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  1. #151
    xian65's Avatar Member
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    Los it no lagging and is working in almost all cases and on alterac in big fitght. One problem is with multiple lua executions on many targets in short duration of time like scanning for many debuffs/buffs on enemys around you. But ability to scan for anykind of buffs or casting without selecting a player is very useful ^^. Thank you for simplified function.
    Last edited by xian65; 02-03-2016 at 09:46 AM.

    [PQR]4.3.4 Rogue PvP profile
  2. #152
    XxhadesxX's Avatar Member
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    Well please send me a PM as soon as its ready for a download link. I would like to try it really bad on servers like WoW odysseum and what not for 1v1's and 2v2's.

  3. #153
    Numba1stunna1's Avatar Active Member
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    I have been busy with school. Trying to finish my degree in Chemistry. I simply don't have the time to fix and write the profile right now. There are a lot of stability issues that can easily be fixed but require time. I don't have that.

  4. #154
    OMENRA's Avatar Member
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    Any updates?

  5. #155
    johnatoc's Avatar Member
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    I have a question about queuing a spell with slash command, now I checked the image at page 3 and I came up with this so far:

    RegisterCVar("my_spell", "0")

    SLASH_spell1 = "/spell"
    function SlashCmdList.spell(msg, editbox)
    if GetCVar("my_spell") == "0" then
    SetCVar("my_spell", "1")
    print("spell ON")
    else
    SetCVar("my_spell", "0")
    print("spell OFF")
    end
    end

    and I call it with

    if GetCVar("my_spell") == "1"
    then
    return true
    end

    I encountered the following problems: first of all it acts like an on/off switch it doesn't queue once and moves on to normal rotation, if this "spell" has a higher energy cost than other spells it wont be cast unless there is enough energy(but I got around this problem).
    Can anyone help with a tip at the first problem?
    Thanks
    Last edited by johnatoc; 05-26-2016 at 11:43 AM.

  6. #156
    Numba1stunna1's Avatar Active Member
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    Make a combat log to set cvar to 0 on cast success

    Code:
    if not MacroEvent then
    	MacroEvent = true
    	
    if not SuccessEvent then
    	SuccessEvent = CreateFrame("FRAME", nil, UIParent)
    	SuccessEvent:Hide()
    end
    
    local function SuccessEvent_OnEvent(self, event, ...)
    	local type, _, sourceGUID, sourceNAME, _, _, destGUID, destNAME = select(2, ...)
    	if event == "COMBAT_LOG_EVENT_UNFILTERED" then
    		if (type == "SPELL_CAST_SUCCESS")
    		or (type == "SPELL_DAMAGE") then
    			if sourceGUID == UnitGUID("player") then
    				local SpellCastSucceededID = select(12,...)
    				local SpellCastSucceededTarget = destGUID
    				--print(SpellCastSucceededID)
    				if GetCVar("Spell_"..string.gsub(GetSpellInfo(SpellCastSucceededID).."","%s","")) ~= nil
    				and tonumber(GetCVar("Spell_"..string.gsub(GetSpellInfo(SpellCastSucceededID).."","%s",""))) == 1 then
    					SetCVar("Spell_"..string.gsub(GetSpellInfo(SpellCastSucceededID).."","%s",""), 0)
    				end
    			end
    		end
    	end
    end
    SuccessEvent:SetScript("OnEvent", SuccessEvent_OnEvent)
    SuccessEvent:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
    
    end
    Something like that

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