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  1. #451
    firepong's Avatar Elite User
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    Originally Posted by geroth22 View Post
    Can you link that profile? I've just been dealing with that on Elegon and it's quite annoying. If not, where can I find it?
    There is no current profile that fixes the problem with elegon, at least from me. I just have my raid for the time being pull the boss backwards. I haven't had the time ( havent logged into wow in almost 2 weeks). I have today off, so I might take a crack at it again, but I don't know yet

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2

    [PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's?
  2. #452
    cukiemunster's Avatar Contributor
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    How hard would it be to implement PQR_resumeAttack into your profile pong? So that Xelper's special function code would work for heroic spirit kings, and stop attacking while Qiang has Impervious Shield up, and Subetai's Sleight of Hand? His code is HERE

  3. #453
    cukiemunster's Avatar Contributor
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    Originally Posted by firepong View Post
    There is no current profile that fixes the problem with elegon, at least from me. I just have my raid for the time being pull the boss backwards. I haven't had the time ( havent logged into wow in almost 2 weeks). I have today off, so I might take a crack at it again, but I don't know yet

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
    Also, if I were to create another profile strictly for elegon, what would I remove so that mangle its never used, instead have it shred regardless of position?

    Sent from my HTC EVO using Tapatalk 2

  4. #454
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Originally Posted by cukiemunster View Post
    How hard would it be to implement PQR_resumeAttack into your profile pong? So that Xelper's special function code would work for heroic spirit kings, and stop attacking while Qiang has Impervious Shield up, and Subetai's Sleight of Hand? His code is HERE
    PHP Code:
    --Implement PQR_resumeAttack.. this is used to prevent --abilities lower in the rotation from being cast. if PQR_resumeAttack == nil then     PQR_resumeAttack elseif PQR_resumeAttack GetTime() then     return true else     PQR_resumeAttack 0 end   --IMPORTANTChange this if you have any cleaves that would do damage to a secondary target --as part of your single target rotationBetter to be safe than sorry!  --Used for : Spirit Kings local cleaveClass false local isAOE strmatch(strupper(PQR_RotationName), "AOE") --checks if we are in AOE mode.  for i=1,do     local bossCheck "boss"..i      if UnitExists(bossCheckthen                  local npcID tonumber(UnitGUID(bossCheck):sub(6,10), 16)         local bossCasting,_,_,_,_,castEnd UnitCastingInfo(bossCheck)                  if npcID == 62511 or npcID == 62711 then --Amber-Shaper Un'sok or Amber Monstrosity             local reshapeName = GetSpellInfo(122370)             local reshapeLife = UnitDebuff("player", reshapeName)                          if reshapeLife ~= nil then                 local playerCasting = UnitCastingInfo("vehicle")                 local playerCasting2 = UnitCastingInfo("player")                 --grab spell names for abilities:                 local amberExplosion = GetSpellInfo(122402)                                  --interrupt self if casting amber explosion                 if playerCasting == amberExplosion then                     --Press the 2nd button (Struggle for Control)                     RunMacroText("/click OverrideActionBarButton2")                     return true                 end                                  --interrupt self if casting amber explosion                 if playerCasting2 == amberExplosion then                     --Press the 2nd button (Struggle for Control)                     RunMacroText("/click OverrideActionBarButton2")                     return true                 end                                  --interrupt the target if casting amber explosion                 if bossCasting and bossCasting == amberExplosion then                     TargetUnit(bossCheck)                     --Press the 1st button (Amber Strike)                     RunMacroText("/click OverrideActionBarButton1")                     return true                 end                                  if UnitExists("boss2") then                     if bossCheck == "boss2" then                          return true --prevent the rotation from executing while reshaped                     end                 else                     return true                 end              end                      elseif npcID == 60709 then --Spirit Kings: Qiang. (Impervious Shield)             --Stop all attacks until 0.2 seconds after cast time ends and until buff (Impervious Shield) is gone.                          --only continue checking if we are targetting the boss or have no target.             if (not UnitExists("target")) or (UnitIsUnit("target", bossCheck)) or (cleaveClass or isAOE) then                 local impName = GetSpellInfo(117961)                 local impShieldBuff = UnitBuffID(bossCheck, 117961)                                  if (bossCasting and bossCasting == impName) then                     StopAttack()                     SpellStopCasting()                     local delayAdd = (castEnd/1000) - GetTime() --the number of seconds remaining on the cast.                     PQR_resumeAttack = GetTime() + delayAdd + 0.2                     return true                 end                                  if impShieldBuff then                     StopAttack()                     SpellStopCasting()                     return true                 end             end                      elseif npcID == 60710 then --Spirit Kings: Subetai. (Sleight of Hand)             --Stop all attacks when casting Sleight of Hand, and until 0.2 seconds after cast time ends.             --Also stop attacks if not stunned.                          --only continue checking if we are targetting the boss or have no target.             if (not UnitExists("target")) or (UnitIsUnit("target", bossCheck)) or (cleaveClass or isAOE) then                 local sleightName = GetSpellInfo(118162)                 local sleightBuff = UnitBuffID(bossCheck, 118162)                 --                  HoJ,   FoJ,  Kidney                   local stunList = { 853, 105593, 408 }                 local isStunned = nil                 for _,v in ipairs(stunList) do                     local debuffCheck = UnitDebuffID(bossCheck, v)                     if debuffCheck then                         isStunned = true                     end                 end                                  if (bossCasting and bossCasting == sleightName) then                     StopAttack()                     SpellStopCasting()                     local delayAdd = (castEnd/1000) - GetTime() --the number of seconds remaining on the cast.                     PQR_resumeAttack = GetTime() + delayAdd + 0.2                     return true                 end                                  if sleightBuff and not isStunned then                     StopAttack()                     SpellStopCasting()                     return true                 end             end          elseif npcID == 60701 then --Spirit Kings: Zian. (Shield of Darkness)             --Stop all attacks until 0.5 seconds after cast time ends and until buff (Shield of Darkness) is gone.                                      if (not UnitExists("target")) or (UnitIsUnit("target", bossCheck)) or (cleaveClass or isAOE) then                 local sodName = GetSpellInfo(117697)                 local sodBuff = UnitBuffID(bossCheck, 117697)                                  if (bossCasting and bossCasting == sodName) then                     StopAttack()                     SpellStopCasting()                     local delayAdd = (castEnd/1000) - GetTime() --the number of seconds remaining on the cast.                     PQR_resumeAttack = GetTime() + delayAdd + 0.5 --0.5 to account for lag... REALLY do not want to set this off.                     return true                 end                                  if sodBuff then                     StopAttack()                     SpellStopCasting()                     return true                 end             end         end     end end  --click button to leave. --Gara'jal isn't a boss while in the Spirit Realm. local returnSoul = select(7,UnitDebuffID("player",116161)) if returnSoul and returnSoul - GetTime() < 2 then      RunMacroText("/click ExtraActionButton1")  end 
    this works fine for me on Heroic SK.

    Just control a all of this - control c to copy it - control v it into ability editor. name it whatever, put it at top under Loadlua.

    -GB
    Last edited by googlebee; 12-22-2012 at 03:52 PM. Reason: edited in Xelpers revision for Amber Shaper

  5. #455
    Ninjaderp's Avatar Banned
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    Hey Firepong! Im coming back to feral-spec again and was wondering what talents you prefer and what works best with your profile, also +3 rep your way!
    NVM Found some talents, these what you use? Or do you recommend others?
    http://www.maskedarmory.com/anonymou...es-110230.html

    Also, does the profile not work on Elegon properly? At the moment Im using it in dungeons and having a blast, thanks once again for your awesome feral-profiles <3
    Last edited by Ninjaderp; 12-22-2012 at 07:18 PM.

  6. #456
    firepong's Avatar Elite User
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    Originally Posted by Ninjaderp View Post
    Hey Firepong! Im coming back to feral-spec again and was wondering what talents you prefer and what works best with your profile, also +3 rep your way!
    Everything works good, but I wouldn't even give my opinion on what is the best DPS choices Talent wise. All I play is Incarnation with DoC, so I'm biased towards that. But for long fights where you want better up-time, SotF is actually pretty damn good. On the second boss in MSV, I pulled a whopping 87% up-time on Rip, which I consider pretty damn awesome considering I can't even pull that on a target dummy

  7. #457
    Xound's Avatar Sergeant
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    Hey Firepong, really like the profile!

    I made one tiny change, so I'll post it up and see what you think, its just the Tiger's Fury ability.

    local tfEnergy = UnitPower("Player")
    local BSstart, BSduration = GetSpellCooldown(106951)
    local BScooldown = (BSstart + BSduration - GetTime())

    if IsUsableSpell(5217)
    and
    BScooldown > 25 and tfEnergy <= 45 then
    CastSpellByName(tostring(GetSpellInfo(5217)))
    elseif BScooldown < 1 and tfEnergy <= 45 then
    CastSpellByName(tostring(GetSpellInfo(5217)))
    end
    I was watching the profile with the AddOn and could see it hanging briefly on Tigers Fury, as the criteria was met more often than the cool-down, so by adding the id CD ready to it, it didn't hang on it again and it wasn't any slower activating TF.

    Lemme know what you think

  8. #458
    firepong's Avatar Elite User
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    Originally Posted by Xound View Post
    Hey Firepong, really like the profile!

    I made one tiny change, so I'll post it up and see what you think, its just the Tiger's Fury ability.



    I was watching the profile with the AddOn and could see it hanging briefly on Tigers Fury, as the criteria was met more often than the cool-down, so by adding the id CD ready to it, it didn't hang on it again and it wasn't any slower activating TF.

    Lemme know what you think
    Yeah, I had that in there at one time, but I guess it got lost in transit lol

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2

  9. #459
    vorn10's Avatar Active Member
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    Hi.
    Firepong didnt u think about adding Rebirth, Cat form switcher and MotW to rotation?
    Here it is: DRUID.rar - Speedy Share - upload your files here
    Added them 3.
    Rebirth on mouseover.
    Cat form while not:
    -mounting, flying form
    -eating/drinking
    -dead/ghost
    MotW only in single rotation.

    Iam thinking about adding UV to rotation since i read if u put it under target before casting rip, ur rip will not have limit of extending duration. Managed to get 40+ sec on rip with some bosses. Imo some more FB or other stuff is worth that.

  10. #460
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Originally Posted by vorn10 View Post
    Hi.
    Firepong didnt u think about adding Rebirth, Cat form switcher and MotW to rotation?
    Here it is: DRUID.rar - Speedy Share - upload your files here
    Added them 3.
    Rebirth on mouseover.
    Cat form while not:
    -mounting, flying form
    -eating/drinking
    -dead/ghost
    MotW only in single rotation.

    Iam thinking about adding UV to rotation since i read if u put it under target before casting rip, ur rip will not have limit of extending duration. Managed to get 40+ sec on rip with some bosses. Imo some more FB or other stuff is worth that.
    Thx for sharing that Vorn. +rep

  11. #461
    vorn10's Avatar Active Member
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    Ok so went today farther and did this things:
    1) Rebirth - on mouseover (range check, offline check)
    2) Cat Form with range check - So if u are below 10y from target u switching to cat, if u are more then 10yards u spamming moonfire until 4,5k mana. It is situational and talents depends ( f.e. someone with wild charge will not use it hmm maybe he could but it need key to force moonfire, change to cat and charge). Thinking about:
    moonfire spam while moving, if not moving check if moonfire is up, if it is spam wrath, both until 4,5k mana.
    3) MotW should work now properly
    4) Innervate - support for healers. Go to abilities editor, chose innervate, then here:
    Code:
    local InnerTarget = ""
    Between "" type healer name for who u want to cast innervate.
    U can too change %% when to cast it.

    If u have guys any ideas what more can be done post it.

    @Firepong chose what to add, what to mod or do with it what u want ;p

    Mods are done with help from others profiles abilities. Core of profile belong ofc to Firepong.

    edit
    Hahaha just tested moonfire, it is useless, did only 13,5k dmg after wasting all mana.
    edit 2
    but with weapon switch it can provide 72k dmg done after whole mana pool. My weapon is 463 dagger and 489 offhand.
    edit 3
    ok with weapon + offhand, moonfire only when not on target and spamming wrath while not moving i was able to do 310k dmg done. Now i think it is worth doing it. Cuz fe spirit kings, much moving, so there should get + 1mln dmg done to overall dmg done.
    And if u are rich guys, there can be added flask switching

    EDIT 4 ok changed mind for now. Here is added cat switcher if not cat, only. Without moonfire,wrath. It needs more logic/thinking how to code it.
    cat rebirth motw innervate
    Last edited by vorn10; 01-02-2013 at 07:50 PM.

  12. #462
    firepong's Avatar Elite User
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    Originally Posted by vorn10 View Post
    Ok so went today farther and did this things:
    1) Rebirth - on mouseover (range check, offline check)
    2) Cat Form with range check - So if u are below 10y from target u switching to cat, if u are more then 10yards u spamming moonfire until 4,5k mana. It is situational and talents depends ( f.e. someone with wild charge will not use it hmm maybe he could but it need key to force moonfire, change to cat and charge). Thinking about:
    moonfire spam while moving, if not moving check if moonfire is up, if it is spam wrath, both until 4,5k mana.
    3) MotW should work now properly
    4) Innervate - support for healers. Go to abilities editor, chose innervate, then here:
    Code:
    local InnerTarget = ""
    Between "" type healer name for who u want to cast innervate.
    U can too change %% when to cast it.

    If u have guys any ideas what more can be done post it.

    @Firepong chose what to add, what to mod or do with it what u want ;p

    Profile with above mods here: FERAL WITH ABOVE MODS
    Mods are done with help from others profiles abilities. Core of profile belong ofc to Firepong.

    edit
    Hahaha just tested moonfire, it is useless, did only 13,5k dmg after wasting all mana.
    edit 2
    but with weapon switch it can provide 72k dmg done after whole mana pool. My weapon is 463 dagger and 489 offhand.
    I might add in Rebirth, and I think with Sheuron's healing Engine that I'm using, there,s a way to Automate Innervate to whichever healer has the least mana. And as for Cat form code, I had trials of it while testing it in BG, but I thought it made you look more Bot-like, so I just left it in there for whoever wanted to use it. As for Moonfire spam, I don't get this one. And MotW, I really never just took the time to code it in, which the same can be said for NV as well as FoN (this one needs Xelper's new update when it get's released public though).

  13. #463
    vorn10's Avatar Active Member
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    I take care about those 4 things cuz when iam called to cast rebirth i was losing to much time to turn off rotation, cast rebirth turn on, switch to cat. MotW added to instantly rebuff rezed player. Innervate looks like look cuz only one healer asked me about innervate. All of them losing much mana cuz we progressing hof hc.
    In raids, especially 25 noone will notice cat switcher. If iam not wrong u can do macro to cast rebirth and instantly cat form after cast end.
    In pvp as u said, yes this can be spoted faster.
    With moonfire and wrath i mean fights like lets say stone guard hc where our gm saying all should spread dps buff, so will iam spreading it and not have dash up i can always cast some moonfire instead doing nothing. But for now when i thought about fights till now what i progressed it can be usefull only on (imo):
    - stone guard hc ( while spreading dps buff)
    - feng hc (on epiccenter, wildfire spark and shadow phase when u run from boss when ghosts spawn)
    - spirit kings sometimes
    - 1st hof boss when he switching platforms
    - 2nd hof boss at p2 before u get to boss while running
    - 3rd if u are pheromones kitter ( on hc most are)
    Thats all where it can be used. As i see now rather it is to short standing time to cast wrath so only moonfire, but as said above moonfire without int weapon is useless.

    And best is when rebirth is casted while PS or NS is active instant and no form cancel ;>
    Last edited by vorn10; 01-02-2013 at 08:19 PM.

  14. #464
    vorn10's Avatar Active Member
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    Shouldnt there be hp target check??:
    Code:
    if not (psBuff or nsBuff) or not (nsCD > 0 and nsCD < 4) and waBuff and CanRip and hasRake then
    	if rip and HasSR then
    		if riphealth > 25 then
    			if ripCP == 5 then
    				if riptimer - GetTime() < 4 then
    					CastSpellByName(tostring(GetSpellInfo(1079)))
    				end
    			end
    		end
    	elseif not rip and ripCP == 5 and HasSR and riphealth > 25 then
    		CastSpellByName(tostring(GetSpellInfo(1079)))
    	end
    end
    Mean bolded line, cuz as far as i saw it recasting rip if it is off and target is 3 sec from dead.

  15. #465
    firepong's Avatar Elite User
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    Originally Posted by vorn10 View Post
    Shouldnt there be hp target check??:
    Code:
    if not (psBuff or nsBuff) or not (nsCD > 0 and nsCD < 4) and waBuff and CanRip and hasRake then
    	if rip and HasSR then
    		if riphealth > 25 then
    			if ripCP == 5 then
    				if riptimer - GetTime() < 4 then
    					CastSpellByName(tostring(GetSpellInfo(1079)))
    				end
    			end
    		end
    	elseif not rip and ripCP == 5 and HasSR and riphealth > 25 then
    		CastSpellByName(tostring(GetSpellInfo(1079)))
    	end
    end
    Mean bolded line, cuz as far as i saw it recasting rip if it is off and target is 3 sec from dead.
    I don't see any bold line, but they way you have that setup, no matter what, if the target is below 25% HP, IT SHOULDN'T cast Rip. I mean, you have a health check on both if then lines there. If rip DOES fall off and the target has 10% or more HP, wouldn't you want it to refresh Rip? The last part there was a theoretical 10%, not when you should stop if Rip ever falls off (Yes, I know Ferocious Bite refreshes Rip, its why I said theoretical limit at 10%).

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