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  1. #91
    blacknightlll's Avatar Member
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    Haha you live. Yea 5 mans as combat. With my current gear I do 30-35k sustained 55 burst. Granted its still only rh gear. I did lfr and ranked 5th over all top in melee. So no it's not bad just for some reason rogues feel underpowered

    [PQRotation] Blinded's PQR Profile's Feedback - Comments - Question's?
  2. #92
    [Blinded]'s Avatar Contributor
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    Originally Posted by blacknightlll View Post
    Haha you live. Yea 5 mans as combat. With my current gear I do 30-35k sustained 55 burst. Granted its still only rh gear. I did lfr and ranked 5th over all top in melee. So no it's not bad just for some reason rogues feel underpowered
    They are and thats normal at the beginning of an expasion.

  3. #93
    ricanek's Avatar Member
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    PQR_notvalid.lua is missing... (I dont even have it in data,,, so dont tell me rename it) pls help!

  4. #94
    blacknightlll's Avatar Member
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    Check blinded sig link I think it there

  5. #95
    alucard1's Avatar Active Member
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    haha, got top 5 for elegon with your script =p <3, changed a few things up to suit my needs (few more toggles) works lovely. Keep up the good work!

  6. #96
    Ginsplosion's Avatar Member
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    Originally Posted by [Blinded] View Post
    :O in 5 man dungeons? Cuz in a raid encounter this profile works fine ( rank 2 - 5 for 25 man )
    Rogue ( Combat ) isn't that simple, you can try to pool 9 ~ 10 CPS until you hit deep inside, thats the way you play in a patchwork fight. This playstyle require a little bit of time to be efficent, so if you enemy dies too fast this isn't optimal.

    I haven't looked much into sub, but referring to WoL with our current gear level sub seems to be the worst choice ( in fact not all of them on WoL are too stupid for this specc )

    I'm currently thinking about a way how i can implement a smart detection for burst or sustain dmg
    Could you perhaps do a hp % check like that has been used for cd usage in the past? Say if it has over 5 mill or whatever, then make it sustain otherwise just burst i.e. no pooling and making use of anticipation?

  7. #97
    blacknightlll's Avatar Member
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    Or maybe a boss check lvl 93 or something but hp might be better like player health * 100 maybe

  8. #98
    [Blinded]'s Avatar Contributor
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    Currently I'm working on a function that will calculate the time it takes till your current target dies

  9. #99
    blacknightlll's Avatar Member
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    Mhmm that and interesting way of doing it. I know there used to be a addon called time to die maybe take a look at it might help figure it out.

    Also did you do anything for aoe? Last I looked it wasn't working unless I missed an update.
    Last edited by blacknightlll; 10-20-2012 at 01:10 PM.

  10. #100
    KleskReaver's Avatar Sergeant
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    Back in 4.3, Sheuron's Combat profile was coded so that if your target had less health than you it would trigger an execute phase where it would spam Eviscerate regardless of how many combo points you have on your target (and use Sinister Strike if you had 0 combo points)

    The idea was that instead of refreshing Slice and Dice or Rupture when your target is about to die, it would Eviscerate to get in that last bit of extra damage

    I'm guessing you're working on something like this but even smarter Blinded?

  11. #101
    Bottter's Avatar Sergeant
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    I don´t know why , but the new version didn´t work for me.

    If i activate cooldowns my toon is doing nothing with assasination /combat i only see white hits with or without cooldowns


    bad english sry
    Last edited by Bottter; 10-22-2012 at 12:01 PM.

  12. #102
    blacknightlll's Avatar Member
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    Go into the rotation and take out gloves and arcane torrent

  13. #103
    Bottter's Avatar Sergeant
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    thx now it works

  14. #104
    Ginsplosion's Avatar Member
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    How's it going? Also for assassination, assuming using vanish/prep where would you place them in the rotation?

  15. #105
    average's Avatar Member
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    Originally Posted by [Blinded] View Post
    Currently I'm working on a function that will calculate the time it takes till your current target dies
    Some timeToDie code was posted a while back in Gabbz feral druid topic

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