[BETA] PQRotation - an automated ability priority queue. menu

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  1. #10411
    crystal_tech's Avatar Elite User
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    I've been busy and buba has been helping me heaps. If you haven't seen it yet i've updated my sig with a single link to all my released profiles. So please use that from now on.

    Profile updates:
    I've recoded and reworked my released profiles. Below is a list of what I'm doing.

    Fully reworked and recoded:
    BM Hunter
    SV Hunter
    AFF Lock

    In queue to be re-coded and updated:
    Assassin Rogue
    Combat Rogue (my private profile but will be released)

    Coded but adding features and removing bugs:
    Demo Lock (working on pet swapping)
    Destro Lock (bare bones)

    uncoded:
    sub rogue
    MM Hunter

    Please if someone helped you donate rep to them.

    [BETA] PQRotation - an automated ability priority queue.
  2. #10412
    XSeeker's Avatar Corporal
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    has there ben a Pve sub prof made?

  3. #10413
    crystal_tech's Avatar Elite User
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    Originally Posted by XSeeker View Post
    has there ben a Pve sub prof made?
    [Blinded] made one but hasn't posted in a while now.

    Please if someone helped you donate rep to them.

  4. #10414
    ishtro's Avatar Master Sergeant
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    Originally Posted by XSeeker View Post
    has there ben a Pve sub prof made?
    http://dl.dropbox.com/u/69204510/%5B..._Rotations.zip

  5. #10415
    XSeeker's Avatar Corporal
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    ty soooo much!!!

  6. #10416
    bu_ba_911's Avatar Elite User
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    Originally Posted by frII View Post
    Dear bu_ba!
    About Throwdown ability.
    In SD PVP profile Throwdown is used only when a porsone have like 30% of HP or less.
    In Bust_TEST Throwdown is useing immediately.And it is not cool,especially on arena.So could u tell me what/where should I add so PRQ used Throwdown on 30-20% of my enemy HP?
    Throwdown is the same on both of them and should only fire under 1 of 2 conditions...
    1.) Target is under 40% health
    2.) Target is casting something and you are within range AND your interrupt is on Cooldown

    There should be no difference between the 2 rotations :-/

    Originally Posted by shortround8 View Post
    Does anyone have a Frost DK PvP profile besides Zemnexx? I extensively searched this thread and could not find anything.
    Sheuron has a good one I hear


    Originally Posted by neoblack View Post
    question @ bu_ba_911 i tryed the holy pally rotation and it works great outside of arenas but when i go in it just shuts off or will not heal or if it dose it waits tell me or my team mate are almost dead now i see u said remove the arena file how do i do that
    Now I'm getting annoyed lol...... How you remove that file is by going into rotation Editor and Selecting Paladin, Nova [Holy] and then selecting Holy Arena.... then selecting -- Arena File -- in the right column and then pressing the <- Arrow
    Last edited by bu_ba_911; 04-27-2012 at 12:39 PM.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  7. #10417
    dxterminator's Avatar Member
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    Originally Posted by crystal_tech View Post
    I've been busy and buba has been helping me heaps. If you haven't seen it yet i've updated my sig with a single link to all my released profiles. So please use that from now on.

    Profile updates:
    I've recoded and reworked my released profiles. Below is a list of what I'm doing.

    Fully reworked and recoded:
    BM Hunter
    SV Hunter
    AFF Lock

    In queue to be re-coded and updated:
    Assassin Rogue
    Combat Rogue (my private profile but will be released)

    Coded but adding features and removing bugs:
    Demo Lock (working on pet swapping)
    Destro Lock (bare bones)

    uncoded:
    sub rogue
    MM Hunter
    You are a freaking hero, i'll try out some of you're profiles and cant wait for the other 2 warlock one's!¡

  8. #10418
    ironclock's Avatar Private
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    can anyone link a balance profile that works? i can´t find one

  9. #10419
    bu_ba_911's Avatar Elite User
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    Fixed Arena Spam.... Update HPally
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  10. #10420
    neoblack's Avatar Member
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    yay arenas work ty very much

  11. #10421
    crystal_tech's Avatar Elite User
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    Originally Posted by crystal_tech View Post
    I've been busy and buba has been helping me heaps. If you haven't seen it yet i've updated my sig with a single link to all my released profiles. So please use that from now on.

    Profile updates:
    I've recoded and reworked my released profiles. Below is a list of what I'm doing.

    Fully reworked and recoded:
    BM Hunter
    SV Hunter
    AFF Lock

    In queue to be re-coded and updated:
    Assassin Rogue
    Combat Rogue (my private profile but will be released)

    Coded but adding features and removing bugs:
    Demo Lock (working on pet swapping)
    Destro Lock (bare bones)

    uncoded:
    sub rogue
    MM Hunter
    Assassin Rogue is now Fully reworked and re-coded.

    Please if someone helped you donate rep to them.

  12. #10422
    phantom325's Avatar Turtle Nation
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    Originally Posted by crystal_tech View Post
    Assassin Rogue is now Fully reworked and re-coded.
    Awesome, thanks

  13. #10423
    Xelper's Avatar ★ Elder ★
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    Have a few interesting things coming down soon.. It will be for live only because it requires extra offsets and it is still a WIP, but profile writers should be able to beta test it. Hopefully have a beta (PQR, not MOP) release out tonight.

    New functions:
    PQR_BehindTarget() - Are you behind the target (out of parry range, able to shred/backstab). Returns true or false.
    PQR_FacingTarget() - Are you facing your target (able to cast at them). Returns true or false.

    These will only be for Target for the time being. I may implement them for other common units like focus and mouseover eventually. What is unique about these is that they do not require scraping the red message on the screen to detect if you are actually behind the target or facing the target, they just work.

    I want to eventually add the following, but they will not be in tonight's beta version:

    PQR_EnemiesAroundPlayer(yards)
    PQR_EnemiesAroundTarget(yards)
    PQR_FriendlyUnitsAroundPlayer(yards)
    PQR_FriendlyUnitsAroundTarget(yards)
    Last edited by Xelper; 04-27-2012 at 04:27 PM.

  14. #10424
    bu_ba_911's Avatar Elite User
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    Originally Posted by Xelper View Post
    Have a few interesting things coming down soon.. It will be for live only because it requires extra offsets and it is still a WIP, but profile writers should be able to beta test it. Hopefully have a beta (PQR, not MOP) release out tonight.

    New functions:
    PQR_BehindTarget() - Are you behind the target (out of parry range, able to shred/backstab). Returns true or false.
    PQR_FacingTarget() - Are you facing your target (able to cast at them). Returns true or false.

    These will only be for Target for the time being. I may implement them for other common units like focus and mouseover eventually. What is unique about these is that they do not require scraping the red message on the screen to detect if you are actually behind the target or facing the target, they just work.
    being limited to just target for now isn't end of the world

    i can run a script that will target members[1].Unit and if facing Cast LoD.... else return false then TargetLastTarget XD

    when I heard you had this in the works I got excited XD!!! WOOT WOOT

    *edit*
    for those additions.... think you could also add an optional health check as well (yards[, @health%])
    Last edited by bu_ba_911; 04-27-2012 at 04:33 PM.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  15. #10425
    Xelper's Avatar ★ Elder ★
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    It will be fast but it won't be an instant update like that unfortunately.. should update every 10ms or so based on your current target at the time.

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