PQR - Rotation Bot menu

User Tag List

Page 282 of 779 FirstFirst ... 182232278279280281282283284285286332382 ... LastLast
Results 4,216 to 4,230 of 11681
  1. #4216
    deadpanstiffy's Avatar Knight-Lieutenant
    Reputation
    158
    Join Date
    Mar 2012
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Battler624 View Post
    guys i have a question. how do i know if the bot updated? i just click the pqrupdater once a week so idk
    When it doesn't work, update it. You shouldn't worry about updates otherwise.

    PQR - Rotation Bot
  2. #4217
    vorn10's Avatar Active Member
    Reputation
    75
    Join Date
    Nov 2010
    Posts
    303
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by vorn10 View Post
    Ok so i have a question. Cuz for resto mushrooms i used old code from balance rotation and changed ids. But now (even on balance rotation) it cast mushroom and then next cast staying on my mouse. Anybody got similar problem?
    EDIT
    nope i didnt solve it. So when i try create and detonate abilities which are the only one in rotation it working well, but when i put this to full rotation it create one mushroom and stop with ...(that thing to select where to cast) on mouse pointer and nothing do.
    Tested in combat and nocombat.

    EDIT2
    deleted from initialize ability:
    "IsSpellTargeting()"
    and it works now.
    Last edited by vorn10; 09-19-2012 at 12:24 PM.

  3. #4218
    bauwoo's Avatar Master Sergeant
    Reputation
    5
    Join Date
    Feb 2012
    Posts
    95
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Dom and Averykey, some input on the ret pvp profile. No where near done yet, I know. Can we get the left shift key to do HoJ and the left alt to do HoP on mouse over? During burst I noticed that WoG wouldn't go off on its under percentage life (wings and HA). Other than that if you can get Eman/HoF working and WoG/Selfless Healer workong on party targets, I think you guys are in business. thanks for the effort up to this point. Looking forward to future updates.

  4. #4219
    808's Avatar Member
    Reputation
    4
    Join Date
    Jun 2012
    Posts
    39
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by nilrem2004 View Post
    yes, the situation is like this, for boss level check return value is -1 , thin is mutated corruption is also "boss" so it triggers doomguard. I can do an exclusion for it or just put doomguard on LeftAlt so you call it manually but I will ignore doomguard for now since I'm more focused on optimizing new profile wich is for level 90.
    Ty for info. I will optimize Doomguard as needed in MoP
    I was gonna say since MOP is around the corner, just forget about =) Your profile is spectacular as it is. If anything i can probably just remove doomguard from the rotation and hit it manually for situations like Madness. There is one thing though, looking at simulationcraft's action priority list (in both the 85 and 90 sims), I notice the doomguard is summoned at the start of the fight. I know simc is just a sim but what are your thoughts on this?

    Thank you again for the great work!
    808

    edit* I just noticed you now have a new thread dedicated to your profile =) Thanks to Gabbz for the suggestion and thank you Nilrem for the continued great work.
    Last edited by 808; 09-20-2012 at 12:23 AM.

  5. #4220
    nilrem2004's Avatar Contributor
    Reputation
    163
    Join Date
    Mar 2009
    Posts
    810
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by 808 View Post
    I was gonna say since MOP is around the corner, just forget about =) Your profile is spectacular as it is. If anything i can probably just remove doomguard from the rotation and hit it manually for situations like Madness. There is one thing though, looking at simulationcraft's action priority list (in both the 85 and 90 sims), I notice the doomguard is summoned at the start of the fight. I know simc is just a sim but what are your thoughts on this?

    Thank you again for the great work!
    808

    edit* I just noticed you now have a new thread dedicated to your profile =) Thanks to Gabbz for the suggestion and thank you Nilrem for the continued great work.
    Ty for noticing, I'm also looking at Doomguard and I will try to see what is the best situation for him, but I presume we can put doomguard up either on prepot-pull, bloodlust, or bosshp < 20%.
    I'll see what will become of him
    Let's continue this in my thread so we don't make useless counts of pages here
    Supporter of Frozen.

  6. #4221
    averykey's Avatar Contributor
    Reputation
    158
    Join Date
    Dec 2011
    Posts
    448
    Thanks G/R
    0/0
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by deadpanstiffy View Post
    Did you entirely miss what i posted about checking times? With Judgment base cooldown being 6 seconds and swapping between target to focus it would take:

    6 (second cooldown) * 5 (stacks of Censure) * 2 (applications between focus and target) = 1 min to get to 5 stacks of Censure on your focus by judging.

    I'd suggest making this a function and returning "focus" or "target" and don't forget to add all your checks, Exists, Holy Power and Range, etc.

    Code:
    local _,_,_,_,_,_,focus=UnitDebuff("focus","Censure",nil,"player")
    local _,_,_,_,_,_,target=UnitDebuff("target","Censure",nil,"player")
    if not focus or target and target>focus then
    	CastSpellByName("Judgment","focus")
    elseif not target or focus and target<focus or target==focus then
    	CastSpellByName("Judgment","target")
    end
    I don't quite understand what you mean about, returning "focus" or "target".

    if not focus(focus doesn't exist? or are you comparing censure stacks.) or target(so if I don't have censure on focus or target) and target>focus then(target has more stacks than focus?)
    cast judge on focus
    elseif not target or focus(same as above) and target < focus or target == focus(target has less censure stacks than focus or target has the same stacks as focus) then
    cast judge on target
    end

    Since censure never loses stacks it will stop when both targets have 5 and wait for someones stacks to fall off and then just judge the other target, and it won't switch back and forth, if I'm reading this right.

    Am I missing something.



    edit: re-post from last page.

    Originally Posted by bu_ba_911 View Post
    PHP Code:
    --local judgedTarget false -- This will always be false as it is written
    if judgedTarget == nil then judgedTarget false end
    local hasSeal 
    false

    -- Seal Check
    if GetShapeshiftForm() ~= 0 then hasSeal true end

    -- double jeporady
    if hasSeal then
        
    if judgedTarget == false then
            
    if UnitExists("target") and UnitPower("player"9) < 5 then
                CastSpellByName
    (GetSpellInfo(20271), "target")
                if 
    UnitExists("focus"then
                    judgedTarget 
    true
                end
            end
        
    elseif judgedTarget == true then
            
    if UnitExists("focus") and UnitPower("player"9) < 5 then
                CastSpellByName
    (GetSpellInfo(20271), "focus")
                
    judgedTarget false
            end
        end
    end 
    also in your code you posted, you had an extra end in there

    after second thought....

    PHP Code:
    --local judgedTarget false -- This will always be false as it is written
    if judgedTarget == nil then judgedTarget false ResetTimer GetTime() end
    local hasSeal 
    false


    function RangeCheck(spellidt)
        if 
    IsSpellInRange(GetSpellInfo(spellid), t) == 1 then
            
    return true
        end
        
        
    return false
    end

    -- Seal Check
    if GetShapeshiftForm() ~= 0 then hasSeal true else hasSeal false end

    if judgedTarget == true then
        
    if GetTime() - ResetTimer >= 12 then
            judgedTarget 
    false
        
    elseif not UnitExists("focus"then
            judgedTarget 
    false
        end
    end

    -- double jeporady
    if hasSeal then
        
    if judgedTarget == false then
            
    if UnitExists("target") and UnitPower("player"9) < and RangeCheck(20271"target"then
                CastSpellByName
    (GetSpellInfo(20271), "target")
                if 
    UnitExists("focus") and RangeCheck(20271"focus"then
                    ResetTimer 
    GetTime()
                    
    judgedTarget true
                end
            end
        
    elseif judgedTarget == true then
            
    if UnitExists("focus") and UnitPower("player"9) < and RangeCheck(20271"focus"then
                CastSpellByName
    (GetSpellInfo(20271), "focus")
                
    judgedTarget false
            end
        end
    end 
    It keeps judging the focused target, changing ResetTimer >= 7 helped slighty, but then it judged the focus twice, then just the target.
    Not sure what to do about this, I have tried many things and it still doesn't want to work.


    The only fix I have thought of is, storing the players last casted spell and the target the spell was casted on, then you check it before you casting judgment again.
    I have no idea how to go about this though.

    again rep+ for any help, willing to try anything.

    edit: Thank you very much for the range check function, going to change everything to use it instead of my current code.
    Will rep again when it lets me.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  7. #4222
    fluxflux's Avatar Knight
    Reputation
    5
    Join Date
    Jan 2012
    Posts
    185
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hi

    i have a problem with pqr after login into wow 32 bit pqr can not load any profiles there iss on the top the msg not logging in

    net framework i have the newest i have tetset with and without addons

    yesterday it was working fine

    whaT CAN I DOO?

  8. #4223
    Ninjaderp's Avatar Banned
    Reputation
    199
    Join Date
    Dec 2010
    Posts
    1,847
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fluxflux View Post
    hi

    i have a problem with pqr after login into wow 32 bit pqr can not load any profiles there iss on the top the msg not logging in

    net framework i have the newest i have tetset with and without addons

    yesterday it was working fine

    whaT CAN I DOO?
    What can you DOO? Press download offsets.

  9. #4224
    fluxflux's Avatar Knight
    Reputation
    5
    Join Date
    Jan 2012
    Posts
    185
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    there iss the newest yesterday it was working

  10. #4225
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
    Reputation
    74
    Join Date
    Aug 2011
    Posts
    222
    Thanks G/R
    12/6
    Trade Feedback
    15 (100%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    anyone wanna make a quick shadow rotation? $50. upfront.

    where the hell did cokx go? lol anyway msg me qt's

  11. #4226
    dklcfr's Avatar Master Sergeant
    Reputation
    26
    Join Date
    Aug 2010
    Posts
    127
    Thanks G/R
    3/4
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by lostinthewoodslol View Post
    anyone wanna make a quick shadow rotation? $50. upfront.

    where the hell did cokx go? lol anyway msg me qt's
    sheepmoon has a shadow rotation in his thread over in the other section.

  12. #4227
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
    Reputation
    74
    Join Date
    Aug 2011
    Posts
    222
    Thanks G/R
    12/6
    Trade Feedback
    15 (100%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    oh way, thnx mate

  13. #4228
    averykey's Avatar Contributor
    Reputation
    158
    Join Date
    Dec 2011
    Posts
    448
    Thanks G/R
    0/0
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    before I start filling out code for my spell is anything wrong with it? rep+ if you see anything I could do better or have messed up.

    PHP Code:
    i#party

    i#partyhealth

    if IsSnared(party) or IsRooted(party) and PlayerHp >= 50 and partyHealth >= 50 then
        
    if mana >= 40 and hof notavailable then
            
    if healerisafflicted then
                cast empancipate
    (afflictedpartymember)
                    elseif 
    not healerisafflicted then
                        cast empancipate
    (afflictedpartymember)
                    
    end
                end
                
        
    else

    if 
    healerisafflicted then
        cast hof on healer
    elseif not healerisafflicted and
            
    cast hof on party member
        end
    end
                    


    if IsSnared("player") or IsRooted("player"then
        
    if mana >= 40 and hof not available then
            cast empancipate
        end
    else
            
    cast hof on player
        end
    end 
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  14. #4229
    bu_ba_911's Avatar Elite User
    Reputation
    552
    Join Date
    May 2006
    Posts
    1,638
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    PHP Code:
    i#party

    i#partyhealth

    if IsSnared(party) or IsRooted(party) and PlayerHp >= 50 and partyHealth >= 50 then
        
    if mana >= 40 and hof notavailable then
            
    if healerisafflicted then
                cast empancipate
    (afflictedpartymember)
                    elseif 
    not healerisafflicted then
                        cast empancipate
    (afflictedpartymember)
                    
    end
                end
                
        
    else

    if 
    healerisafflicted then
        cast hof on healer
    elseif not healerisafflicted and
            
    cast hof on party member
        end
    end
                    


    if IsSnared("player") or IsRooted("player"then
        
    if mana >= 40 and hof not available then
            cast empancipate
        end
    else
            
    cast hof on player
        end
    end 
    alright this is the second time i've seen you do this in about a week

    When you are using elseif, here is how the code structure should look


    if .. then
    elseif ... then
    elseif ... then
    end

    how you are coding it

    if ... then
    elseif .. then
    end
    end

    this will break your entire profile and not just your ability code.

    the same coding style applies to
    if .. then
    else
    end

    also your first bit of code seems to contradict your second bit of code
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  15. #4230
    deadpanstiffy's Avatar Knight-Lieutenant
    Reputation
    158
    Join Date
    Mar 2012
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by averykey View Post
    I don't quite understand what you mean about, returning "focus" or "target".

    if not focus(focus doesn't exist? or are you comparing censure stacks.) or target(so if I don't have censure on focus or target) and target>focus then(target has more stacks than focus?)
    cast judge on focus
    elseif not target or focus(same as above) and target < focus or target == focus(target has less censure stacks than focus or target has the same stacks as focus) then
    cast judge on target
    end

    Since censure never loses stacks it will stop when both targets have 5 and wait for someones stacks to fall off and then just judge the other target, and it won't switch back and forth, if I'm reading this right.

    Am I missing something.
    I am not comparing stacks, it is the time of censure left and since I am comparing 2 of the same, I don't have to subtract from GetTime()

    Code:
    not target
    if target doesn't have censure applied

    Code:
    focus and target<focus
    focus has censure and focus censure time difference than target censure time

    Code:
    target==focus
    If your target ever becomes your focus, the code will still run

Similar Threads

  1. [Bot] PQR PE Next Steps / Future of Rotation Botting
    By Chevrolet1 in forum World of Warcraft Bots and Programs
    Replies: 120
    Last Post: 10-21-2014, 11:47 AM
  2. [Bot] PQR - Rotation Bot
    By Xelper in forum World of Warcraft Bots and Programs
    Replies: 1738
    Last Post: 10-15-2014, 11:00 AM
  3. [Selling] 3 Lifetime Session Keys For Sale, Great for the PQR user looking for a rotation bot
    By cukiemunster in forum World of Warcraft Buy Sell Trade
    Replies: 13
    Last Post: 03-11-2014, 07:18 AM
  4. rotation bot leveling (PQR)
    By classdog in forum WoW Bots Questions & Requests
    Replies: 3
    Last Post: 09-17-2013, 06:13 PM
  5. [HELP] PQR Rotation Bot Profile Making
    By Missu in forum Programming
    Replies: 0
    Last Post: 10-22-2012, 06:27 AM
All times are GMT -5. The time now is 10:22 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search