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  1. #2131
    wobbrocker's Avatar Private
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    Is anyone getting random global errors when activating different profiles today?

    [PQR] Nova Team Profiles
  2. #2132
    bu_ba_911's Avatar Elite User
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    Originally Posted by wobbrocker View Post
    Is anyone getting random global errors when activating different profiles today?
    Can you please elaborate?

    Sent from my SCH-I535 using Tapatalk 4
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  3. #2133
    wobbrocker's Avatar Private
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    Well activating the Rdruid raid healing profile I am getting this error
    Date: 2013-09-25 11:18:28
    ID: 1
    Error occured in: Global
    Count: 1
    Message: [string "if PQR_RotationStarted == true then ..."] line 987:
    attempt to call global 'VisualTableFrameSetup' (a nil value)
    Debug:
    [C]: VisualTableFrameSetup()
    [string "if PQR_RotationStarted == true then ..."]:987: ?()
    [string "if PQR_Addon_Loaded == nil then..."]:765: PQR_NextAbility()
    [string "if PQR_Addon_Loaded == nil then..."]:534: PQR_ExecuteRotation()
    [string "if PQR_Addon_Loaded == nil then..."]:287:
    [string "if PQR_Addon_Loaded == nil then..."]:214


    shadow priest
    Date: 2013-09-25 11:20:36
    ID: 1
    Error occured in: Global
    Count: 1
    Message: [string "if PQR_Addon_Loaded == nil then..."] line 984:
    Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
    Debug:
    [C]: ?
    [C]: UnitBuff()
    [string "if PQR_Addon_Loaded == nil then..."]:984: UnitBuffID()
    [string "local PQ_IF = PQ_IF ..."]:15: ?()
    [string "if PQR_Addon_Loaded == nil then..."]:765: PQR_NextAbility()
    [string "if PQR_Addon_Loaded == nil then..."]:534: PQR_ExecuteRotation()
    [string "if PQR_Addon_Loaded == nil then..."]:287:
    [string "if PQR_Addon_Loaded == nil then..."]:214

    disc priest
    D: 1
    Error occured in: Global
    Count: 1
    Message: [string "if PQR_RotationStarted == true then ..."] line 41:
    attempt to call global 'SheuronEngine' (a nil value)
    Debug:
    [C]: SheuronEngine()
    [string "if PQR_RotationStarted == true then ..."]:41: ?()
    [string "if PQR_Addon_Loaded == nil then..."]:765: PQR_NextAbility()
    [string "if PQR_Addon_Loaded == nil then..."]:534: PQR_ExecuteRotation()
    [string "if PQR_Addon_Loaded == nil then..."]:287:
    [string "if PQR_Addon_Loaded == nil then..."]:214

    Those are the only profiles I've tried using. And as I know **** all about programming. Figured id see if anyone could help me here.

  4. #2134
    bu_ba_911's Avatar Elite User
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    Originally Posted by wobbrocker View Post
    Well activating the Rdruid raid healing profile I am getting this error
    Date: 2013-09-25 11:18:28
    ID: 1
    Error occured in: Global
    Count: 1
    Message: [string "if PQR_RotationStarted == true then ..."] line 987:
    attempt to call global 'VisualTableFrameSetup' (a nil value)
    Debug:
    [C]: VisualTableFrameSetup()
    [string "if PQR_RotationStarted == true then ..."]:987: ?()
    [string "if PQR_Addon_Loaded == nil then..."]:765: PQR_NextAbility()
    [string "if PQR_Addon_Loaded == nil then..."]:534: PQR_ExecuteRotation()
    [string "if PQR_Addon_Loaded == nil then..."]:287:
    [string "if PQR_Addon_Loaded == nil then..."]:214


    shadow priest
    Date: 2013-09-25 11:20:36
    ID: 1
    Error occured in: Global
    Count: 1
    Message: [string "if PQR_Addon_Loaded == nil then..."] line 984:
    Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
    Debug:
    [C]: ?
    [C]: UnitBuff()
    [string "if PQR_Addon_Loaded == nil then..."]:984: UnitBuffID()
    [string "local PQ_IF = PQ_IF ..."]:15: ?()
    [string "if PQR_Addon_Loaded == nil then..."]:765: PQR_NextAbility()
    [string "if PQR_Addon_Loaded == nil then..."]:534: PQR_ExecuteRotation()
    [string "if PQR_Addon_Loaded == nil then..."]:287:
    [string "if PQR_Addon_Loaded == nil then..."]:214

    disc priest
    D: 1
    Error occured in: Global
    Count: 1
    Message: [string "if PQR_RotationStarted == true then ..."] line 41:
    attempt to call global 'SheuronEngine' (a nil value)
    Debug:
    [C]: SheuronEngine()
    [string "if PQR_RotationStarted == true then ..."]:41: ?()
    [string "if PQR_Addon_Loaded == nil then..."]:765: PQR_NextAbility()
    [string "if PQR_Addon_Loaded == nil then..."]:534: PQR_ExecuteRotation()
    [string "if PQR_Addon_Loaded == nil then..."]:287:
    [string "if PQR_Addon_Loaded == nil then..."]:214

    Those are the only profiles I've tried using. And as I know **** all about programming. Figured id see if anyone could help me here.
    Hmm sounds like there's an issue with the visual healing table. Can you verify that it is in the rotation?

    Sent from my SCH-I535 using Tapatalk 4
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  5. #2135
    wobbrocker's Avatar Private
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    No it was not. Moved it over and now I am not getting an error with profile.

  6. #2136
    bu_ba_911's Avatar Elite User
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    Originally Posted by wobbrocker View Post
    No it was not. Moved it over and now I am not getting an error with profile.
    i guess for whatever reason i either forgot to put it into the raid profile, or removed it to test something and forgot to put it back in, sorry :-/
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  7. #2137
    wobbrocker's Avatar Private
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    All good it is working great now

  8. #2138
    crystal_tech's Avatar Elite User
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    mk, peps want a peak at the warrior code so here it is, with nova encryptor being new we are still, like i said, finding middle ground. Think of this as a test run, I'm posting both the encrypted and unencrypted code to my prot warrior rotation, and i'm doing this in good faith to calm fears of encrypted profiles.

    Code:
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    936873337455952698140158110522110669733181105438516174
    936873337455952698140140669611158110733181105438516174
    727773952300727105181952727300773
    773105576
    438642181936247182773247565284807773516516698140611611745611733181591952337727615773952591174181337105576181698181936284679181328727181936919328576698174181770770181140174181952182773105
    936873337455952698140611611745611733181591952337727615773952591174
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    438642181936247182773247565284807773516516698140140457158158158733181591952337727615773952591174181337105576181698181936284679181328727181936919328576698174181770770181140174181952182773105
    936873337455952698140140457158158158733181105438516174
    727773952300727105181952727300773
    773105576
    438642181936247182773247565284807773516516698140158110522110158733181591952337727615773952591174181337105576181698181936919328576698174181770770181140181328727181936130328749181770770181952727300773181174181952182773105
    936873337455952698140158110522110158733181105438516174
    727773952300727105181952727300773
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    438642181936247182773247565284807773516516698669713745611669733181591952337727615773952591174181337105576181698181936919328576698174181770770181140181328727181936130328749181770770181952727300773181174181952182773105
    936873337455952698669713745611669733181105438516174
    727773952300727105181952727300773
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    936873337455952698713654669654733181105438516174
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    936873337455952698110457733181591952337727615773952591174
    773105576
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    936873337455952698457669522733181591952337727615773952591174
    773105576
    438642181936247182773247565284807773516516698611654745611611733181591952337727615773952591174181952182773105
    936873337455952698611654745611611733181591952337727615773952591174
    727773952300727105181952727300773
    773105576
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    936873337455952698713522110611733181591952337727615773952591174
    727773952300727105181952727300773
    773105576
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    936873337455952698713654669654733181105438516174
    727773952300727105181952727300773
    773105576
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    936873337455952698140140713158733181591952337727615773952591174
    727773952300727105181952727300773
    773105576
    438642181936247182773247565284807773516516698140158110522110158733181591952337727615773952591174181337105576181936284679181952182773105
    936873337455952698140158110522110158733181591952337727615773952591174
    727773952300727105181952727300773
    773105576
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    936873337455952698713713110654733181105438516174
    727773952300727105181952727300773
    773105576
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    936873337455952698611158611669654733181591952337727615773952591174
    727773952300727105181952727300773
    773105576
    773105576
    Code:
    function nWarriorRotation()
    		--AOE Switch
    	if not _AOESwitch then _AOESwitch = 0 end
    	if not _AoE then _AoE = false end
    	
    	if _Mod() == 5 and GetTime() - _AOESwitch > 1 then
    		_AOESwitch = GetTime()
    		if _AoE then
    			_AoE = false
    			_Chat("AoE OFF!")
    			PQ_Notify("AoE: Off")
    		else
    			_AoE = true
    			_Chat("AoE ON!")
    			PQ_Notify("AoE: On")
    		end
    	end
    	
    		--Pause Switch
    	if not _Pauseswitch then _Pauseswitch = 0 end
    	if not _Pause then _Pause = false end
    	
    	if _Mod() == 36 and GetTime() - _Pauseswitch > 1 then
    		_Pauseswitch = GetTime()
    		if _Pause then
    			_Pause = false
    			_Chat("Pause: OFF!")
    			--Frame Control
    			if _AoE == true then 
    				PQ_Notify("AoE: On") 
    			elseif _AoE == false then
    				PQ_Notify("AoE: Off")
    			end	
    		else
    			_Pause = true
    			_Chat("Pause: ON!")
    			PQ_Notify("Paused: On")
    		end
    	end
    	
    		--DPS Switch
    	if not _DPSSwitch then _DPSSwitch = 0 end
    	if not _DPSMode then _DPSMode = false end
    	
    	if _Mod() == 8 and GetTime() - _DPSSwitch > 1 then
    		_DPSSwitch = GetTime()
    		if _DPSMode then
    			_DPSMode = false
    			_Chat("DPS Mode: OFF!")
    			--frame control
    			if _DPSMode == true then
    				PQ_Notify2("                    DPS Mode: ON")
    			elseif _DPSMode == false then
    				PQ_Notify2("                    DPS Mode: OFF")
    			end
    		else
    			_DPSMode = true
    			_Chat("DPS Mode: ON!")
    			PQ_Notify2("                    DPS Mode: ON")
    		end
    	end
    		
    		--Locals
    	local _Rage = UnitPower("player")
    	local _RageMax = UnitPowerMax("player")
    	local _HP = 100 * UnitHealth("player") / UnitHealthMax("player")
    	local _eHP = 999
    	local _SU = SpecialUnit()
    	if UnitExists("target") then _eHP = 100 * UnitHealth("target") / UnitHealthMax("target") else _eHP = 999 end
    	
    		--LFR Marking
    	local groupType = IsInRaid() and "raid" or "party" 
    	local tanks = { }
    	
    	if _Mod() == 32 then
    		for i=1, GetNumGroupMembers() do
    			local member = groupType..i
    			if UnitGroupRolesAssigned(member) == "TANK" then
    				table.insert(tanks, {member = member})
    			end
    		end
    	
    		if #tanks > 0 then
    			for i=1, #tanks do
    				if UnitIsUnit("player", tanks[i].member) then
    					 SetRaidTarget("player", 1)
    				elseif not UnitIsUnit("player", tanks[i].member) then
    					SetRaidTarget(tanks[i].member, 2)
    					FocusUnit(tanks[i].member)
    				end
    			end
    		end
    	end
    	
    		--Right Stance
    	if GetSpecialization() == 3 then 
    		if GetShapeshiftForm() ~= 2 and GetShapeshiftFormCooldown(2) == 0 then
    			CastShapeshiftForm(2)
    		end
    	end
    	
    		--Taunt
    	if _checkSpell(355, nil) and _Mod() == 2 then
    		_Cast(355, "mouseover")
    		return true
    	end
    	
    	--Heroic Leap
    	if _Mod() == 6 then
    		_CSN(_GI(6544))
    		if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end
    		return true
    	end
    	
    	if _Pauserotation() then return true end
    	
    		----------
    		--Combat--
    		----------
    		
    		--Mouse clicks before anything
    	if IsMouseButtonDown() then RunMacroText("/click "..GetMouseFocus():GetName()) end
    	
    		--Shield Barrier
    	if _checkSpell(112048, "target") and _Rage > 75 and not _UB("player", 112048) and _DPSMode == false then
    		_Cast(112048, nil)
    	end
    	
    	--Shield Block
    	if _checkSpell(2565, "target") and _Rage >= 60 and _DPSMode == false then
    		_Cast(2565, nil)
    	end
    	
    		--Impending Victory
    	if _checkSpell(103840, "target") and _HP < 80 and _Rage >= 10 then
    		_Cast(103840, "target")
    		return true
    	end
    	
    		--Victory Rush
    	if _checkSpell(34428, "target") and _HP < 80 and _UB("player", 32216) then
    		_Cast(34428, "target")
    		return true
    	end
    		
    		--Shield Wall(old code)
    	if _checkSpell(871, nil) and _HP <= 60 then
    		_Cast(871, nil)
    		return true
    	end
    	
    		--Last Stand
    	if _checkSpell(12975, nil) and _HP <= 60 and not _SA(871) and not _UB("player", 871) then
    		_Cast(12975, nil)
    		return true
    	end
    		
    		--Lock HealthStone
    	if _HP <= 55 and GetItemCount(5512) > 0 and select(2, GetItemCooldown(5512)) == 0 then
    		UseItemByName(5512)
    		return true
    	end
    		
    		--Rallying Cry
    	if _checkSpell(97462, nil) and _HP <= 45 then
    		_Cast(97462, nil)
    		return true
    	end
    	
    		--Enraged Regeneration
    	if _checkSpell(55694, "target") and _HP <= 35 then
    		_Cast(55694, nil)
    		return true
    	end
    	
    		--Berserker Rage
    	if _checkSpell(18499, "target") and not _UB("player", 12880) and _Rage <= _RageMax - 10 then
    		_Cast(18499, nil)
    		return true
    	end
    	
    		--Ultimatum/Incite
    	if _checkSpell(78, "target") and ( _UB("player", 122509) or _UB("player", 122016) )and _AoE == false then
    		_Cast(78, "target")
    	elseif _checkSpell(845, "target") and ( _UB("player", 122509) or _UB("player", 122016) )and _AoE == true then
    		_Cast(845, "target")
    	end
    	
    		--Shattering Throw
    	if _checkSpell(64382, "target") and ( _SU or _Mod() == 1) then
    		_Cast(64382, "target")
    		return true
    	end
    	
    		--Recklessness
    	if _checkSpell(1719, "target") and ( _SU or _Mod() == 1) then
    		_Cast(1719, nil)
    		return true
    	end
    	
    		--Avatar
    	if _checkSpell(107574, "target") and ( _SU or _Mod() == 1) then
    		_Cast(107574, nil)
    		_Cast(114207, nil)
    		return true
    	end
    	
    		--Bloodbath
    	if _checkSpell(12292, "target") and ( _SU or _Mod() == 1) then
    		_Cast(12292, "target")
    		return true
    	end
    		
    		--Dragon Roar
    	if _checkSpell(118000, "target") and ( _SU or _Mod() == 1) then
    		_Cast(118000, nil)
    		return true
    	end
    	
    		--Shockwave
    	if _checkSpell(107570, "target") and ( _Mod() == 1 or _AoE == true ) then
    		_Cast(107570, nil)
    		return true
    	end
    	
    		--Bladestorm
    	if _checkSpell(46924, "target") and ( _Mod() == 1 or _AoE == true ) then
    		_Cast(46924, nil)
    		return true
    	end
    		
    		--Thunder Clap
    	if _checkSpell(6343, "target") and _AoE == true then
    		_Cast(6343, nil)
    		return true
    	end
    	
    		--Heroic Strike(DPSMODE)
    	if _checkSpell(78, "target") and _DPSMode == true and _Rage >= 60 and _AoE == false then
    		_Cast(78, "target")
    	end
    	
    		--Cleave(DPSMODE)
    	if _checkSpell(845, "target") and _DPSMode == true and _Rage >= 60 and _AoE == true then
    		_Cast(845, "target")
    	end
    	
    		--Shield Slam
    	if _checkSpell(23922, "target") then
    		_Cast(23922, "target")
    		return true
    	end
    	
    		--Revenge
    	if _checkSpell(6572, "target") then
    		_Cast(6572, "target")
    		return true
    	end
    	
    		--ThunderClap
    	if _checkSpell(6343, "target") and _AoE == false and not _UDB("target", 115798, "PLAYER") then
    		_Cast(6343, nil)
    		return true
    	end
    	
    		--Demoralizing Shout
    	if _checkSpell(1160, "target") then
    		_Cast(1160, "target")
    		return true
    	end
    	
    		--Storm Bolt
    	if _checkSpell(107570, "target") and _SU then
    		_Cast(107570, "target")
    		return true
    	end
    	
    		--Battle Shout
    	if _checkSpell(6673, "target") and _Rage < ( _RageMax - 20 ) then
    		_Cast(6673, nil)
    		return true
    	end
    	
    		--Devastate	
    	if _checkSpell(20243, "target") and _Rage < 60 then
    		_Cast(20243, "target")
    		return true
    	end
    end

    Please if someone helped you donate rep to them.

  9. #2139
    Goldfox420's Avatar Sergeant
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    Any way you can add some kind of support for the 2 piece resto druid set bonus?

    2-piece bonus - Rejuvenation ticks have a 12% chance to grant a Sage Mender buff, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.

    It's a free HT pretty frequently so could save some big mana.

  10. #2140
    bu_ba_911's Avatar Elite User
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    Originally Posted by Goldfox420 View Post
    Any way you can add some kind of support for the 2 piece resto druid set bonus?

    2-piece bonus - Rejuvenation ticks have a 12% chance to grant a Sage Mender buff, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.

    It's a free HT pretty frequently so could save some big mana.
    would you want this to cast only at 5 stacks? or would you want it to cast any time above 3 or something? (like raised priority)
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  11. #2141
    Goldfox420's Avatar Sergeant
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    well it's a 60 second buff so any time you have 5 stacks of it and instead of using nourish or regrowth use the HT instead. I know I usually get the 5 stacks pretty quick into the fight and have them for most of the fight since efflorescence and rejuv do some much of the healing that people rarely get into range for the roatation to use HT but with a free big heal I don't see any reason to not use if someone is in need of a heal other then rejuv or efflorescence.

    Also any way for some kind of keeping shields maxed in the Malkorok fight? At this time it just does nothing unless people lose their shield and then it tries to heal that person the whole time. having it cast LB and SM mixed with rejuv blanking and efflorescence makes druids keep people's shields up for close to 100%.

  12. #2142
    bu_ba_911's Avatar Elite User
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    Originally Posted by Goldfox420 View Post
    well it's a 60 second buff so any time you have 5 stacks of it and instead of using nourish or regrowth use the HT instead. I know I usually get the 5 stacks pretty quick into the fight and have them for most of the fight since efflorescence and rejuv do some much of the healing that people rarely get into range for the roatation to use HT but with a free big heal I don't see any reason to not use if someone is in need of a heal other then rejuv or efflorescence.

    Also any way for some kind of keeping shields maxed in the Malkorok fight? At this time it just does nothing unless people lose their shield and then it tries to heal that person the whole time. having it cast LB and SM mixed with rejuv blanking and efflorescence makes druids keep people's shields up for close to 100%.
    I'll see what I can code in tomorrow after I've had some rest....

    Now for the devs out there curious about my Healing Engine.... It's not done.... but if you want, you can have a sneak peak and take it how you will xD I don't think I'll have an example that will be easy to follow with this one, so get accustomed early if you want to use it

    Originally Posted by Me
    PHP Code:
    if not metaTable1 then
        
    -- localizing the two most intensive and commonly used functions while inside loops
        local tinsert 
    tinsert
        local tremove 
    tremove
        nNova 
    = {} -- This is our main Table that the world will see
        memberSetup 
    = {} -- This is one of our MetaTables that will be the default user/contructor
        BlacklistID 
    = {} -- This is for the Dispel Checkall Debuffs we dont want dispelled go here
        metaTable1 
    = {} -- This will be the MetaTable attached to our Main Table that the world will see
        BadDebuffList
    = {
            
    104451, -- Ice Tomb
            76577
    ,-- Smoke Bomb
            121949
    , -- Parasistic Growth
            122784
    , -- Reshape Life
            122370
    , -- Reshape Life 2
            123184
    , -- Dissonance Field
            123255
    , -- Dissonance Field 2
            123596
    , -- Dissonance Field 3
            128353
    , -- Dissonance Field 4
        
    } -- This is where we house the Debuffs that are bad for our users, and should not be healed when they have it

        SpecialHealUnitList 
    = {}


        
    metaTable1.__call = function(_, ...) -- (_forceRetableexcludePetsonlyInRange) [Not Implemented]
            
    local group =  IsInRaid() and "raid" or "party" -- Determining if the UnitID will be raid or party based
            local groupSize 
    IsInRaid() and GetNumberGroupMembers() or GetNumGroupMembers() - -- If in raidwe check the entire raid. If in partywe remove one from max to account for the player.
            if 
    group == "party" then tinsert(nNovamemberSetup:new("player")) end -- We are creating a new User for player if in a Group
            
    for i=1groupSize do -- start of the loop to read throught the party/raid
                local groupUnit 
    group..i
                local groupMember 
    memberSetup:new(groupUnit)
                if 
    groupMember then tinsert(nNovamemberSetup:new(groupMember)) end -- Inserting a newly created Unit into the Main Frame
            end
        end


        metaTable1
    .__index =  {-- Setting the Metamethod of Index for our Main Table
            name 
    "Healing Table",
            
    author "Bubba",
        }

        -- If 
    ever somebody enters or leaves the raidwipe the entire Table
        local updateHealingTable 
    CreateFrame("frame"nil)
        
    updateHealingTable:RegisterEvent("GROUP_ROSTER_UPDATE")
        
    updateHealingTable:SetScript("OnEvent", function()
            
    table.wipe(nNova);table.wipe(memberSetup);
            
    SetupTables()
        
    end)

        -- 
    Will be replaced when placed in Data File
        local 
    function Nova_GUID(unit)
            if 
    UnitExists(unitthen
                
    if UnitIsPlayer(unitthen
                    targetGUID 
    UnitGUID(unit)
                else
                    
    targetGUID tonumber((UnitGUID(unit)):sub(-12, -9), 16)
                
    end
            end

            
    return targetGUID
        end

        
    -- This is for those NPC units that need healingCompare them against our list of Unit IDs
        local 
    function SpecialHealUnit(tar)
            for 
    i=1#SpecialHealUnitList do
                
    if Nova_GUID(tar) == SpecialHealUnitList[ithen
                    
    return true
                end
            end
        end

        
    -- We are checking if the user has a Debuff we either can not or dont want to heal them
        local 
    function CheckBadDebuff(tar)
            for 
    i=1#BadDebuffList do
                
    if UnitDebuff(tarGetSpellInfo(BadDebuffList[i])) then
                    
    return false
                end
            end

            
    return true
        end

        
    -- Verifying the target is a Valid Healing target
        
    function HealCheck(tar)
            if ((
    UnitCanCooperate("player",tar)
                    and 
    not UnitIsCharmed(tar)
                    and 
    not UnitIsDeadOrGhost(tar)
                    and 
    not PQR_IsOutOfSight(tar)
                    and 
    UnitIsConnected(tar) )
                    or  
    SpecialHealUnit(tar)
                    or 
    UnitIsUnit("player"tar) )
                    and 
    CheckBadDebuff(tar)
            
    then return true else return false end
        end

        
    -- This is the list of all the different magic types that be can Dispelled
        local UnitDispel 
    = {
            [
    'DEATHKNIGHT'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'DRUID'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'HUNTER'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'MAGE'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'MONK'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'PALADIN'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'PRIEST'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'SHAMAN'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'WARLOCK'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'WARRIOR'] = {
                
    personal = { },
                
    group = { },
            },
            [
    'ROGUE'] = {
                
    personal = { },
                
    group = { },
            },
        }

        -- 
    We are checking to verify theres no bad debuff on the target
        local 
    function DebuffBlacklistCheck(tab)
            if 
    type(tab) ~= tab then
                tab 
    = {tab}
            
    end

            
    for i=1#tab do
                
    for k=1#BlacklistID do
                    
    if tab[i] == BlacklistID[k].spellid then
                        
    return false
                    end
                end
            end

            
    return truetab

        end

        
    -- Setting up the tables on either Wipe or Initial Setup
        
    function SetupTables()
            
    memberSetup.cache = { } -- Creating the cache (we use this to check if some1 is already in the table)
            
    setmetatable(nNovametaTable1) -- Set the metaTable of Main to Meta)

            -- 
    Creating a default Unit to default to on a check
            memberSetup
    .__index = {
                
    name "noob",
                
    hp 100,
                
    unit "noob",
                
    role "NOOB",
                
    range false,
                
    guid 0,
            }


            function 
    memberSetup:new(unit)
                -- 
    Seeing if we have already cached this unit before
                
    if memberSetup.cache[tostring(UnitGUID(unit))] then return false end
                local o 
    = {}
                
    setmetatable(omemberSetup)
                if 
    unit and type(unit) == "string" then
                    o
    .unit unit
                end

                
    -- This is the function for Dispel checking built into the player itself.
                function 
    o:Dispel()
                    
    local nDebuffList = {}
                    for 
    i=1#UnitDispel[select(2, UnitClass("player"))] do
                        
    local k=1
                        
    while UnitDebuff(o.unitk) do
                            
    local nDebuff = {UnitDebuff(o.unitk)}
                            if 
    nDebuff[5] == UnitDispel[select(2UnitClass("player"))].personal[i] and UnitIsUnit(o.unit"player"then
                                tinsert
    (nDebuffList, { spellid nDebuff[11], groupType "personal" } )
                            elseif 
    nDebuff[5] == UnitDispel[select(2UnitClass("player"))].group[ithen
                                tinsert
    (nDebuffList, { spellid nDebuff[11], groupType "group" } )
                            
    end
                            k
    =k+1
                        end
                    end

                    
    if #nDebuffList > 0 then
                        
    return DebuffBlacklistCheck(nDebuffList)
                    
    end

                    
    return false
                end

                
    -- We are checking the HP of the person through their own function.
                function 
    o:CalcHP()
                    
    incomingheals UnitGetIncomingHeals(o.unit) and UnitGetIncomingHeals(o.unit) or 0
                    local PercentWithIncoming 
    100 * ( UnitHealth(o.unit) + incomingheals ) / UnitHealthMax(o.unit)
                    if 
    o.role == "TANK" then PerfectWithIncoming PercentWithIncoming 3 end -- Using the group role assigned to the Unit
                    local ActualWithIncoming 
    = ( UnitHealthMax(o.unit) - ( UnitHealth(o.unit) + incomingheals ) )
                    return 
    PercentWithIncomingActualWithIncoming
                end

                
    -- Updating the values of the Unit
                
    function o:UpdateUnit()
                    
    o.name UnitName(o.unit)
                    
    o.role UnitGroupRolesAssigned(o.unit)
                    
    o.guid UnitGUID(o.unit)
                    
    o.range UnitInRange(o.unit)
                    
    o.hp o:CalcHP()
                    
    o.dispel o:Dispel()
                
    end

                
    -- Adding the user and functions we just created to this cached version in case we need it again
                
    -- This will also serve as a good check for if the unit is already in the table easily
                memberSetup
    .cache[tostring(UnitGUID(unit))] = o
                
    return o
            end

            
    function nNova:Update(MO)
                
    local MouseoverCheck MO or true


                
    -- This is for special situationsIE world healing or NPC healing in encounters
                local SpecialTargets 
    = {"target""mouseover""focus" }
                for 
    p=1#SpecialTargets do
                    
    -- Checking if Unit Exists and its possible to heal them
                    
    if UnitExists(SpecialTargets[p]) and HealCheck(SpecialTargets[p]) then
                        
    -- Creating a new user, if not already tabledwill return with the User
                        local SpecialCase 
    memberSetup:new(SpecialTargets[p])
                        if 
    SpecialCase then
                            
    -- We are checking if there is currently another unitid of the same type in the table
                            
    for j=1#nNova do
                                
    if nNova[j].unit == SpecialTargets[pthen
                                    
    -- If there is one already insidewe remove it from the table and the cache
                                    tremove
    (memberSetup.cachetostring(nNova[j].guid))
                                    
    tremove(nNovaj)
                                
    end
                                
    -- Now we add the Unit we just created to the Main Table
                                tinsert
    (nNovaSpecialCase)
                            
    end
                        end
                    end
                end

                
    for i=1#nNova do
                    
    -- We are updating all of the User Info (Health/Range/Name)
                    
    nNova[i]:UpdateUnit()
                
    end

                
    -- We are sorting by Health with range thrown in as well
                table
    .sort(nNova, function(x,y)
                    if 
    x.range and y.range then return x.hp y.hp
                    
    elseif x.range then return true
                    
    elseif y.range then return false
                    
    else return x.hp y.hp end
                end
    )
            
    end

            
    -- We are creating the initial Main Table
            nNova
    ()
        
    end

        
    -- We are setting up the Tables for the first time
        SetupTables
    ()
    end

    -- We are running the Update to check if our special units exists
    -- And to update our users Health and Sort :)
    nNova:Update() 
    I will NOT be offering much assistance in this stage of dev to help you understand/implement it yourself

    I did something I never do (comment my code throughout) so I could avoid as many questions as possible....

    HAVE FUN EVERYONE
    Last edited by bu_ba_911; 09-26-2013 at 01:25 AM. Reason: made coloring look better by removing punctuation
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  13. #2143
    br0seph's Avatar Private
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    Originally Posted by kclux View Post
    Looking forward to see someone making a decrypter for this encrypter Sorry to say but I still think that is a horrible idea there, in my personal opinion it is worse than selling profiles for donations. I rather donate and am able to have a look at the code and make some small changes to my likings than just having to play with it as it is.

    That is what made PQR so great and what made all the new developers arise. So many of the current developers say they did not know LUA at all and still even don't know it to well yet but they learn so much from other profiles and combine things they learned to make new and better profiles.

    Personally I think what you do hurts the PQR community big time especially since developers are on come and go basis and others take over their work. You also decided to stop your work for months and luckily other ppl jumped in and parts of your code got used too. So next time you are fed up and stop it will hurt the community a lot more.

    My personal hope is that developers wont start to encrypt their stuff, so that it will be only you guys from team nova or even better that you also change your mind and stop doing it yourselves Because I really would want to keep PQR as awesome as it is. The profiles should stay open source as it was, open source was always THE way to go.
    Hai. I agree.

    Hence, my decryptor:
    https://mega.co.nz/#!V95CXDDa!AweASz...XkFfbOmU0P3ppM

    with accompanying virustotal:
    https://www.virustotal.com/en/file/0...554d/analysis/

    The Nova team used a different encryption scheme for their profiles, but luckily it was simple. I suppose what you can do within WoW's implementation of LUA is limited. Of course, using an interpreted language (LUA; novas profiles) or a bytecode language (.NET, Nova Control Center) is never going to keep a restricted encryption algorithm secure.

    To the nova team: I love your profiles. They are amazing. However, pulling tricks like this "encryption" is, in my opinion, unacceptable. The open nature of PQR is what makes it so attractive.

    I could never have learned what I did about making profiles without being able to examine others' code.
    Last edited by br0seph; 09-26-2013 at 07:34 AM.

  14. #2144
    Maxitor's Avatar Master Sergeant
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    Originally Posted by br0seph View Post
    Hai. I agree.

    Hence, my decryptor:
    https://mega.co.nz/#!V95CXDDa!AweASz...XkFfbOmU0P3ppM

    with accompanying virustotal:
    https://www.virustotal.com/en/file/0...554d/analysis/

    The Nova team used a different encryption scheme for their profiles, but luckily it was simple. I suppose what you can do within WoW's implementation of LUA is limited. Of course, using an interpreted language (LUA; novas profiles) or a bytecode language (.NET, Nova Control Center) is never going to keep a restricted encryption algorithm secure.

    To the nova team: I love your profiles. They are amazing. However, pulling tricks like this "encryption" is, in my opinion, unacceptable. The open nature of PQR is what makes it so attractive.
    IMHO encoding profiles is not the way to go (even though i would be quite upset to see my work in a paid profile) but posting the decryptor in their own thread is not very nice. You could have posted this to another thread at least.

  15. #2145
    br0seph's Avatar Private
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    Originally Posted by Maxitor View Post
    IMHO encoding profiles is not the way to go (even though i would be quite upset to see my work in a paid profile) but posting the decryptor in their own thread is not very nice. You could have posted this to another thread at least.
    I can see where you're coming from, but a) my post was in reply to a post in this thread, and b) creating a new thread would draw more attention that posting in this thread. Since the decryptor relates solely to profiles in this thread, it makes more sense for it to be posted here, in my opinion.

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