I'd love to transfer my hunter profiles over, but I find PE daunting to say the least. I looked at the pre -exisiting hunter code, but it was extremely basic.
I am not even sure that you can do things like my arcane shot code.
PHP Code:
if IsRightControlKeyDown() then return false end
local AMoCStart, AMoCDuration = GetSpellCooldown(131894)
local AMoCCD = AMoCStart + AMoCDuration - GetTime()
local ESStart, ESDuration = GetSpellCooldown(3674)
local ESCD = ESStart + ESDuration - GetTime()
local BAStart, BADuration = GetSpellCooldown(53301)
local BACD = BAStart + BADuration - GetTime()
local fvr = 60
if IsPlayerSpell(82726)then fvr = 30 end
-- Stop Arcane Shot if Murder of Crows is coming off cooldown.
if IsPlayerSpell(131894)
and AMoCCD < 2
and UnitHealth("target") < (UnitHealthMax("player")*3)
then return false end
-- Stop Arcane Shot if Explosive Shot is off cooldown
if UnitPower("player") < 35
and ESCD < 1
then return false end
-- Stop Arcane Shot if Black Arrow is off cooldown
if UnitPower("player") < 45
and BACD < 2
and UnitHealth("target") < (UnitHealthMax("player")*3)
then return false end
-- Arcane Shot with Thrill of the Hunt
if UnitPower("player") > 55
and UnitBuffID("player", "109306")
then return true end
-- Arcane Shot usage code.
if UnitPower("player") > fvr
then return true end
Also from an editing point of view it is not very user friendly. With PQR you have all these nice separate abilities which you can write you code for. It then compiles for you into the file that it reads. On PE there is no such tools, just one big file. With PQR there is the nice rotation GUI where you can adjust abilities into a rotation order very nicely. With PE you have to manually edit the rotation.
PE does have some good things going for it. It runs on wow64, it executes quickly, but really I've not had any issues myself with the speed that PQR executes abilities, so that point is moot.