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Poll: Should i continue it?

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  1. #91
    tomwld's Avatar Member
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    Originally Posted by Wildbreath View Post
    use objectscount one time and save it returns to value, else you call it each time in cycle
    This is my code:
    Code:
    		
            local uau_cache_time = { }
            local uau_cache_count = { }
            local uau_cache_dura = 0.5
            function UnitsAroundUnit(unit, distance, checkCombat)
                local uau_cache_time_c = uau_cache_time[unit..distance..tostring(checkCombat)]
                if uau_cache_time_c and ((uau_cache_time_c + uau_cache_dura) > GetTime()) then
                    return uau_cache_count[unit..distance..tostring(checkCombat)]
                end
                if UnitExists(unit) then
                    local total = 0
                    local totalObjects = ObjectsCount(unit,distance)
                    for i = 1, totalObjects do
                        local object = ObjectByIndex(i)
                    	if UnitExists(object) then
                            local reaction = UnitReaction("player", object)
                            local combat = UnitAffectingCombat(object)
                            if reaction and reaction <= 4 and (checkCombat or combat) then
                                if Distance(object, unit) <= distance then
                                    total = total + 1
                                end
                            end
                        end
                    end
                    uau_cache_count[unit..distance..tostring(checkCombat)] = total
                    uau_cache_time[unit..distance..tostring(checkCombat)] = GetTime()
                    return total
                else
                    return 0
                end
            end
    While I in combat,the fps from 100+ to 10

    OffSpring
  2. #92
    botirk's Avatar Master Sergeant
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    Originally Posted by Wildbreath View Post
    use objectscount one time and save it returns to value, else you call it each time in cycle
    Code:
    kek = function()
    	local count = function()
    		print("kek")
    		return 10
    	end
    	for i=1,count() do local a=10^10 end
    end
    Last edited by botirk; 01-09-2015 at 04:05 AM.

  3. #93
    botirk's Avatar Master Sergeant
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    Originally Posted by tomwld View Post
    While I in combat,the fps from 100+ to 10
    Make sure you iterate through object manager only once, and save results then(but make sure not to use outdated results, probably crash).

  4. #94
    ZeroDae's Avatar Member
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    REMOVED as per developers request.
    Last edited by ZeroDae; 01-12-2015 at 02:17 AM.

  5. #95
    Wildbreath's Avatar Contributor
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    *there was some text*
    thanks (now again check - deobfuscation, not original)
    Last edited by Wildbreath; 01-12-2015 at 02:20 AM.

  6. #96
    ZeroDae's Avatar Member
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    I removed it, sorry.

  7. #97
    ZeroDae's Avatar Member
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    BTW, I like it. If you ever want any assistance, let me know.

  8. #98
    Wildbreath's Avatar Contributor
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    every piece of art has its sole creator
    btw now i want hook onevent (and events) to return unit as pointer, any help would be good to time economy (anyway i'll solve it but spent time)
    for example PE works with events (raid roster and etc.)

  9. #99
    yobleed's Avatar Active Member
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    I attached Offspring to WoW, Auto Facing Works, Ground Targeting Works but It's doesn't attack anything at all. I'm not able to Start a CR and tested different Rotations. Nothing works :/

  10. #100
    Wildbreath's Avatar Contributor
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    lua addon in first post is obsolete - alot of functions changed. use a PE or custom

  11. #101
    botirk's Avatar Master Sergeant
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    Ok here is continued crash bug:
    Third-party addon error can trigger crash (very rare, I use BugSack).

  12. #102
    ivicask's Avatar Member
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    @Wildbreath would it be big problem to create a version of this LUA unlocker for 5.4.2 patch, private server (Molten), im using now some generic one, but of course lots of extra cool functions are blocked,

    here is wow.exe if u need it, not sure how this works

    https://www.dropbox.com/s/1g8hszr9hjhafww/Wow.exe?dl=0

    And thank you regardless of answer!

  13. #103
    DigitalItch's Avatar Member
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    Originally Posted by Wildbreath View Post
    lua addon in first post is obsolete - alot of functions changed. use a PE or custom
    tried PE with MTS, my CR on unholy DK isnt working

    Originally Posted by yobleed View Post
    I attached Offspring to WoW, Auto Facing Works, Ground Targeting Works but It's doesn't attack anything at all. I'm not able to Start a CR and tested different Rotations. Nothing works :/
    How did you activate the autoface?
    Last edited by DigitalItch; 01-20-2015 at 11:57 PM.

  14. #104
    yobleed's Avatar Active Member
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    Originally Posted by DigitalItch View Post
    tried PE with MTS, my CR on unholy DK isnt working



    How did you activate the autoface?
    The MrTheSoulz Pack has a button where you can enable it.

  15. #105
    DigitalItch's Avatar Member
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    Originally Posted by yobleed View Post
    The MrTheSoulz Pack has a button where you can enable it.
    already enabled, auto face and auto move. Not working. Offspring for me isn't working at all (everything) with PE + MTS, it seems PE need some updating.

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