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  1. #1831
    bu_ba_911's Avatar Elite User
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    First person who can help me understand why

    1.) This works

    2.) This becomes tainted

    3.) This becomes tainted


    gets +5 rep and anything else that's within my power to give them PQR wise....

    I've looked up as many things about tainting as I could... and none of it makes sense as to why this occurs.... also if I wrap the code in a one time use code
    if not SetupSlash then code SetupSlash = true end
    Where i know it works not wrapped in that one time use code.... it is tainted... also if i put it in it's own rotation that runs only once.... and then switch to the main rotation.... it's tainted...

    i haven't found a single thing that can show me why having it only run once will keep it in a tainted state, and running afterwards wipes the taint (which is currently how it works)

    I will release my source code to any devs that want a closer look, and that want to play around with it themselves in their pursuit of helping me understand this
    ^0^Team Nova's PQR NCC ^0^

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  2. #1832
    Kinky's Avatar Banned CoreCoins Purchaser
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    You have my Skype!
    I would love a crack at it. XD

    Sent from my HTC One using Tapatalk 4

  3. #1833
    TheLuBu's Avatar Contributor
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    If i can get the code i would take a closer look bu_ba
    Just from this it is hard to understand why this occurs

  4. #1834
    bu_ba_911's Avatar Elite User
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    haha the tainting happens when ONLY that was being loaded

    i think it has something to do with the PQR_LoadLua... but i could be wrong

    screw it i'll just release the prototype code > haha

    i don't wanna release it broken!!! in it's current state... it starts fine... but after some time it becomes tainted all on it's own... and it's completely BAFFLING ME!!! i've spent hours researching/trial and error trying to figure out what's causing the taint :'(

    also the only other thing not working right, is the acquisition of morphed spell id's.... decided to take a break from the taint and just work on that.... i think i got an idea on how i want to do that

    Download Link to: PIECE OF SH*******************************T

    *edit*
    i have no experienced 1 ounce of tainting when i use only the frame to deal with the Spell Queue.... only the Slash Command is tainting >
    ^0^Team Nova's PQR NCC ^0^

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  5. #1835
    bu_ba_911's Avatar Elite User
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    Wellllll here you go guys.... i'll let you determine if you want the SlashCommand in it yourself....

    Originally Posted by Myself
    PHP Code:
    -- I am going to create a simple frame that will accept either SPELL ID input, or SPELL NAME input...
    -- 
    I will try and distinguish which is being requested by simple string verifications..
    -- 
    Spell ID will be simple in adding to the Queue system
    -- Spell Name will be slightly more complex.. Possible ideas on how to compare Spell Name against possible Spell choices
    ---- We can use a predetermined table of Spell ID's to accept as Spell Name inputs
    ---- We can scan the entire SpellBook before we even begin and see what spells we know (Run check whenever Spec or Level changes)
    ---- Still thinking about other methods
    -- I may include a Scroll Frame which will display the last X number or Queued Casts and if they were successful or not
    if not Nova_Queue_Setup then
    local function Event_Reader()

        local function OnEventFunc(self, event, ...)
            if event == "PLAYER_LEVEL_UP" or event == "PLAYER_TALENT_UPDATE" then
                Nova_SpellBookCache = { }
                local _, _, tabOffset, numEntries = GetSpellTabInfo(2) -- The Spell Tab 1 = General Spells, 2 = Current Spec spells
                for i=tabOffset + 1, tabOffset + numEntries do
                    local spellName, spellSubName = GetSpellBookItemName(i, "spell")
                    local spell = GetSpellLink(spellName)
                    if ( not spellSubName or not string.match(spellSubName, "Passive") )
                     and spell then
                        local SpellNameFinal = string.lower(gsub(spellName, "[%s%d%p]", ""))
                        local string1 = gsub(spell, "[%a%|%s%[%]]+", "")
                        local spellIDfromString = tonumber(string.match(string1, "%p(%d+)"))
                        table.insert(Nova_SpellBookCache, { name = SpellNameFinal, id = spellIDfromString } )
                    end
                end    
            elseif #Nova_SpellQueueTable > 0 and event == "COMBAT_LOG_EVENT_UNFILTERED" then
                if (select(2, ...) == "SPELL_CAST_SUCCESS"
                    or select(2, ...) == "SPELL_CAST_START" )
                 and select(4, ...) == UnitGUID("player") then                 
                     for loop = 1, #Nova_SpellQueueTable do
                         if Nova_SpellQueueTable[loop].id == select(12, ...) then
                             table.remove(Nova_SpellQueueTable, loop)
                             print("|cff00F0F0Successfully cast|cffFF0000",select(13, ...),"|cff00F0F0!")
                             break
                         end
                     end
                end
            end
        end


        local eventReader = CreateFrame("frame", nil)
        eventReader:RegisterEvent("PLAYER_LEVEL_UP")
        eventReader:RegisterEvent("PLAYER_TALENT_UPDATE")
        eventReader:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
        eventReader:SetScript("OnEvent", OnEventFunc)

    end

    function CheckForValidSpell(string)
        -- We need to figure out if we'
    re dealing with a SpellID or a Spell Name
        local SpellIDCheck 
    gsub(string"[%a%p%s]""")
        
    local SpellNameCheck string.lower(gsub(string"[%s%d%p]"""))
        
        -- 
    First We'll check the Spell ID as it is a quicker check, and return true if we successfully add
        if string.len(SpellIDCheck) > 0 then
            local SpellID = tonumber(SpellIDCheck)
            for t=1, #Nova_SpellBookCache do
                if SpellID == Nova_SpellBookCache[t].id then
                    if #Nova_SpellQueueTable > 0 then
                        for j=1, #Nova_SpellQueueTable do
                            if Nova_SpellBookCache[t].id == Nova_SpellQueueTable[j].id then
                                print("|cff00F0F0Removing|cffFF0000", GetSpellInfo(Nova_SpellQueueTable[j].id), "|cff00F0F0from the Spell Queue before it was cast!")
                                table.remove(Nova_SpellQueueTable, j)
                                return false
                            end
                        end
                    end
                    table.insert(Nova_SpellQueueTable, { name = Nova_SpellBookCache[t].name, id = Nova_SpellBookCache[t].id })
                    NovaSpellQueueHistory(Nova_SpellBookCache[t].id)
                    print("|cff00F0F0Successfully added |cffFF0000"..GetSpellInfo(Nova_SpellBookCache[t].id).."|cff00F0F0 to the Spell Queue")
                    return 
                end
            end
        end

        -- If we had a string that appeared to be an ID we'
    ll check that first, if nothign returns truewe
        
    -- will then check the Spell Name and if that is a true Spell
        
    if string.len(SpellNameCheck) > 0 then
            
    for k=1#Nova_SpellBookCache do
                
    if SpellNameCheck == Nova_SpellBookCache[k].name then
                    
    if #Nova_SpellQueueTable > 0 then
                        
    for j=1#Nova_SpellQueueTable do
                            
    if Nova_SpellBookCache[k].id == Nova_SpellQueueTable[j].id then    
                                
    print("|cff00F0F0Removing|cffFF0000"GetSpellInfo(Nova_SpellQueueTable[j].id), "|cff00F0F0from the Spell Queue before it was cast!")
                                
    table.remove(Nova_SpellQueueTablej)
                                return 
    false
                            end
                        end
                    end
                    table
    .insert(Nova_SpellQueueTable, { name Nova_SpellBookCache[k].nameid Nova_SpellBookCache[k].id })
                    
    NovaSpellQueueHistory(Nova_SpellBookCache[k].id)
                    print(
    "|cff00F0F0Successfully added |cffFF0000"..GetSpellInfo(Nova_SpellBookCache[k].id).."|cff00F0F0 to the Spell Queue")
                    return 
                
    end
            end
        
    else return false
        end
        
        
    print("|cffFF00FFThere wasn't a Spell to go along with what your input")
        return 
    false
    end


    function NovaSpellQueueHistory(spellID)
        
    local buttonID spellID
        local buttonName 
    GetSpellInfo(buttonID)
        
    local AlreadyInHistory false
        
    -- We are seeing if it's already in the Spell Queue History or not
        -- If not, we will create a new button if 6 don'
    t exists already
        
    -- Or we will overwrite the oldest Spell in the History
        
    for h=1#Nova_SpellQueueHistory do
            
    if buttonID == Nova_SpellQueueHistory[h].id then
                table
    .sort(Nova_SpellQueueHistory, function(x) return x.id == spellID end)
                
    AlreadyInHistory true
            end
        end
        
    if not AlreadyInHistory then
            
    if #Nova_SpellQueueHistory <= 5 then
                    
    local spellButton CreateFrame("button""SpellQueueSystemButton"..tostring(#Nova_SpellQueueHistory + 1), SpellQueueSystemContent, "UIPanelButtonTemplate")
                    
    spellButton:SetSize(11020)
                    
    spellButton:SetScript("OnClick", function(self
                        
    CheckForValidSpell(self:GetText())
                    
    end)
                    
    table.insert(Nova_SpellQueueHistory1, {name=buttonNameid=buttonIDbutton=spellButton}) 
            elseif 
    #Nova_SpellQueueHistory == 6 then
                    
    Nova_SpellQueueHistory[6].id buttonID
                    Nova_SpellQueueHistory
    [6].name buttonName
                    table
    .sort(Nova_SpellQueueHistory, function(x) return x.id == spellID end)
            
    end
        end
        
        local startPointX
    startPointY 105
        
    for i=1#Nova_SpellQueueHistory do
            
    local ButtonSetting Nova_SpellQueueHistory[i].button
            ButtonSetting
    :SetText(Nova_SpellQueueHistory[i].name)
            
    ButtonSetting:ClearAllPoints()
            if 
    <= 3 then
                ButtonSetting
    :SetPoint("TOPLEFT"SpellQueueSystemContent"TOPLEFT"startPointX, - (startPointY + (24 * (i-1))))
            else
                
    ButtonSetting:SetPoint("TOPRIGHT"SpellQueueSystemContent"TOPRIGHT", - startPointX , - (startPointY + (24 * (i-4))))
            
    end
        end
    end

    function Nova_Queue_Setup()

        
    Nova_SpellBookCache = { }
        
    Nova_SpellQueueTable = { }
        
    Nova_SpellQueueHistory = { }
        
    local __tabOffsetnumEntries GetSpellTabInfo(2) -- The Spell Tab 1 General SpellsCurrent Spec spells
        
    for i=tabOffset 1tabOffset numEntries do
            
    local spellNamespellSubName GetSpellBookItemName(i"spell")
            
    local spell GetSpellLink(spellName)
            if ( 
    not spellSubName or not string.match(spellSubName"Passive") )
             and 
    spell then
                local SpellNameFinal 
    string.lower(gsub(spellName"[%s%d%p]"""))
                
    local string1 gsub(spell"[%a%|%s%[%]]+""")
                
    local spellIDfromString tonumber(string.match(string1"%p(%d+)"))
                
    table.insert(Nova_SpellBookCache, { name SpellNameFinalid spellIDfromString } )
            
    end
        end    

        
    -- Title
        local frameTitle 
    CreateFrame("frame""SpellQueueSystemTitle"UIParent)
        
    frameTitle:ClearAllPoints()
        
    frameTitle:SetSize(12027)    
        
    frameTitle:SetMovable(true)
        
    frameTitle:EnableMouse(true)
        
    frameTitle:RegisterForDrag("LeftButton")
        
    frameTitle:SetScript("OnDragStart"frameTitle.StartMoving)
        
    frameTitle:SetScript("OnDragStop"frameTitle.StopMovingOrSizing)
        
    frameTitle:SetScript("OnShow"RefreshFrameBoxes)
        
    local TitleString frameTitle:CreateFontString("TitleString")
        
    TitleString:SetFontObject("GameTooltipText")
        
    TitleString:SetText("Spell Queue System")
        
    TitleString:SetJustifyH("CENTER")
        
    TitleString:SetJustifyV("CENTER")
        
    TitleString:ClearAllPoints()
        
    TitleString:SetPoint("TOPLEFT"SpellQueueSystemTitle"TOPLEFT")
        
    TitleString:SetPoint("BOTTOMRIGHT"SpellQueueSystemTitle"BOTTOMRIGHT")
        
    frameTitle:SetBackdrop({bgFile "Interface/Tooltips/UI-Tooltip-Background"
                                                                    
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                                                    
    tile truetileSize 16edgeSize 16
                                                                    
    insets = { left 4right 4top 4bottom }});
        
    frameTitle:SetBackdropColor(0,0,0,1);
        
    frameTitle:SetPoint("CENTER", -300100)
        
    frameTitle:Show()
        
        
        -- 
    Main Frame that we shall link everything to
        local frameMain 
    CreateFrame("frame""SpellQueueSystem"SpellQueueSystemTitle)
        
    frameMain:ClearAllPoints()
        
    frameMain:SetSize(260115)
        
    frameMain:SetBackdrop({bgFile "Interface/Tooltips/UI-Tooltip-Background"
                                                                    
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                                                    
    tile truetileSize 16edgeSize 16
                                                                    
    insets = { left 4right 4top 4bottom }});
        
    frameMain:SetBackdropColor(0,0,0,1);
        
    frameMain:SetPoint("TOP"SpellQueueSystemTitle"BOTTOM"0, -2)
        
    frameMain:Show()




        -- 
    Close/Hide Button
        local frameClose 
    CreateFrame('Button''SpellQueueSystemClose'frameMain)
        
    frameClose:ClearAllPoints()
        
    frameClose:SetPoint("BOTTOMRIGHT"frameMain"TOPRIGHT"04)
        
    frameClose:RegisterForClicks("LeftButtonDown")
        
    frameClose:SetSize(2020)
        
    local closeText frameClose:CreateFontString("closeText")
        
    closeText:SetFontObject("GameTooltipTextSmall")
        
    closeText:SetText("|cFFFFFAFA X|cffffffff")
        
    closeText:ClearAllPoints()
        
    closeText:SetAllPoints(frameClose)
        
    closeText:SetJustifyH("CENTER")
        
    closeText:SetJustifyV("CENTER")
        
    frameClose:SetScript('OnClick', function() frameTitle:Hide() end )
        
    frameClose:SetBackdrop({ 
                                        
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                        
    tile falsetileSize 12edgeSize 12
                                        
    insets = { left 6right 6top 6bottom }
                                        })
        
    frameClose:Show()
        
        -- 
    Content Frame
        local frameContent 
    CreateFrame("frame""SpellQueueSystemContent"frameMain)
        
    frameContent:ClearAllPoints()
        
    frameContent:SetPoint("TOPLEFT"frameMain"TOPLEFT"5, -28)
        
    frameContent:SetPoint("BOTTOMRIGHT"frameMain"BOTTOMRIGHT", -55)
        
    frameContent:SetBackdrop({bgFile "Interface/Tooltips/UI-Tooltip-Background"
                                                                    
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                                                    
    tile truetileSize 8edgeSize 8
                                                                    
    insets = { left 4right 4top 4bottom }});
        
    frameContent:SetBackdropColor(0,0,0,1);
        
        -- 
    EditBox
        local frameEditbox 
    CreateFrame("Editbox""SpellQueueSystemEditbox"frameMain"InputBoxTemplate")
        
    frameEditbox:SetSize(18018)
        
    frameEditbox:ClearAllPoints()
        
    frameEditbox:SetAutoFocus(false)
        
    frameEditbox:ClearFocus()
        
    frameEditbox:SetPoint("BOTTOMLEFT"frameContent"TOPLEFT"84)
        
    frameEditbox:SetScript("OnEnterPressed", function(self
            
    CheckForValidSpell(self:GetText())
            
    self:SetText("")
            
    self:ClearFocus() 
        
    end)
        
    frameEditbox:SetScript("OnEscapePressed", function(selfself:SetText(""); self:ClearFocus() end)

        -- 
    Accept Button
        local frameAccept 
    CreateFrame("Button""SpellQueueSystemAccept"frameEditbox"UIPanelButtonTemplate")
        
    frameAccept:SetBackdrop({edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                
    tile truetileSize 8edgeSize 8
                                
    insets = { left 4right 4top 4bottom }});
        
    frameAccept:SetBackdropBorderColor(1,1,1,1);
        
    frameAccept:SetNormalFontObject("GameTooltipText")
        
    frameAccept:SetText("Accept")
        
    frameAccept:SetSize(6018)
        
    frameAccept:SetPoint("BOTTOMRIGHT"frameContent"TOPRIGHT"04)
        
    frameAccept:SetScript("OnClick", function() 
            
    CheckForValidSpell(frameEditbox:GetText())
            
    frameEditbox:SetText("")
            
    frameEditbox:ClearFocus() 
        
    end)

        
    Event_Reader()
        


    end
    end

    SLASH_NOVASPELLQUEUE1 
    "/novaspell"
    function SlashCmdList.NOVASPELLQUEUE(spellTexteditbox)
            
    CheckForValidSpell(spellText)
    end

    if not Setup then
        Nova_Queue_Setup
    ()

        
        
    RunMacroText("/novaspell") -- The first time runit always returns insecureso getting that first run out of the way
        Setup 
    true
    end 
    and here's the cast command that I have been toying with..... im sure people using it for specific profiles can easily make a list of spells needed to be cast a certain way thp

    Originally Posted by MYSELF
    PHP Code:
    if #Nova_SpellQueueTable > 0 then
        
    for i=1#Nova_SpellQueueTable do
            
    spell Nova_SpellQueueTable[i].id
            
    if select(2GetSpellCooldown(spell)) == 
             
    or ( ( GetSpellCooldown(spell) + select(2GetSpellCooldown(spell)) - GetTime() ) < 0.5 then
                    SpellCancelQueuedSpell
    () -- Blizzard Function, not related to my Frame
                    CastSpellByName
    (GetSpellInfo(spell))
            
    end
        end
    end 
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  6. #1836
    JUANNY's Avatar Master Sergeant
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    hey bu_ba_911 wanted to let you know that your queu spell code works like a BOSS thx alot for your efforts. I was using rubims frost dk spell queu which was erratic in the sense that it sometimes gave me taint errors at the most lousy of times(middlle of a boss fight) So far your code works flawlessly 100 percent of the time including the 2nd part that casts the queud spells



    EDIT: I made and keybinded macros of the more useful spells (/novaspells remorseless winter) and (/novaspell pestilence) for easier use
    Last edited by JUANNY; 09-05-2013 at 09:33 PM.

  7. #1837
    bu_ba_911's Avatar Elite User
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    Originally Posted by JUANNY View Post
    hey bu_ba_911 wanted to let you know that your queu spell code works like a BOSS thx alot for your efforts. I was using rubims frost dk spell queu which was erratic in the sense that it sometimes gave me taint errors at the most lousy of times(middlle of a boss fight) So far your code works flawlessly 100 percent of the time including the 2nd part that casts the queud spells



    EDIT: I made and keybinded macros of the more useful spells (/novaspells remorseless winter) and (/novaspell pestilence) for easier use
    Ty for the review

    Just be wary, I don't believe I fixed the tainting issue of the slash command... I am confident with the frame though

    Sent from my SCH-I535 using Tapatalk 4
    ^0^Team Nova's PQR NCC ^0^

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  8. #1838
    warlock2000's Avatar Sergeant
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    This has so much potential!

  9. #1839
    bu_ba_911's Avatar Elite User
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    Originally Posted by warlock2000 View Post
    This has so much potential!
    which part?

    i've released two new things in the past 2 weeks, and i still have quite a few profiles out
    ^0^Team Nova's PQR NCC ^0^

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  10. #1840
    idiom444's Avatar Sergeant
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    The current resto druid profile on the SVN isnt working for me. It loads up and everything but it doesn't actually function at all.

  11. #1841
    xcureanddisease's Avatar Legendary
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    Originally Posted by idiom444 View Post
    The current resto druid profile on the SVN isnt working for me. It loads up and everything but it doesn't actually function at all.
    Oh good im not the only one! Nothing is working for my Resto druid. Doesn't buff or anything at all. I see the healing table but does nothing.

  12. #1842
    bu_ba_911's Avatar Elite User
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    weird..... looking into it now

    so jumping off your mount and taking fall damage doesn't trigger anything for you guys?

    any errors?

    Do you guys have PQI installed? It's working just fine for me >.>
    Last edited by bu_ba_911; 09-06-2013 at 11:44 PM.
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  13. #1843
    idiom444's Avatar Sergeant
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    Originally Posted by bu_ba_911 View Post
    weird..... looking into it now

    so jumping off your mount and taking fall damage doesn't trigger anything for you guys?

    any errors?

    Do you guys have PQI installed? It's working just fine for me >.>
    Yeah i have all of it installed. But in LFR and when i try to use the lifebloom selector in town it doesn't do anything. Just sits there.

    No errors that are obvious.
    Last edited by idiom444; 09-07-2013 at 02:30 AM.

  14. #1844
    bu_ba_911's Avatar Elite User
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    Originally Posted by idiom444 View Post
    Yeah i have all of it installed. But in LFR and when i try to use the lifebloom selector in town it doesn't do anything. Just sits there.

    No errors that are obvious.
    are you sure you're on the latest version? my first PQI release forgot to rename a Lifebloom variable name, and i did a quick release with the updated name
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  15. #1845
    idiom444's Avatar Sergeant
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    Originally Posted by bu_ba_911 View Post
    are you sure you're on the latest version? my first PQI release forgot to rename a Lifebloom variable name, and i did a quick release with the updated name
    I just updated from the SVN just to make sure. Deleted data files and re-copied them in. Still nothing

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