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  1. #376
    nilrem2004's Avatar Contributor
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    Originally Posted by Ninjaderp View Post
    Yeah Tekret thanks for reminding me, he summoned Doomguard on Energy Charges reaching 20% last time I ran MSV as well. I forgot that.

    Got 2p-bonus yesterday (thanks again Sha!) so I currently have these stats now:

    Level 90 Human Warlock | WoW World of Warcraft Armory Profiles | Masked Armory
    484ilvl equipped 2p-bonus
    Haste - 5405, 12.72%
    Hit - 4628, 14.08%
    Crit - 1243, 9.42%
    Mastery 5872, 55.14%

    Sitting at boss-dummys for 29million damage 1 targetted one focused and being around 59k most of the time! Cant wait for raid-time tonight, our other lock has these stats and are most of the time over me by a margin in DPS:

    Level 90 Human Warlock | WoW World of Warcraft Armory Profiles | Masked Armory
    485ilvl equipped 4p-bonus
    Haste - 4684, 11.02%
    Hit - 5089, 14.97%
    Crit - 1509, 9.78%
    Mastery - 7359, 62.82%
    I just noticed this. Ninja! you're having too much haste that is why he's beating you go for 4717 haste and reforge the extra haste to mastery and you'll beat him easy
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    [PQR] Nilrem Affliction Profile
  2. #377
    nilrem2004's Avatar Contributor
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    Originally Posted by nilrem2004 View Post
    Nice catch! I'll make a workaround for situations when you have no shards below 20%
    I have fixed this hopefully, since I can't test it bcs blizz is having problems and I can't log to my char
    but you can update profile.

    Please guys post me here things needed fixing since I forget stuff, you have to remind me over and over :P
    Supporter of Frozen.

  3. #378
    TheGreatRowaH's Avatar Member
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    Originally Posted by nilrem2004 View Post
    That has been discussed before, if you're on DS/BL you're burning shards to keep 100% haunt uptime since it's a major dps boost, and you have no shards at the end, and it would in fact be a dps loss to do that
    You don't need Haunt up to see a DPS boost on dark-soul hasted dots. The dots do ridiculous damage by themselves with the 30% haste. Please reconsider.

  4. #379
    Kinkeh's Avatar Established Member
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    Rotation (Taken from evrelia's thread on MMO-Champ):
    At the start of the fight, use Dark Soul, and then Soulburn with Soul Swap, to instantly apply your DoT effects to the enemy. Apply Haunt, and try to keep it up for the entire duration of Dark Soul. Once your Intellect procs are active, update your DoTs with Fel Flame and reapply them again before before Dark Soul expires. For the rest of the fight, keep your DoTs up and use Malefic Grasp as your filler spell, and keep Haunt uptime as high as possible. Once the enemy falls below 20% health, use Drain Soul instead of Malefic grasp.
    Knowing when to use your Soul Shards is what will separate a poor Warlock from a great one.
    At the start of the fight you will use a Soul Shard to get Soulburn into a Soul Swap and get your DoTs up. You will use this any time a big cooldown such as Dark Soul is about to expire.
    The first rule is never let yourself waste a Nightfall proc. For this reason, you should never sit on 4 Soul Shards. If you get four Shards, throw out a Haunt.
    During Dark Soul, try to keep Haunt up with 100% uptime.
    The next rule is never to use Haunt when you don't have any Intellect procs active.
    During the execute, you have unlimited shards. Keep Haunt up with 100% uptime and only use Soulburn: Soul Swap to refresh your DoTs.

    It honestly cannot get better then that rotation wise, other then PQR obviously being able to react to things faster then a human can I'm not sure how you can adjust the rotation since it seems like the above is what it is already, other then the fel flame in the beginning. I don't actually think believing in SimC is a good idea since there wouldn't be warlocks doing more then SimC if it was 100% accurate.
    Last edited by Kinkeh; 12-29-2012 at 03:31 PM.

  5. #380
    nilrem2004's Avatar Contributor
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    Yup I agree, but one thing is wrong and it can be checked by logs which I also said before. when you start you first cast Haunt then SB:SS since dot's are applied instantly and Haunt has travel time, they still come on boss before Haunt. That is in fact what profile does now. Haunt has up to 2.5 secs travel time
    I will take a look about prolonging dots with fel flame on DS ending, but it's only 6 seconds, imho not worth complicating profile for a total dps gain of maybe 200 dps.
    Supporter of Frozen.

  6. #381
    nilrem2004's Avatar Contributor
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    Originally Posted by TheGreatRowaH View Post
    You don't need Haunt up to see a DPS boost on dark-soul hasted dots. The dots do ridiculous damage by themselves with the 30% haste. Please reconsider.
    With DS dot's only get additional ticks damage per tick stays the same. You get more benefit from dots on INT procs and Haunt bcs Haunt directly gives them 25% more damage on each tick.
    Supporter of Frozen.

  7. #382
    TheGreatRowaH's Avatar Member
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    Originally Posted by nilrem2004 View Post
    With DS dot's only get additional ticks damage per tick stays the same.
    Exactly, but the overall damage done compared to int or haste procs is ludicrous. Just think of it as a haste proc on steroids. 30% haste is not insignificant, in fact it's freakin' huge.

    Someone back me up here.

  8. #383
    nilrem2004's Avatar Contributor
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    Originally Posted by TheGreatRowaH View Post
    Exactly, but the overall damage done compared to int or haste procs is ludicrous. Just think of it as a haste proc on steroids. 30% haste is not insignificant, in fact it's freakin' huge.

    Someone back me up here.
    Ok let's back you up.

    Haste breakpoints when using BL/DS are:
    4198 - extra tick of Unstable Affliction and Corruption on BL/DS
    4717 - extra tick of Corruption WITHOUT BL/DS - no benfit on BL/DS
    6637 - extra tick of Agony and Corruption on BL/DS

    I will use average damage values according to Simcraft T14 normal:

    Corruption tick - 16579
    Agony tick - 35136
    UA tick - 32076

    so in case with 4198 haste + BL/DS you get total of 48655 of total more damage done for 1 dot cycle duration
    4717 - no benefit from BL/DS
    6637 - 51715 more damage done

    Haunt boosts your dot's for 25% and if kept near 100% on DS/BL it will give you the following:

    4198 haste:
    14 ticks of Agony = 491904 dmg
    11 ticks of UA = 352836 dmg
    14 ticks of Corruption = 232106 dmg
    total of 1076846 damage done
    25% of that is 269211 damage more with HAUNT uptime close to 100%

    and I'm not even calculating in the EXTRA damage your MG produces when channeling.

    I think it's pointless to discuss further.
    I know this math isn't 100% correct and there are many factors in it more but on top of my head difference is too much to loose Haunt over Felflame or smthn like that.

    Bare in mind this is just a quick example, you make a proper calculations with real values and present it here and I'll make adjustments

    Edit: you have dot's haste ticks calculations here https://docs.google.com/spreadsheet/...ZmFYa0E#gid=12

    Edit again: tooltip of Haunt says: ....incresing ALL damage done by your spells on target by 25% for 8 seconds. ALL spell damage so all dot's, MG, FelFlame, ALL. so damage benefit from Haunt is even more than I originally stated.
    Last edited by nilrem2004; 12-30-2012 at 08:48 AM.
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  9. #384
    Phishstick's Avatar Member
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    This is not super important but i would like a readme with individual heroic/normal boss profile tweaks like i know on elegon profile has burn priority for orbs but not sure what it does on heroic spirit kings i think i remember reading bot stops dps when reflect is a certain percentage is that true?

  10. #385
    nilrem2004's Avatar Contributor
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    Originally Posted by Phishstick View Post
    This is not super important but i would like a readme with individual heroic/normal boss profile tweaks like i know on elegon profile has burn priority for orbs but not sure what it does on heroic spirit kings i think i remember reading bot stops dps when reflect is a certain percentage is that true?
    Yes that is true, it will stop when one of those 3 buffs are up/casting in which you shouldn't dps boss.
    Supporter of Frozen.

  11. #386
    Kinkeh's Avatar Established Member
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    Originally Posted by Phishstick View Post
    This is not super important but i would like a readme with individual heroic/normal boss profile tweaks like i know on elegon profile has burn priority for orbs but not sure what it does on heroic spirit kings i think i remember reading bot stops dps when reflect is a certain percentage is that true?
    Elite Profile's Boss features:
    -- Clicks gara'jal crossed over button.
    -- Stops attacking on heroic spirit kings when the targeted king is casting or has one of their heroic abilities that you cannot attack on.
    -- Burst target priority on mostly all important adds in the current tier, i.e. corrupted waters on protectors, animated protector's on lei-shi, Unstable Sha on Tsulong, etc.

    That's what I can think of for right now, I don't really know all of the differences between the elite and non-elite profile.

  12. #387
    nilrem2004's Avatar Contributor
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    And I added thx to Kinkeh check for Dissonance field on Empress so we don't use Healthstone and Mortal Coil while in the field. Also some minor tweaks.
    Supporter of Frozen.

  13. #388
    Aleksonfire's Avatar Master Sergeant
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    Originally Posted by nilrem2004 View Post
    ok, to conclude this, testing on target dummy will get you nowhere, you won't actually see any difference since there is no fight where you can just stand and nuke. Fel flame is totally useless as a spell except on moving and it's a mana hog. Unless you can simulate that in Simulationcraft with a proper action list it's pointless to discuss something like that. Fel Flame has been looked upon over and over many times and because of it's lousy refresh of just 6 seconds it's crap except for keeping dot's up when moving and that is the purpose of it's spell. Other thing is, fel flame updates your corr and ua damage, many times you don't want that since your current dot's are stronger than what your new ones will be. Haunt needs dot's uptime of 10 seconds minimum to be effective and to squeeze 2-3 mg's inside.
    As you can see there are many factors that you're blindly ignoring while "simming". You must get a bit better knowledge of the class , then you will see beyond FelFlame. And I really don't know what would you like from a public profile. It's there to work, not to perform, it will get you through LFR and normal raid without anyone bitching that you do too low dps. If you think you can make more dps than public profile, you're right, completely, that is why there is other version of the profile than public
    Ok a few things. I never commented to complain about the profile. In fact it is fantastic. What I mentioned was a simple trick that when compared side to side with the current profile has outperformed on the majority of fights that I have been in. I never meant to get in depth but was asked to. Anyways a few more things.

    You mentioned I'm ignoring something. I'm not entirely sure how. I use an unmodded version of your public profile, and compare it to the changed version. Obviously they would be the same rotation except refreshing with fel flame. Fel flame at 90 adds 6 secs + up to half of the base duration thanks to pandemic. I've seen 15 secs as the max (remember I dont have the glyph of everlasting affliction).

    You also mentioned that you don't wanna rewrite your higher dots. I'm not sure your argument here but using a 3 sec window to cast fel flame. In that 3 secs you might have 2-3 ticks of corruption. In the 1 + 1.3 + 1 Sec time to recast corruption and ua, you could have refreshed with ff and gone straight into malefic grasp. so 1 sec gcd giving 2 ticks of the malefic grasp mechanic, and 1 tick of the malefic grasp direct.

    You mentioned that I can't just beat at training dummies.... or use simulators. Well interesting enough refreshing with ff only actually makes it easier to move around since it is also cast on the move. Ironically enough using this method would allow for more dps while on the run than having to stop and refresh ua with a cast, or wasting a soul shard on the run.
    As far as knowledge of the class... Well I don't understand the need for a personal attack, however warlock was my first toon, and have played through every single content wow has to offer. As far as class mechanics I take my time to understand all aspects and options instead of blindly following. In terms of dps numbers speak for themselves. I find in my current gear that I perform slightly better with the FF method. That may not hold true at the top tier of gear and best trinkets/procs, But by using an automated system it can't really be considered human error too much unless i just rolled my face across the keyboard. So can't really understand why you would need to say I need to learn the class better when I am using your profile with one minor change and comparing it to your profile without the change.

    My original intent for all of my posts was to offer an alternative that I have found to work better for my current talents/gear. The situation is this. I have used both methods..... and have my answer. Exactly how do you think noxxic/icyveins/elitist jerks get all their information. They find the easiest way to do decent dps/healing/tanking. But that doesn't mean there isn't another way and most certainly doesn't account for changes in gear.

  14. #389
    Chinaboy's Avatar Active Member
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    Let's say something procs and you have 2 sec left on UA you refresh with FF you get 7 sec UA you refresh with casting UA you get 15 sec, which one will you choose to have the 15 sec dot or the 7 sec one and for moving you can actually use KJC. Warlock been my first toon too and most of those site like noxxic/icyveins/elitist jerks actually use the real "simcraft" to get the best rotation etc.

  15. #390
    Kinkeh's Avatar Established Member
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    Originally Posted by Aleksonfire View Post
    Ok a few things. I never commented to complain about the profile. In fact it is fantastic. What I mentioned was a simple trick that when compared side to side with the current profile has outperformed on the majority of fights that I have been in. I never meant to get in depth but was asked to. Anyways a few more things.
    Yea, I wouldn't be against this(Fel flame at start, or high procs..never anytime else as discussed before). While I'm sure it is somewhat to a point of being unnecessarily too much, should try to make the profile the absolute best it can be, min-maxing and all. While no other warlock rotation can compete as is, I think it's worth a shot. As you said, it's definitely fantastic :P.

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