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  1. #196
    Ninjaderp's Avatar Banned
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    Kinkeh I havent noticed any of that in my raid atm, on what mobs and where does it just haunt and mg? I've done MSV and in HoF at the moment.

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  2. #197
    Axercis's Avatar Member
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    Ninja, try it on a non-boss target dummy, you should see similar behavior. Non-boss, just Haunt and MG...Boss, and rotation works fine. For now, you can comment out the "if dotrefresh" line on Agony, UA, and Corruption talents in the Ability Editor to restore old functionality.

  3. #198
    nilrem2004's Avatar Contributor
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    Originally Posted by Arria88 View Post
    I absolutely love this profile. There is only one weird problem I am having. I use this profile to pvp as well, and for some reason it doesn't use a rotation on Shamans in arena ><. Every time I switch to a Shaman it does absolutely nothing lol.
    Originally Posted by Tekret View Post
    I've had this same issue.
    Well I'm having the same issue Just didn't have time to look at it and yes it happens only with Shamans. I'll take a look when I finish with dotting thingie. It annoys me too since I play a bit of arena for fun myself so I do manual rotation then...you know like we're supposed to do with pressing keys actually :P it suxx I know
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  4. #199
    nilrem2004's Avatar Contributor
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    Originally Posted by Axercis View Post
    Ninja, try it on a non-boss target dummy, you should see similar behavior. Non-boss, just Haunt and MG...Boss, and rotation works fine. For now, you can comment out the "if dotrefresh" line on Agony, UA, and Corruption talents in the Ability Editor to restore old functionality.
    I'm taking a look at this now.....brb
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  5. #200
    nilrem2004's Avatar Contributor
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    Originally Posted by Kinkeh View Post
    I don't know anything about the haunt question, but to the "power" question, definitely take a look at this addon:
    AffDots - Class - World of Warcraft Addons - Curse

    Maybe look at its lua code and get an idea? it tracks power and color sorts them depending on situations, like these:
    * Green: your current stats are better, recasting will have a full benefit of Pandemic
    * Blue: your current stats are better, recasting will not have a full benefit of Pandemic
    * Yellow: your current stats are worse, recasting will have a full benefit of Pandemic
    * Red: your current stats are worse, recasting will not have a full benefit of Pandemic

    I definitely see what you're taking on to be a challenge ;p, but I don't think anyones in a rush since the current one is working fine, so take your time! .
    The part with dot refreshing thing I have done already. Now I'm creating a database of known units you dotted around you to keep track of all dots.
    The Haunt part I'm still researching and it seems it will take me some time. thanks for the info btw

    damn I still need to share some rep
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  6. #201
    Kinky's Avatar Banned CoreCoins Purchaser
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    @nilrem: About your little challenge -- And I'm asking just because I'm intrigued , are you taking into account spellpower/trinket/(Hasye/Mastery/Crit) procs and such before you determine if it's feasible to re-apply your dot(s) with Pandemic? As you say, there's a few scenarios where you have a choice to refresh dots while being "empowered" through procs, trinkets and whatnot even if you won't get the full effect time of Pandemic. This is true for any caster that really care about their sustainable damage/DPS. (Mostly affects DoT classes though.)

    What I did to counter this problem was to create a table with my most important procs and effects, then time them towards when I want to refresh my dots. You should be well capable of doing something similar with Warlocks through Pandemic.

    IE. consider the following:
    Trinkets procced and have 2 seconds left while you have 10 seconds left on Corruption. Refreshing Corruption now will not benefit you a full Pandemic as you're one second away. Forcing a refresh now for example would give you a stronger than usual Corruption.

    Is this hitting the nail on the head or did I miss by a longshot? :P I'm just interested in the way you think about this/it!

  7. #202
    nilrem2004's Avatar Contributor
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    Well I have done before all the trinket procs and incorporated in Haunt so we cast Haunt only on INT procs but since I decided to do better job with DoTs I figured I won't release Haunt in that way untill I manage dot's properly. I'm parsing all effects from combat log now, as in all Haste,Crit,Int,Mastery and making calculation of the strength that DoT will have if you would apply it now, compared to already existing dot on target. It doesn't include just trinkets but everything like Skull Banner,Lightweave,Windsong, all known enchants, temporary boss/encounter buffs you might get, I mean absolutely everything that modifies your dot values. And now I'm working on making database of all the targets you applied dot's to so we can also get same effect on Focus and Mouseover targets. There will also be a temp buff checks timers as for trinkets/lightweave etc in regards to pandemic
    It's just so big and the more I get into it more stuff pops out
    I'm hoping to make it even more desirable for progress fights
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  8. #203
    nilrem2004's Avatar Contributor
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    Ok, I fixed issue with not casting on non boss targets, it was a stupid mistake
    Please re-download and sry for trouble.
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  9. #204
    Ninjaderp's Avatar Banned
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    I must spread around some more rep before I can give it to ya again, thanks for the work and love the dedication m8! <3

  10. #205
    Kinky's Avatar Banned CoreCoins Purchaser
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    Doesn't sound too bad, nilrem. I'm doing something similar with my Mage and Shadow Priest profile when determining if I should re-apply dots after X amount of time or when to pop Alter Time if manual cool-down mode is toggled off.

    Interesting idea, adding all your targets to a table and tracking their dots through that list. An idea like this?
    Code:
    		Corruption	Unstable Affliction	Agony
    Target 1	Time		Time			Time
    Target 2	Time		Time			Time
    Target 3	Time		Time			Time
    Target 4	Time		Time			Time
    Target 5	Time		Time			Time
    It's not too hard to pull off, and you could use a unique identifier like the Unit GUID or a created name tableTarget. Then run through a loop;
    Code:
    for i=1,#myTable do
    	local unitID = "target"..i
    
    	if myTable[unitID].corruption.time - GetTime() <= 9 then return true end
    end
    The possibilities to pull a unit table off is endless, really. =) Was this how you thought it?

  11. #206
    Gabbz's Avatar Contributor
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    Originally Posted by nilrem2004 View Post
    It doesn't include just trinkets but everything like Skull Banner,Lightweave,Windsong, all known enchants, temporary boss/encounter buffs you might get, I mean absolutely everything that modifies your dot values
    Hm this seems a bit complex. Why dont you just have a event handler taht catches when a dot is added to the target and calculate the current spelldamage cofficient? Store that value on that target and then you can compare your current spelldamage cofficient when determining if you should refresh or not. Ie dont look at your buff but rather look at your attributes at the moment of the dot is applied to the target and compare it to the attributes you currently have.

    However at refresh time decision you need to see how long time the buffs have before you will loose them when deciding to overwrite or not.
    Looking for exploiters and botters to Elder Scrolls Online.

  12. #207
    Gabbz's Avatar Contributor
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    Code:
    		Corruption	Unstable Affliction	Agony
    Target 1	Time 		Time			Time
    Target 2	Time		Time			Time
    Target 3	Time		Time			Time
    Target 4	Time		Time			Time
    Target 5	Time		Time			Time
    Missing the SpelldamageCofficient per target when casted prevoius. You need to examine the old one towards the current.
    SpelldamageCofficient is = Int + Spellpower*XX + Crit*YY + Haste*ZZ + Mastery*TT
    Looking for exploiters and botters to Elder Scrolls Online.

  13. #208
    nilrem2004's Avatar Contributor
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    Originally Posted by mentally View Post
    Doesn't sound too bad, nilrem. I'm doing something similar with my Mage and Shadow Priest profile when determining if I should re-apply dots after X amount of time or when to pop Alter Time if manual cool-down mode is toggled off.

    Interesting idea, adding all your targets to a table and tracking their dots through that list. An idea like this?
    Code:
    		Corruption	Unstable Affliction	Agony
    Target 1	Time		Time			Time
    Target 2	Time		Time			Time
    Target 3	Time		Time			Time
    Target 4	Time		Time			Time
    Target 5	Time		Time			Time
    It's not too hard to pull off, and you could use a unique identifier like the Unit GUID or a created name tableTarget. Then run through a loop;
    Code:
    for i=1,#myTable do
    	local unitID = "target"..i
    
    	if myTable[unitID].corruption.time - GetTime() <= 9 then return true end
    end
    The possibilities to pull a unit table off is endless, really. =) Was this how you thought it?
    Yes, something like that, I'm already storing targets by GUID and cleaning them up when needed, eg. when you get out of combat or certain amount of time you don't DoT the target.
    The table has 3 dots , their damage values which are calculated by getting base damage values and then adding spellpower, crit coeficient/chance, calculating how many tick's it will do to see if we are above haste softcaps, and mastery scaling also. Then table is checked with time since dot application / time remaining and dot power and from that we can see how the dot stands finally regarding pandemic and predicted damage done. The only thing that I can't calculate in damage done is RNG from crit, so I take the percentage we currently have and with that I predict how much damage DoT will actually do on a target.
    Supporter of Frozen.

  14. #209
    nilrem2004's Avatar Contributor
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    Originally Posted by Gabbz View Post
    Hm this seems a bit complex. Why dont you just have a event handler taht catches when a dot is added to the target and calculate the current spelldamage cofficient? Store that value on that target and then you can compare your current spelldamage cofficient when determining if you should refresh or not. Ie dont look at your buff but rather look at your attributes at the moment of the dot is applied to the target and compare it to the attributes you currently have.

    However at refresh time decision you need to see how long time the buffs have before you will loose them when deciding to overwrite or not.
    You maybe missed my post a couple of posts before, I said that I'm already parsing combat log ofc via event handler I'm pulling all stats up and calculating damage values
    Although I will have to monitor some buffs individually ofc like trinket procs etc and try to time recasting even more.

    The table is now ready and done, and I'm currently testing it to see how does it handle many mobs around you. If all goes well in day or 2 I should have working version up with support for all Targets,Mouseovers and Focus. Then I just need to work haunt in since I found out recently haunt is a special case.
    Supporter of Frozen.

  15. #210
    Kinky's Avatar Banned CoreCoins Purchaser
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    @Gabbz: It was purely theoretically meant but I'm glad you're taking it serious!
    I'm wondering though, what you mean with the Spell Damage Coefficient as only Spell Power affects the damage of a spell before Mastery, whereas haste reduces the cast time/tick time and Crit the frequency. I'd love to get a better explanation from you, though! (Calculating spell damage coefficients from spell power procs is cake already.)

    @nilrem: Very cool. You're doing somewhat the same as I would've done if I were making a table like that. =)
    Last edited by Kinky; 12-07-2012 at 12:34 PM.

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