[iPlay] Mutli-Tool (Automatic LUA DPS Bot, Auto kick, Dungeon/Battlegroud Alert) menu

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  1. #91
    Vandra's Avatar Contributor
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    Originally Posted by km3r View Post
    I'm on windows XP
    I don't know if this is working for windows XP, windows xp is now 10years old and i won't make it work with it, sorry.

    [iPlay] Mutli-Tool (Automatic LUA DPS Bot, Auto kick, Dungeon/Battlegroud Alert)
  2. #92
    panage's Avatar Private
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    I always crash when i turn on bot use it, but when it has to go thru a loading screen it always crashes. Any ideas what to fix?

  3. #93
    Traxex84's Avatar Contributor Authenticator enabled
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    Still getting crashes upon load screen with this injected :/

    @Km3r, It works for me on XP.

    @Vandra, still loving the dps bot I can go afk in tank and spank fight :P however with ele shaman I advise you make it so when fire elemental is not out and is on cooldown you put down searing totem, its around 1.5k dps and gives 10% SP.
    Last edited by Traxex84; 12-13-2011 at 04:55 AM.

  4. #94
    gxralf's Avatar Member
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    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at iHook.Hook.Apply(UInt32 EndSceneAddress, UInt32 ClntObjMgrGetActivePlayerObjAddress, UInt32 Lua_DoStringAddress, UInt32 Lua_GetLocalizedTextAddress)
    at WindowsFormsApplication1.Form2.kryptonButton1_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at ComponentFactory.Krypton.Toolkit.KryptonButton.OnClick(EventArgs e)
    at ComponentFactory.Krypton.Toolkit.KryptonButton.b(Object A_0, MouseEventArgs A_1)
    at ComponentFactory.Krypton.Toolkit.ButtonController.OnClick(MouseEventArgs e)
    at ComponentFactory.Krypton.Toolkit.ButtonController.MouseUp(Control c, Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewManager.MouseUp(MouseEventArgs e, Point rawPt)
    at ComponentFactory.Krypton.Toolkit.VisualControlBase.OnMouseUp(MouseEventArgs e)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at ComponentFactory.Krypton.Toolkit.VisualControlBase.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    what about this crash log?
    about version check?
    due to I'm using 15079 not 15050

  5. #95
    Vandra's Avatar Contributor
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    Originally Posted by gxralf View Post
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at iHook.Hook.Apply(UInt32 EndSceneAddress, UInt32 ClntObjMgrGetActivePlayerObjAddress, UInt32 Lua_DoStringAddress, UInt32 Lua_GetLocalizedTextAddress)
    at WindowsFormsApplication1.Form2.kryptonButton1_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at ComponentFactory.Krypton.Toolkit.KryptonButton.OnClick(EventArgs e)
    at ComponentFactory.Krypton.Toolkit.KryptonButton.b(Object A_0, MouseEventArgs A_1)
    at ComponentFactory.Krypton.Toolkit.ButtonController.OnClick(MouseEventArgs e)
    at ComponentFactory.Krypton.Toolkit.ButtonController.MouseUp(Control c, Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
    at ComponentFactory.Krypton.Toolkit.ViewManager.MouseUp(MouseEventArgs e, Point rawPt)
    at ComponentFactory.Krypton.Toolkit.VisualControlBase.OnMouseUp(MouseEventArgs e)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at ComponentFactory.Krypton.Toolkit.VisualControlBase.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    what about this crash log?
    about version check?
    due to I'm using 15079 not 15050
    Third time: I'M NOT SUPPORTING CHINESE BUILDS


    Also, i know about crashs, i'll take a look later, don't have much time these days, sorry.

  6. #96
    totallymax's Avatar Member
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    I tried the built in enhancement shaman profile, and it just keeps dropping totems every few seconds and doesn't really DPS... I'm not really sure what would cause that

  7. #97
    Vandra's Avatar Contributor
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    Originally Posted by totallymax View Post
    I tried the built in enhancement shaman profile, and it just keeps dropping totems every few seconds and doesn't really DPS... I'm not really sure what would cause that
    Could happen if your totem's is replaced by a better one.

    try to remove:
    Code:
    if not UnitBuff("player","Windfury Totem") then 
       cast("Call of the Elements")
    end
    And set your totems manually.

  8. #98
    JoeRodge2's Avatar Corporal
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    I'm getting the same error these guys are. I'm on Windows 7



    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at iHook.Hook.Apply(UInt32 EndSceneAddress, UInt32 ClntObjMgrGetActivePlayerObjAddress, UInt32 Lua_DoStringAddress, UInt32 Lua_GetLocalizedTextAddress)
       at WindowsFormsApplication1.Form2.kryptonButton1_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at ComponentFactory.Krypton.Toolkit.KryptonButton.OnClick(EventArgs e)
       at ComponentFactory.Krypton.Toolkit.KryptonButton.b(Object A_0, MouseEventArgs A_1)
       at ComponentFactory.Krypton.Toolkit.ButtonController.OnClick(MouseEventArgs e)
       at ComponentFactory.Krypton.Toolkit.ButtonController.MouseUp(Control c, Point pt, MouseButtons button)
       at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
       at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
       at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
       at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button)
       at ComponentFactory.Krypton.Toolkit.ViewManager.MouseUp(MouseEventArgs e, Point rawPt)
       at ComponentFactory.Krypton.Toolkit.VisualControlBase.OnMouseUp(MouseEventArgs e)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at ComponentFactory.Krypton.Toolkit.VisualControlBase.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    iPlay
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/JoeRodge/Desktop/torch/iPlay.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    ComponentFactory.Krypton.Toolkit
        Assembly Version: 4.3.2.0
        Win32 Version: 4.3.2.0
        CodeBase: file:///C:/Users/JoeRodge/Desktop/torch/ComponentFactory.Krypton.Toolkit.DLL
    ----------------------------------------
    iHook
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/JoeRodge/Desktop/torch/iHook.DLL
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  9. #99
    herpaderpa123's Avatar Private
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    instant wow error on inject, is this happening to anyone else

  10. #100
    shadowspine's Avatar Member
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    I'm having this same error is there some thing we can do to fix it.

  11. #101
    Vandra's Avatar Contributor
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    Originally Posted by shadowspine View Post
    I'm having this same error is there some thing we can do to fix it.
    i'm working on my own library atm, i'll update this after xmas, anyway, should work, you have to run both wow and iplay as administrator, and use dx9.

  12. #102
    fmagretto's Avatar Active Member
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    The one crash i keep getting is giving an error saying a 32-bit process cannot access the modules of a 64-bit process.....yes, i'm running 64-bit windows 7 with directx9 and both in admin. I'm trying running WoW with compatablility set to windows98 and it's running in 32-bit mode now so i'll see if the crash keeps happening. If i can get the crash to stop happening I will be writing some kick ass perfect rotations. I have been writing rotations for PQRotation but right now i'm a little annoyed with the lack of new features (All i want is the ability to load a lua file so i don't have to write weird ass abilities). I have started using events and event handlers in my rotations so that I track buffs/debuffs through the event handler and set a table of booleans for the rotation to use. This works out nicely since the event handlers stay running even if you stop the rotation and you will always have up to date buff/debuff/proc/holy power/Loss of character detection/combat detection. This is an example of my event handlers (i'll the rest of the methods and a Ret Pally dps.lua script if i can get iPlay running for a length of time). Also for those who say a rotation bot can't match a player they've never used my ret pally rotation, it follows EJ to the letter and is unmatched in any raid i've been in (not just LFR) even by people with higher gear. Bots have a highger reflex and reaction time it's just a matter of correctly handling all the possibilities.

    SUGGESTION: Can we be able to load multiple dps scripts? Ones that only run once and then One main script that runs when /dps on is turned on? I want to be able to load library lua scripts like the event handlers below and then once all those functions are loaded then I want to have my dps script run like the one does now. Right now to get around declaring every 100ms i have to surround the whole thing in a IF statement to see if it was loaded already and that's ugly. What happens if i click Load DPS Script more then once?

    Code:
    function events:COMBAT_LOG_EVENT(...)
    	  -- Check for a buff/debuff applied to PLAYER (yourself)
    	  if (select(2, ...) == 'SPELL_AURA_APPLIED')  and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE
    	  then
    	  		if select(15, ...) == 'DEBUFF' then
    	        	PQ_PallyDebuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(12, ...),select(9, ...))
    	  		end
    	  		
    	  		if select(15, ...) == 'BUFF' then
    	        	PQ_PallyBuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(13, ...),select(12, ...),select(9, ...))
    	  		end
    	  end
    	  
    	  if (select(2, ...) == 'SPELL_AURA_REFRESH')  and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE
    	  then
    	  		if select(15, ...) == 'DEBUFF' then
    	        	PQ_PallyDebuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(12, ...),select(9, ...))
    	  		end
    	  		
    	  		if select(15, ...) == 'BUFF' then
    	        	PQ_PallyBuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(13, ...),select(12, ...),select(9, ...))
    	  		end
    	  end
    	  
    	  -- Check for a buff/debuff removed from PLAYER (yourself)
    	  if (select(2, ...) == 'SPELL_AURA_REMOVED')  and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE
    	  then
    	  		if select(15, ...) == 'DEBUFF' then
    	        	PQ_PallyDebuffHandler(select(12, ...),false)
    	  			--RaidDeBuffEvent(select(12, ...),select(9, ...))
    	  		end
    	  		
    	  		if select(15, ...) == 'BUFF' then
    	        	PQ_PallyBuffHandler(select(12, ...),false)
    	  			--RaidDeBuffEvent(select(13, ...),select(12, ...),select(9, ...))
    	  		end	
    	  end  
    end
    
    
    function events:PLAYER_REGEN_DISABLED(...)
    
    	PQ_InCombat = true
    
    end
    
    function events:PLAYER_REGEN_ENABLED(...)
    
    	PQ_InCombat = false
    
    end
    
    function events:PLAYER_CONTROL_LOST(...)
    
    	if PQ_InCombat then
    		PQ_HasLossOfControl = true
    	end
    	
    end
    
    function events:PLAYER_CONTROL_GAINED(...)
    
    	if PQ_HasLossOfControl then
    		PQ_HasLossOfControl = false
    	end
    
    end
    
    function events:MODIFIER_STATE_CHANGED(...)
    --Change state on key release since people could hold key down so tap to change state
    	local key, state = ...
    	
    	if key == 'LCTRL' and state == 0 then
    		
    		if PQ_AOESwitchState then 
       			PQ_AOESwitchState = nil 
        		print('Rotation mode: \124cFFDBFA2ASingle target')
      		else 
        		PQ_AOESwitchState = 1 
        		print('Rotation mode: \124cFFFA652AArea of Effect')
    		end
    	end
    
    end
    
    function events:UNIT_POWER(...)
    
    	local unitID, strResource = ...
    	
    	if unitID == 'player' and strResource == 'HOLY_POWER' then
    	
    		PQ_HolyPower = UnitPower('player', 9)
    	
    	end
    
    end
    EDIT: The compatibility mode option worked for me and i was able to get past the BG loading screen without any crashes. For those having issues try right clicking on your wow.exe (you shouldn't be using launcher any way) and click proprieties and set the compatibility mode to Windows 98 and make sure 'Run as administrator' is checked at the bottom as well. Now this worked for me but i can't guarantee it will work for you so don't come back and say 'You said it will work now fix it' and i'll tell you to GTFO Have a nice day
    Last edited by fmagretto; 12-21-2011 at 12:38 PM.

  13. #103
    Vandra's Avatar Contributor
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    Originally Posted by fmagretto View Post
    The one crash i keep getting is giving an error saying a 32-bit process cannot access the modules of a 64-bit process.....yes, i'm running 64-bit windows 7 with directx9 and both in admin. I'm trying running WoW with compatablility set to windows98 and it's running in 32-bit mode now so i'll see if the crash keeps happening. If i can get the crash to stop happening I will be writing some kick ass perfect rotations. I have been writing rotations for PQRotation but right now i'm a little annoyed with the lack of new features (All i want is the ability to load a lua file so i don't have to write weird ass abilities). I have started using events and event handlers in my rotations so that I track buffs/debuffs through the event handler and set a table of booleans for the rotation to use. This works out nicely since the event handlers stay running even if you stop the rotation and you will always have up to date buff/debuff/proc/holy power/Loss of character detection/combat detection. This is an example of my event handlers (i'll the rest of the methods and a Ret Pally dps.lua script if i can get iPlay running for a length of time). Also for those who say a rotation bot can't match a player they've never used my ret pally rotation, it follows EJ to the letter and is unmatched in any raid i've been in (not just LFR) even by people with higher gear. Bots have a highger reflex and reaction time it's just a matter of correctly handling all the possibilities.

    SUGGESTION: Can we be able to load multiple dps scripts? Ones that only run once and then One main script that runs when /dps on is turned on? I want to be able to load library lua scripts like the event handlers below and then once all those functions are loaded then I want to have my dps script run like the one does now. Right now to get around declaring every 100ms i have to surround the whole thing in a IF statement to see if it was loaded already and that's ugly. What happens if i click Load DPS Script more then once?

    Code:
    function events:COMBAT_LOG_EVENT(...)
    	  -- Check for a buff/debuff applied to PLAYER (yourself)
    	  if (select(2, ...) == 'SPELL_AURA_APPLIED')  and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE
    	  then
    	  		if select(15, ...) == 'DEBUFF' then
    	        	PQ_PallyDebuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(12, ...),select(9, ...))
    	  		end
    	  		
    	  		if select(15, ...) == 'BUFF' then
    	        	PQ_PallyBuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(13, ...),select(12, ...),select(9, ...))
    	  		end
    	  end
    	  
    	  if (select(2, ...) == 'SPELL_AURA_REFRESH')  and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE
    	  then
    	  		if select(15, ...) == 'DEBUFF' then
    	        	PQ_PallyDebuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(12, ...),select(9, ...))
    	  		end
    	  		
    	  		if select(15, ...) == 'BUFF' then
    	        	PQ_PallyBuffHandler(select(12, ...),true)
    	  			--RaidDeBuffEvent(select(13, ...),select(12, ...),select(9, ...))
    	  		end
    	  end
    	  
    	  -- Check for a buff/debuff removed from PLAYER (yourself)
    	  if (select(2, ...) == 'SPELL_AURA_REMOVED')  and bit.band(select(10, ...), COMBATLOG_OBJECT_AFFILIATION_MASK) == COMBATLOG_OBJECT_AFFILIATION_MINE
    	  then
    	  		if select(15, ...) == 'DEBUFF' then
    	        	PQ_PallyDebuffHandler(select(12, ...),false)
    	  			--RaidDeBuffEvent(select(12, ...),select(9, ...))
    	  		end
    	  		
    	  		if select(15, ...) == 'BUFF' then
    	        	PQ_PallyBuffHandler(select(12, ...),false)
    	  			--RaidDeBuffEvent(select(13, ...),select(12, ...),select(9, ...))
    	  		end	
    	  end  
    end
    
    
    function events:PLAYER_REGEN_DISABLED(...)
    
    	PQ_InCombat = true
    
    end
    
    function events:PLAYER_REGEN_ENABLED(...)
    
    	PQ_InCombat = false
    
    end
    
    function events:PLAYER_CONTROL_LOST(...)
    
    	if PQ_InCombat then
    		PQ_HasLossOfControl = true
    	end
    	
    end
    
    function events:PLAYER_CONTROL_GAINED(...)
    
    	if PQ_HasLossOfControl then
    		PQ_HasLossOfControl = false
    	end
    
    end
    
    function events:MODIFIER_STATE_CHANGED(...)
    --Change state on key release since people could hold key down so tap to change state
    	local key, state = ...
    	
    	if key == 'LCTRL' and state == 0 then
    		
    		if PQ_AOESwitchState then 
       			PQ_AOESwitchState = nil 
        		print('Rotation mode: \124cFFDBFA2ASingle target')
      		else 
        		PQ_AOESwitchState = 1 
        		print('Rotation mode: \124cFFFA652AArea of Effect')
    		end
    	end
    
    end
    
    function events:UNIT_POWER(...)
    
    	local unitID, strResource = ...
    	
    	if unitID == 'player' and strResource == 'HOLY_POWER' then
    	
    		PQ_HolyPower = UnitPower('player', 9)
    	
    	end
    
    end
    EDIT: The compatibility mode option worked for me and i was able to get past the BG loading screen without any crashes. For those having issues try right clicking on your wow.exe (you shouldn't be using launcher any way) and click proprieties and set the compatibility mode to Windows 98 and make sure 'Run as administrator' is checked at the bottom as well. Now this worked for me but i can't guarantee it will work for you so don't come back and say 'You said it will work now fix it' and i'll tell you to GTFO Have a nice day

    I'm planning to recode this from scratch using my own lib that i'm currently writing, i guess you'll see it after xmas with alot of useful things ! (dps bot will be released as standalone)

  14. #104
    iliekcoffee's Avatar Member
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    I know no one has posted on this thread in a couple of weeks, but I just wanted to say that I've tried this bot with the frost DK profile and it is out of this world amazing. My character was pulling 54K+ dps on the LFR Madness fight with a 384 ilvl. The only times it really crashes for me is occasionally when I exit a battleground with dps still enabled, any other time it runs without a hitch.

    I was wondering however if anyone has written more profiles for this bot? like an unholy DK, or any hunter/kitty dps?

    Props agian for this bot, its pretty balla

  15. #105
    Solanine's Avatar Private
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    i downloaded it i injected it after i alt tab wow open and then try to get back to the iplay application it doesn't allow me to click anything availible i can not move it or anything else. i have ran both as admin. not sure what to do to fix this, Any ideas?

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