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  1. #256
    Mammalsauce's Avatar Master Sergeant
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    I can't seem to get the .track by name to work.

    All the other modes work, but when I do for example .track nefer it does not track any of those enemies in uldum.

    tried it on elementium, vein, and other full and partial names, none of them appear to get tracked.

    Tracking objects and all that works fine though.

    OHack - An open-source multihack
  2. #257
    Mammalsauce's Avatar Master Sergeant
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    Double post >< Sorry
    Last edited by Mammalsauce; 04-09-2012 at 05:48 PM. Reason: Double post; sorry

  3. #258
    l0l1dk's Avatar Elite User

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    Originally Posted by Mammalsauce View Post
    I can't seem to get the .track by name to work.

    All the other modes work, but when I do for example .track nefer it does not track any of those enemies in uldum.

    tried it on elementium, vein, and other full and partial names, none of them appear to get tracked.

    Tracking objects and all that works fine though.
    I'm currently busy, but I'll fix that later tonight. It happens because the commands are passed to the tracking function as all lowercase, but I forgot to make the name comparison case insensitive, so it won't work correctly.

    EDIT: Fixed.
    Last edited by l0l1dk; 04-09-2012 at 07:02 PM.

  4. #259
    Yori89's Avatar Member
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    You're latest update made alot of impovements i see. It looks fantastic with the ingame GUI, so much easier for everyone. The only thing that doesn't work is the NoClip command or maybe it's my computer that causes the problem.
    Great Work mate.

  5. #260
    l0l1dk's Avatar Elite User

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    Originally Posted by Yori89 View Post
    You're latest update made alot of impovements i see. It looks fantastic with the ingame GUI, so much easier for everyone. The only thing that doesn't work is the NoClip command or maybe it's my computer that causes the problem.
    Great Work mate.
    It doesn't work in dungeons, due to how the movement code works. It'll need another noclip method for it to work in dungeons. If I find one I'll add it.

  6. #261
    Mammalsauce's Avatar Master Sergeant
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    Dungeons and raids work differently then I take it? I had no issue with noclip in raids

  7. #262
    l0l1dk's Avatar Elite User

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    Originally Posted by Mammalsauce View Post
    Dungeons and raids work differently then I take it? I had no issue with noclip in raids
    It might not happen in all dungeons and raids. Noclip works correctly outside of dungeons, but didn't work at all for me inside them, so I assume it's because of that.

  8. #263
    mhollier117's Avatar Active Member
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    well here goes the need for the gui i spent a whole day figuring out how to make :/

  9. #264
    l0l1dk's Avatar Elite User

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    Originally Posted by mhollier117 View Post
    well here goes the need for the gui i spent a whole day figuring out how to make :/
    Your GUI is still better than the one that's included. Yours has morphing and tracking, so it's still useful.

  10. #265
    mhollier117's Avatar Active Member
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    how do i inject without your gui?

  11. #266
    l0l1dk's Avatar Elite User

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    Originally Posted by mhollier117 View Post
    how do i inject without your gui?
    Use .UI to disable the GUI after it's injected, or remove the GUI code from OHack.lua.

  12. #267
    Master674's Avatar Elite User
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    I looked over your code yesterday night.
    I have tons of stuff I would consider bad coding style.

    If you want some help pm me

  13. #268
    mhollier117's Avatar Active Member
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    was that to l0l1dk or me?

    if it was me id love help, any bit of lua in my stuff was learned in a 1 hour period :P no coding experience :/
    Last edited by mhollier117; 04-10-2012 at 06:12 PM.

  14. #269
    l0l1dk's Avatar Elite User

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    Originally Posted by mhollier117 View Post
    was that to l0l1dk or me?

    if it was me id love help, any bit of lua in my stuff was learned in a 1 hour period :P no coding experience :/
    He was talking to me. It was only some code style problems; nothing that was causing any problems other than more difficult to read code.

    Originally Posted by Master674 View Post
    I looked over your code yesterday night.
    I have tons of stuff I would consider bad coding style.

    If you want some help pm me
    I was going to PM you back but your PMs are full.

  15. #270
    wilosoft's Avatar Member
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    Fixed, sorry
    Last edited by wilosoft; 04-11-2012 at 06:57 AM.

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