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  1. #4201
    yourson's Avatar Member
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    does anyone else have memory leak problem with PQR?

    On one computer it works perfect on Win 7 64bit but on other Win XP SP3 32bit it has huge memory leak and in around 30mins it take up to 600mb ram...

    Any idea how to sort this?

    PQR - Rotation Bot
  2. #4202
    rovillien's Avatar Sergeant
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    Originally Posted by cukiemunster View Post
    Is there a working version of PQinterface around?

    Mine works fine make sure you have pqr interface v2 should be somewhere here in this forum.

  3. #4203
    n1ce0n3's Avatar Corporal
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    Originally Posted by n1ce0n3 View Post
    GUYS!
    I'm playing wotlk 3.3.5a and i have a problem using pqr.
    when i'm playing warrior if i go to berserker stance he automatically uses pummel as intended.
    how do i force my warrior to equip shield and 1h and automatically shield bash in battle/def stance?
    anyone.. please :Z

  4. #4204
    nilrem2004's Avatar Contributor
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    Originally Posted by Gabbz View Post
    You should create your own thread in the profile secton to make it cleaner and simplier for you to get feedback
    I am missing
    * Toggle DarkSoul/Doomguard, ie be able to "wait" for a burn phase or similiar
    * Trinkets should be used with Dark Soul
    * Target Handling, should be possible to evaluate Target, Focus, MouseOver and event Boss1-Boss3 and perhaps event Tank targets, Assist targets etc.

    Also i am not sure but i think you need to add some check to see if a DoT was buffed or not when it was applied so you can decide to overwrite a weak current on if you have a procc up(int, haste etc) That will be more valid at 90 since we get pandamenic.

    Will test out the rotation and see if there is something that stands out, except for casting Soul Burn out of combat if you have 4 Soulshards. That way u can have Soul burn up and have 4 shards at start of the fight.
    - Toogle darksoul/doomguard will be done for lvl 90 profile
    - Yes I forgot a bit for trinkets, will put them in ty for reminding me
    - Evaluate target? can you elaborate the purpose of that and what would it exactly do since I don't understand what it means
    - Yes for lvl 90 profile I plan to incorporate dot refreshing upon procs like tailoring cloak enchant, trinket, weapon procs etc. ty for info.
    - Casting SS out of combat can be done only If I would have the idea when the pull will be done since it should be casted like 20 secs before the pull, but I can't know when will your raid pull the boss. If you got any suggestions I'm all ears

    Hmm, yes I will make my own thread, will keep things easyer to track then.

    Ty for info and feedback
    Last edited by nilrem2004; 09-19-2012 at 07:22 AM.
    Supporter of Frozen.

  5. #4205
    Bgreen12's Avatar Banned
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    Is there a real reason for making a data file for all your functions other than personal preference? Would it be the same to just make an ability called "functions" and put it in there and add it to the rotation?

  6. #4206
    averykey's Avatar Contributor
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    Originally Posted by Bgreen12 View Post
    Is there a real reason for making a data file for all your functions other than personal preference? Would it be the same to just make an ability called "functions" and put it in there and add it to the rotation?

    From what I understand, it loads the data file once and keeps it loaded, but abilities are ended and re-checked over and over, abilities never stay loaded.
    So the benefit of having a data file is, you can keep a lot of information loaded, or keep many functions loaded that you use many times through out the profile; pqr should use less memory and is faster as a result.

    I might be wrong, but that's what I think data files are used for, maybe someone else can provide input.



    edit: re-post from last page.

    Originally Posted by bu_ba_911 View Post
    PHP Code:
    --local judgedTarget false -- This will always be false as it is written
    if judgedTarget == nil then judgedTarget false end
    local hasSeal 
    false

    -- Seal Check
    if GetShapeshiftForm() ~= 0 then hasSeal true end

    -- double jeporady
    if hasSeal then
        
    if judgedTarget == false then
            
    if UnitExists("target") and UnitPower("player"9) < 5 then
                CastSpellByName
    (GetSpellInfo(20271), "target")
                if 
    UnitExists("focus"then
                    judgedTarget 
    true
                end
            end
        
    elseif judgedTarget == true then
            
    if UnitExists("focus") and UnitPower("player"9) < 5 then
                CastSpellByName
    (GetSpellInfo(20271), "focus")
                
    judgedTarget false
            end
        end
    end 
    also in your code you posted, you had an extra end in there

    after second thought....

    PHP Code:
    --local judgedTarget false -- This will always be false as it is written
    if judgedTarget == nil then judgedTarget false ResetTimer GetTime() end
    local hasSeal 
    false


    function RangeCheck(spellidt)
        if 
    IsSpellInRange(GetSpellInfo(spellid), t) == 1 then
            
    return true
        end
        
        
    return false
    end

    -- Seal Check
    if GetShapeshiftForm() ~= 0 then hasSeal true else hasSeal false end

    if judgedTarget == true then
        
    if GetTime() - ResetTimer >= 12 then
            judgedTarget 
    false
        
    elseif not UnitExists("focus"then
            judgedTarget 
    false
        end
    end

    -- double jeporady
    if hasSeal then
        
    if judgedTarget == false then
            
    if UnitExists("target") and UnitPower("player"9) < and RangeCheck(20271"target"then
                CastSpellByName
    (GetSpellInfo(20271), "target")
                if 
    UnitExists("focus") and RangeCheck(20271"focus"then
                    ResetTimer 
    GetTime()
                    
    judgedTarget true
                end
            end
        
    elseif judgedTarget == true then
            
    if UnitExists("focus") and UnitPower("player"9) < and RangeCheck(20271"focus"then
                CastSpellByName
    (GetSpellInfo(20271), "focus")
                
    judgedTarget false
            end
        end
    end 
    It keeps judging the focused target, changing ResetTimer >= 7 helped slighty, but then it judged the focus twice, then just the target.
    Not sure what to do about this, I have tried many things and it still doesn't want to work.


    The only fix I have thought of is, storing the players last casted spell and the target the spell was casted on, then you check it before you casting judgment again.
    I have no idea how to go about this though.

    again rep+ for any help, willing to try anything.

    edit: Thank you very much for the range check function, going to change everything to use it instead of my current code.
    Will rep again when it lets me.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  7. #4207
    MACH9 WoW Services's Avatar Member CoreCoins Purchaser
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    What's better for 5.0.4 for Holy Paladin, Sheepmoon or Bubba/Nova's?

    Nova seems to spam holy light non-stop and waste mana for me..

  8. #4208
    Bgreen12's Avatar Banned
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    Originally Posted by averykey View Post
    From what I understand, it loads the data file once and keeps it loaded, but abilities are ended and re-checked over and over, abilities never stay loaded.
    So the benefit of having a data file is, you can keep a lot of information loaded, or keep many functions loaded that you use many times through out the profile; pqr should use less memory and is faster as a result.
    Right. That would make sense, and I thought it was like that too however lets say in the data file you got a function to check if the target is snared.. it would have to be re-checked constantly anyway due to the fact you don't want to put a slow on someyhing that's already snared and it constantly changes... but you see people put these types of things in data files all the time.

  9. #4209
    sheuron's Avatar Knight-Champion
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    Originally Posted by belialadin View Post
    Anyone figure out Living Bomb spell id? not 44457
    Living Bomb = Mage Bomb

    Use this script in game chat to find the spell id

    Code:
    /run for i=1,200000 do local f=FindSpellBookSlotBySpellID(i,"spell") if f then local n,id=GetSpellBookItemName(f,"spell"),select(2,GetSpellBookItemInfo(f,"spell")) local s=GetSpellInfo(id) s=n==s and " " or "\124cFF4FF763"..s print(id,n,s) end end
    [ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
    If you like this piece of code feel free to invite me a beer making a donation.
    My paypal account: [email protected]

  10. #4210
    bu_ba_911's Avatar Elite User
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    Originally Posted by cameronmc88 View Post
    What's better for 5.0.4 for Holy Paladin, Sheepmoon or Bubba/Nova's?

    Nova seems to spam holy light non-stop and waste mana for me..
    Set the value that it heals at lower. I'm working on a rework for healing that should fix most of the overhealing issues

    Sent from my Thunderbolt using Tapatalk 2
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  11. #4211
    averykey's Avatar Contributor
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    Originally Posted by Bgreen12 View Post
    Right. That would make sense, and I thought it was like that too however lets say in the data file you got a function to check if the target is snared.. it would have to be re-checked constantly anyway due to the fact you don't want to put a slow on someyhing that's already snared and it constantly changes... but you see people put these types of things in data files all the time.
    Since the data file is already loaded, it will only check that functions list/array/table(not sure what it's called in lua), instead of all your functions/lists/tables/arrays if they were in a ability.
    I think that's how that would work.

    Anyone have a solution for my problem :O, I have no idea what to do.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  12. #4212
    vorn10's Avatar Active Member
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    Ok so i have a question. Cuz for resto mushrooms i used old code from balance rotation and changed ids. But now (even on balance rotation) it cast mushroom and then next cast staying on my mouse. Anybody got similar problem?

  13. #4213
    Bgreen12's Avatar Banned
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    Originally Posted by averykey View Post
    Since the data file is already loaded, it will only check that functions list/array/table(not sure what it's called in lua), instead of all your functions/lists/tables/arrays if they were in a ability.
    I think that's how that would work.

    Anyone have a solution for my problem :O, I have no idea what to do.
    OK well then I guess ill be changing my custom functions to go in a data file. I'll look at your script tonight and see if I can think of something

  14. #4214
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by averykey View Post
    From what I understand, it loads the data file once and keeps it loaded, but abilities are ended and re-checked over and over, abilities never stay loaded.
    So the benefit of having a data file is, you can keep a lot of information loaded, or keep many functions loaded that you use many times through out the profile; pqr should use less memory and is faster as a result.

    I might be wrong, but that's what I think data files are used for, maybe someone else can provide input.



    edit: re-post from last page.



    It keeps judging the focused target, changing ResetTimer >= 7 helped slighty, but then it judged the focus twice, then just the target.
    Not sure what to do about this, I have tried many things and it still doesn't want to work.


    The only fix I have thought of is, storing the players last casted spell and the target the spell was casted on, then you check it before you casting judgment again.
    I have no idea how to go about this though.

    again rep+ for any help, willing to try anything.

    edit: Thank you very much for the range check function, going to change everything to use it instead of my current code.
    Will rep again when it lets me.
    Did you entirely miss what i posted about checking times? With Judgment base cooldown being 6 seconds and swapping between target to focus it would take:

    6 (second cooldown) * 5 (stacks of Censure) * 2 (applications between focus and target) = 1 min to get to 5 stacks of Censure on your focus by judging.

    I'd suggest making this a function and returning "focus" or "target" and don't forget to add all your checks, Exists, Holy Power and Range, etc.

    Code:
    local _,_,_,_,_,_,focus=UnitDebuff("focus","Censure",nil,"player")
    local _,_,_,_,_,_,target=UnitDebuff("target","Censure",nil,"player")
    if not focus or target and target>focus then
    	CastSpellByName("Judgment","focus")
    elseif not target or focus and target<focus or target==focus then
    	CastSpellByName("Judgment","target")
    end

  15. #4215
    Battler624's Avatar Member
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    guys i have a question. how do i know if the bot updated? i just click the pqrupdater once a week so idk

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