[PE] updating for 6.x menu

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  1. #1
    NOCARRIER's Avatar Contributor
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    [PE] updating for 6.x

    Has anyone put any effort into making necessary changes to PE for it to work correctly in 6.x?

    I took a quick look at the 6.x LUA API changes and saw one area for remediation:

    In interface/buttons.lua:
    References to button:SetCheckedTexture(nil) should be changed to button:SetCheckedTexture(false)
    References to _G['PE_Buttons_'.. name]:SetChecked(1) should be changed to _G['PE_Buttons_'.. name]:SetChecked(true)
    References to _G['PE_Buttons_'.. name]:SetChecked(0) should be changed to _G['PE_Buttons_'.. name]:SetChecked(false)

    Aside from that, I did not see any documented API-specific changes that would require changes in the PE engine.

    However, when loading the PE engine on the 6.0.2 PTR I see lots of errors related to interface/tracker.lua, specifically:
    local percent = math.floor(((unit.health / unit.maxHealth) * 100)).
    throwing a divide-by-zero error. unit.maxHealth is initialized to 0 and it appears that it is never being correctly set. Investigation in the source of unit.maxHealth shows origins in ProbablyEngine.module.combatTracker.enemy which specifically would be in system/modules/combat_tracker.lua aquireHealth function. I'm not seeing how or why the health isn't properly being initialized or updated. Any thoughts?

    Furthermore, has anyone done any work in making PE 6.x ready? I would love to compare notes.

    [PE] updating for 6.x
  2. #2
    Starkey2009's Avatar Member
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    That's what im waiting to hear, cuteone said in her thread they have a surprise coming so im thinking its a updated PE for WoD or something totally new i dunno.

  3. #3
    cukiemunster's Avatar Contributor
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    Originally Posted by Starkey2009 View Post
    That's what im waiting to hear, cuteone said in her thread they have a surprise coming so im thinking its a updated PE for WoD or something totally new i dunno.


    Sent from my LG G Flex using Tapatalk 2

  4. #4
    averykey's Avatar Contributor
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    does pe work at all on the ptr? i havent tried it yet.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  5. #5
    embee's Avatar Sergeant
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    Possibly Engine??????????

  6. #6
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    The problem with the Beta and PTR is that it includes a lot of debug code. For instance when I was reversing the camera offsets I noticed another level of indirection which included error checking. Things like that tend to get removed when the live version hits. Obviously I may be wrong but I'm not putting any effort into reversing until live. Luckily many people will be working on WOD so we should hopefully see some quick updates.

  7. #7
    embee's Avatar Sergeant
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    Any news about possibly engine??!

  8. #8
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    ProbablyEngine - Developer and Lead Support
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