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  1. #9301
    kokinha's Avatar Member
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    could someone please hand me a holy priest rotation please?

    PQR - Rotation Bot
  2. #9302
    saga3180's Avatar Knight-Lieutenant
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    Originally Posted by averykey View Post
    Arms rotation - https://subversion.assembla.com/svn/averykeys-svn/

    Follows simcraft, not everything is done. Bloodbath, heroic leap, storm bolt, charge, skull banner not in. Will be in when I reach 90, 85 atm.
    Switches to berserker at <75 health change it in Initialize

    ctrl for single
    shift for aoe

    PHP Code:
    actions=auto_attack
    actions
    +=/blood_fury
    actions
    +=/recklessness,if=target.time_to_die<=18|((target.time_to_die>=186|(target.health.pct<20&(debuff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=1.5)))&(!talent.bloodbath.enabled|!cooldown.bloodbath.remains))
    actions+=/bloodbath,if=talent.bloodbath.enabled&(target.time_to_die<=18|buff.recklessness.up|target.time_to_die>=75)
    actions+=/avatar,if=talent.avatar.enabled&(buff.recklessness.up|target.time_to_die<=25)
    actions+=/skull_banner,if=buff.recklessness.up
    actions
    +=/berserker_rage,if=buff.enrage.down&rage<=rage.max-10
    actions
    +=/heroic_leap,if=debuff.colossus_smash.up
    actions
    +=/run_action_list,name=aoe,if=active_enemies>=2
    actions
    +=/run_action_list,name=single_target,if=active_enemies<2

    actions
    .single_target=heroic_strike,if=(debuff.colossus_smash.up&rage>=rage.max-40&target.health.pct>=20)|rage>=rage.max-15
    actions
    .single_target+=/mortal_strike
    actions
    .single_target+=/dragon_roar,if=talent.dragon_roar.enabled&talent.bloodbath.enabled&buff.bloodbath.up&debuff.colossus_smash.down&target.health.pct>=20
    actions
    .single_target+=/storm_bolt,if=talent.storm_bolt.enabled&debuff.colossus_smash.up
    actions
    .single_target+=/colossus_smash,if=debuff.colossus_smash.remains<1
    actions
    .single_target+=/execute,if=debuff.colossus_smash.up|buff.recklessness.up|rage>=rage.max-25
    actions
    .single_target+=/dragon_roar,if=talent.dragon_roar.enabled&((talent.bloodbath.enabled&buff.bloodbath.up&target.health.pct>=20)|(debuff.colossus_smash.down&target.health.pct<20))
    actions.single_target+=/slam,if=debuff.colossus_smash.up&(debuff.colossus_smash.remains<1|buff.recklessness.up)&target.health.pct>=20
    actions
    .single_target+=/overpower,if=buff.taste_for_blood.stack>=3&target.health.pct>=20
    actions
    .single_target+=/slam,if=debuff.colossus_smash.up&debuff.colossus_smash.remains<2.5&target.health.pct>=20
    actions
    .single_target+=/execute,if=buff.sudden_execute.down
    actions
    .single_target+=/overpower,if=target.health.pct>=20|buff.sudden_execute.up
    actions
    .single_target+=/slam,if=rage>=40&target.health.pct>=20
    actions
    .single_target+=/battle_shout
    actions
    .single_target+=/heroic_throw

    actions
    .aoe=sweeping_strikes
    actions
    .aoe+=/cleave,if=rage>110
    actions
    .aoe+=/mortal_strike
    actions
    .aoe+=/dragon_roar,if=talent.dragon_roar.enabled&buff.bloodbath.up
    actions
    .aoe+=/thunder_clap
    actions
    .aoe+=/colossus_smash,if=debuff.colossus_smash.remains<1
    actions
    .aoe+=/overpower
    actions
    .aoe+=/whirlwind
    actions
    .aoe+=/battle_shout,if=rage<70 
    I will make a noxxic/icy-veins rotation to. Fury will come when I reach 500 ilvl. Already working on tank.

    edit: ret 2piece is broken just to let people know. It resets your swing timer so go back to 4 piece t14 unless you have 4p t15 already.

    what features should be in the warrior profile? which rotation is the best? noxxic/simcraft/icy?

    PHP Code:
            elseif playerClass == "WARRIOR" then
                
    if PQR_SpellAvailable(6552then
                    
    return 6552
                
    elseif PQR_SpellAvailable(102060) and PQR_SpellAvailable(6552) == false then
                    
    return 102060
                
    elseif PQR_SpellAvailable(57755) and PQR_SpellAvailable(102060) == false and PQR_SpellAvailable(6552) == false then
                    
    return 57755
                end
            
    else
                return 
    0
            end 
    edit2: small update fixed freeze, forgot to check if skill was ready :P

    edit3: small update to slam, also moved stances and stuff into a new skill called -utility-, wasn't getting checked for some reason.
    was only casting when colossus was <1 or < 2.5. Thought that was silly so I changed it to, if colossus is up or <1 or 2.5
    I hope to see your holy and ret profiles soon! anxiously waiting on those two.

  3. #9303
    Ninjaderp's Avatar Banned
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    Originally Posted by kokinha View Post
    could someone please hand me a holy priest rotation please?
    Hi, there is a section called Bots Maps and Profiles, inside there there's this big thread that gathers all profiles (or tries to)
    Here you should be able to find what you look for:

    http://www.ownedcore.com/forums/worl...1252013-a.html ([PQR] List of Community Rotations - Updated 01252013)

  4. #9304
    Feldyn's Avatar Banned
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    Any1 know a nice windwalker for raiding(pve) Please help

  5. #9305
    Doraim's Avatar Private
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    I cant use the PQR. It is on Editmode and when i click on download offsets nothing happens. I already downloaded it again and still nothing happened. Thanks.

  6. #9306
    mscga's Avatar Private
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    I'm having the Edit Mode problem also. I tried a fresh download, I've tried the updater, but so far nothing. Any advice?

  7. #9307
    Mavmins's Avatar Contributor
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    back again for some help as I go about rewriting a profile

    basically, should I have a toggle for AOE or a seperate profile ? In the one Im using there is this code

    Code:
    	function CheckSwitch()
    		local aoe = ''
    		local zeal = ''
    		if PQ_Zaslon then
    			aoe = 'Fire and Brimstone!'
    					else
    			aoe = 'Nuke em from orbit!'
    					end
    		PQR_Event("PQR_Text",aoe..' '..zeal)
    	end
    	
    	function events:MODIFIER_STATE_CHANGED(...)
    		local key, state = ...
    		if key == 'RCTRL' and state == 0 then
    			if PQ_Zaslon then 
    				PQ_Zaslon = nil 
    				print("|cffFFFF00=====SINGLE TARGET ROTATION=====")
    			else 
    				PQ_Zaslon = 1 
    				print("|cffFF0033==========AOE ROTATION==========")
    			end
    		end
    		CheckSwitch()
    	end
    And this toggles between AOE and Single Target with the variable PQ_Zalson BUT, i can't find any damn mention of this variable anywhere else, and sometimes when I do a

    if PQ_Zalson or a if not PQ_Zalson

    the profile just doesnt pick up on it and my ability fires off anyway when i don't want it to. Is it some kind of global variable or can someone tell me another way I can implement a global AoE/Single Target variable ?

  8. #9308
    Drinksbeer's Avatar Knight-Lieutenant
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    @Doriam & @mscga,

    Did you guys try the offset that Guv posted a page or so back?

    Originally Posted by Guvnor View Post
    Hi All

    For people that are having trouble with the offsets this one seems to work fine on mine so i thought i would help out and post a link to it

    Zippyshare.com - Offsets_16826.rar

    Enjoy All

    Guv
    That worked for me last night, but granted, I haven't had a chance to log in today since I am at work.

  9. #9309
    Doraim's Avatar Private
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    Originally Posted by Drinksbeer View Post
    @Doriam & @mscga,

    Did you guys try the offset that Guv posted a page or so back?



    That worked for me last night, but granted, I haven't had a chance to log in today since I am at work.
    Thanks. I'll try it, and i post the result. Thank you again.

  10. #9310
    andryshka's Avatar Corporal
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    Originally Posted by Mavmins View Post
    back again for some help as I go about rewriting a profile

    basically, should I have a toggle for AOE or a seperate profile ? In the one Im using there is this code

    Code:
    	function CheckSwitch()
    		local aoe = ''
    		local zeal = ''
    		if PQ_Zaslon then
    			aoe = 'Fire and Brimstone!'
    					else
    			aoe = 'Nuke em from orbit!'
    					end
    		PQR_Event("PQR_Text",aoe..' '..zeal)
    	end
    	
    	function events:MODIFIER_STATE_CHANGED(...)
    		local key, state = ...
    		if key == 'RCTRL' and state == 0 then
    			if PQ_Zaslon then 
    				PQ_Zaslon = nil 
    				print("|cffFFFF00=====SINGLE TARGET ROTATION=====")
    			else 
    				PQ_Zaslon = 1 
    				print("|cffFF0033==========AOE ROTATION==========")
    			end
    		end
    		CheckSwitch()
    	end
    And this toggles between AOE and Single Target with the variable PQ_Zalson BUT, i can't find any damn mention of this variable anywhere else, and sometimes when I do a

    if PQ_Zalson or a if not PQ_Zalson

    the profile just doesnt pick up on it and my ability fires off anyway when i don't want it to. Is it some kind of global variable or can someone tell me another way I can implement a global AoE/Single Target variable ?
    It's variable from my destro profile ) By default PQ_Zaslon is nil and is single rotation. But if you want you may initialize PQ_Zaslon in:
    Code:
     if PQR_RotationStarted then
    	PQR_RotationStarted = false
    	PQ_Zaslon = nil
    	CheckSwitch()
    end

  11. #9311
    theoryaction's Avatar Member
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    Originally Posted by Guvnor View Post
    Hi All

    For people that are having trouble with the offsets this one seems to work fine on mine so i thought i would help out and post a link to it

    Zippyshare.com - Offsets_16826.rar

    Enjoy All

    Guv
    Guvnor, thank you so much for sharing those offsets. I just downloaded the file, extracted it to my offsets folder in PQR, and it loaded perfectly +4 rep

  12. #9312
    Mavmins's Avatar Contributor
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    Originally Posted by andryshka View Post
    It's variable from my destro profile ) By default PQ_Zaslon is nil and is single rotation. But if you want you may initialize PQ_Zaslon in:
    Code:
     if PQR_RotationStarted then
    	PQR_RotationStarted = false
    	PQ_Zaslon = nil
    	CheckSwitch()
    end
    so PQ_Zalson is a global variable ? purely because it hasn't been defined as local PQ_Zalson ? Any ideas why some abilities are picking up on it and some aren't ?

  13. #9313
    mscga's Avatar Private
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    Originally Posted by Drinksbeer View Post
    @Doriam & @mscga,

    Did you guys try the offset that Guv posted a page or so back?



    That worked for me last night, but granted, I haven't had a chance to log in today since I am at work.
    I downloaded it, it crashed the first time but now it seems to be working just fine. Thank you.

  14. #9314
    Guvnor's Avatar Master Sergeant
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    Originally Posted by theoryaction View Post
    Guvnor, thank you so much for sharing those offsets. I just downloaded the file, extracted it to my offsets folder in PQR, and it loaded perfectly +4 rep
    No Problem and thanks for the rep nice to be giving something back to these great forums :-)

  15. #9315
    averykey's Avatar Contributor
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    how to check if there is a lootable target nearby? does someone have a function made, I can't find one in the api.]

    this won't work because when you leave combat, your target is cleared.
    PHP Code:
    if UnitAffectingCombat("player") == nil and UnitIsDeadOrGhost("target") ~= nil then
        InteractUnit
    ("target")
        
    RunMacroText("/cleartarget")
    end 
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

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