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  1. #91
    Dyk's Avatar Member
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    More feedback. I'm not sure if it's just me, but recently when I hit Evocation to get the Invocation damage buff it will complete the evocation but not give me the damage buff. My theory is that it is cancelling the Evocation at the last possible second/millisecond, but it seems to not work when the bot wants to cast a fireball right after.

    [PQR] Bossqwerty's MOP Mage Profiles
  2. #92
    alucard1's Avatar Active Member
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    hold it down till it finishes, the script pauses when you do, and wont resume till you let go.

  3. #93
    Dyk's Avatar Member
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    Originally Posted by alucard1 View Post
    hold it down till it finishes, the script pauses when you do, and wont resume till you let go.

    I do, that's why I'm confused. I don't really know the PQR API, but is it possible to add a sleep after casting a spell for a few milliseconds?

    EDIT: The reason I think it needs a slight delay is that the only time it works is if it has to cast a Living Bomb right after it. My temp fix is only casting it when LB needs a refresh before the evocation is done. Pyroblast proc cant' be there though, because thats priority over LB.

    EDIT2: Sometimes the above doesn't even work. I have no clue why it won't give me the buff.

    Yet another edit: I just proved that it's not completing the Evocation. I have the Glyph for it so it should be giving me health at the end of my Evocation, but I have 0 healing done for the current fight. So this means it's not completing it.
    Last edited by Dyk; 10-11-2012 at 08:38 PM.

  4. #94
    alucard1's Avatar Active Member
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    Could be down to latency, what do you play with, i have 150+ so that may help with a mini delay,

    if you know how to code you could add a

    If UnitBuffID(invocationbuffidhere,"player") then
    return true
    end

    to the evo script, i don't know if that above will work i don't know much of coding myself.

  5. #95
    Sovietbobcat's Avatar Corporal
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    Originally Posted by Bossqwerty View Post
    Yeah if I add Ice Barrier it will most definitely be a toggle, if it auto casted it would be a dps loss. As for fire AoE, the rotation should be flamestrike, spread bomb, then resume normal rotation until one of the first 2 is ready.

    I'm not sure why you're locking up, it seems others are running it fine. Is your client in a different language?
    Sorry about delay.

    You are right on the Fire Aoe I just wasn't noticing it as most are instant casts, and Flamestrike was off CD.

    Client: US-EN.


    BossFrost, IF you look at it at-least what it looks like to me is that you can get 3 ability's off then it locks up.
    Even if you replace the code of Living Bomb/Frost Bomb it should not make a difference as the Frost Bomb code is in Aoe and Trash Profiles and they run fine.

  6. #96
    Dyk's Avatar Member
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    Originally Posted by alucard1 View Post
    Could be down to latency, what do you play with, i have 150+ so that may help with a mini delay,

    if you know how to code you could add a

    If UnitBuffID(invocationbuffidhere,"player") then
    return true
    end

    to the evo script, i don't know if that above will work i don't know much of coding myself.


    It started working again today. I'm confused now.

    EDIT: No it doesn't. It worked when I had around 120ms latency, but now when I'm at 45 it won't work.
    Last edited by Dyk; 10-12-2012 at 04:06 PM.

  7. #97
    alucard1's Avatar Active Member
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    Originally Posted by Dyk View Post
    It started working again today. I'm confused now.

    EDIT: No it doesn't. It worked when I had around 120ms latency, but now when I'm at 45 it won't work.
    Well, all i can advise is try to learn how to code the detection of invocation buff before it ends.

  8. #98
    tinyblaze's Avatar Contributor CoreCoins Purchaser
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    may i ask if this is supposed to cast frozen orb for single target, as it doesn't cast it for me

  9. #99
    alucard1's Avatar Active Member
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    It does cast frozen orb, regardless of targets, this script does not detect if their are more then x amount of targets.

  10. #100
    tinyblaze's Avatar Contributor CoreCoins Purchaser
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    well according to simulationcraft.org, casting frozen orb on single target bosses is a dps increase. any chance it can be implemented?

  11. #101
    alucard1's Avatar Active Member
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    it already does cast frozen orb, unless you're talking about frost bomb. Those are two different spells, and if you read through the first post you would see it only works with living bomb, and if you continued to read, you would see i gave a solution on how to change it to use frost bomb.

  12. #102
    tinyblaze's Avatar Contributor CoreCoins Purchaser
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    i am talking about FROZEN orb, it's a different skill that used on single target provides a dps increase
    Simulationcraft Results

  13. #103
    Dyk's Avatar Member
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    Only little hotfix I could come up with:

    [Pseudocode]
    if !hasbuff("Invoker's Energy") then
    stopallcasting
    cast evocation
    else
    castnormalspells
    [/pseudocode]
    So that it won't cast another until you have the buff.

  14. #104
    xLegendx's Avatar Member
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    Originally Posted by tinyblaze View Post
    may i ask if this is supposed to cast frozen orb for single target, as it doesn't cast it for me
    There is no way to detect if you are facing a single target mob or multiple yet.

    But, It uses it off CD I think?
    I haven't tested it with my mage yet.
    Last edited by xLegendx; 10-13-2012 at 03:42 PM.

  15. #105
    tinyblaze's Avatar Contributor CoreCoins Purchaser
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    it didn't cast frozen orb over 5 min on using the single target rotation for frost. is it a bug on my side?

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