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  1. #2236
    bu_ba_911's Avatar Elite User
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    Originally Posted by Maxitor View Post
    IMHO Mages (casters) should have one NS on them all the time just for the casting time debuff. Hunter has self heals as well (spirit bond, exhilaration) Burst setup is more than correct

    Bu_ba: It was an offline check from PQR i have not had the time to check your profile ingame yet. Hopefully i can give it a go tomorrow.
    haha i understand that i just wanted to let you know the state of those abilities, so you weren't thinking I was done with them xD

    and as always i appreciate the feedback
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

    [PQR] Nova Team Profiles
  2. #2237
    bubblensqueak's Avatar Corporal
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    Hey all, hoping someone can help me out with the /nsq functionality of buba's resto druid profile. Was curious so I thought i'd have a bit of a play with it see how it worked, so i disabled wild mushy in the rotation then added it to the spell queue - only now i cant seem to get rid of it lol

    I prefer to manually cast mushy for aoe heals in raids rather than use the automated spell (works fabulously in pvp btw, awesome coding buba!), but for the life of me i cant get rid of the damn thing now i used the /nsq to put it in. I tried removing the spell queue from the rotation, its still casting mushy constantly - i have double checked I have disabled all mushy related stuff in PQI, same deal still casting - even tested party rotation instead of raid and its still casting. Anyone know where it stores the spell queue so i can dive in a delete the table??

  3. #2238
    bu_ba_911's Avatar Elite User
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    Originally Posted by bubblensqueak View Post
    Hey all, hoping someone can help me out with the /nsq functionality of buba's resto druid profile. Was curious so I thought i'd have a bit of a play with it see how it worked, so i disabled wild mushy in the rotation then added it to the spell queue - only now i cant seem to get rid of it lol

    I prefer to manually cast mushy for aoe heals in raids rather than use the automated spell (works fabulously in pvp btw, awesome coding buba!), but for the life of me i cant get rid of the damn thing now i used the /nsq to put it in. I tried removing the spell queue from the rotation, its still casting mushy constantly - i have double checked I have disabled all mushy related stuff in PQI, same deal still casting - even tested party rotation instead of raid and its still casting. Anyone know where it stores the spell queue so i can dive in a delete the table??
    Haha I never tested it in that circumstance I'll have to see for myself and go from there xD

    On another hand..... Developing speed from my side of Team Nova will slow to a crawl (for a couple reasons) one mainly being i plan on picking up the New Pokemon Y (unless others convince me that X has better pokes/mega evolves)

    I was also lucky enough to get a donation that allowed CT to continue his dev support for his profiles, so give a huge thanks to @Quesadilla for their support of Team Nova and keeping us active and updating our Profiles
    Support like that keeps us doing what we do ^_^

    Also this is the perfect time to dissect the profiles we currently have UPDATED FOR 5.4!!! and give us meaningful and innovative reviews and suggestions so we can best help you all. Remember, CT and I do more in out lives then just slave away for hours making these profiles, so bear with us

    -- Back to business
    *I added some CRAP pet support in Unholy, but until i verify that what I currently have in is working, then I can expand and add in the proper checks to make our beast of a Pet a living hell for any and all who come against us
    *I added a function that should keep us from checking a target multiple times for their Unit Info (should help with the MASSIVE stutters you get in large BG's when you are near your team attacking the enemy)
    *Blood Boil should be near proper implementation now, also added a toggle to switch from Blood Boil to Blood Strike for single Blood Rune dumps into Death Runes.
    *I've done more, but I gotta run out the door to my job, so I'll leave the rest to you

    *PS*
    Pokemon X vs Y????????
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  4. #2239
    qzt's Avatar Member
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    thank you buba

  5. #2240
    bu_ba_911's Avatar Elite User
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    Originally Posted by qzt View Post
    thank you buba
    you're very welcome
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  6. #2241
    FrostDKsFTW's Avatar Sergeant Major
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    Originally Posted by bu_ba_911 View Post
    *PS*
    Pokemon X vs Y????????
    Excellent work with the DK profile. I love watching it grow better every day. As for Pokémon the only difference between them is the Pokémon availible in each. If you want a blue fairy reindeer, a black/blue fire charizard mega form go X if you want a big red dragon bird thing, regular charizard with some mods meg form go Y. Kotaku showed some of the differences. There are a few other exclusive to each game but there is so much internet connectivity now you can get whatever Pokémon you want very easily anyway.

    In short whichever you prefer, doesn't matter much.
    Last edited by FrostDKsFTW; 10-14-2013 at 05:08 AM.

  7. #2242
    crystal_tech's Avatar Elite User
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    Sorry for the lack of updates and such, a good friend of mine is in the hospital's icu. Also life seems to want to keep me busy elsewhere. This is just to let people know if I go dark for a bit I'll be back.

    Please if someone helped you donate rep to them.

  8. #2243
    azuro's Avatar Contributor
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    I cant find anything but a PVE UH dk profile, someone said u had a pvp profile?

  9. #2244
    crystal_tech's Avatar Elite User
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    yea its at the github link under wip branch

    Please if someone helped you donate rep to them.

  10. #2245
    temp123's Avatar Member
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    welcome back, nova gave more then enough for entire community coders and leechers

  11. #2246
    MrHeroe's Avatar Member
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    One question besides the current discussion:

    What's the best Solution for a line of sight check?

    Should i use the implemented PQR_IsOutOfSight(Unit, TIME) or this event based solution:

    if not IsLineOfSight then
    LoSTable = { }
    function IsLineOfSight(targetCheck, time)
    local time=time or 3
    targetGUID = UnitGUID(targetCheck) or 0

    for i=1, #LoSTable do
    if time < (GetTime() - LoSTable[i].time) then
    table.remove(LoSTable, i)
    break
    end
    end

    function LoSCheck(self, event, ...)

    [.............]

    _G.NovaLineOfSight:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
    return true

    end
    end
    This code from another profile looks like Team Nova work, so i ask this question here =) Please explain your answer - that would help me a lot. Im still learning.

    Oh and what does the TIME parameter in PQR_IsOutOfSight(Unit, TIME) exactly means? A) If Unit is not in line of sight then check after that time again, or B) does it return true if the unit is IN line of sight for that time?
    Last edited by MrHeroe; 10-20-2013 at 03:59 PM.

  12. #2247
    Maxitor's Avatar Master Sergeant
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    Originally Posted by MrHeroe View Post
    One question besides the current discussion:

    What's the best Solution for a line of sight check?

    Should i use the implemented PQR_IsOutOfSight(Unit, TIME) or this event based solution:



    This code from another profile looks like Team Nova work, so i ask this question here =) Please explain your answer - that would help me a lot. Im still learning.

    Oh and what does the TIME parameter in PQR_IsOutOfSight(Unit, TIME) exactly means? A) If Unit is not in line of sight then check after that time again, or B) does it return true if the unit is IN line of sight for that time?
    PQR Custom Functions - PQRotation Wiki

    PQR_IsOutOfSight(unit[, seconds])Edit
    Returns true if the specified unit has been out of sight in the last X seconds (default 3.) Returns false otherwise.
    Note that the unit is converted to UnitName, and the check is based on unit name, so if 2 mobs both share the same name this will return the same value for either of them regardless of if one is out of sight and the other is not.

  13. #2248
    MrHeroe's Avatar Member
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    All right, thank you. So what should i prefer? The event based solution or the implemented PQR function?

  14. #2249
    Maxitor's Avatar Master Sergeant
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    Originally Posted by MrHeroe View Post
    All right, thank you. So what should i prefer? The event based solution or the implemented PQR function?
    AFAIK the built in LoS check is bugged or works extremely slow (i do not remember) now that is the reason of that function.

  15. #2250
    fhdsh's Avatar Private
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    Hey im looking for Fury Warrior / Feral and Gaurdian Druid updated for 5.4 Profile . but still i cant find a good one for them . can some one help me with that?

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