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  1. #211
    nilrem2004's Avatar Contributor
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    I think Gabbz meant Spell Damage in regards to haste/mastery/SP/crit. Maybe he mistyped it

    Btw. initial profile is working great, dots are refreshed as we want to, that means boosted dots are refreshed when benefit from pandemic, and normal value dot's are refreshed on pandemic. Also boosted dot's are left to tick almost till the end so we get more MG's on boosted dot's.

    And another question just popped out. If we get a proc which empowers our dot's, do we want to break channel of MG to refresh it or no?
    My quick thinking says we want to empower them on target ASAP to get them faster and start MG'ing fast to get more from them while waiting for another proc
    I'll have to put in in calculator to see what's happening
    Last edited by nilrem2004; 12-07-2012 at 02:15 PM.
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  2. #212
    blaythe's Avatar Active Member
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    I'd say no, unless it was with DS. Simply because of breaking mid-tick could result in a dps loss.

  3. #213
    nilrem2004's Avatar Contributor
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    Originally Posted by blaythe View Post
    I'd say no, unless it was with DS. Simply because of breaking mid-tick could result in a dps loss.
    Hmm, yeah MG cast is very fast 3.6secs on me, so if we get proc at that time, it will sure last for more than 3.6sec and we can refresh it after MG ends. I think DS will be left as it is now, keeping 100% haunt uptime and refreshing dot's with SB:SS. I think that is still the most beneficial in execute phase.
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  4. #214
    Axercis's Avatar Member
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    Originally Posted by blaythe View Post
    I'd say no, unless it was with DS. Simply because of breaking mid-tick could result in a dps loss.
    This is true, however is there a PQR function smart enough to interrupt immediately after a tick or would you have to run a function to calculate expected tick duration at current haste value?

  5. #215
    nilrem2004's Avatar Contributor
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    Originally Posted by Axercis View Post
    This is true, however is there a PQR function smart enough to interrupt immediately after a tick or would you have to run a function to calculate expected tick duration at current haste value?
    it can be calculated yes..... I will have to put it on "paper" and see what we get
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  6. #216
    Kinky's Avatar Banned CoreCoins Purchaser
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    @nilrem: Preferably, it's a DPS gain if done right but you'll want to cancel it right before the last tick. You're going to have to calculate how many times it's going to tick from start til finish. I used to do that with my SPriest profile back in Cataclysm. For example, if MG ticks 3 times and has a channel time of 3 seconds, it'll tick approx every second, so you'd want to cancel it right after the second or last tick. =)

  7. #217
    nilrem2004's Avatar Contributor
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    Originally Posted by mentally View Post
    @nilrem: Preferably, it's a DPS gain if done right but you'll want to cancel it right before the last tick. You're going to have to calculate how many times it's going to tick from start til finish. I used to do that with my SPriest profile back in Cataclysm. For example, if MG ticks 3 times and has a channel time of 3 seconds, it'll tick approx every second, so you'd want to cancel it right after the second or last tick. =)
    Of course I did that on MG clip ability which is somewhere in one of my old profiles just have to find it It was clipping MG right after the tick before last one. Can't remember why I abandoned it
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  8. #218
    Spooch's Avatar Notice Me Senpai CoreCoins Purchaser
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    GRREEAAATT! Profile. Works wonders. +5 rep
    For I am a sinner in the hands of an angry God. Bloody Mary, full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death, which I hope is soon. Amen.

  9. #219
    nilrem2004's Avatar Contributor
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    Thank you for your kind words I hope to make it even better
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  10. #220
    Gabbz's Avatar Contributor
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    Originally Posted by nilrem2004 View Post
    I think Gabbz meant Spell Damage in regards to haste/mastery/SP/crit. Maybe he mistyped it
    Yes, it is not the Spellpower but rather the cofficient for all of our stats that the dot are benefiting from. Haste is kind of harder since it should only be considered if you hit enough to get more ticks out of it.

    Regarding MG and stopping after ticks, i did something like that where i used the event to get the time of the last tick and then i used to to break it asap after. I think that you can break after any tick.

    How are you handling the when to refresh logic? Do you have values that you set or?
    I used something like this

    if TargetAgonyTimeLeft < 14 and TargetAgonyLastSpellCofficient + 7000 < CurrentSpellCofficient

    And i had a check if all of my proccs was up at the same time then i would refresh before Pandemic took affect(and it Pandemic was bugged in 5.0)
    if TargetAgonyTimeLeft < 21 and TargetAgonyLastSpellCofficient + 12000 < CurrentSpellCofficient

    The values was just arbitary, i did not calculate it but 7000 was 2-3 proccs at the same time(lightweave, Bloodfury, Trinkets etc)

    I did not go further but to really shine we need to check what is the things that could boost our stats and check ICD and Timeleft of temporary buffs.
    Looking for exploiters and botters to Elder Scrolls Online.

  11. #221
    nilrem2004's Avatar Contributor
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    Originally Posted by Gabbz View Post
    Yes, it is not the Spellpower but rather the cofficient for all of our stats that the dot are benefiting from. Haste is kind of harder since it should only be considered if you hit enough to get more ticks out of it.

    Regarding MG and stopping after ticks, i did something like that where i used the event to get the time of the last tick and then i used to to break it asap after. I think that you can break after any tick.

    How are you handling the when to refresh logic? Do you have values that you set or?
    I used something like this

    if TargetAgonyTimeLeft < 14 and TargetAgonyLastSpellCofficient + 7000 < CurrentSpellCofficient

    And i had a check if all of my proccs was up at the same time then i would refresh before Pandemic took affect(and it Pandemic was bugged in 5.0)
    if TargetAgonyTimeLeft < 21 and TargetAgonyLastSpellCofficient + 12000 < CurrentSpellCofficient

    The values was just arbitary, i did not calculate it but 7000 was 2-3 proccs at the same time(lightweave, Bloodfury, Trinkets etc)

    I did not go further but to really shine we need to check what is the things that could boost our stats and check ICD and Timeleft of temporary buffs.
    Something like that, I'm checking if pandemic is in our favor or not, and if new dot would be stronger then we refresh, Also I refresh when current dot on target is a lot weaker than our new would be regardless of pandemic since it benefits MG and Haunt also to refresh early and spam MG. I'm still testing thresholds for that and I believe I will be able to find a good one so that we won't need proc duration timers especially since we want to have haunt casts also on stronger dots and MG as much as we can till haunt is up. Since most of our procs are INT based (lightweave,Jade Serpent,Darkmoon trinket, Light of Cosmos, Jade Serpent Potion etc..) I found it more beneficial to refresh dot's asap if it's supercharged since most procs last enough to get a second refresh on pandemic threshold and by that getting much more uptime on stronger dots.
    What I'm thinking now is when we already got strong dots up, it seems that regarding Corruption and UA it's best to leave them to tick till the end and then put new one up. As for Agony since we would loose stacks not, that should be refreshed near the end to get as much of stronger 10stack ticks as possible but not to loose stacks.
    I'm in heavy testing now on values etc. It takes me a lot of time and a lot of logging to see the difference and adjust profile to best combination. To reduce RNG and get smoother non peaked values I conduct each test by doing 100milion damage on a dummy so it takes time
    Since I don't want to overcomplicate profile I'm taking in consideration only changes I make that yield more than 300dps increase in average on 5 tries, I think that should be enough
    Last edited by nilrem2004; 12-08-2012 at 05:58 AM.
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  12. #222
    nilrem2004's Avatar Contributor
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    Good news, everyone! I've fixed the poison slime pipes!
    Profile is complete, I have done many many changes and optimizations and now I'm testing it's behavior in different conditions. Sunday will be a raid test, meanwhile some dungeons and LFR. If all works out well it will be out by next reset. The numbers I'm getting now are promising but I'll keep that part for the end.
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  13. #223
    Kinkeh's Avatar Established Member
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    Originally Posted by nilrem2004 View Post
    Good news, everyone! I've fixed the poison slime pipes!
    Profile is complete, I have done many many changes and optimizations and now I'm testing it's behavior in different conditions. Sunday will be a raid test, meanwhile some dungeons and LFR. If all works out well it will be out by next reset. The numbers I'm getting now are promising but I'll keep that part for the end.
    [PQR] Nilrem Affliction Profile-2qxluzl-png

    Good news indeed, can't wait to try it out next raid hopefully (tuesday)

  14. #224
    Ninjaderp's Avatar Banned
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    Allright, way to get us excited ^^

  15. #225
    tigole1's Avatar Member
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    Nilem love your affliction profile., i sent you the donation for donators affliction lock profile check your pm thanks.
    a fan

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