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  1. #3136
    paveley's Avatar Member
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    @nudex , yes mate i updated PQR, Xelpers profile still uses judgement, not averykeys. However he have an update now so i will try that. Thanks for helping me out ^^


    edit: ok i tried Averys latest ret prof now and all is good, 32 k on dummy =D.
    Last edited by paveley; 08-31-2012 at 01:52 PM.

    PQR - Rotation Bot
  2. #3137
    kickmydog's Avatar Contributor
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    Originally Posted by Zeldrak View Post
    After toying around a bit, and using AskMrRobot (even though it's wonky at times) to reforge and evenly distribute my hit/exp (6.6% right now, though it was 7%), and changing from AMoC to LR, it seems that my DPS went from 26k to 30k (single target, AoE seems to drop below 30k oddly enough). I just wish I could get a profile with trinket use added in. I like having that extra 2200 agility every 1.5 minutes. I'll describe my build. From left to right, I'll just call the talents 1, 2, and 3.

    Build:
    Tier 1: 3 (Crouching Tiger, Hidden Chimera)
    Tier 2: 1 (Silencing Shot)
    Tier 3: 3 (Spirit Bond)
    Tier 4: 2 (Dire Beast)
    Tier 5: 3 (Lynx Rush)

    Glyphs:
    Major: Marked for Death, Endless Wrath, Animal Bond
    Minor: Revive Pet

    Pet:
    Spirit Beast - Cat - Ferocity (Loque'Nahak)
    This isn't really a hunter fix my dps thread.

    Anyway to make it use your trinkets I'd suggest you go into Ability editor, > hunter > "profile name", Pick any ability or all of them doesn't really matter, and then on the bottom left you should see something that says "Actions". In the adjacent box where you can type put in "/use [name of trinket]" or you can enter "/use 13|/use 14" this will attempt to use all of your trinkets. Remember to save and that is all there is to it.

    On another note, Spirit Bond is bugged and turns off when in combat so I would not recommend it. Unless it's been fixed recently. You are also not capped for hit/expertise. Which means that shots, melee hits from pet are either going to miss or get dodged. You won't notice it on the target dummy since they are level 85, but you will notice it when you fight a boss, level 88.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  3. #3138
    Kinkeh's Avatar Established Member
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    Originally Posted by FrostDKsFTW View Post
    DnD and AMZ keys are mixed up. I haven't checked which keys are right but your comments on the code are different to what's here. Not a big deal anyway. I can't wait to give this new one a try when I get home from work. I was going to add DnD for myself but now you did it and AMZ too. I was going to add in a pause key too. Are you planning to do that or will I just add that in myself? Also any plans for an AOE rotation? Bubba's old DK rotation had an AOE rotation that I have used to this day, its never let me down. I was going to go back and try to update and get it working but there's no point if you already have one in the works.

    Thanks again for the update. I'll post my results later.
    Yea sorry I did mix up what I added into the notes , I'll work on making an AoE rotation .
    EDIT: AoE rotation added.
    Last edited by Kinkeh; 08-31-2012 at 04:10 PM.

  4. #3139
    SpaceghostPurpp's Avatar Banned
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    EVERYONE THAT IS HAVING THE FREEEZING PROBLEM READ THIS!!!!

    You must bind your profile to a key that is NOT being used by WoW already.. that solved it for me.

  5. #3140
    Zeldrak's Avatar Member
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    Originally Posted by kickmydog View Post
    This isn't really a hunter fix my dps thread.

    Anyway to make it use your trinkets I'd suggest you go into Ability editor, > hunter > "profile name", Pick any ability or all of them doesn't really matter, and then on the bottom left you should see something that says "Actions". In the adjacent box where you can type put in "/use [name of trinket]" or you can enter "/use 13|/use 14" this will attempt to use all of your trinkets. Remember to save and that is all there is to it.

    On another note, Spirit Bond is bugged and turns off when in combat so I would not recommend it. Unless it's been fixed recently. You are also not capped for hit/expertise. Which means that shots, melee hits from pet are either going to miss or get dodged. You won't notice it on the target dummy since they are level 85, but you will notice it when you fight a boss, level 88.
    Thanks. Also, my apologies. I wasn't trying to hijack this thread and turn it into a "Fix my DPS" thread. I just saw so many others asking for help, and I thought I was being helpful by posting what I spec'd into and such. I will leave these types of things out of posts as of now, and in future posts.

  6. #3141
    dotfry's Avatar Corporal
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    Update of my warrior rotations.
    http://wow.6dreams.net/pqr/War504.txt
    http://wow.6dreams.net/pqr/warrior.zip

    Pause + Shield Wall.

  7. #3142
    FrostDKsFTW's Avatar Sergeant Major
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    Originally Posted by Kinkeh View Post
    Yea sorry I did mix up what I added into the notes , I'll work on making an AoE rotation .
    No worries, I just swapped it myself. Thanks, it shouldnt be too hard, it's really just Howling Blast spam lol It's really handy on the older raids though because of all the trash. Can basically leave it on all the time and pull 60k plus. In ICC where trash is really heavy bubbas old one could do 120k at times. lol

    Tried out your new version earlier btw, works flawless, good work.

  8. #3143
    beck3210's Avatar Member
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    Re:

    ---------------------------------------------
    Fire Mage PvP (modified Sheuron):
    ---------------------------------------------

    Mirror Image - Added DPS for strong starter.
    Ice Barrier - Recasts when dispelled, expires, or absorb.
    Dragon's Breath w/ Frost Nova - Will attempt to Dragon's Breath within 1ft of target - If Dragon's breath is broken it will Frost Nova.
    Deep Freeze - Soon as target is frozen.
    Improved CC - Will not instant cast or scorch targets that are Frost Nova'd, Dragon's breath, Deep Frozen. Only casts Fireball or Instant Pyroblast.
    Ice Block - Immediately after Cauterize.
    Instant Blink - Some new MoP abilities haven't been added, but the original stuns,immobilization debuffs will trigger blink. Hold down Shift to blink without triggers.
    Instant Trinket / Everyman for himself - Only a few abilities will trigger it
    Improved Invisibility - Won't cast offensive spells nor buffs during invisibility - Good for sheeps / starters.
    Ice Ward - Recasts when dispelled, expires, or absorb.
    Improved Combustion - Detects when Pyroblast debuff is in effect on target.
    Improved Spellsteal - Won't dispell stackable hots, useless buffs.

    Source: http://www.mediafire.com/?iqnewzvgtv1medj
    Talent Build: http://i45.tinypic.com/2poyx4m.png

    ---

    Enjoy,
    -beck3210
    Last edited by beck3210; 08-31-2012 at 03:26 PM.

  9. #3144
    Pzy's Avatar Member
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    Originally Posted by nilrem2004 View Post
    ty Pzy for nice feedback.
    Let me explain the left shift thingie. Since there are no boss dummies lvl 88 and since I made that profile uses CD's only on boss bcs they are wasted on trash I also made the Left Shift push.
    It's there basically only to be used on special ocasions, like if you wanna see how much burst you can do at start on lvl 85 dummy or maybe if you're on Blackhorn to pop all cd's when boss jumps down. It's not intended basically for raiding since I'm working on mouseover dotting wich will work without any key press, it will simply dot your mouseover and refresh it's dots.
    When I finish that I plan to put Seed of Corruption on Left Shift so we can have ourselves some aoe

    Thank you very much for a good feedback, those things are exactly what I was looking for.
    ok, i understand this, than i have my own solution for this prob, i dont press shift too long, and its ok^^
    the thing with ur moseover dotting, i like it, even if u havent finished it, hope to have this on my 90 warlock working than, wish to see how it is and what dps output its making, but when u realise it in this way u made the profiles atm, than it would be really good i think^^

    good to hear that ure thankful for my feedback, trying all with my lil bit english i can......^^

    greetz

  10. #3145
    nilrem2004's Avatar Contributor
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    Ok I need a bit of info regarding Affliction Warlock multidotting. What I have imagined to do is let's take for example 2 targets, one called TARGET and other MOUSE.
    Profile will keep TARGET dots up as priority, and on MOUSE it will just refresh Agony,Corruption and Unstable Affliction but not at a cost of dots fall of from TARGET, especially Agony.
    My question now is: is it necesary to Haunt MOUSE target also? and what I now have is that sometimes UA from TARGET falls off by like max 1 second. since of cast delays, so it happens only if UA just got refreshed on MOUSE and since it got 1.5sec delay profile is refreshing some other thing while UA on TARGET falls off and then when delay pass it refresh UA on TARGET again. If anyone understand what I'm talking about Should I make additional effort for that 0.1-1 sec to minimize the time UA is down.
    Supporter of Frozen.

  11. #3146
    nilrem2004's Avatar Contributor
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    OK, forget all that Unstable affliction thing, I solved that, if it dropd now it' only by maybe 0.1-0.2 secs and it happens when multidoting 3 targets on like 3% of time, it's ignorable. Damage output seems to be fine for now, only thing is now do we Haunt other targets. I personally think not bcs of lack of shards and haunt should be on boss all itme unless burning target but that will come in a later point. And CoE, do we want CoE to be casted on mouseovers or not?
    I don't have time to test everything in such detail but someone maybe knows from experience.

    Edit: Just realised smthn, since we are now multidotting and when there are 2+ targets shards are always 2 or more, maybe it would be beneficial to use haunt on mouseover targets for example with condition that we got atleast 2 shards so that we always keep 1 shard for haunt on main target. Any thoughts on this?
    Last edited by nilrem2004; 08-31-2012 at 04:28 PM.
    Supporter of Frozen.

  12. #3147
    vorn10's Avatar Active Member
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    Originally Posted by average View Post
    Maybe its a client based? Using EU client (if there's any difference from US?). There was also a issues in 4.3 patch using PQR_UnitDistance(unit1, unit2) that dumped empty values.
    After last update of PQR it start works for me. Before update it wasnt.
    Iam using EU client.

  13. #3148
    Taran32's Avatar Knight-Lieutenant
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    Just wish I could figure out what triggers the massive FPS drops/stutters whenever Sheuron's profilesare active. I've been going through the last 50 pages of this thread since I noticed it and no one seems to have a fix.

    Are there any theories? I know it's not my machine. Other Beta profiles (from other developers) run smoothly. It's just a few of Sheurons, and the FPS drops/stutters instantly stop when the profiles are disabled.

  14. #3149
    paveley's Avatar Member
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    Originally Posted by Taran32 View Post
    Just wish I could figure out what triggers the massive FPS drops/stutters whenever Sheuron's profilesare active. I've been going through the last 50 pages of this thread since I noticed it and no one seems to have a fix.

    Are there any theories? I know it's not my machine. Other Beta profiles (from other developers) run smoothly. It's just a few of Sheurons, and the FPS drops/stutters instantly stop when the profiles are disabled.
    Think Sheuron mentioned something bout not releasing high quality profiles until lvl 90, so patience my friend =). Just use some other profile meanwhile, there is plenty to go around.
    Last edited by paveley; 08-31-2012 at 04:58 PM.

  15. #3150
    Pzy's Avatar Member
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    Originally Posted by nilrem2004 View Post
    OK, forget all that Unstable affliction thing, I solved that, if it dropd now it' only by maybe 0.1-0.2 secs and it happens when multidoting 3 targets on like 3% of time, it's ignorable. Damage output seems to be fine for now, only thing is now do we Haunt other targets. I personally think not bcs of lack of shards and haunt should be on boss all itme unless burning target but that will come in a later point. And CoE, do we want CoE to be casted on mouseovers or not?
    I don't have time to test everything in such detail but someone maybe knows from experience.

    Edit: Just realised smthn, since we are now multidotting and when there are 2+ targets shards are always 2 or more, maybe it would be beneficial to use haunt on mouseover targets for example with condition that we got atleast 2 shards so that we always keep 1 shard for haunt on main target. Any thoughts on this?
    U CAN put Haunt on the MOUSE targets, but u MUST NOT......its good if u have a maximum of 3Targets/Mobs, but when u have more than 3 targets, than its Realy heavy to do.... i tested it by myself with hand, and at more than 3 targets i get the problem, that when i cast haunt on the next target, than the haunt of the first target falls off.....this is wald should NOT happen, cause u need Haunt to be 80% active on the main target. means: 1-3targets with haunt= ok, more than 3Targets =Not Ok.....^^

    also the idea from u with the shards is good, if u can do this, that there are everytime 1 shard up, that u can haunt youre maintarget, than u can put haunt also on as many targets u will, but to do that, u need to make this via mouseover, cause when u put ur maintarget out of target, than pqr doenst know anymore what is maintarget......

    hope u understand what i mean^^

    greetz

    Edith: forget the last shit i wrote, have forget that u mean this all or mouseover.........fail by me^^
    Edit2: Hold on to the idea with the shards, u can build this in, its perfect, cause u have everytime 1 shard in the backhand if no proc comes.....^^
    Last edited by Pzy; 08-31-2012 at 05:01 PM.

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