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  1. #736
    daCoder's Avatar Sergeant
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    Since this is an open source project, i try to contribute to it

    Are the GUI commands protected LUA functions? I recognized it wouldn't draw without unprotecting the LUA function.

    Code:
    namespace OHack
    {
    	namespace Offsets
    	{
    		enum Offsets : unsigned int
    		{
    			luaL_error = 0x11E540,//5.0.5.16048
    			FrameScript__RegisterFunction = 0x074210, //5.0.5.16048
    			lua_tonumber = 0x11D2F0,	//5.0.5.16048
    			lua_toboolean = 0x11D3A0,	//5.0.5.16048
    			lua_tolstring = 0x11D3D0,	//5.0.5.16048
    			lua_pushnil = 0x11D570,	//5.0.5.16048
    			lua_pushnumber = 0x11D590,	//5.0.5.16048
    			lua_pushstring = 0x11D640,	//5.0.5.16048
    			lua_pushboolean = 0x11D7F0,	//5.0.5.16048
    			lua_isnumber = 0x11D1E0,	//5.0.5.16048
    			lua_isstring = 0x11D220,	//5.0.5.16048
    			lua_gettop = 0x11CE70,	//5.0.5.16048
    			FrameScript_ExecuteBuffer = 0x75350, //5.0.5.16048
    			FrameScript__InvalidPtrCheck = 0x165930, //5.0.5.16048
    
    			CGGameUI__CanPerformAction = 0x572B70, //5.0.5.16048
    			CGWorldFrame__CreateFrames = 0x56B5F0, //5.0.5.16048
    			CGWorldFrame__Render = 0x5866C0, //5.0.5.16048
    
    			IsLuaSecure = 0xADFFE8, //5.0.5.16048
    			IsInGame = 0xC6B8DE,
    			RenderFlags = 0xD3CDB4,
    
    			CWorldView__UpdateViewerLiquid = 0x70A940,
    
    			Script_UnitLevel = 0x52AD80, //5.0.5.16048
    			CGGameUI__Idle = 0x57F7D0, //5.0.5.16048
    			CGUnit_C__IsValidTrackingTarget = 0x4A1810,	
    			CGUnit_C__InitializeTrackingState = 0x493760, //5.0.5.16048
    			CGUnit_C__HandleTracking = 0x4A5C80, //5.0.5.16048
    			Script_SendChatMessage = 0x59AEF0, //5.0.5.16048
    			CGUnit_C__Loot = 0x415280,
    
    			luaD_rawrunprotected = 0x125000, //5.0.5.16048
    			_lua_precall = 0x125200,  //5.0.5.16048
    			luaD_precall = 0x125A10,  //5.0.5.16048
    
    			GetListAuctionByIndex = 0x542580,
    			GetBidderAuctionByIndex = 0x5425C0,
    			GetOwnerAuctionByIndex = 0x5425A0,
    
    			FrameTime__GetCurTimeMs = 0x06E8B0,//5.0.5.16048
    			CMovement__GetDistanceFallen = 0x8B5C50,//5.0.5.16048
    			GetUnitFromName = 0x526960,//5.0.5.16048
    
    			CMovement_C__IsColliding = 0x7630B0,
    			CGUnit_C__UpdateSwimmingStatus = 0x4A83B0,
    
    			CMovement__CalcDirection = 0x8B5BB0,
    			CMovement_C__IsFlyingOrSwimming = 0x4EED80,
    			Script_JumpOrAscendStart = 0x521280,
    
    			CMovement_C__UpdatePlayerMovement = 0x446820,
    			CMovement_C__GetCollisionFlags = 0x4EE5D0,
    			
    			SendJump = 0x4A0CF0,
    
    			CGGameUI__EnterWorld = 0x579FC0, //5.0.5.16048
    			World__LoadMap = 0x6ED8A0, //5.0.5.16048
    			World__UnloadMap = 0x6EAC10, //5.0.5.16048
    			g_MapDB = 0xBBCE04,
    
    			CGUnit_C__OnCollideFallLandNotify = 0x48A650, //5.0.5.16048
    			CMovementShared__StopFalling = 0x8B7AE0,
    			MovementGetGlobals = 0x452210, //5.0.5.16048
    
    			CGUnit_C__UpdateDisplayInfo = 0x4A8F60,//5.0.5.16048
    			CGUnit_C__OnMountDisplayChanged = 0x4A5830,
    			CGWorldFrame__GetActiveCamera = 0x5816D0,
    
    			CGPlayer_C__CanTrackUnit = 0x416DF0,
    			CGPlayer_C__CanTrackObject = 0x416E80,
    			CGUnit_C__UnitReaction = 0x491E70,
    			CGUnit_C__GetCreatureRank = 0x484970,
    			CGUnit_C__IsAttackable = 0x49F6E0,
    
    			CGUnit_C__GetUnitName = 0x491750,//5.0.5.16048
    			CGGameObject_C__GetObjectName = 0x4221F0,//5.0.5.16048
    
                            MaxCameraDistanceLimit = 0x93A48C,
    
    // This should be the same
    			UnitLocation = 0x7E0,
    			UnitPitch = 0x7F4,
    			CMovement = 0xE4,
    			UnitDisplayID = 0xF8,
    			UnitDefaultDisplayID = 0xFC,
    			UnitMountDisplayID = 0x100,
    			ObjectScale = 0x18,
    			ObjectType = 0x10,
    		};
    	}
    }
    Last edited by daCoder; 09-13-2012 at 07:41 AM. Reason: fixed wrong offset

    OHack - An open-source multihack
  2. #737
    JokerCtanX's Avatar Member
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    How soon will be update for Ohack?
    And I cant open source, what version of studio need for it? 10 cannot open this.

  3. #738
    advanta's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Mildred4770 View Post
    edit that, cant get this to work to save my life
    Me neither, it won't inject the module.

    Thanks to the author for such a great program btw.

  4. #739
    l0l1dk's Avatar Elite User

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    Originally Posted by daCoder View Post
    Since this is an open source project, i try to contribute to it :)

    Are the GUI commands protected LUA functions? I recognized it wouldn't draw without unprotecting the LUA function.
    The functions used for drawing the UI shouldn't be protected, since addons use them also. Thanks for updating some of the offsets for me. It saved me some time updating it. +3 Rep.

    OHack is updated for 5.0.5 (16048). The only thing that isn't updated is the tracking hack (it's crashing, not sure why yet, needs more work).

  5. #740
    eracer's Avatar Contributor
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    Originally Posted by l0l1dk View Post
    The functions used for drawing the UI shouldn't be protected, since addons use them also. Thanks for updating some of the offsets for me. It saved me some time updating it. +3 Rep.

    OHack is updated for 5.0.5 (1604. The only thing that isn't updated is the tracking hack (it's crashing, not sure why yet, needs more work).
    I just finished updating the offsets myself, there is one that I'm not so sure about though, maybe its a mistake or maybe its just a name difference. Check out CGUnit_C__GetUnitName, and my comment next to it.

    Code:
    namespace OHack
    {
    	namespace Offsets
    	{
    		enum Offsets : unsigned int
    		{
    			luaL_error = 0x11E540, //5.0.5.16048
    			FrameScript__RegisterFunction = 0x074210, //5.0.5.16048
    			lua_tonumber = 0x11D2F0, //5.0.5.16048
    			lua_toboolean = 0x11D3A0, //5.0.5.16048
    			lua_tolstring = 0x11D3D0, //5.0.5.16048
    			lua_pushnil = 0x11D570,	//5.0.5.16048
    			lua_pushnumber = 0x11D590, //5.0.5.16048
    			lua_pushstring = 0x11D640, //5.0.5.16048
    			lua_pushboolean = 0x11D7F0, //5.0.5.16048
    			lua_isnumber = 0x11D1E0, //5.0.5.16048
    			lua_isstring = 0x11D220, //5.0.5.16048
    			lua_gettop = 0x11CE70, //5.0.5.16048
    			FrameScript_ExecuteBuffer = 0x75350, //5.0.5.16048
    			FrameScript__InvalidPtrCheck = 0x165930, //5.0.5.16048
    
    			CGGameUI__CanPerformAction = 0x572B70, //5.0.5.16048
    			CGWorldFrame__CreateFrames = 0x56B5F0, //5.0.5.16048
    			CGWorldFrame__Render = 0x5866C0, //5.0.5.16048
    
    			IsLuaSecure = 0xADFFE8, //5.0.5.16048
    			IsInGame = 0xC6BBDE, //5.0.5.16048
    			RenderFlags = 0xD3D0B4, //5.0.5.16048
    
    			CWorldView__UpdateViewerLiquid = 0x70A390, //5.0.5.16048
    
    			Script_UnitLevel = 0x52AD80, //5.0.5.16048
    			CGGameUI__Idle = 0x57F7D0, //5.0.5.16048
    			CGUnit_C__IsValidTrackingTarget = 0x4A0480, //5.0.5.16048
    			CGUnit_C__InitializeTrackingState = 0x493760, //5.0.5.16048
    			CGUnit_C__HandleTracking = 0x4A5C80, //5.0.5.16048
    			Script_SendChatMessage = 0x59AEF0, //5.0.5.16048
    			CGUnit_C__Loot = 0x413EB0, //5.0.5.16048
    
    			luaD_rawrunprotected = 0x125000, //5.0.5.16048
    			_lua_precall = 0x125200, //5.0.5.16048
    			luaD_precall = 0x125A10, //5.0.5.16048
    
    			GetListAuctionByIndex = 0x541100, //5.0.5.16048
    			GetBidderAuctionByIndex = 0x541140, //5.0.5.16048
    			GetOwnerAuctionByIndex = 0x541120, //5.0.5.16048
    
    			FrameTime__GetCurTimeMs = 0x06E8B0, //5.0.5.16048
    			CMovement__GetDistanceFallen = 0x8B5C50, //5.0.5.16048
    			GetUnitFromName = 0x526960, //5.0.5.16048
    
    			CMovement_C__IsColliding = 0x762B30, //5.0.5.16048
    			CGUnit_C__UpdateSwimmingStatus = 0x4A7030, //5.0.5.16048
    
    			CMovement__CalcDirection = 0x8B5730, //5.0.5.16048
    			CMovement_C__IsFlyingOrSwimming = 0x4EDA60, //5.0.5.16048
    			Script_JumpOrAscendStart = 0x51FE80, //5.0.5.16048
    
    			CMovement_C__UpdatePlayerMovement = 0x445590, //5.0.5.16048
    			CMovement_C__GetCollisionFlags = 0x4ED2B0, //5.0.5.16048
    			
    			SendJump = 0x49F970, //5.0.5.16048
    
    			CGGameUI__EnterWorld = 0x579FC0, //5.0.5.16048
    			World__LoadMap = 0x6ED8A0, //5.0.5.16048
    			World__UnloadMap = 0x6EAC10, //5.0.5.16048
    			g_MapDB = 0xBBD104, //5.0.5.16048
    
    			CGUnit_C__OnCollideFallLandNotify = 0x48A650, //5.0.5.16048
    			CMovementShared__StopFalling = 0x8B75F0, //5.0.5.16048
    			MovementGetGlobals = 0x452210, //5.0.5.16048
    
    			CGUnit_C__UpdateDisplayInfo = 0x4A8F60, //5.0.5.16048
    			CGUnit_C__OnMountDisplayChanged = 0x4A44B0, //5.0.5.16048
    			CGWorldFrame__GetActiveCamera = 0x580500, //5.0.5.16048
    
    			CGPlayer_C__CanTrackUnit = 0x415A20, //5.0.5.16048
    			CGPlayer_C__CanTrackObject = 0x415AB0, //5.0.5.16048
    			CGUnit_C__UnitReaction = 0x490AE0, //5.0.5.16048
    			CGUnit_C__GetCreatureRank = 0x4832B0, //5.0.5.16048
    			CGUnit_C__IsAttackable = 0x49E360, //5.0.5.16048
    
    			CGUnit_C__GetUnitName = 0x4221F0, // CGUnit_C__GetObjectName = 4221F0 based on old address, or CGUnit_C__GetUnitName = 491750 based on name
    			CGGameObject_C__GetObjectName = 0x431C60, // CGGameObject_C::GetName = 431C60 slightly different name for me but I think its the same
    			
    			MaxCameraDistanceLimit = 0x93A484, //5.0.5.16048
    
    			UnitLocation = 0x7E0,
    			UnitPitch = 0x7F4,
    			CMovement = 0xE4, //5.0.5.16048
    			UnitDisplayID = 0xF8,
    			UnitDefaultDisplayID = 0xFC,
    			UnitMountDisplayID = 0x100,
    			ObjectScale = 0x18,
    			ObjectType = 0x10, //5.0.5.16048
    		};
    	}
    }

  6. #741
    daCoder's Avatar Sergeant
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    Originally Posted by l0l1dk View Post
    The functions used for drawing the UI shouldn't be protected, since addons use them also. Thanks for updating some of the offsets for me. It saved me some time updating it. +3 Rep.

    OHack is updated for 5.0.5 (1604. The only thing that isn't updated is the tracking hack (it's crashing, not sure why yet, needs more work).
    Your welcome Thank you for this great project!
    Could you update the source package please? The linked source is still for 5.0.4.
    My Youtube Vidoes: https://www.youtube.com/user/daCoderVids
    OpenHack: https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/384086-open-souce-project-wow-1-12-1-a.html

  7. #742
    l0l1dk's Avatar Elite User

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    Originally Posted by daCoder View Post
    Your welcome Thank you for this great project!
    Could you update the source package please? The linked source is still for 5.0.4.
    The source is updated now. I forgot about it.

  8. #743
    eracer's Avatar Contributor
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    Originally Posted by l0l1dk View Post
    The source is updated now. I forgot about it.
    I went through and made sure everything was the same just to confirm and only the offsets i had questioned were not right and I had the right ones in the comment.

    I had to make a few changes to the OLoader to get it to run correctly on my system, the main thing was that in Process.cpp the line that reads "ProcessList->SetSelectedItem(0);" was throwing an unhandled exception error when i run it and there is no wow process open, since its trying to set a selected item when there is no items. I just wrapped that in a try catch and it fixed that problem.

    Thanks for the awesome open source hack, I would rep you but it says I must spread some around first.

  9. #744
    Vaudville's Avatar Member
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    There was another update tonight, 5.0.5.16057.

    Not a major change I don't think, but check anyway please?

  10. #745
    Sikas's Avatar Active Member
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    The offsets weren't changed, you can still use this hack. Though what they changed client side, I have no idea. It's unusual that they'd not change any offsets client side.

  11. #746
    Jimo8's Avatar Member
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    .scale command not work for me. imgur: the simple image sharer

    Running windows 7 64 bit,and 32 bit wow

  12. #747
    daCoder's Avatar Sergeant
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    Originally Posted by l0l1dk View Post
    The source is updated now. I forgot about it.
    Thanks for the source. It looks like you only changed the offsets file and the entry. It is compiling with an error, cause you haven't commented out the tracking code.
    And it crashes if you want to use the climb hack for example.

    Did you forget to update the files in the zip file, which i assume because of the compile error.
    Or didn't you patch the addresses in the functions itself?

    Code:
    Movement.cpp
    Memory::Write<byte>(WoWBase + 0x4EB0DB, 0xEB);
    Memory::Write<byte>(WoWBase + 0x4EB0DB, 0x73);
    The original Byte there is 0x10.

    If you have done the work, can you reupload the whole package please
    My Youtube Vidoes: https://www.youtube.com/user/daCoderVids
    OpenHack: https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/384086-open-souce-project-wow-1-12-1-a.html

  13. #748
    Shirayuki101's Avatar Private
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    OHack is amazing, updates are fast, and I love it but I've noticed some problems. 1: Scale hack for 5.05 is not working. It says I scale from 1 to let's say, 3, but doesn't actually scale me. 2: This might just be broken or something, but the load map thing always crash when I use it, even to go to SW, so I don't know. Thanks, please try to fix it.

  14. #749
    Shirayuki101's Avatar Private
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    Oops, one more thing, what happened to talk to all? lol

  15. #750
    l0l1dk's Avatar Elite User

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    Originally Posted by daCoder View Post
    Thanks for the source. It looks like you only changed the offsets file and the entry. It is compiling with an error, cause you haven't commented out the tracking code.
    And it crashes if you want to use the climb hack for example.

    Did you forget to update the files in the zip file, which i assume because of the compile error.
    Or didn't you patch the addresses in the functions itself?

    Code:
    Movement.cpp
    Memory::Write<byte>(WoWBase + 0x4EB0DB, 0xEB);
    Memory::Write<byte>(WoWBase + 0x4EB0DB, 0x73);
    The original Byte there is 0x10.

    If you have done the work, can you reupload the whole package please
    I reuploaded all of the files. It should work now. Also, I didn't patch the addresses, I patched the jump instructions.

    Originally Posted by Shirayuki101 View Post
    OHack is amazing, updates are fast, and I love it but I've noticed some problems. 1: Scale hack for 5.05 is not working. It says I scale from 1 to let's say, 3, but doesn't actually scale me. 2: This might just be broken or something, but the load map thing always crash when I use it, even to go to SW, so I don't know. Thanks, please try to fix it.
    I'll see about fixing these soon.

    Originally Posted by Shirayuki101 View Post
    Oops, one more thing, what happened to talk to all? lol
    Blizzard fixed it so it's no longer possible. Before 5.0.4, the client handled languages and this made the language hack possible. In 5.0.4, because people were abusing the language hack (I saw a lot of posts about it on Blizzard's WoW forum, several mentioning OHack), so they fixed it. Languages are handled by the server now, so it's no longer possible.
    Last edited by l0l1dk; 09-14-2012 at 03:25 PM.

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