Alterac AFK Bot with Waypoints menu

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  1. #361
    Rmxr's Avatar Member
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    + rep loved it when i could use the bot but i cant now Update it!! Lol.

    Alterac AFK Bot with Waypoints
  2. #362
    Norea's Avatar Member
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    Thanks so much for trying to fix this again so fast!! Looking forward to using it!

  3. #363
    Noobstyle's Avatar Member
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    I'l love u guys to death and spam any rep i can give to u wen i can if u can update this perfect bot on my opinion best ever

  4. #364
    moofa's Avatar Member
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    Originally Posted by Flos View Post
    Made progress..... main tls-thing is almost done.. just need to clean up the code a bit.. probably gonne take a few days..

    Only offset I really need now is MapId (static offset).
    Glad to hear progress. +Rep

  5. #365
    SantaClaus1's Avatar Member
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    Can't wait, I've been dieing without this .

  6. #366
    Slakkoo's Avatar Member
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    This one is good

  7. #367
    Flos's Avatar Member
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    Alright.. found MapId offset.... looking pretty good for now.

    A bit testing is needed and a few modifications to the wow-addon... some lua-things (interface variables) changed in 2.4 - not that much a problem, just have to figure out how the change interface-vars with lua.

    Expect a new version in a few days (around wednesday)

    so long...

  8. #368
    ahming1216's Avatar Member
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    you make me want to kiss you...

  9. #369
    Flos's Avatar Member
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    Need your help.
    Haven't played alterac since 2.4 (and just don't have the willpower) to check for every coordinate change (in constants.au3)
    I don't think that much changed, but as usual - I don't have access to a horde char, so I can't even check for the new spawning point etc.

    Changes in memory.au3:
    ______________
    Const $TLS_SLOT_PTR = 0xE7DA2C ; pointer to the tls-slot



    Func _GetBaseOffset()
    ;add2log("________________")
    add2log("_GetBaseOffset()")
    ;add2log(" ")
    Local $thread_handle, $TEB
    Local $thread_struct = _ThreadEntry32() ; the structe for a thread is created
    Local $thread_information_struct = _BasicInformation() ; struct for the NtQueryInformationThread call


    Local $tls_slot_number = _ReadProcess($wowProcessHandle, $TLS_SLOT_PTR) ; gets the number of the tls-slot (usually 0) - 0 means the first tls entry points to the struct
    add2log("$tls_slot_number: " & $tls_slot_number)
    Local $thread_snapshot_handle = _CreateToolhelp32Snapshot($TH32CS_SNAPTHREAD, 0) ; makes a snapshot of all !! open threads
    _Thread32First($thread_snapshot_handle, $thread_struct) ; $thread_struct now contains information about the first ! thread
    Do
    If (DllStructGetData($thread_struct, 4) == $WOW_PID) Then
    $ThreadHandle = _OpenThread(DllStructGetData($thread_struct, 3), $THREAD_QUERY_INFORMATION) ; opens the thread for reading-information
    $ThreadQueryResult = _NTQueryInformationThread ( $ThreadHandle, $thread_information_struct )
    add2log("$ThreadQueryResult: " & $ThreadQueryResult)
    If ($ThreadQueryResult == 0) Then
    $TEB = DllStructGetData ( $thread_information_struct, 'TebBaseAddress' ); Thread Environment Block
    add2log("TEB: " & $TEB)
    $TLS_Offset = _ReadProcess($wowProcessHandle, $TEB + 0x2C);gets the TLS_OFFSET from (teb + offset 2C)
    ;add2log("TLS_Offset: " & Hex($TLS_Offset))
    If ($TLS_Offset <> 0 ) Then ; checks if offset is <> 0
    $TLS_Slot = _ReadProcess($wowProcessHandle, $TLS_Offset + $tls_slot_number*4, "ptr"); gets the tls-slot - multiplied by 4 bcaseu each tls_slot is 4 bytes long
    Local $wowObjectPointer = _ReadProcess($wowProcessHandle, $TLS_Slot + 16, "ptr"); add 8 (this is int, not hex !)
    Global $wowFirstObjectPointer = _ReadProcess($wowProcessHandle, $wowObjectPointer + 0xC, "ptr"); Pointer to the first object... just the offset 0xAC added
    Global $wowPlayerGUID = _ReadProcess($wowProcessHandle, $TLS_Slot + 8, "uint64"); add 16 (this is int, not hex !)
    Global $wowFirstUnitPointer = _GetFirstUnitPointer()
    Global $wowPlayerPointer = _GetPlayerPointer()
    ;add2log("TLS_Slot : " & $TLS_Slot)
    ;add2log("wowObjectPointer(Hex): " & $wowObjectPointer)
    ;add2log("wowFirstObjectPointer(Hex): " & $wowFirstObjectPointer)
    ;add2log("wowFirstUnitPointer(Hex): " & $wowFirstUnitPointer)
    ;add2log("wowPlayerGUID: " & $wowPlayerGUID)
    ;add2log("wowPlayerPointer: " & $wowPlayerPointer)
    _CloseHandle($ThreadHandle)
    _CloseHandle($thread_snapshot_handle)
    EndIf
    EndIf
    EndIf
    Until _Thread32Next($thread_snapshot_handle, $thread_struct) == 0 ; as long as the thread32next doesn't return error (=0)
    ;add2log("________________")
    EndFunc
    _______________

    Changes in memory_structs.au3:
    _____
    line 147:
    "dword var16[748];" & _ ; 0x40
    _______


    Note that those are NOT the changes for a working 2.4 bot.. just enough changes so record_path should work.. ergo coordinates should work.

    If someone got time.. plase check everything that's changed (reckon only inside alterac?) and post the new / changed constants.au3 here.

    Thanks a lot in advance... and if noone got the time to do this.. I'll do it myself in a couple of days.. but that depends on my free time and my mood ^^
    Last edited by Flos; 03-29-2008 at 07:31 PM.

  10. #370
    ahming1216's Avatar Member
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    do you have msn or aim? i can get on my horde char to help you, but i don't really understand what you just said there... what am i suppose to do with that big blob of code

  11. #371
    Flos's Avatar Member
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    Originally Posted by ahming1216 View Post
    do you have msn or aim? i can get on my horde char to help you, but i don't really understand what you just said there... what am i suppose to do with that big blob of code
    just need to overwrite those lines in the src (source) and execute the record_path.au3 as usual. (of course you need AutoIt for executing the .au3 files)

    Then run to every graveyard in alterac + every bg-joiner and check if any of the coordintes in constants.au3 changed.
    And if you have time... do this for every other bg... including writing the names of the bg-joiners down.. there is lots of work in constants.au3 for "willing" people.

    edit: if you don't know how to change the code and get it to work, just wait for someone else to do it or learn scripting ^^.
    Last edited by Flos; 03-29-2008 at 07:46 PM.

  12. #372
    SantaClaus1's Avatar Member
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    I suppose google is of no help?

  13. #373
    m.roelsgaard's Avatar Member
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    Hello,

    It's great to hear this bot is being updated for 2.4 - looking forward to it!

    And while we can't bot anyway, I thought that it was a bit slowly and annoying to make new profiles, so I came up with a heavily modified recordpath.exe: (attached)

    I have so far only included the AV version of it. Basicly, you get many more buttons - where you press "Stormpike START" when you record the SP graveyard route, and Stormpike END when you end it. The file include the template with <Exec> etc. There are 2 hardcoded buffbuttons too, mine buffs on "P"(shift-p ingame) and "z" (z). Theres also a MountingUp() key.

    It is important that you close the program by pressing your PAUSE key or by the added "Exit" button - else you will not get the ending on (</FloProfile>). And, dont click 2 times on the same GY.

    Can somebody provide me with a full list of EotS graveyards as this bot sees them? I dont have such atm apparently. I will add the other battlegrounds one day, as I think its safe enough to go EotS/AB aswell, because you can just defend spots with AntiAfkWithAutoAttack().

    About the 4 toprows of this program, well I dont know what the hell is going on with it on my computer - but I can't press them with my mouse. Therefor, use TAB/arrow keys to reach them - works.

    Keybound(hardcoded) "," to record a waypoint, just quicker in my own opinion.

    Sooooo... Basicly, this easen up profile-creating alot. You only need to move it from ./recorded to ./profiles/alterac (It saves them as AV_date_time.xml aswell - so if made correctly, you have a 100% ready profile once you're done recording)

    //Roelsgaard



    - Source is included. Screenshot included. If you really want a virus scan and shit, please somebody do that? Ty
    Attached Thumbnails Attached Thumbnails Alterac AFK Bot with Waypoints-rp_av-jpg  
    Last edited by Ket; 03-31-2008 at 05:24 PM.

  14. #374
    divo's Avatar Member
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    mhh i will look what i can do but i hope anyone other is faster xD

  15. #375
    kekt's Avatar Member
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    I checked the coords for shattrath horde and orgrimmar AV Battle master and they were correct. So i guess the rest battlemasters should be correct.

    Also , the AV coords matched except for "rock of durotan"


    the new coords are:
    ; Rock of Durotar
    [0] = -1437.67004394531
    [1] = -610.088989257813
    [2] = 51.1604881286621
    Last edited by kekt; 03-30-2008 at 07:59 AM.

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