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  1. #181
    averykey's Avatar Contributor
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    Originally Posted by Valma View Post
    My 50 cent to you mate,was trying to help a friend to fix jeopardy issue.Thats what I suggest:

    Add this to Initialize:
    PHP Code:
    PQ_EventHandlerFrameevents CreateFrame("Frame"), {};

    function 
    events:COMBAT_LOG_EVENT(...)
        if (
    select(2, ...) == "SPELL_DAMAGE") and bit.band(select(6, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_OUTSIDER then
            
    if select(12, ...) == 20271 then
                PQ_LastJudGUID 
    select(8, ...)
            
    end
        end
    end

    PQ_EventHandlerFrame
    :SetScript("OnEvent", function(selfevent, ...) events[event](self, ...); end);

    for 
    kv in pairs(events) do
        
    PQ_EventHandlerFrame:RegisterEvent(k);
    end 
    Integrate this into Judgement:
    PHP Code:
    local PQ_JeopardyTargets = {
        [
    1] = "mouseover",
        [
    2] = "focus",
    }

    local PQ_MarkTimer 16
    local PQ_JudTarget 
    "target"

    if UnitExists("target"then
        
    if UnitDebuffID("target",31801,"player"then
            PQ_MarkTimer 
    select(7,UnitDebuffID("target",31801,"player")) - GetTime()
        
    end
    end

    for i=1,#PQ_JeopardyTargets do
        
    if UnitExists(PQ_JeopardyTargets[i]) and not UnitGUID(PQ_JeopardyTargets[i]) == PQ_LastJudGUID then
            
    if UnitDebuffID("target",31801,"player"then
                local timer 
    select(7,UnitDebuffID(PQ_JeopardyTargets[i],31801,"player")) - GetTime()
                if 
    timer PQ_MarkTimer then
                    PQ_MarkTimer 
    timer
                    PQ_JudTarget 
    PQ_JeopardyTargets[i]
                
    end
            
    else
                
    PQ_MarkTimer 0
                PQ_JudTarget 
    PQ_JeopardyTargets[i]
                break
            
    end
        end
    end

    PQR_CustomTarget 
    PQ_JudTarget
    return true 
    Thank you very much! It works great



    edit: New profile out!

    Added a prot profile
    Double jeopardy works, thanks valma!
    bunch of little tweaks to ret
    added more spells to hof/emancipate

    https://dl.dropbox.com/u/44039495/PALADIN.rar
    Last edited by averykey; 12-13-2012 at 12:12 PM.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

    Avery Ret Profile
  2. #182
    Ralphiuss's Avatar Active Member
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    Originally Posted by Valma View Post
    My 50 cent to you mate,was trying to help a friend to fix jeopardy issue.Thats what I suggest:

    Add this to Initialize:
    PHP Code:
    PQ_EventHandlerFrameevents CreateFrame("Frame"), {};

    function 
    events:COMBAT_LOG_EVENT(...)
        if (
    select(2, ...) == "SPELL_DAMAGE") and bit.band(select(6, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_OUTSIDER then
            
    if select(12, ...) == 20271 then
                PQ_LastJudGUID 
    select(8, ...)
            
    end
        end
    end

    PQ_EventHandlerFrame
    :SetScript("OnEvent", function(selfevent, ...) events[event](self, ...); end);

    for 
    kv in pairs(events) do
        
    PQ_EventHandlerFrame:RegisterEvent(k);
    end 
    Integrate this into Judgement:
    PHP Code:
    local PQ_JeopardyTargets = {
        [
    1] = "mouseover",
        [
    2] = "focus",
    }

    local PQ_MarkTimer 16
    local PQ_JudTarget 
    "target"

    if UnitExists("target"then
        
    if UnitDebuffID("target",31801,"player"then
            PQ_MarkTimer 
    select(7,UnitDebuffID("target",31801,"player")) - GetTime()
        
    end
    end

    for i=1,#PQ_JeopardyTargets do
        
    if UnitExists(PQ_JeopardyTargets[i]) and not UnitGUID(PQ_JeopardyTargets[i]) == PQ_LastJudGUID then
            
    if UnitDebuffID("target",31801,"player"then
                local timer 
    select(7,UnitDebuffID(PQ_JeopardyTargets[i],31801,"player")) - GetTime()
                if 
    timer PQ_MarkTimer then
                    PQ_MarkTimer 
    timer
                    PQ_JudTarget 
    PQ_JeopardyTargets[i]
                
    end
            
    else
                
    PQ_MarkTimer 0
                PQ_JudTarget 
    PQ_JeopardyTargets[i]
                break
            
    end
        end
    end

    PQR_CustomTarget 
    PQ_JudTarget
    return true 
    I wish I understood this...lol

  3. #183
    paintpauller's Avatar Contributor
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    Originally Posted by averykey View Post
    Update for my profile

    http://www.ownedcore.com/forums/worl...t-profile.html (Avery Ret Profile)

    Added prot profile
    Double jeopardy works now, thanks valma!
    bunch of tweaks for ret

    https://dl.dropbox.com/u/44039495/PALADIN.rar


    edit:
    How can I check my passive talents?
    Do I just check for the passive buff? in this case 53376 for sanctified wrath.

    Prot and ret both need a small change for judgment, if I have this talent.


    Also, does anyone know how to implement mass exorcism; since range checks are broken, and you have to be in melee range for it to work, it will just hang up the rotation if out of melee range.
    Unless someone has another way to do it? Will IsUsableSpell work?
    Averykey u could do something like i do with my farming profile, and only perform the range check if the target does not == Elegon or Garalon

    something like this

    PHP Code:
    if UnitName("target") == ("Elegon") or UnitName("target") == ("Garalon")  then
        
    return true
    elseif IsSpellInRange() then
        
    return true
    else 
        return 
    false
    end 
    this way if you are fighting Elegon or Garalon it will not preform the range check but otherwise it will. srry if my coding is a little off, just started to learn LUA a week ago =D

  4. #184
    Mitrexe's Avatar Member
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    How is Double Jeopardy utilized? Does it Judge off of your Focus frame? If that's the case, then it hasn't really been working for me (whereas prior to this update it would occasionally Judge my focused target).

    edit: looked over code and it's not judging off neither my focus or mouseover.
    Last edited by Mitrexe; 12-14-2012 at 08:29 AM.

  5. #185
    Samiizz's Avatar Member
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    Hello.. Sorry if you already replied to this in one of the past 13 pages but the profile isnt working for me.. it just casts the buffs but doesnt attack at all.
    am I missing something here or do i need to change something in the settings?

    Thanx for the help.

  6. #186
    js1974's Avatar Member
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    Still no real resolution for Mass Exo under your rotation due to how glyph abilities work?

    Also slightly confused here ES never goes off unless CD's are up was that intentionally setup to do that?
    Last edited by js1974; 12-14-2012 at 04:03 PM.

  7. #187
    blacknightlll's Avatar Member
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    Originally Posted by Mitrexe View Post
    How is Double Jeopardy utilized? Does it Judge off of your Focus frame? If that's the case, then it hasn't really been working for me (whereas prior to this update it would occasionally Judge my focused target).

    edit: looked over code and it's not judging off neither my focus or mouseover.
    He's been having probs with that and mess Exo last I read

    Edit: just saw the update you on the right one?

  8. #188
    js1974's Avatar Member
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    Originally Posted by blacknightlll View Post
    He's been having probs with that and mess Exo last I read

    Edit: just saw the update you on the right one?
    He actually said DJ was fixed but I don't see it working either. Mass Exorcism doesn't work on any profile except the ones I have heavily modified.

  9. #189
    dklcfr's Avatar Master Sergeant
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    hey avery, not sure if its intended but when hammer of wrath is "available" but still on cooldown, CS and judgement dont execute. and my toon just waits there autoattacking till Hammer is off cooldown.

  10. #190
    Nevodark's Avatar Contributor
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    is it possible to make it not cast WoG as it wastes HP in raids?

  11. #191
    leonel916's Avatar Member
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    What talents am suppose to be using?

  12. #192
    Aegeus's Avatar Contributor Walter White CoreCoins Purchaser
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    Originally Posted by Nevodark View Post
    is it possible to make it not cast WoG as it wastes HP in raids?
    Simply go into the rotation editor, select the correct profile and move WoG from the Right hand box to the left hand box. It will no longer use that bit of code. Add it back in if you want for questing etc.

  13. #193
    leonel916's Avatar Member
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    hey averykey , love the profile. but is there a interrupt profile that would work best for paladin?? Also would be nice if can cleanse poison.

  14. #194
    averykey's Avatar Contributor
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    Update for ret/prot

    https://dl.dropbox.com/u/44039495/PALADIN.rar

    double jeopardy isn't working anymore valma =/ , not sure why. Haven't changed any of the code.
    mentally, my private messaging is broken if you are trying to reach me that way, please post the code here.

    bunch of fixes to prot
    fixed a weird bug on bosses where the profile would freeze up
    added hammer of wrath to prot
    changed manual to check if in combat, face pulled a few bosses using alt. Lol
    changed execution sentence for ret, checks for ha/aw cd so you don't waste es

    edit: added xelper's amber shaper code


    I see people talking about a bunch of weird stuff, are you guys on the current version? I haven't had wog as an ability for almost 4 months.

    xelper's works fine for me, will work on cleansing, going to add more to hof soon as well.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  15. #195
    Zelos666's Avatar Sergeant
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    Originally Posted by averykey View Post
    I see people talking about a bunch of weird stuff, are you guys on the current version? I haven't had wog as an ability for almost 4 months.
    You don't? It's in every version you've uploaded so far. This is from the newest one:

    Code:
    elseif not IsInInstance() or IsInInstance() and select(2, GetInstanceInfo()) ~= "party" and select(2, GetInstanceInfo()) ~= "raid" then
    	-- Flash of Light
    	if PlayerHP <= 55 and SelflessHealer == 3 then
    		CastSpellByName(GetSpellInfo(19750), "player")
    	-- Word of Glory 
    	elseif PlayerHP <= 65 and (UnitPower("player", 9) >= 3 or UnitBuffID("player", 90174)) then
    		CastSpellByName(GetSpellInfo(85673), "player")
    	end
    end

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