Hey all, hoping someone can help me out with the /nsq functionality of buba's resto druid profile. Was curious so I thought i'd have a bit of a play with it see how it worked, so i disabled wild mushy in the rotation then added it to the spell queue - only now i cant seem to get rid of it lol
I prefer to manually cast mushy for aoe heals in raids rather than use the automated spell (works fabulously in pvp btw, awesome coding buba!), but for the life of me i cant get rid of the damn thing now i used the /nsq to put it in. I tried removing the spell queue from the rotation, its still casting mushy constantly - i have double checked I have disabled all mushy related stuff in PQI, same deal still casting - even tested party rotation instead of raid and its still casting. Anyone know where it stores the spell queue so i can dive in a delete the table??
Haha I never tested it in that circumstanceI'll have to see for myself and go from there xD
On another hand..... Developing speed from my side of Team Nova will slow to a crawl (for a couple reasons) one mainly being i plan on picking up the New Pokemon Y (unless others convince me that X has better pokes/mega evolves)
I was also lucky enough to get a donation that allowed CT to continue his dev support for his profiles, so give a huge thanks to @Quesadilla for their support of Team Nova and keeping us active and updating our Profiles
Support like that keeps us doing what we do ^_^
Also this is the perfect time to dissect the profiles we currently have UPDATED FOR 5.4!!! and give us meaningful and innovative reviews and suggestions so we can best help you all. Remember, CT and I do more in out lives then just slave away for hours making these profiles, so bear with us
-- Back to business
*I added some CRAP pet support in Unholy, but until i verify that what I currently have in is working, then I can expand and add in the proper checks to make our beast of a Pet a living hell for any and all who come against us
*I added a function that should keep us from checking a target multiple times for their Unit Info (should help with the MASSIVE stutters you get in large BG's when you are near your team attacking the enemy)
*Blood Boil should be near proper implementation now, also added a toggle to switch from Blood Boil to Blood Strike for single Blood Rune dumps into Death Runes.
*I've done more, but I gotta run out the door to my job, so I'll leave the rest to you
*PS*
Pokemon X vs Y????????
thank you buba
Excellent work with the DK profile. I love watching it grow better every day. As for Pokémon the only difference between them is the Pokémon availible in each. If you want a blue fairy reindeer, a black/blue fire charizard mega form go X if you want a big red dragon bird thing, regular charizard with some mods meg form go Y. Kotaku showed some of the differences. There are a few other exclusive to each game but there is so much internet connectivity now you can get whatever Pokémon you want very easily anyway.
In short whichever you prefer, doesn't matter much.
Last edited by FrostDKsFTW; 10-14-2013 at 05:08 AM.
Sorry for the lack of updates and such, a good friend of mine is in the hospital's icu. Also life seems to want to keep me busy elsewhere. This is just to let people know if I go dark for a bit I'll be back.
Please if someone helped you donate rep to them.
I cant find anything but a PVE UH dk profile, someone said u had a pvp profile?
yea its at the github link under wip branch
Please if someone helped you donate rep to them.
welcome back, nova gave more then enough for entire community coders and leechers
One question besides the current discussion:
What's the best Solution for a line of sight check?
Should i use the implemented PQR_IsOutOfSight(Unit, TIME) or this event based solution:
This code from another profile looks like Team Nova work, so i ask this question here =) Please explain your answer - that would help me a lot. Im still learning.if not IsLineOfSight then
LoSTable = { }
function IsLineOfSight(targetCheck, time)
local time=time or 3
targetGUID = UnitGUID(targetCheck) or 0
for i=1, #LoSTable do
if time < (GetTime() - LoSTable[i].time) then
table.remove(LoSTable, i)
break
end
end
function LoSCheck(self, event, ...)
[.............]
_G.NovaLineOfSight:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
return true
end
end
Oh and what does the TIME parameter in PQR_IsOutOfSight(Unit, TIME) exactly means? A) If Unit is not in line of sight then check after that time again, or B) does it return true if the unit is IN line of sight for that time?
Last edited by MrHeroe; 10-20-2013 at 03:59 PM.
PQR Custom Functions - PQRotation Wiki
PQR_IsOutOfSight(unit[, seconds])Edit
Returns true if the specified unit has been out of sight in the last X seconds (default 3.) Returns false otherwise.
Note that the unit is converted to UnitName, and the check is based on unit name, so if 2 mobs both share the same name this will return the same value for either of them regardless of if one is out of sight and the other is not.
All right, thank you. So what should i prefer? The event based solution or the implemented PQR function?
Hey im looking for Fury Warrior / Feral and Gaurdian Druid updated for 5.4 Profile . but still i cant find a good one for them . can some one help me with that?