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  1. #181
    monkeyjoe's Avatar Sergeant
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    Originally Posted by kickmydog View Post
    Serpent Sting should have a recast delay. As yet I can't do anything about the Steady Focus buff thing, because of what Expunge explains, if there is no Steady Focus buff up, the rotation will try and put it up. The buff doesn't go up until the 2nd steady shot hits, which is after the third cast of steady shot has begun. I'm still looking for a way to prevent this so I am open to ideas.

    1) Important to note I have no idea what I am talking about with coding etc.
    2) Can the profile check for the buff and if it finds it do a /stopcasting? Most of the healing profile do something similar to stop over-healing if the target health has changed by the end of the cast.

    Kickmydog BM/MM/SV Hunter Profiles.
  2. #182
    Centralx's Avatar Member
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    Most of the time doing a stopcast will be a dps loss, if the cast is more than 1/2 complete. The only time people really did that in proper play was when moving broke steady shots, so you would just strafe and cast an instant.

  3. #183
    kickmydog's Avatar Contributor
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    Originally Posted by Centralx View Post
    Most of the time doing a stopcast will be a dps loss, if the cast is more than 1/2 complete. The only time people really did that in proper play was when moving broke steady shots, so you would just strafe and cast an instant.
    Yes, it's going to be a dps loss either way, so you just have to eat it i'm afraid until someone comes up with a nifty way around the problem.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  4. #184
    Centralx's Avatar Member
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    This is just an observation of mine, but In the same gear, on a single target fight I am seeing SV perform way better than BM. This often shouldn't be the case, but is. I will have time this weekend to go over logs and figure things out, but if you would like I am ok with sending you logs privately to help improve this.

    Edit: with the 2pc t16 I believe it is better to hold powershot until you are under rapid fire. Obviously this wouldn't be for everyone since everyone doesn't have tier, but could be something to look into.

    edit2: I don't find the steadyshot problem above that large of an issue. like I mentioned above, it IS more of a dps loss to stop casting than to just cast an extra steady. The routine can only be so automated.
    Last edited by Centralx; 10-02-2013 at 10:59 PM.

  5. #185
    kickmydog's Avatar Contributor
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    Originally Posted by Centralx View Post
    This is just an observation of mine, but In the same gear, on a single target fight I am seeing SV perform way better than BM. This often shouldn't be the case, but is. I will have time this weekend to go over logs and figure things out, but if you would like I am ok with sending you logs privately to help improve this.

    Edit: with the 2pc t16 I believe it is better to hold powershot until you are under rapid fire. Obviously this wouldn't be for everyone since everyone doesn't have tier, but could be something to look into.

    edit2: I don't find the steadyshot problem above that large of an issue. like I mentioned above, it IS more of a dps loss to stop casting than to just cast an extra steady. The routine can only be so automated.
    It's relatively easy to code powershot to operate under those conditions, but I wonder if that would be a dps loss. If you want to try it out and report back I can PM you the code to replace,
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  6. #186
    lazy1's Avatar Member
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    What spec is this doing better with BM or SV

  7. #187
    pocken's Avatar Member
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    Hey Kickmydog!
    Love your BM profile, works like a charm

    Tried to make A Murder of Crows to only be casted when RightShift is down (stack it with Stampede for insane burst).
    Tried to add
    Code:
     if IsRightShiftKeyDown() then return true
    end
    to it and set the Spell ID to 0 to disable automated casting.
    When I did either of those things the rotation stopped working. Was looking like it was trying to cast a spell that I don't even know :|

    Another reason I wanna add it to PushDown only is because it casts A Murder of Crows on larger health pools adds in SoO.

  8. #188
    expunge's Avatar Knight-Lieutenant
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    Originally Posted by pocken View Post
    Hey Kickmydog!
    Love your BM profile, works like a charm

    Tried to make A Murder of Crows to only be casted when RightShift is down (stack it with Stampede for insane burst).
    Tried to add
    Code:
     if IsRightShiftKeyDown() then return true
    end
    to it and set the Spell ID to 0 to disable automated casting.
    When I did either of those things the rotation stopped working. Was looking like it was trying to cast a spell that I don't even know :|

    Another reason I wanna add it to PushDown only is because it casts A Murder of Crows on larger health pools adds in SoO.
    RightShift is already bound to stampede, so you'd either want to combine the abilities into a single stampede / crow ability or change the key binding for crows.

  9. #189
    kickmydog's Avatar Contributor
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    Originally Posted by pocken View Post
    Hey Kickmydog!
    Love your BM profile, works like a charm

    Tried to make A Murder of Crows to only be casted when RightShift is down (stack it with Stampede for insane burst).
    Tried to add
    Code:
     if IsRightShiftKeyDown() then return true
    end
    to it and set the Spell ID to 0 to disable automated casting.
    When I did either of those things the rotation stopped working. Was looking like it was trying to cast a spell that I don't even know :|

    Another reason I wanna add it to PushDown only is because it casts A Murder of Crows on larger health pools adds in SoO.
    The spell id tells PQR what ability you want it to use. When you set it to 0 it doesn't know what to use so the whole rotation will stall. Change back to the correct id for AMoC.Once AMoC is off cooldown, the rotation will however work normally.

    BTW this will result in significant dps loss, because as it stands the rotation is set to conserve focus to use AMoC when it is avialable. You will have to change a significant portion of the rotations code to get this to work.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  10. #190
    WebKill's Avatar Member
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    Hi there kickmydog;

    First off I want to say thanks for your awesome profiles, I primarily play MM right now and pull great numbers.

    One question I had (and sorry if this has already been answered), is if you have any desire to create a PQI config? Would be so much easier to reconfigure all the hot keys when you release a new version.

    I had a couple suggestions for additions you might be interested in, as I was playing my WW Monk using Cuteone's profile I noticed the integrated interrupt which I really liked. After taking a look at how he accomplished it, I found one function that I really liked, and UnitCastingInfo("target") to see if the spell is interrupt-able. I think took it one more step to use Scatter Shot if Silencing shot is on CD (this is in the MM profile). I added the Check function to your --Functions section, then created a new ability called interrupts with this:

    Code:
    if UnitLevel("player") >= 32 then
    	if select(9,UnitCastingInfo("target")) == false then
    		if check("34490") then
    			CastSpellByName(GetSpellInfo("34490"),"target")
    		elseif check("19503") then
    			CastSpellByName(GetSpellInfo("19503"),"target")
    		end
    	end
    end
    I was thinking of making 2 interrupt abilities, one with this for overall interrupting, then another that can be swapped out to only interrupt healing abilities to give some manual control over how the interrupts are used. With a Warforged assurance of consequence, silencing shot is at 16.6 second cd, so I don't mind letting it just go. I know this could be done just as easily without the Check function, but I found it to be a nice all inclusive function that seemed like it could be used across the board.

    I was also noticing in a timeles isle rep farm group where it was just a few dps and a healer, that misdirect wasn't going off, I haven't tried this yet, but thought that this change might work to MS to pet in that situation?

    Code:
    if UnitIsPlayer("target") == 1 then return false end
    
    local hastank = false
    
    local InParty = GetNumGroupMembers()
    if InParty == 0 
    and UnitExists("pet") 
    and UnitThreatSituation("pet","target") ~= 3 
    then CastSpellByName(GetSpellInfo(34477),"pet") else
        local groupType = IsInRaid() 
        and "raid" 
        or "party" 
        for i=1, InParty do
            local member = groupType..i
            if UnitGroupRolesAssigned(member) == "TANK" then hastank = true end
            if UnitGroupRolesAssigned(member) == "TANK" and check("34477")
            and UnitThreatSituation(member,"target") ~= 3 then
                CastSpellByName(GetSpellInfo(34477),member)
            end
        end
    end
    
    if hastank == false and UnitThreatSituation("pet","target") ~= 3 then
    	CastSpellByName(GetSpellInfo(34477),"pet")
    end

  11. #191
    kickmydog's Avatar Contributor
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    Originally Posted by WebKill View Post
    Hi there kickmydog;

    First off I want to say thanks for your awesome profiles, I primarily play MM right now and pull great numbers.

    One question I had (and sorry if this has already been answered), is if you have any desire to create a PQI config? Would be so much easier to reconfigure all the hot keys when you release a new version.

    I had a couple suggestions for additions you might be interested in, as I was playing my WW Monk using Cuteone's profile I noticed the integrated interrupt which I really liked. After taking a look at how he accomplished it, I found one function that I really liked, and UnitCastingInfo("target") to see if the spell is interrupt-able. I think took it one more step to use Scatter Shot if Silencing shot is on CD (this is in the MM profile). I added the Check function to your --Functions section, then created a new ability called interrupts with this:

    Code:
    if UnitLevel("player") >= 32 then
    	if select(9,UnitCastingInfo("target")) == false then
    		if check("34490") then
    			CastSpellByName(GetSpellInfo("34490"),"target")
    		elseif check("19503") then
    			CastSpellByName(GetSpellInfo("19503"),"target")
    		end
    	end
    end
    I was thinking of making 2 interrupt abilities, one with this for overall interrupting, then another that can be swapped out to only interrupt healing abilities to give some manual control over how the interrupts are used. With a Warforged assurance of consequence, silencing shot is at 16.6 second cd, so I don't mind letting it just go. I know this could be done just as easily without the Check function, but I found it to be a nice all inclusive function that seemed like it could be used across the board.

    I was also noticing in a timeles isle rep farm group where it was just a few dps and a healer, that misdirect wasn't going off, I haven't tried this yet, but thought that this change might work to MS to pet in that situation?

    Code:
    if UnitIsPlayer("target") == 1 then return false end
    
    local hastank = false
    
    local InParty = GetNumGroupMembers()
    if InParty == 0 
    and UnitExists("pet") 
    and UnitThreatSituation("pet","target") ~= 3 
    then CastSpellByName(GetSpellInfo(34477),"pet") else
        local groupType = IsInRaid() 
        and "raid" 
        or "party" 
        for i=1, InParty do
            local member = groupType..i
            if UnitGroupRolesAssigned(member) == "TANK" then hastank = true end
            if UnitGroupRolesAssigned(member) == "TANK" and check("34477")
            and UnitThreatSituation(member,"target") ~= 3 then
                CastSpellByName(GetSpellInfo(34477),member)
            end
        end
    end
    
    if hastank == false and UnitThreatSituation("pet","target") ~= 3 then
    	CastSpellByName(GetSpellInfo(34477),"pet")
    end
    Thanks for your suggestion, I will look at it in detail tomorrow when I get some time.

    In the mean while I have some major changes in the rotations in the work.

    I was wondering if anyone has time if they could test them out. The changes apply for all 3 single target rotations.

    KMD_All_Hunter_Rotations_v38beta

    If you can run the original rotation first to say 100M or 200M hit points on a target dummy, and then run the new rotations for the same amount and report back the dps. That would be great.

    Please indicate what spec you are using when posting pls.

    NB. This is not a fully working rotation, don't use it for raiding.
    Last edited by kickmydog; 10-05-2013 at 09:24 PM.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  12. #192
    ozmodiar's Avatar Member
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    TLDR:
    v37 BM: 189.4k
    v38b BM: 194.8k

    v37 MM: 229.9k
    v38b MM: 228.8k

    Testing on a 20% dummy is pointless since apparently Kill Shot's CD doesn't reset on dummies.

    Details:
    Class: Troll
    Professions: Alchemy, Engineering
    BM Talents: TotH, Blink Strikes, Glaive Toss
    MM Talents: Fervor, Blink Strikes, Glaive Toss
    iLvl: 561
    Weapon iLvl: 567
    4T16 bonus
    Trinkets: normal AoC 2/2, HTF Renataki's 2/2
    100 fps, ~60ms latency
    No Stampede, Berserking, food buff, elixir, etc.
    I don't know to what extent dummies can be affected by debuffs, but my pet is a Tallstrider, so consider 12% armor reduction from sunder.
    stats:
    Kickmydog BM/MM/SV Hunter Profiles.-2e3udl6-png

    v37 BM:
    Results for 100% ?? dummy:
    170.12M, 189.4k dps
    RF Uptime: 31.6%
    Kickmydog BM/MM/SV Hunter Profiles.-4l9bt9w-png

    v38b BM:
    Results for 100% ?? dummy:
    161.08M, 194.8k dps
    RF Uptime: 30.6%
    Kickmydog BM/MM/SV Hunter Profiles.-isam4an-png

    v37 MM:
    Results for 100% ?? dummy:
    180.87M, 229.9k dps
    RF Uptime: 28.3%
    Kickmydog BM/MM/SV Hunter Profiles.-orrdyjn-png

    v38b MM:
    Results for 100% ?? dummy:
    164.51M, 228.8k dps
    RF Uptime: 29.0%
    Kickmydog BM/MM/SV Hunter Profiles.-k6rysu8-png

    Ignore these: vvv
    Attached Thumbnails Attached Thumbnails Kickmydog BM/MM/SV Hunter Profiles.-hcnob0m-png   Kickmydog BM/MM/SV Hunter Profiles.-iqeuryu-png   Kickmydog BM/MM/SV Hunter Profiles.-oox5bxk-png   Kickmydog BM/MM/SV Hunter Profiles.-vrdjgqh-png  
    Last edited by ozmodiar; 10-06-2013 at 01:16 AM.

  13. #193
    kickmydog's Avatar Contributor
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    Originally Posted by ozmodiar View Post
    TLDR:
    v37 BM: 189.4k
    v38b BM: 194.8k

    v37 MM: 229.9k
    v38b MM: 228.8k
    Thanks, I still need some volunteers to test it. Looks like there might be an improvement on the BM profile, and 1k difference in MM, not sure if that was due to higher proc rates on your trinkets and stuff though. Please remove legendary gem helm, proc trinkets, and legendary cloak when testing to reduce RNG from procs. It will lower damage significantly but make the results more reliable.

    The code I've put in is supposed to tighten up the rotations so that not so much time is wasted waiting on signature abilities. On your BM results it looks like it definitely increased the number of Kill Commands executed though. The same seems to have happened for Chimera Shots on MM. Please more testing, this is to improve the dps you guys can do with the rotation.
    Last edited by kickmydog; 10-06-2013 at 07:54 AM.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  14. #194
    mrleo's Avatar Member
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    testing now m8

  15. #195
    ozmodiar's Avatar Member
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    Another run with no item procs - no trinkets, no meta, no cloak, no scope.


    ~175M
    37 MM - 205.5k
    #Chimera: 82 #AI: 87 #AI!: 48
    38b MM - 206.6
    #Chimera: 78 #AI: 81 #AI!: 53

    ~225M
    37 BM - 158.9k
    #KC: 198
    38b BM - 164.2k
    #KC: 196

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