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  1. #106
    Numba1stunna1's Avatar Active Member
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    changelog
    I have tested Vitalic's and my profile for cata, which mine has more options and better logistics for CC chaining and peeling. Here is the changelog
    - Energy calculation logistic have been rework the provide precise energy preparation by calculation the CC and Recuperate tick (for instance, a full 6s Kidney Shot will incorporate 2 ticks of recuperate > 6s duration, a Cheap Shot may or may not have 2 ticks it depends when the Cheap Shot was executed relative to when Recuperate will tick). This is important because the profile will try to chain CC by calculating energy needed to chain CC. This more precise calculation could be a difference of 1 more ambush or 1 more eviscerate.
    - Added Kill HP filter for Stealth/Vanish/Shadowdance sap. This is to prevent the profile from Shadowstepping to Sap if the target is almost dead. The Diminishing returns for Cooldown Sap is still adjustable.
    - Added some filter for event tracker so that the profile does not waste abilities (such as wasting smoke bomb for Deep Freeze if the player already has Cloak of Shadows on)

    More work to be done.

    [PQR]4.3.4 Rogue PvP profile
  2. #107
    aeo's Avatar Contributor
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    How do you auto sap other rogues? Is the UPDATE_STEALTH event fired when you pass someone and quickly see them with stealth?

  3. #108
    Numba1stunna1's Avatar Active Member
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    @aeo What the profile does is checks custom target/arena for rogue and druid with stealth, vanish, prowl buff (same way addons find target). target/focus/arena1/2/3/4/5. When stealth, Vanish and or prowl is triggered, the profile tries to find them and sap them. The profile does a good enough job going through custom targets table (all targets) to find stealthed units. If you have lower latency, you can instantly sap vanish on event tracker (Vanish --> Sap)

    changelog
    added /Vanish command. This is to temporarily delay the profile before and after Vanish, based on players latency before using Vanish.

  4. #109
    creif's Avatar Member
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    Hello, is there anyway to still download this? or I am too late as always.. Just started to play warmane, and would love to test your profile :|

    Thanks for any answer

  5. #110
    siefejos1's Avatar Member
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    Originally Posted by creif View Post
    Hello, is there anyway to still download this? or I am too late as always.. Just started to play warmane, and would love to test your profile :|

    Thanks for any answer
    It's not released to public yet.

  6. #111
    Numba1stunna1's Avatar Active Member
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    -UnitIsFeignDeath() function doesn't work, so I replaced it with Feign Death buff. Hunters under feign death will now be properly targeted and attacked.

  7. #112
    Numba1stunna1's Avatar Active Member
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    -Fixed a problem which players with latency problems will run past focus Sap/Disrupt when Shadowstepping. The profile will now automatically stop the character, Kick/Sap, then start running again when successful.
    -Tweaked Burst Combo Point Management to adapt for bugged Honor Among Thieves. The logic is still made for retail-like, but will adjust for other circumstances.
    -Shadowstep for redirect Kidney is now only use when Kidney Shot cooldown is at 0 (GCD Check). Used to be right after the rediect, now it waits until Kidney Shot GCD is 0. This is the prevent wasted redirect/shadowstep while snared.
    -Peeling function will soon be made for arena, but it will take time, considering arena has many more variables.
    -Peeling function adjusted for enemy healers. It will now peel less aggressively for enemy healers and enemy tanks. Enemy DPS will still prevail.
    -Profile adapt to player's latency, but it anything above 400ms and the profile won't work to it's full potential.
    Last edited by Numba1stunna1; 09-19-2015 at 01:28 AM.

  8. #113
    siefejos1's Avatar Member
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    Originally Posted by Numba1stunna1 View Post
    -Fixed a problem which players with latency problems will run past focus Sap/Disrupt when Shadowstepping. The profile will now automatically stop the character, Kick/Sap, then start running again when successful.
    -Tweaked Burst Combo Point Management to adapt for bugged Honor Among Thieves. The logic is still made for retail-like, but will adjust for other circumstances.
    -Shadowstep for redirect Kidney is now only use when Kidney Shot cooldown is at 0 (GCD Check). Used to be right after the rediect, now it waits until Kidney Shot GCD is 0. This is the prevent wasted redirect/shadowstep while snared.
    -Peeling function will soon be made for arena, but it will take time, considering arena has many more variables.
    -Peeling function adjusted for enemy healers. It will now peel less aggressively for enemy healers and enemy tanks. Enemy DPS will still prevail.
    -Profile adapt to player's latency, but it anything above 400ms and the profile won't work to it's full potential.
    When do you think you will be finished? A week, a month, a year? Can you give a guess?

  9. #114
    Numba1stunna1's Avatar Active Member
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    Finished a lot of optimizations, made improvements to logic.
    - GUID in private servers seems to be bugged, in which some characters have mismatch GUID (UnitGUID ~= source/destGUID). Fixed to counteract GUID bug.
    - Message Splash now has to option to show major spells not including yourself. Such as, "Character1 Kidney Shot ==> Character2". This is show in some Original PvP videos
    - Events for Focus change now trigger if the new focus target is different (the event would trigger if you focus'd the focus target, we want only when it changes or is nil).
    - Optimized combo points tracking. The event trigger sometimes may not give true combo points value. This is to track combo points that are NOT on the target. The only way to track these combo points is to track your target/focus/mouseover/arena or your team's targets. Previous problem was the event would return 0 cps if combo points were being generated on another target and your current target has 0 (only one target at once may have combo points in Cataclysm).
    - Added filters for Vanish in event tracker (to not vanish with flag, stealthed, flare debuff, or faerie fire debuff). This is to prevent wasting event tracker counter and/or to prevent wasting vanish.

  10. #115
    siefejos1's Avatar Member
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    Originally Posted by Numba1stunna1 View Post
    Finished a lot of optimizations, made improvements to logic.
    - GUID in private servers seems to be bugged, in which some characters have mismatch GUID (UnitGUID ~= source/destGUID). Fixed to counteract GUID bug.
    - Message Splash now has to option to show major spells not including yourself. Such as, "Character1 Kidney Shot ==> Character2". This is show in some Original PvP videos
    - Events for Focus change now trigger if the new focus target is different (the event would trigger if you focus'd the focus target, we want only when it changes or is nil).
    - Optimized combo points tracking. The event trigger sometimes may not give true combo points value. This is to track combo points that are NOT on the target. The only way to track these combo points is to track your target/focus/mouseover/arena or your team's targets. Previous problem was the event would return 0 cps if combo points were being generated on another target and your current target has 0 (only one target at once may have combo points in Cataclysm).
    - Added filters for Vanish in event tracker (to not vanish with flag, stealthed, flare debuff, or faerie fire debuff). This is to prevent wasting event tracker counter and/or to prevent wasting vanish.
    When do you think you will be finished? A week, a month, a year? Can you give a guess?

  11. #116
    Numba1stunna1's Avatar Active Member
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    - change the logic with mage bursting. Logic has been modified to counter mage blink.
    - change redirect logic to work if close proximity (further with sprint), or in shadowstep range with shadowstep cooldown. This is to prevent enemy running away from redirect.
    - added snare and root filters for sprint and root filter for shadowstep in redirect Kidney.
    - Fixed a problem with delayed shadowstep in loader.
    - Added an option to burst only if target does not have Find Weakness Debuff.

    @siefejos1 Perhaps in a week-month.

  12. #117
    Numba1stunna1's Avatar Active Member
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    Adjusted time variables for:
    - Line of Sight
    - Is Behind Target
    - Target is Facing
    - Is Facing Target

    This is to fix problems with users having higher latency, in which the profile will continually "lock-up" for higher latency users. If an ability fails to cast based on the above variables to the specific GUID, the profile will move on to the next priority.

    HOTFIX: Poisons application should have a delay between application, to prevent using poisons more than once on the same weapon.

    EDIT: It is advised to set duration above Latency but below Custom Lag Tolerance window (GCD - Custom Lag Tolerance). So if you have 400ms set to custom lag tolerance and your latency is 200ms, then set time between 0.2 and 0.6.
    Last edited by Numba1stunna1; 09-30-2015 at 06:40 PM.

  13. #118
    Numba1stunna1's Avatar Active Member
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    - Fixed some bugs.
    - Defensive abilities that reduce damage are now calculated in the HP. For instance, enemies with Cheat death will have 5x of their current HP. This is to allow to profile to properly adjust CC or damage.
    - Added Cheat Death to defensive buff.

  14. #119
    Numba1stunna1's Avatar Active Member
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    Hotfixed the damage reduction formula by changing it to multiplicative instead of additive. Each Defense ability should work now.
    DamageReduction = (100-100*(DamageReduction/100)) * (DefensiveSpells[i].Percent / 100) + DamageReduction

  15. #120
    Numba1stunna1's Avatar Active Member
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    --Added a cool mechanic that adapts energy for CC. If a macro or sap mechanic is enabled, it will ensure the profile will have enough energy to use the ability if the player so happens to use another ability that costs energy before the higher priority ability of energy. Profile will now prepare energy and GCD for sap, shadowstep sap, and other CC abilities. Debug it with variable "MinimumEnergy".
    For example, macros for blind should make the player have at least 15 energy after using an ability.
    --Dismantle no longer has minimum energy filter.

    HOTFIX:
    --reordered Energy filter for abilities to be AFTER Minimum Energy value has been applied.
    --Because Kick does not have GCD, Disrupt function energy has been adjust for so.
    Last edited by Numba1stunna1; 10-14-2015 at 03:44 PM.

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