Originally Posted by
Xelper
Have a few interesting things coming down soon.. It will be for live only because it requires extra offsets and it is still a WIP, but profile writers should be able to beta test it. Hopefully have a beta (PQR, not MOP) release out tonight.
New functions:
PQR_BehindTarget() - Are you behind the target (out of parry range, able to shred/backstab). Returns true or false.
PQR_FacingTarget() - Are you facing your target (able to cast at them). Returns true or false.
These will only be for Target for the time being. I may implement them for other common units like focus and mouseover eventually. What is unique about these is that they do not require scraping the red message on the screen to detect if you are actually behind the target or facing the target, they just work.