Originally Posted by
passionford
Ok testing with frost it just does not seem to cast frost bomb at all, I tried speccing into Living bomb too and it just wont do it.
Replace the current frostbomb code with this
Code:
if select(2,GetTalentRowSelectionInfo(5)) == 15
and IsUsableSpell(112948)
and GetSpellCooldown(112948) == 0
and not PQR_IsMoving(1)
then
CastSpellByName(GetSpellInfo(112948))
return true
end
Thanks to sheep using his frostbomb code and thanks to boss for making the entire rotation =) If either of you have a problem with me posting this i will take it down.
Slowly adding more things to your script since it already works, took me a while to figure out how to get it to use item slots (google wasn't being nice)
Just need to figure out how to make it use BEFORE alter time (this is all through PQR, not editing in the xml file itself (unless that's easier and i should do it))
hey boss, here is something you can add to all your scripts for synapse springs (not sure if it will work if you don't have springs)
Code:
local AT = UnitBuffID("player", "108978")
if GetInventoryItemCooldown("player",10) == 0
and AT == nil then
return
UseInventoryItem(10)
end
Got potions working,
Code:
if Lust == 1 then
return
UseItemByName(76093)
end
Will use a potion of jade serpent if lust is up. (if someone can help me add to check if it's on CD or to set it to remember if it's been used, that would be awesome =)