Well guess plug-and-pray on those functions aren't going to work. I tried using the line of sight and valid dispel functions from a resto druid profile and attempted to adapt for my uses.
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Well guess plug-and-pray on those functions aren't going to work. I tried using the line of sight and valid dispel functions from a resto druid profile and attempted to adapt for my uses.
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BadRotationsDeveloper
Cinders is a magic effect no? If that's the case then remove corruption wouldn't work on it for feral anyway. Probably not worth having it set to dispel everything anyway. Maybe only dangerous raid debuffs, ike say Hex of Confusion from Horridon and Venom Bolt Volley once it's reached 4+ stacks?
Yea probably best and easier to do it on a case by case basis.
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BadRotationsDeveloper
i updated and keep getting error soon as i start single rotation, it does go away once i start combat but comes back after combat is finished
Message: <string>:"local bossID = tonumber(UnitGUID(t):sub(-13...":1: attempt to index a nil value
Time: 05/08/13 09:44:27
Count: 666
Stack: [string "local bossID = tonumber(UnitGUID(t):sub(-13..."]:1: in function `?'
[string "if PQR_Addon_Loaded == nil then..."]:765: in function `PQR_NextAbility'
[string "if PQR_Addon_Loaded == nil then..."]:534: in function `PQR_ExecuteRotation'
[string "if PQR_Addon_Loaded == nil then..."]:287: in function <[string "if PQR_Addon_Loaded == nil then..."]:214>
Locals: (*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index a nil value"
Last edited by Starkey2009; 05-07-2013 at 04:52 PM.
I am aware of this, thanks
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BadRotationsDeveloper
Ok I pushed some changes, again no version change (jeez im being lazy) just redownload and replace the profile and the data file.
I have commented out the cause of the bossID error, I have removed the auto dispel any poison/curse and changed to only dispel those on Horridon for now, be sure to let me know of other things you would like to dispel.
BadRotationsDeveloper
Message: <string>:"if PQR_Addon_Loaded == nil then...":765: attempt to call field "?" (a nil value)
Time: 05/08/13 11:26:33
Count: 212
Stack: [string "if PQR_Addon_Loaded == nil then..."]:765: in function `PQR_NextAbility'
[string "if PQR_Addon_Loaded == nil then..."]:534: in function `PQR_ExecuteRotation'
[string "if PQR_Addon_Loaded == nil then..."]:287: in function <[string "if PQR_Addon_Loaded == nil then..."]:214>
Locals: rotationNumber = 0
nextAbility = -1
playerChanneling = false
(for index) = 11
(for limit) = 1023
(for step) = 1
i = 11
spellID = 0
skipUnknown = true
(*temporary) = nil
(*temporary) = "attempt to call field '?' (a nil value)"
even does it when multi is enabled
Found the issue... I fixed, killed Moldo-One Eye and a few mobs to test, and uploaded.
Hopefully all is good now, just redownload again.
BadRotationsDeveloper
Hi there Cute! So just got PQR going today for the first time and the first character I'm trying things out for is my Druid.
There seems to be an issue with the multi target profile. It will Thrash ok, and sometimes it will Swipe, but not enough. It stays at 100 energy and doesn't spam swipe.
Single profile is perfect! Mangles and does great.
Thanks for any help!
Hmm, I'll have too look into this when I get home in 2-3hrs.
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BadRotationsDeveloper
Cancel that. I wasn't using the built in shifts to go from single to multi. This is what I get for not reading all of the first post.
I was manually shifting from single to multi through PQR hotkeys. Rather than using right Shift key. Once I started using Right shift key, everything was a lot better.
Perhaps I should fix that as well.
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BadRotationsDeveloper
Oh, so thats why the AoE seemed bad, I was doing like Morx ^^
Im still getting some errors coming out of combat
Message: <string>:"if not PQR_LoadedDataFile then...":356: attempt to index field "?" (a nil value)
Time: 05/09/13 09:46:00
Count: 7
Stack: [string "if not PQR_LoadedDataFile then..."]:356: in function <[string "if not PQR_LoadedDataFile then..."]:324>
Locals: self = <unnamed> {
0 = <userdata>
}
event = "COMBAT_LOG_EVENT_UNFILTERED"
cLOG = <table> {
1 = 1368049576.395
2 = "SPELL_AURA_REMOVED"
3 = false
4 = "0x03800000059F71E1"
5 = "Character Name"
6 = 1297
7 = 0
8 = "0x03800000059F71E1"
9 = "Character name"
10 = 1297
11 = 0
12 = 768
13 = "Cat Form"
14 = 1
15 = "BUFF"
}
(for index) = 2
(for limit) = 2
(for step) = 1
i = 2
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = <table> {
1 = <table> {
}
}
(*temporary) = 1
(*temporary) = "attempt to index field '?' (a nil value)"
target = "player"
updateRate = 3
AoE DPS in a normal dungeon, where it's just non-stop AoE still seems really low. As does single target for that matter, but AoE especially.
Going to be running through more dungeons and questing, to see if I can pin point what it's not doing that I'd normally be doing myself.
Going hybrid is a little better, as it adds some single target bleeds to targets, but I'm not sure what exactly is happening. More testing needed!