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  1. #8986
    mikeyd234's Avatar Sergeant
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    Just wondering if anyone can help, I'm trying to add the Engineer frag belt into a rotation, i've done the code below but it never casts it:

    PHP Code:
    -- FragBelt
    if GetInventoryItemCooldown("player",11) == 0 then 
            UseInventoryItem
    (11)
            if 
    SpellIsTargeting() then 
                CameraOrSelectOrMoveStart
    () 
                
    CameraOrSelectOrMoveStop() 
            
    end  
    end 

    PQR - Rotation Bot
  2. #8987
    crystal_tech's Avatar Elite User
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    Originally Posted by mikeyd234 View Post
    Just wondering if anyone can help, I'm trying to add the Engineer frag belt into a rotation, i've done the code below but it never casts it:

    PHP Code:
    -- FragBelt
    if GetInventoryItemCooldown("player",11) == 0 then 
            UseInventoryItem
    (11)
            if 
    SpellIsTargeting() then 
                CameraOrSelectOrMoveStart
    () 
                
    CameraOrSelectOrMoveStop() 
            
    end  
    end 
    PHP Code:
    -- FragBelt 
    if GetInventoryItemCooldown("player",11) == 0 then  
            UseInventoryItem
    (11
            if 
    SpellIsTargeting() then  
                CameraOrSelectOrMoveStart
    ()  
                
    CameraOrSelectOrMoveStop()  
            
    end
            
    return true
    end 
    try that

    Please if someone helped you donate rep to them.

  3. #8988
    kokinha's Avatar Member
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    could someone please pass me a rotation for arms warrior aoe?

  4. #8989
    mikeyd234's Avatar Sergeant
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    Thanks for the fast response but sorry I should of mentioned I'm using it with multiple things in one ability, see below, everything but the frag belt casts:

    PHP Code:
    -- Gloves
    if GetInventoryItemCooldown("player",10) == 0 then 
            UseInventoryItem
    (10)
    end
    -- FragBelt
    if GetInventoryItemCooldown("player",11) == 0 then 
            UseInventoryItem
    (11)
            if 
    SpellIsTargeting() then 
                CameraOrSelectOrMoveStart
    () 
                
    CameraOrSelectOrMoveStop() 
            
    end 
    end

    --Trinkets
    if GetInventoryItemCooldown("player",13) == 0 then 
            UseInventoryItem
    (13)

    end
    if GetInventoryItemCooldown("player",14) == 0 then 
            UseInventoryItem
    (14)
    end 
    Last edited by mikeyd234; 03-27-2013 at 02:57 PM.

  5. #8990
    Button's Avatar Active Member
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    Originally Posted by Derpanda View Post
    Anyone know any good frost dk pvp profiles??
    Not really much choice in terms of PvP profiles but here is the list of public profiles:

    http://www.ownedcore.com/forums/worl...1252013-a.html ([PQR] List of Community Rotations - Updated 01252013)

  6. #8991
    kickmydog's Avatar Contributor
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    Originally Posted by deadpanstiffy View Post
    So who's hunter bot just completely stops in arenas, once we kill the pet the hunter just stands there, like he has no idea what to do.

    This has happened 3-4 times since 5.0 in random games for points.
    That sounds odd, that shouldn't happen with my BM pve profile, since it checks if the pet is alive before trying to do abilities related to pets. The other profiles don't reference pet abilities as far as I remember.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  7. #8992
    Nerder's Avatar Contributor
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    Originally Posted by mikeyd234 View Post
    Thanks for the fast response but sorry I should of mentioned I'm using it with multiple things in one ability, see below, everything but the frag belt casts:

    PHP Code:
    -- Gloves
    if GetInventoryItemCooldown("player",10) == 0 then 
            UseInventoryItem
    (10)
    end
    -- FragBelt
    if GetInventoryItemCooldown("player",11) == 0 then 
            UseInventoryItem
    (11)
            if 
    SpellIsTargeting() then 
                CameraOrSelectOrMoveStart
    () 
                
    CameraOrSelectOrMoveStop() 
            
    end 
    end

    --Trinkets
    if GetInventoryItemCooldown("player",13) == 0 then 
            UseInventoryItem
    (13)

    end
    if GetInventoryItemCooldown("player",14) == 0 then 
            UseInventoryItem
    (14)
    end 
    It's because belt is 6, not 11. 11 is your first ring

  8. #8993
    dadysat's Avatar Private
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    Where can I find a complete list of PQR Custom Functions, such as PQR_UnitInfo, PQR_UnitFacing and other? Wiki is outdated. Thanks.
    Last edited by dadysat; 03-28-2013 at 06:24 AM.

  9. #8994
    kokinha's Avatar Member
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    could someone please pass me a rotation for arms warrior aoe?

  10. #8995
    crystal_tech's Avatar Elite User
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    Originally Posted by kokinha View Post
    could someone please pass me a rotation for arms warrior aoe?
    chill, no need to spam post the same question over and over. If you can't find one then someone is working on it, or aoe is baked in to a single target profile, or you need to let us know what your looking for (ie, the AOE rotation) so it can be coded.

    however, it really wouldn't hurt to try and learn how to make a profile for yourself with all the examples out there now and with peps here at ownedcore willing to help if you hit a snag.

    Please if someone helped you donate rep to them.

  11. #8996
    Gabbz's Avatar Contributor
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    Originally Posted by dadysat View Post
    Where can I find a complete list of PQR Custom Functions, such as PQR_UnitInfo, PQR_UnitFacing and other? Wiki is outdated. Thanks.
    Using this
    PHP Code:
    PQR Reference 2.1.5+

    *** Global 
    Variables ***
    These global variables can be used/changed to suit your needsNote that most of these will change back to their default values when a new rotation is started to ensure that a profile is running the way it's creator intended.

      PQR_RotationStarted
      -- true if a new rotation profile has started. You can set this to false and use it as a flag to run code that should only be run once per rotation enable.

      PQR_InterruptStarted
      -- true if a new interrupt profile has started. You can set this to false and use it as a flag to run code that should only be run once per rotation enable.

      PQR_SpellAvailableTime
      -- This is the time in seconds before a spell is off cooldown that PQR_SpellAvailable(spellID) will consider a spell as available. The default value is 0.125 (125ms). If a spell has 125ms left on cooldown, it will be considered available and attempt to be casted.

      PQR_ResetMovementTime
      -- This is the time in seconds before you will be considered "not moving" after previously been considered moving by PQR_IsMoving(). Default value is 0.5.


    *** General PQR Functions ***

      PQR_WriteToChat(text[, suffix])
      --Prints to chat using the <PQR[, suffix]> prefix. Passing "text" a nil value will cause a Lua error.

      PQR_DebugP(text)
      -- Prints to chat using the <PQR Debug> prefix ONLY when "Profile" debug level is turned on. Passing this a nil value will cause a lua error.

      PQR_AddToSpellDelayList(spellID, itemID, secondsToDelay)
      -- NOTE: DelayList is cleared on rotation change.
      -- If the indicated spell/item is used but fails due to being on GCD, the rotation will delay for secondsToDelay seconds (default 1). If the cast is sucessful the rotation will automatically resume before the delay has finished.
      -- You should populate the list each time the rotation is started using the PQR_RotationStarted flag. See the example below for adding these 3 abilities:
      Example:
        if PQR_RotationStarted == true then
        PQR_RotationStarted = false
        PQR_AddToSpellDelayList(642, 0, 1) -- Divine Shield
        PQR_AddToSpellDelayList(6940, 0, 1) -- Hand of Sacrifice
        PQR_AddToSpellDelayList(79634, 58146, 1) -- Golem'
    s Strength (spellIDitemIDdelay)
        
    end

      PQR_SpellAvailable
    (spellID)
      -- 
    Returns true if the selected ability is off cooldownFalse otherwiseThis takes into consideration the global variable PQR_SpellAvailableTimeTakes GCD into account.

      
    PQR_IsCastingSpell(spellID)
      -- 
    Returns true if the player is currently casting or channeling the indicated spellReturns false otherwise.
      -- 
    Note that the spell ID is simply translated to the spell name, and the current casting state is then compared to the spell name. If two spells share the same namebut different IDsthis will return true if the player is casting either spell.

      
    PQR_NotBehindTarget()
      -- 
    Returns true if we have received a "Must be behind the target." red message in the last 3 secondsReturns false otherwiseAn example of using this would be a feral druid where you must be behind the target to shred.
      -- 
    OBSOLETE, use PQR_UnitFacing("target""player")

      
    PQR_IsMoving(seconds)
      -- 
    Returns true if the player has been moving for X secondsReturns false otherwise.
      -- 
    Note that by default this function will return false once the player has been stationary for 1 secondThis reset timer can be controlled by assigning a value to the variable "PQR_ResetMovementTime." For exampleto change the reset time to 0.5 secondsyou would use "PQR_ResetMovementTime = 0.5" somewhere near the top of your rotationThis variable is global, and will effect all instances of PQR_IsMoving() in your rotationNote that changing from one rotation to another will reset this value to 1.0.

      
    PQR_IsOutOfSight(unit[, seconds])
      -- 
    Returns true if the specified unit has been out of sight in the last X seconds (default 3.Returns false otherwise.
      -- 
    Note that the unit is converted to UnitName, and the check is based on unit nameso if 2 mobs both share the same name this will return the same value for either of them regardless of if one is out of sight and the other is not.

      
    UnitBuffID(unitspellIDfilter) & UnitDebuffID(unitspellIDfilter)
      -- 
    ReturnsnamerankiconcountdebuffTypedurationexpirationTimeunitCasterisStealableshouldConsolidatespellId
      
    -- Note that this function is simply a version of UnitBuff() and UnitDebuff() that accept a spell ID instead of a spell nameThis is to ease the pains of multiple language localizations.
      -- 
    FilterThis parameter can be any of "HELPFUL""HARMFUL""PLAYER""RAID""CANCELABLE""NOT_CANCELABLE"You can also specify several filters separated by a | or space character to chain multiple filters together (e.g"HELPFUL|RAID" or "HELPFUL RAID" == helpful buffs that you can cast on your raid). You can, for example, use the "PLAYER" filter when checking to make sure the unit has your Bane of Agony on it, and not another Warlocks.
      -- 
    An exampleUnitDebuff("target""Forbearance"would only work on an english clientOn a spanish clientyou would need to use UnitDebuff("target""Abstinencia"to check for a Forbearance debuffTo simplify thisyou can now use: UnitDebuff("target"25771) (which is the spell ID for Forbearanceto check for the debuff and be guarenteed it will work on all clients.
      -- 
    Note that the spell ID you provide will simply be translated into the spell name and used in a UnitBuff or Debuff function. If two spells share the same namebut different spell IDsthey will both return true.
      -- If 
    you use EXACT filterit will only return an exact match to that spell IDYou may also use the "PLAYER" filter with itYou can use other filters if you do not use "EXACT"
      
    Example
      
    UnitDebuffID("target"133"EXACT|PLAYER") = Only return fireball debuff with a spell ID of 133 casted by the player.

      
    PQR_UnitInfo(unitID or GUID)
      -- 
    Returns the followingX,Y,Z,R,Type (UnitPlayer), and TargetGUID of the specified unit/GUID.

      
    PQR_UnitFacing(unitCheckunitTargetdegrees
      -- 
    Is the check unit facing the target unitReturns true or false. If degrees is set to true this function will return the number of degrees the unit is compared to the facing of the other unitYou can also set degrees to a number for a smaller or larger 'cone' in front of the unitCheck unit. Default is 180.
      Examples
    :
        
    PQR_UnitFacing("player""target") -- Is the player facing the target?
        
    PQR_UnitFacing("target""player") -- Is the player behind the target?
        
    PQR_UnitFacing("player""boss1") -- Is the player facing the boss1 unit?
        
    It also accepts GUIDsso:
        
    PQR_UnitFacing("target"UnitGUID("player")) -- Same as above "behind" example.

      
    PQR_UnitDistance(unit1unit2)
      -- 
    Returns the distance in yards from unit1 center to the center of the unit2's hitbox. A players hitbox is about 3 yards, so a 40 yard spell can actually be cast when this returns 43... I am looking into taking this into consideration somehow. Accepts both GUID and unitID

      PQR_LoadLua(fileName, forceRun) 
      -- Loads the lua file specified. Returns true if the file was run/loaded/already ran, returns false otherwise. If forceRun is true then it will run the lua file again even if it has already been previously run.

      PQR_StopRotation() 
      -- Stops the currently running rotation (automatic mode only)

      PQR_DelayRotation(seconds) 
      -- Delays the currently running profile for X seconds (default 1). 

      PQR_SwapRotation(rotationName or rotationNumber[, setRotation]) 
      -- Switches the currently running rotation to another rotation. If changing by name use the full rotation name as seen in the PQR window (example: PQR_SwapRotation("Ret PVE (Xelper)") .) If swapping by number you can figure out which are selected by checking the global variables: PQR_Rotation# (ex: PQR_Rotation1). Returns true if the swap was successful, false otherwise. You do NOT need to have the rotation selected in PQR when changing by name.

      PQR_CheckUIError(msg[, seconds]) 
      -- returns true if the specified UI Errror has popped up in the last X seconds. (Default 1)

    *** Interrupt Functions ***

      PQR_IsOnInterruptList(spellName)
      -- Returns true/false based on if a spell is on the interrupt list on the Settings form or has been added via PQR_AddInterrupt(spellName).

      PQR_AddInterrupt(spellName)
      -- Adds an interrupt to the interrupt list. The interrupt list is repopulated on interrupt rotation change. You should use PQR_InterruptStarted flag to repopulate the list with any profile-added spells. See PQR_AddToSpellDelayList for an example on how to use this flag. (Note: Change RotationStarted to InterruptStarted)

      PQR_AddInterrupt(spellName)
      -- Adds an interrupt to the interrupt list. The interrupt list is repopulated on interrupt rotation change. You should use PQR_InterruptStarted flag to repopulate the list with any profile-added spells. See PQR_AddToSpellDelayList for an example on how to use this flag. (Note: Change RotationStarted to InterruptStarted) 
    Looking for exploiters and botters to Elder Scrolls Online.

  12. #8997
    Ninjaderp's Avatar Banned
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    How can I easily edit the default interrupt-profile to work with Bear Skullbash (spellid=80964)? It doesnt work at all with guardian as I have experienced.

  13. #8998
    gnitor's Avatar Corporal
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    Ninjaderp, I change both values for Cat and Bear form to this spell (Skull Bash - Spell - World of Warcraft) 106839.
    It works flawlessly in Feral or Guardian specs.

    [Edit] If it doesn't work for you, and you're not sure of the spell ID, just check Sheron's macro from his first post of this thread (PQR - Rotation Bot).
    I'm copying it here for the sake of it:
    Code:
    /run for i=1,200000 do local f=FindSpellBookSlotBySpellID(i,"spell") if f then local n,id=GetSpellBookItemName(f,"spell"),select(2,GetSpellBookItemInfo(f,"spell")) local s=GetSpellInfo(id) s=n==s and " " or "\124cFF4FF763"..s print(id,n,s) end end
    Last edited by gnitor; 03-28-2013 at 02:48 PM. Reason: Sheuron's macro

  14. #8999
    blaythe's Avatar Active Member
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    Alright. I'm working on rereleasing my destro mashup profile. I need a check pretty much like this

    If 3 stacks of havoc, then use chaos bolt if 2 or less use normal rotation.

    if havoc = 3 then chaos bolt else return false


    I'd have this under a chaos bolt cast i'm just not sure how to handle the stacks

  15. #9000
    cpowroks's Avatar Contributor
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    PHP Code:
    local havoc__stacks UnitBuffID"player"HavocSpellID)
        if 
    havoc~= nil then
            
    if stacks == 3 then                    
                CastSpellByName
    (tostring(GetSpellInfo(ChaosBoltID)))
            
    end
        end 

    just fill in HavocID and ChaosBoltID for the respective IDs
    WoW LUA Script Developer
    Need Something Custom? WarmaneScripts.com
    Skype - grapejuice111

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