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  1. #11341
    Wildbreath's Avatar Contributor
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    Hi all!

    Yesterday i completely updated my lua unlocker for 5.4 (ptr) using patterns (without warden protection, but undetected a two years for me) and Lua library with some profiles.
    Should i wrap it in a PQR-like application and post here? Xelper still manage PQR project?

    PQR - Rotation Bot
  2. #11342
    TheOzman's Avatar Member
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    Originally Posted by Wildbreath View Post
    Hi all!

    Yesterday i completely updated my lua unlocker for 5.4 (ptr) using patterns (without warden protection, but undetected a two years for me) and Lua library with some profiles.
    Should i wrap it in a PQR-like application and post here? Xelper still manage PQR project?
    I think it would definitely be a good addition.

  3. #11343
    JUANNY's Avatar Master Sergeant
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    Originally Posted by TheOzman View Post
    I think it would definitely be a good addition.
    most definately a good thing-one more toy for us to play with

  4. #11344
    FrostDKsFTW's Avatar Sergeant Major
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    Originally Posted by bu_ba_911 View Post
    My current project is just a fun lil informative thing

    Looks good! You know you'll have to write a full healing profile to show us all how to use it now? :P

  5. #11345
    Ninjaderp's Avatar Banned
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    Oh Bu_ba, please if you got time for 5.4 put some new magic into your already awesome Resto-druid profile, had a lot of good success using that til I had to go tank @ start of ToT.

  6. #11346
    cukiemunster's Avatar Contributor
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    Originally Posted by Ninjaderp View Post
    Oh Bu_ba, please if you got time for 5.4 put some new magic into your already awesome Resto-druid profile, had a lot of good success using that til I had to go tank @ start of ToT.
    He is

    Sent from my Galaxy S4 using Tapatalk 2

  7. #11347
    Ninjaderp's Avatar Banned
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    freakin amazing, maybe I can talk my officers into scrappin guardian as offspec in SoO then. but Im afraid they're too impressed with me while I've been using Googlebees profile Still, had so much fun restohealing normal tot before I went guardian, was constantly beating our discpriest that had better gear ^^

  8. #11348
    bu_ba_911's Avatar Elite User
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    Well it's BLAZING F'ing hot in Cali and I need to get away from my computer for a while

    but to all who want to tinker and mod.... here's what I have so far (Debug Messages and all still coded in )

    Originally Posted by Myself
    PHP Code:
    -- We are going to create a Frame that will support multiple Healing Tables and visually show them...
    -- 
    We will try to add in targeting support by clicking the names of the Tagets shown on the Table...
    -- 
    We will try and make it look clean and orderly, while looking simplistic in design...
    -- 
    Layout for information will be in said order
    -- Name  |  Actual HP%  |  Weighted HP%  |  In Range of Heals (for Custom Table)
    -- 
    Still debating on Update Time (how frequently to refresh data)
    -- 
    Should I allow sorting based on other factors (for the Visual part onlynot the healing part)
    if 
    not VHT_List or not VHT_Timer or not VHT_FramePool then
        VHT_List 
    = { }
        
    VHT_FramePool = { }
        
    VHT_Timer 0
    end

    local 
    function UpdateVisualTable(tableNameVHT)
        
    local tableNameVHT tableNameVHT
        local startPoint_X
    startPoint_Y 1016
        local frameScrollContent 
    _G['VisualHealingTableScrollContent']

        -- 
    Name Font String Setup
        
    for i=1#VHT do        
            
    local TestName VHT[i].name
            TestName
    :SetFontObject("GameTooltipText")
            
    TestName:ClearAllPoints()
            
    TestName:SetText(GetUnitName(tableName[i].Unittrue))
            
    TestName:SetSize(15013)
            
    TestName:SetPoint("TOPLEFT"frameScrollContent"TOPLEFT"10, - 12 - (14 i) )
        
    end

        
    -- HP Font String Setup
        
    for i=1#VHT do
            
    local TestHP VHT[i].HP
            TestHP
    :SetFontObject("GameTooltipText")
            
    TestHP:ClearAllPoints()
            
    TestHP:SetText(math.floor(tableName[i].HP))
            
    TestHP:SetSize(4013)
            
    TestHP:SetTextHeight(12)
            
    TestHP:SetJustifyH("CENTER")
            
    TestHP:SetPoint("LEFT"VHT[i].name"RIGHT"4)
        
    end
        
        _G
    ['VHT_Timer'] = GetTime()

    end

    local 
    function RemoveFrames()
        print(
    "Before Removing, "#VHT_List)
        
    local VHT_Frame tremove(VHT_List#VHT_List)
        
    print("After Removing, "#VHT_List)

        
    VHT_Frame.name:Hide()
        
    VHT_Frame.HP:Hide()
        
    VHT_Frame.range:Hide()

        
    table.insert(VHT_FramePoolVHT_Frame)
    end

    local 
    function GetFrames(valueVHT)
        
    local i valueVHT
        
    if #VHT_FramePool > 0 then
            
    local VHT_Frame tremove(VHT_FramePool)
            
    local VHT_FrameNameVHT_FrameHPVHT_FrameRange VHT_Frame.nameVHT_Frame.HPVHT_Frame.range
            VHT_FrameName
    :Show()
            
    VHT_FrameHP:Show()
            
    VHT_FrameRange:Show()
            
            
    table.insert(VHT_List, { name VHT_FrameNameHP VHT_FrameHPrange VHT_FrameRange })
            print(
    "Reused Old Frame")
        else
            
    local Frame _G['VisualHealingTableScrollContent']
            
    local VHT_FrameName Frame:CreateFontString("FontStringName"..tostring(i))
            
    VHT_FrameName:SetFontObject("GameTooltipText")
            
    VHT_FrameName:SetHeight(12)
            
    VHT_FrameName:SetText("Test")
            
    local VHT_FrameHP Frame:CreateFontString("FontStringHP"..tostring(i))
            
    VHT_FrameHP:SetFontObject("GameTooltipText")
            
    VHT_FrameHP:SetHeight(12)
            
    local VHT_FrameRange Frame:CreateFontString("FontStringRange"..tostring(i))
            
    VHT_FrameRange:SetFontObject("GameTooltipText")
            
    VHT_FrameRange:SetHeight(12)
            
            
    table.insert(VHT_List, { name VHT_FrameNameHP VHT_FrameHPrange VHT_FrameRange })
            print(
    "Created New Frame")
        
    end
    end

    local 
    function UpdateFontStrings(tableName)
        
    local VHTDD _G['VisualHealingTableDropDown'].selectedID
        local tableName 
    tableName[VHTDD]

        if 
    #tableName ~= #VHT_List then
            
    if #tableName < #VHT_List then
                
    #VHT_List
                
    while #tableName ~= i do
                    
    RemoveFrames()

                    
    1
                end
            
    elseif #tableName > #VHT_List then
                
    local i=#VHT_List
                
    while ~= #tableName do                
                    
    1
                    GetFrames
    (i)
                
    end
            end
        end

        UpdateVisualTable
    (tableNameVHT_List)
    end



    local 
    function VisualTableFrameSetup(tableNames)
        if 
    type(tableNames) ~= table then
            local tableNames 
    = { tableNames }
        else
            
    local tableNames tableNames
        end


        
    -- Title
        local frameTitle 
    CreateFrame("frame""VisualHealingTableTitle"UIParent)
        
    frameTitle:ClearAllPoints()
        
    frameTitle:SetSize(15027)    
        
    frameTitle:SetMovable(true)
        
    frameTitle:EnableMouse(true)
        
    frameTitle:RegisterForDrag("LeftButton")
        
    frameTitle:SetScript("OnDragStart"frameTitle.StartMoving)
        
    frameTitle:SetScript("OnDragStop"frameTitle.StopMovingOrSizing)
        
    frameTitle:SetScript("OnShow"RefreshFrameBoxes)
        
    local TitleString frameTitle:CreateFontString("TitleString")
        
    TitleString:SetFontObject("GameTooltipText")
        
    TitleString:SetText("Visual Healing Table")
        
    TitleString:SetJustifyH("CENTER")
        
    TitleString:SetJustifyV("CENTER")
        
    TitleString:ClearAllPoints()
        
    TitleString:SetPoint("TOPLEFT"VisualHealingTableTitle"TOPLEFT")
        
    TitleString:SetPoint("BOTTOMRIGHT"VisualHealingTableTitle"BOTTOMRIGHT")
        
    frameTitle:SetBackdrop({bgFile "Interface/Tooltips/UI-Tooltip-Background"
                                                                    
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                                                    
    tile truetileSize 16edgeSize 16
                                                                    
    insets = { left 4right 4top 4bottom }});
        
    frameTitle:SetBackdropColor(0,0,0,1);
        
    frameTitle:SetPoint("CENTER", -300100)
        
    frameTitle:Show()
        
        
        -- 
    Main Frame that we shall link everything to
        local frameMain 
    CreateFrame("frame""VisualHealingTable"VisualHealingTableTitle)
        
    frameMain:ClearAllPoints()
        
    frameMain:SetSize(320140)
        
    frameMain:SetBackdrop({bgFile "Interface/Tooltips/UI-Tooltip-Background"
                                                                    
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                                                    
    tile truetileSize 16edgeSize 16
                                                                    
    insets = { left 4right 4top 4bottom }});
        
    frameMain:SetBackdropColor(0,0,0,1);
        
    frameMain:SetPoint("TOP"VisualHealingTableTitle"BOTTOM"0, -2)
        
    frameMain:Show()




        -- 
    Close/Hide Button
        local frameClose 
    CreateFrame('Button''frameClose'frameMain"UIPanelButtonTemplate")
        
    frameClose:ClearAllPoints()
        
    frameClose:SetPoint("BOTTOMRIGHT"frameMain"TOPRIGHT"204)
        
    frameClose:RegisterForClicks("LeftButtonDown")
        
    frameClose:SetSize(2020)
        
    local closeText frameClose:CreateFontString("closeText")
        
    closeText:SetFontObject("GameTooltipTextSmall")
        
    closeText:SetText("|cFFFFFAFA X|cffffffff")
        
    closeText:ClearAllPoints()
        
    closeText:SetAllPoints(frameClose)
        
    closeText:SetJustifyH("CENTER")
        
    closeText:SetJustifyV("CENTER")
        
    frameClose:SetScript('OnClick', function() frameTitle:Hide() end )
        
    frameClose:SetBackdrop({
                                        --
    bgFile "Interface/Tooltips/UI-Tooltip-Background"
                                        
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                        
    tile falsetileSize 12edgeSize 12
                                        
    insets = { left 6right 6top 6bottom }
                                        })
        
    frameClose:Show()

        -- 
    DropDownMenu
           
        local frameDropDown 
    CreateFrame("Button""VisualHealingTableDropDown"VisualHealingTableTitle"UIDropDownMenuTemplate")
         
        
    frameDropDown:ClearAllPoints()
        
    frameDropDown:SetPoint("TOPLEFT"frameMain"TOPLEFT", -2, -3)
        
    frameDropDown:Show()
         
        
    local function OnClick(self)
           
    UIDropDownMenu_SetSelectedID(frameDropDownself:GetID())
        
    end
         
        local 
    function initialize(selflevel)
            
    local info UIDropDownMenu_CreateInfo()
            for 
    i=1#tableNames do
                
    info UIDropDownMenu_CreateInfo()
                
    info.text "Table "..tostring(i)
                
    info.func OnClick
                UIDropDownMenu_AddButton
    (infolevel)
            
    end
        end
         
        

        UIDropDownMenu_Initialize
    (frameDropDowninitialize)
        
    UIDropDownMenu_SetWidth(frameDropDown100);
        
    UIDropDownMenu_SetButtonWidth(frameDropDown124)
        
    UIDropDownMenu_SetSelectedID(frameDropDown1)
        
    UIDropDownMenu_JustifyText(frameDropDown"LEFT")
        

        -- 
    Scroll Frame Creation (Scary!!!!)
        
    local frameScroll CreateFrame("ScrollFrame""VisualHealingTableScroll"VisualHealingTable
        
    frameScroll:SetPoint("TOPLEFT"10, -30
        
    frameScroll:SetPoint("BOTTOMRIGHT", -1010
        
    frameScroll:SetBackdrop({bgFile "Interface/Tooltips/UI-Tooltip-Background"
                                                                    
    edgeFile "Interface/Tooltips/UI-Tooltip-Border"
                                                                    
    tile truetileSize 8edgeSize 8
                                                                    
    insets = { left 4right 4top 4bottom }});
        
    frameScroll:SetBackdropColor(0,0,0,.8);
        
    frameMain.frameScroll frameScroll 

        
    --scrollbar 
        local frameScrollBar 
    CreateFrame("Slider""VisualHealingTableScrollBar"frameScroll"UIPanelScrollBarTemplate"
        
    frameScrollBar:SetPoint("TOPLEFT"frameMain"TOPRIGHT"4, -16
        
    frameScrollBar:SetPoint("BOTTOMLEFT"frameMain"BOTTOMRIGHT"416
        
    frameScrollBar:SetMinMaxValues(1200
        
    frameScrollBar:SetValueStep(1
        
    frameScrollBar.scrollStep 
        frameScrollBar
    :SetValue(0
        
    frameScrollBar:SetWidth(16)
        
    frameScrollBar:SetScript("OnValueChanged"
        function (
    selfvalue
        
    self:GetParent():SetVerticalScroll(value
        
    end
        
    local scrollbg frameScrollBar:CreateTexture(nil"BACKGROUND"
        
    scrollbg:SetAllPoints(frameScrollBar
        
    scrollbg:SetTexture(0000.4
        
    frameMain.frameScrollBar frameScrollBar
        
        
    -- Content Frame
        local frameScrollContent 
    CreateFrame("frame""VisualHealingTableScrollContent"frameScroll)
        
    frameScrollContent:ClearAllPoints()
        
    frameScrollContent:SetWidth(300)
        
    frameScrollContent:SetHeight(30)
        
    frameScroll:SetScrollChild(frameScrollContent)
        
    local NameTitle frameScrollContent:CreateFontString("NameTitle")
        
    NameTitle:SetFontObject("GameTooltipText")
        
    NameTitle:SetSize(15013)
        
    NameTitle:SetTextHeight(13)
        
    NameTitle:SetJustifyV("CENTER")
        
    NameTitle:SetJustifyH("CENTER")
        
    NameTitle:SetTextColor(1101)
        
    NameTitle:SetText("Name")
        
    NameTitle:SetPoint("TOPLEFT"frameScrollContent"TOPLEFT"10, -2)
        
    local HPTitle frameScrollContent:CreateFontString("HPTitle")
        
    HPTitle:SetFontObject("GameTooltipText")
        
    HPTitle:SetSize(4013)
        
    HPTitle:SetTextHeight(13)
        
    HPTitle:SetJustifyV("CENTER")
        
    HPTitle:SetJustifyH("CENTER")
        
    HPTitle:SetTextColor(1101)
        
    HPTitle:SetText("HP %")
        
    HPTitle:SetPoint("LEFT"NameTitle"RIGHT"40)
        
    local RangeTitle frameScrollContent:CreateFontString("RangeTitle")
        
    RangeTitle:SetFontObject("GameTooltipText")
        
    RangeTitle:SetSize(5013)
        
    RangeTitle:SetTextHeight(13)
        
    RangeTitle:SetJustifyV("CENTER")
        
    RangeTitle:SetJustifyH("CENTER")
        
    RangeTitle:SetTextColor(1101)
        
    RangeTitle:SetText("Range")
        
    RangeTitle:SetPoint("LEFT"HPTitle"RIGHT"40)
        
    local line1 frameScrollContent:CreateTexture()
        
    line1:ClearAllPoints()
        
    line1:SetHeight(1)
        
    line1:SetTexture(.9.90.8)
        
    line1:SetPoint("TOPLEFT"NameTitle"BOTTOMLEFT"0, -2)    
        
    line1:SetPoint("TOPRIGHT"RangeTitle"BOTTOMRIGHT"0, -2)
        
    local line2 frameScrollContent:CreateTexture()
        
    line2:ClearAllPoints()
        
    line2:SetWidth(1)
        
    line2:SetHeight(13)
        
    line2:SetTexture(.9.90.8)
        
    line2:SetPoint("LEFT"NameTitle"RIGHT"00)    
        
    local line3 frameScrollContent:CreateTexture()
        
    line3:ClearAllPoints()
        
    line3:SetWidth(1)
        
    line3:SetHeight(13)
        
    line3:SetTexture(.9.90.8)
        
    line3:SetPoint("RIGHT"RangeTitle"LEFT"00)


        
    UpdateFontStrings(tableNames)
        
    _G["FrameSetup"] = true
    end

    if not _G['FrameSetup'then
        VisualTableFrameSetup
    (TableCompilation)
    end

    if GetTime() - _G['VHT_Timer'] >= 0.5 and _G['VisualHealingTableTitle']:IsVisible() then
        UpdateFontStrings
    (TableCompilation)
    end 
    TableCompilation = { members, Nova_CustomT }

    anything that uses my teams Nova_Data and sheuronengine should be able to just paste this into an ability in PQR after setting the TableCompilation somewhere before it
    Last edited by bu_ba_911; 08-30-2013 at 01:48 PM.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  9. #11349
    cukiemunster's Avatar Contributor
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    Originally Posted by bu_ba_911 View Post
    Well it's BLAZING F'ing hot in Cali and I need to get away from my computer for a while
    Dude, I feel ya there. 90 here in FL with 94% humidity, F'ing terrible.

    Sent from my Galaxy S4 using Tapatalk 2

  10. #11350
    Wildbreath's Avatar Contributor
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    lua unlocker 5.4 (while waiting PQR)
    virustotal (dunno why Mal/MsilInj-G founded)

  11. #11351
    Partykilla's Avatar Contributor
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  12. #11352
    cukiemunster's Avatar Contributor
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    Originally Posted by Partykilla View Post
    Ballsy putting your info in for all to see.

  13. #11353
    firepong's Avatar Elite User
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    Originally Posted by cukiemunster View Post
    Ballsy putting your info in for all to see.
    Could be a trial account and he wouldn't care about that.

  14. #11354
    JUANNY's Avatar Master Sergeant
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    Originally Posted by Wildbreath View Post
    lua unlocker 5.4 (while waiting PQR)
    virustotal (dunno why Mal/MsilInj-G founded)
    Wanted to take it out for a spin drive on the PTR 5.4 but blizz just pushed out another build 17345 so it is non functional-i assume that this build will stiill prevent PQR from working

  15. #11355
    Wildbreath's Avatar Contributor
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    Originally Posted by JUANNY View Post
    Wanted to take it out for a spin drive on the PTR 5.4 but blizz just pushed out another build 17345 so it is non functional-i assume that this build will stiill prevent PQR from working
    working for me (you sure using 32bit client?) but need to run it two times (dont know why :O)

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