does anyone else have memory leak problem with PQR?
On one computer it works perfect on Win 7 64bit but on other Win XP SP3 32bit it has huge memory leak and in around 30mins it take up to 600mb ram...
Any idea how to sort this?
does anyone else have memory leak problem with PQR?
On one computer it works perfect on Win 7 64bit but on other Win XP SP3 32bit it has huge memory leak and in around 30mins it take up to 600mb ram...
Any idea how to sort this?
- Toogle darksoul/doomguard will be done for lvl 90 profile
- Yes I forgot a bit for trinkets, will put them in ty for reminding me
- Evaluate target? can you elaborate the purpose of that and what would it exactly do since I don't understand what it means
- Yes for lvl 90 profile I plan to incorporate dot refreshing upon procs like tailoring cloak enchant, trinket, weapon procs etc. ty for info.
- Casting SS out of combat can be done only If I would have the idea when the pull will be done since it should be casted like 20 secs before the pull, but I can't know when will your raid pull the boss. If you got any suggestions I'm all ears
Hmm, yes I will make my own thread, will keep things easyer to track then.
Ty for info and feedback
Last edited by nilrem2004; 09-19-2012 at 07:22 AM.
Supporter of Frozen.
Is there a real reason for making a data file for all your functions other than personal preference? Would it be the same to just make an ability called "functions" and put it in there and add it to the rotation?
From what I understand, it loads the data file once and keeps it loaded, but abilities are ended and re-checked over and over, abilities never stay loaded.
So the benefit of having a data file is, you can keep a lot of information loaded, or keep many functions loaded that you use many times through out the profile; pqr should use less memory and is faster as a result.
I might be wrong, but that's what I think data files are used for, maybe someone else can provide input.
edit: re-post from last page.
It keeps judging the focused target, changing ResetTimer >= 7 helped slighty, but then it judged the focus twice, then just the target.
Not sure what to do about this, I have tried many things and it still doesn't want to work.
The only fix I have thought of is, storing the players last casted spell and the target the spell was casted on, then you check it before you casting judgment again.
I have no idea how to go about this though.
again rep+ for any help, willing to try anything.
edit: Thank you very much for the range check function, going to change everything to use it instead of my current code.
Will rep again when it lets me.
My Svn - https://subversion.assembla.com/svn/averykeys-svn/
What's better for 5.0.4 for Holy Paladin, Sheepmoon or Bubba/Nova's?
Nova seems to spam holy light non-stop and waste mana for me..
Right. That would make sense, and I thought it was like that too however lets say in the data file you got a function to check if the target is snared.. it would have to be re-checked constantly anyway due to the fact you don't want to put a slow on someyhing that's already snared and it constantly changes... but you see people put these types of things in data files all the time.
Living Bomb = Mage Bomb
Use this script in game chat to find the spell id
Code:/run for i=1,200000 do local f=FindSpellBookSlotBySpellID(i,"spell") if f then local n,id=GetSpellBookItemName(f,"spell"),select(2,GetSpellBookItemInfo(f,"spell")) local s=GetSpellInfo(id) s=n==s and " " or "\124cFF4FF763"..s print(id,n,s) end end
[ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
If you like this piece of code feel free to invite me a beer making a donation.
My paypal account: [email protected]
Since the data file is already loaded, it will only check that functions list/array/table(not sure what it's called in lua), instead of all your functions/lists/tables/arrays if they were in a ability.
I think that's how that would work.
Anyone have a solution for my problem :O, I have no idea what to do.
My Svn - https://subversion.assembla.com/svn/averykeys-svn/
Ok so i have a question. Cuz for resto mushrooms i used old code from balance rotation and changed ids. But now (even on balance rotation) it cast mushroom and then next cast staying on my mouse. Anybody got similar problem?
Did you entirely miss what i posted about checking times? With Judgment base cooldown being 6 seconds and swapping between target to focus it would take:
6 (second cooldown) * 5 (stacks of Censure) * 2 (applications between focus and target) = 1 min to get to 5 stacks of Censure on your focus by judging.
I'd suggest making this a function and returning "focus" or "target" and don't forget to add all your checks, Exists, Holy Power and Range, etc.
Code:local _,_,_,_,_,_,focus=UnitDebuff("focus","Censure",nil,"player") local _,_,_,_,_,_,target=UnitDebuff("target","Censure",nil,"player") if not focus or target and target>focus then CastSpellByName("Judgment","focus") elseif not target or focus and target<focus or target==focus then CastSpellByName("Judgment","target") end
Do or Die
[PQR] Monk Mistweaver
guys i have a question. how do i know if the bot updated? i just click the pqrupdater once a week so idk