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  1. #9241
    averykey's Avatar Contributor
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    I have a working double jep code already but I was just wondering why this won't work.

    Initalize

    PHP Code:
        -- Initalize vars
        hasSeal 
    nil
        judged 
    nil 
    Judgment (focus)

    PHP Code:
    if not UnitExists("focus"then
        
    return false
    end

    if GetShapeshiftForm() ~= 0 then hasSeal true else hasSeal false end
    if judged == nil then judged false end

    if UnitExists("focus") and hasSeal and UnitPower("player"9) < and judged == false then 
        judged 
    true 
        
    return true
    end 
    Judgment

    PHP Code:
    if GetShapeshiftForm() ~= 0 then hasSeal true else hasSeal false end
    if judged == nil then judged false end

    if hasSeal and UnitPower("player"9) < 5 then  
        
    if UnitExists("focus") and judged == true then
            judged 
    false
            
    return true
        
    elseif not  UnitExists("focus"then
            
    return true
        end
    end 
    freezes up on judgment when the rotation is going. freezes if I have a focus or no focus.

    what am I missing, nothing is wrong with the code, right?
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

    PQR - Rotation Bot
  2. #9242
    radeon2's Avatar Member
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    thanks works great

  3. #9243
    Apocalypse59's Avatar Knight
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    Originally Posted by Sacred View Post
    Enjoy. 16826.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?> 
    <Offsets> 
        <CurrentWoWVersion>16826</CurrentWoWVersion> 
        <WoWVersionOffset>0xC70E8F</WoWVersionOffset> 
        <PlayerName>0xEAEAA8</PlayerName> 
        <PlayerClass>0xEAEC25</PlayerClass> 
        <GetCurrentKeyBoardFocus>0xB9CEB4</GetCurrentKeyBoardFocus> 
        <GameState>0xD50F26</GameState> 
        <Lua_DoStringAddress>0x75b00</Lua_DoStringAddress> 
        <Lua_GetLocalizedTextAddress>0x4e4be0</Lua_GetLocalizedTextAddress>
        <CVarBaseMgr>0xAD9BF0</CVarBaseMgr> 
        <CVarArraySize>0x400</CVarArraySize> 
        <ObjMgr>0xEAEA68</ObjMgr> 
        <CurMgr>0x462C</CurMgr> 
        <LocalGUID>0xD0</LocalGUID> 
        <FirstObject>0xCC</FirstObject> 
        <NextObject>0x3C</NextObject> 
        <Descriptors>0x8</Descriptors> 
        <Obj_TypeOffset>0x10</Obj_TypeOffset> 
        <Obj_X>0x800</Obj_X> 
        <Obj_TargetGUID>0x13</Obj_TargetGUID> 
        <ClickTerrain>0</ClickTerrain> 
    </Offsets>
    You sir are a scholar and a saint! +Rep

  4. #9244
    scottoski's Avatar Corporal
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    doesn't seem to be working for me? making my crash!!!

  5. #9245
    jackus's Avatar Active Member
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    any one got an modded version of Bgreen warrior that works?

    BIG thanks

  6. #9246
    pve's Avatar Sergeant
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    edit: posted prematurely. disregard
    Last edited by pve; 04-09-2013 at 06:58 PM.

  7. #9247
    scottoski's Avatar Corporal
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    When I activate me pqr rotation it automatically boots me from game, never had this happen to me If anyone can help me out I would appreciate it ty

  8. #9248
    paintpauller's Avatar Contributor
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    Originally Posted by averykey View Post
    I have a working double jep code already but I was just wondering why this won't work.

    Initalize

    PHP Code:
        -- Initalize vars
        hasSeal 
    nil
        judged 
    nil 
    Judgment (focus)

    PHP Code:
    if not UnitExists("focus"then
        
    return false
    end

    if GetShapeshiftForm() ~= 0 then hasSeal true else hasSeal false end
    if judged == nil then judged false end

    if UnitExists("focus") and hasSeal and UnitPower("player"9) < and judged == false then 
        judged 
    true 
        
    return true
    end 
    Judgment

    PHP Code:
    if GetShapeshiftForm() ~= 0 then hasSeal true else hasSeal false end
    if judged == nil then judged false end

    if hasSeal and UnitPower("player"9) < 5 then  
        
    if UnitExists("focus") and judged == true then
            judged 
    false
            
    return true
        
    elseif not  UnitExists("focus"then
            
    return true
        end
    end 
    freezes up on judgment when the rotation is going. freezes if I have a focus or no focus.

    what am I missing, nothing is wrong with the code, right?
    when i was messing around trying to get it to work i started off similar (tho in one ability) and i ran into a problem of it setting my variable to soon and it would just switch between my target and my focus until it randomly picked one. thats why i added the combat log event to find out when to switch to the other target.

    that might be whats happening tho idk because i have not tested the profile.
    Last edited by paintpauller; 04-09-2013 at 08:09 PM.

    Alpha Profiles: - All profiles with PQInterface support!
    Alpha Interrupt: https://goo.gl/OLhGi - Ignore List, Random Percentage, Time Delays, & much More!
    Alpha Utilities: https://goo.gl/rt7WA - Farming, Prospecting, Disenchanting, Milling, & Questing
    Alpha Moonkin: https://goo.gl/gjxw0 - Optimized DPS Rotation for PvE, Mashup of 3 Profiles
    Avery's Ret: https://goo.gl/GhurM - My take on Avery's outstanding Ret profile with PQI

  9. #9249
    averykey's Avatar Contributor
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    Originally Posted by paintpauller View Post
    when i was messing around trying to get it to work i started off similar (tho in one ability) and i ran into a problem of it setting my variable to soon and it would just switch between my target and my focus until it randomly picked one. thats why i added the combat log event to find out when to switch to the other target.

    that might be whats happening tho idk because i have not tested the profile.
    I just find it odd, not sure why it wouldn't work. The code doesn't seem wrong.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  10. #9250
    DragonfireEX402's Avatar Banned
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    Originally Posted by scottoski View Post
    When I activate me pqr rotation it automatically boots me from game, never had this happen to me If anyone can help me out I would appreciate it ty
    I guess Blizzard has caught on because mine won't work at all. Well, It had a good run.

  11. #9251
    paintpauller's Avatar Contributor
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    Originally Posted by DragonfireEX402 View Post
    I guess Blizzard has caught on because mine won't work at all. Well, It had a good run.
    LOL? all you have to do is look in the forum a couple of posts back and use the new offsets. worked like a charm tonight for raid.

    Alpha Profiles: - All profiles with PQInterface support!
    Alpha Interrupt: https://goo.gl/OLhGi - Ignore List, Random Percentage, Time Delays, & much More!
    Alpha Utilities: https://goo.gl/rt7WA - Farming, Prospecting, Disenchanting, Milling, & Questing
    Alpha Moonkin: https://goo.gl/gjxw0 - Optimized DPS Rotation for PvE, Mashup of 3 Profiles
    Avery's Ret: https://goo.gl/GhurM - My take on Avery's outstanding Ret profile with PQI

  12. #9252
    front243's Avatar Active Member
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    I just got a patch download a few minutes ago. PQR will need to be updated

  13. #9253
    ebouster's Avatar Sergeant
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    How do I find the latest version of wow so that I can edit the offset myself? I am having trouble on how to locate it..

    or if someone can post what the new version # is that would be wonderful!
    Last edited by ebouster; 04-10-2013 at 01:36 AM.

  14. #9254
    cabi2oo7's Avatar Member
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    Offsets_16826.xml


    Code:
    <?xml version="1.0" encoding="UTF-8"?> 
    <Offsets> 
        <CurrentWoWVersion>16826</CurrentWoWVersion> 
        <WoWVersionOffset>0xC70E8F</WoWVersionOffset> 
        <PlayerName>0xEAEAA8</PlayerName> 
        <PlayerClass>0xEAEC25</PlayerClass> 
        <GetCurrentKeyBoardFocus>0xB9CEB4</GetCurrentKeyBoardFocus> 
        <GameState>0xD50F26</GameState> 
        <Lua_DoStringAddress>0x75c40</Lua_DoStringAddress> 
        <Lua_GetLocalizedTextAddress>0x4e4540</Lua_GetLocalizedTextAddress>
        <CVarBaseMgr>0xAD9BF0</CVarBaseMgr> 
        <CVarArraySize>0x400</CVarArraySize> 
        <ObjMgr>0xEAEA68</ObjMgr> 
        <CurMgr>0x462C</CurMgr> 
        <LocalGUID>0xD0</LocalGUID> 
        <FirstObject>0xCC</FirstObject> 
        <NextObject>0x3C</NextObject> 
        <Descriptors>0x8</Descriptors> 
        <Obj_TypeOffset>0x10</Obj_TypeOffset> 
        <Obj_X>0x800</Obj_X> 
        <Obj_TargetGUID>0x13</Obj_TargetGUID> 
        <ClickTerrain>0</ClickTerrain> 
    </Offsets>
    Have Fun

  15. #9255
    ebouster's Avatar Sergeant
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    Originally Posted by cabi2oo7 View Post
    Offsets_16826.xml


    Code:
    <?xml version="1.0" encoding="UTF-8"?> 
    <Offsets> 
        <CurrentWoWVersion>16826</CurrentWoWVersion> 
        <WoWVersionOffset>0xC70E8F</WoWVersionOffset> 
        <PlayerName>0xEAEAA8</PlayerName> 
        <PlayerClass>0xEAEC25</PlayerClass> 
        <GetCurrentKeyBoardFocus>0xB9CEB4</GetCurrentKeyBoardFocus> 
        <GameState>0xD50F26</GameState> 
        <Lua_DoStringAddress>0x75c40</Lua_DoStringAddress> 
        <Lua_GetLocalizedTextAddress>0x4e4540</Lua_GetLocalizedTextAddress>
        <CVarBaseMgr>0xAD9BF0</CVarBaseMgr> 
        <CVarArraySize>0x400</CVarArraySize> 
        <ObjMgr>0xEAEA68</ObjMgr> 
        <CurMgr>0x462C</CurMgr> 
        <LocalGUID>0xD0</LocalGUID> 
        <FirstObject>0xCC</FirstObject> 
        <NextObject>0x3C</NextObject> 
        <Descriptors>0x8</Descriptors> 
        <Obj_TypeOffset>0x10</Obj_TypeOffset> 
        <Obj_X>0x800</Obj_X> 
        <Obj_TargetGUID>0x13</Obj_TargetGUID> 
        <ClickTerrain>0</ClickTerrain> 
    </Offsets>
    Have Fun
    hmm now seems to work man whats goin on here!
    Last edited by ebouster; 04-10-2013 at 01:51 AM.

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