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  1. #46
    CodeMyLife's Avatar Contributor
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    Originally Posted by Rocketbird View Post
    OMG I could only give +1rep if possible I would give +100 :P

    Hey patch 5.4 here comes my freshly leveled battle pets army! Thank you CML for making this!
    Hehe welcome, I do not need rep that much tbh, kind words are more than enough :P

    Originally Posted by Aegeus View Post
    KunLai Runt and Clefthoof Runt will literally DESTROY VotFW pets.
    I also like the Tiny Harvester! You can select an anti-beast and an anti-critter on this one!

    Originally Posted by Starkey2009 View Post
    Yeah Kunlai pretty much 2 shot VotFW pets, im building a water team for the rivers
    I use the Pterordax Hatchling(Archeology) against water pets. Flyby/Lift-Off and Self Heal.

    Originally Posted by pandapl View Post
    If you want to leveling 85-90 with this profile is 1% per fight (around 3h per level).
    Never tried that out, very interesting
    Soapbox Rotations Developer

    [PQR] CodeMyLife PokeRotation - Automated Pet Battles.
  2. #47
    Aegeus's Avatar Contributor Walter White CoreCoins Purchaser
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    I never bother with heals as I have about 700 Battle Pet Bandages :P


    “If you don’t know who I am, then maybe your best course would be to tread lightly.” - Walter White

  3. #48
    Rocketbird's Avatar Corporal
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    Hmm did you notice that auto cliker only try to run to critters and not actual battle pets?

  4. #49
    shemikle's Avatar Member
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    Originally Posted by Aegeus View Post
    Ias I have about 700 Battle Pet Bandages :P
    How do you got that many ??

  5. #50
    CodeMyLife's Avatar Contributor
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    Originally Posted by Rocketbird View Post
    Hmm did you notice that auto cliker only try to run to critters and not actual battle pets?
    It actually run to critters and kill them but it also take battles pets. I didnt found the actual API reference to see if a pet is a critter or a battle pet.

    To make the autoclicker work, type in the Exact name and press enter and it works.
    Soapbox Rotations Developer

  6. #51
    saga3180's Avatar Knight-Lieutenant
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    Originally Posted by CodeMyLife View Post
    It actually run to critters and kill them but it also take battles pets. I didnt found the actual API reference to see if a pet is a critter or a battle pet.

    To make the autoclicker work, type in the Exact name and press enter and it works.
    It only works when i target the battle pet and then it runs to it.

  7. #52
    CodeMyLife's Avatar Contributor
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    Originally Posted by saga3180 View Post
    It only works when i target the battle pet and then it runs to it.
    The range to make it work may be short. It's not really a feature to automate, more something for camping. You know the pet will spawn at this location, type in the name and when it appear you engage it. You should not have to target it for the profile to find it as its an InteractUnit behavior. the same behavior im using for feast taker. Usually you dont have to target feast. A feast cannot be targetted :P
    Soapbox Rotations Developer

  8. #53
    sharkyx1x's Avatar Active Member
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    what is the best pet to use for powerleveling?
    Last edited by sharkyx1x; 08-08-2013 at 03:03 PM.

  9. #54
    kuukuu's Avatar Contributor
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    I'm using your 1.07 version of this and it doesn't seem to switch pets out on low health anymore like the old one did? Unless I'm missing something in the settings....

    EDIT: Ok, it's actually not swapping out my third pet if it's almost dead, even if my second pet has decent health. Looking at the code though, that's how you have it set up?
    Last edited by kuukuu; 08-08-2013 at 03:14 PM.
    Former PQR Developer

  10. #55
    CodeMyLife's Avatar Contributor
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    Originally Posted by sharkyx1x View Post
    what is the best pet to use for powerleveling?
    Personally my favorite combo is Valley of the four winds critter farming(keep away from rivers to avoid aquatic pets) I use Rampage pets to quickly defeat critters.

    2nd KunLai Runt - Thrash/Frost Shock/Rampage
    3rd Bear Cub - Bite/Hibernate/Rampage

    Originally Posted by kuukuu View Post
    I'm using your 1.07 version of this and it doesn't seem to switch pets out on low health anymore like the old one did? Unless I'm missing something in the settings....

    EDIT: Ok, it's actually not swapping out my third pet if it's almost dead, even if my second pet has decent health. Looking at the code though, that's how you have it set up?
    I think this is related to the 35% safety I added recently, you can lower the value if you want. It's in the Switch function I added this safety treshold because often it was swapping to pet 2 and it was like 10% over the swap treshold and then it enter fight, get hit and fall back without even actually hitting before swapping out.

    As I keep saying, pet 2 should be a great dps, pet 3 a rigner. The rigner should be able to get out of any situation alone even if it was low so theres no safety on it. If pet 3 get into play, it will fight till death and then pet 2 will come in play and fight till death and then pet 1.

    PHP Code:
        -- Switch Pet
        
    Switch = nil
        
    function Switch(Forced)
            
    AbilityCast(SuicideList)
            -- 
    Make sure we are not rooted.
              if 
    not IsMultiBuffed(BuffNoSwap1then
                
    if Forced ~= nil then
                     
    if Pet2HP >= ( SwapTresholdValue 35 then   
                        C_PetBattles
    .ChangePet(2)
                    else
                        
    C_PetBattles.ChangePet(3)
                    
    end    
                end
                
                
    if activePetSlot == 1
                  
    and ( Pet1HP <= SwapTresholdValue 
                  
    or C_PetJournal.PetIsHurt(1) ) then
                      
    if Pet2HP >= ( SwapTresholdValue 35 then
                        C_PetBattles
    .ChangePet(2)
                        
    xrn:message("\124cFFFF3300Calling pet #2")
                    else
                        
    C_PetBattles.ChangePet(3)
                        
    xrn:message("\124cFFFF3300Calling pet #3")
                    
    end
                end
                
                
    if activePetSlot == 2
                  
    and ( Pet2HP <= SwapTresholdValue  
                  
    or C_PetJournal.PetIsHurt(2) ) then
                    C_PetBattles
    .ChangePet(3)
                    
    xrn:message("\124cFFFF3300Calling pet #3")
                
    end
                
                 
    if C_PetJournal.PetIsHurt(3)
                  and 
    activePetSlot == 3 then
                    C_PetBattles
    .ChangePet(2)
                    
    xrn:message("\124cFFFF3300Calling pet #2")    
                
    end
                
                
    if C_PetJournal.PetIsHurt(2)
                  and 
    C_PetJournal.PetIsHurt(3then
                    C_PetBattles
    .ChangePet(1)
                    
    xrn:message("\124cFFFF3300Calling pet #1")    
                
    end    
            end
        end 
    Should I remove the safety? Well at least I should document it in the PQI tooltip I guess. I must admit from a user PoV it might look buggy atm lol
    Soapbox Rotations Developer

  11. #56
    kuukuu's Avatar Contributor
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    Originally Posted by CodeMyLife View Post
    Personally my favorite combo is Valley of the four winds critter farming(keep away from rivers to avoid aquatic pets) I use Rampage pets to quickly defeat critters.

    2nd KunLai Runt - Thrash/Frost Shock/Rampage
    3rd Bear Cub - Bite/Hibernate/Rampage



    I think this is related to the 35% safety I added recently, you can lower the value if you want. It's in the Switch function I added this safety treshold because often it was swapping to pet 2 and it was like 10% over the swap treshold and then it enter fight, get hit and fall back without even actually hitting before swapping out.

    As I keep saying, pet 2 should be a great dps, pet 3 a rigner. The rigner should be able to get out of any situation alone even if it was low so theres no safety on it. If pet 3 get into play, it will fight till death and then pet 2 will come in play and fight till death and then pet 1.

    PHP Code:
        -- Switch Pet
        
    Switch = nil
        
    function Switch(Forced)
            
    AbilityCast(SuicideList)
            -- 
    Make sure we are not rooted.
              if 
    not IsMultiBuffed(BuffNoSwap1then
                
    if Forced ~= nil then
                     
    if Pet2HP >= ( SwapTresholdValue 35 then   
                        C_PetBattles
    .ChangePet(2)
                    else
                        
    C_PetBattles.ChangePet(3)
                    
    end    
                end
                
                
    if activePetSlot == 1
                  
    and ( Pet1HP <= SwapTresholdValue 
                  
    or C_PetJournal.PetIsHurt(1) ) then
                      
    if Pet2HP >= ( SwapTresholdValue 35 then
                        C_PetBattles
    .ChangePet(2)
                        
    xrn:message("\124cFFFF3300Calling pet #2")
                    else
                        
    C_PetBattles.ChangePet(3)
                        
    xrn:message("\124cFFFF3300Calling pet #3")
                    
    end
                end
                
                
    if activePetSlot == 2
                  
    and ( Pet2HP <= SwapTresholdValue  
                  
    or C_PetJournal.PetIsHurt(2) ) then
                    C_PetBattles
    .ChangePet(3)
                    
    xrn:message("\124cFFFF3300Calling pet #3")
                
    end
                
                 
    if C_PetJournal.PetIsHurt(3)
                  and 
    activePetSlot == 3 then
                    C_PetBattles
    .ChangePet(2)
                    
    xrn:message("\124cFFFF3300Calling pet #2")    
                
    end
                
                
    if C_PetJournal.PetIsHurt(2)
                  and 
    C_PetJournal.PetIsHurt(3then
                    C_PetBattles
    .ChangePet(1)
                    
    xrn:message("\124cFFFF3300Calling pet #1")    
                
    end    
            end
        end 
    Should I remove the safety? Well at least I should document it in the PQI tooltip I guess. I must admit from a user PoV it might look buggy atm lol
    Ya I was just testing it some more and noticed once pet 3 dies, the rotation doesn't call another pet in and I have to manually select it. Usually don't even get to my third pet but a couple rares have managed to kill my Corefire Imp sadly

    Also, are you eventually going to add something so that if a pet is swapped out by the enemy and your current pet that's out is weak to the enemy's new pet, that it swaps out your current pet for one that isn't going to get destroyed? hehe
    Last edited by kuukuu; 08-08-2013 at 04:42 PM.
    Former PQR Developer

  12. #57
    CodeMyLife's Avatar Contributor
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    Originally Posted by kuukuu View Post
    Ya I was just testing it some more and noticed once pet 3 dies, the rotation doesn't call another pet in and I have to manually select it. Usually don't even get to my third pet but a couple rares have managed to kill my Corefire Imp sadly
    It happened to me also, as you says its very rare that the 3rd pet die so its not troughfully tested. I added the petishurt to manage dead pets but it doesnt seems to work always. And the life of dead pets seems to not be 0... Maybe nil I'll get this sorted soon

    Thank you very much for reporting bro!!

    Tomorrow im off of work so I will probly push a bit more on PokeRotation engine.
    Last edited by CodeMyLife; 08-08-2013 at 04:48 PM.
    Soapbox Rotations Developer

  13. #58
    kuukuu's Avatar Contributor
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    Originally Posted by CodeMyLife View Post
    It happened to me also, as you says its very rare that the 3rd pet die so its not troughfully tested. I added the petishurt to manage dead pets but it doesnt seems to work always. And the life of dead pets seems to not be 0... Maybe nil I'll get this sorted soon

    Thank you very much for reporting bro!!

    Tomorrow im off of work so I will probly push a bit more on PokeRotation engine.
    The PetIsHurt API checks a specific battle pet ID, not a pet slot, maybe that's why?
    Former PQR Developer

  14. #59
    SuddenlyBRAINS's Avatar Contributor
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    I recently tried out PQR, but it was too much to deal with to get things working right. This, however, gets me the lesser charms I need weekly on five characters in no time flat. It works amazing for powerleveling pets as well, as in a short time, I've gotten two pets to 25 with about 70~ Lesser Charms and one flawless stone. I'm using what was suggested in the first post; Kun Lai runt and Anubisath, and things just keep dying without me ever needing to heal since Anubisath heals infinitely due to how pitifully weak the critters in Valley are.

    Thank you for this rotation. It's so very nice, and I hope it's able to be up around 5.4 for that celestial tournament!

  15. #60
    passionford's Avatar Member
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    Just wanted to add I have been using this for a couple of days now and really dig it.
    I was not really bothered about pet battles but while waiting for friends to log on for arena it just blows 30-45 mins out the way nicely.
    Got 6 lvl25s already and getting a lv1 and going to vot4w they get to lvl20 in about an hour/just over

    Really good job thanks dude gave rep too.

    Mart

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