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  1. #5821
    ShinyKnight's Avatar Member
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    @Valma -- After the latest update to your Destro profile, it works freaking great... Nice work.

    [BETA] PQRotation - an automated ability priority queue.
  2. #5822
    Valma's Avatar Contributor
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    Originally Posted by ShinyKnight View Post
    @Valma -- After the latest update to your Destro profile, it works freaking great... Nice work.
    Not yet,still fixing minor bugs that I've found yesterday after doing things which almost NOONE will do normally

    Still found really big bug,forgot to add to unitdebuff handlers reference to ONLY player's debuff... >.<
    MEDVED+VODKA+BALALAYKA

  3. #5823
    ShinyKnight's Avatar Member
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    Originally Posted by Valma View Post
    Not yet,still fixing minor bugs that I've found yesterday after doing things which almost NOONE will do normally

    Still found really big bug,forgot to add to unitdebuff handlers reference to ONLY player's debuff... >.<
    S'okay, that just means it will be working better, heh.

  4. #5824
    Valma's Avatar Contributor
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    Hey,guys,as I stated before - posting standalone code for debugging your profiles.

    Code:
    <Ability><Name>-- DEBUG --</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions>
    <Lua>
    if not PQ_DebugFrameLoaded then
    	local frame  = CreateFrame(&amp;apos;Frame&amp;apos;, &amp;apos;DebugFrame&amp;apos;, UIParent)
    	frame.width  = 580
    	frame.height = 250
    	frame:SetFrameStrata(&amp;apos;FULLSCREEN_DIALOG&amp;apos;)
    	frame:SetSize(frame.width, frame.height)
    	frame:SetPoint(&amp;apos;CENTER&amp;apos;, UIParent, &amp;apos;CENTER&amp;apos;, 0, 0)
    	frame:SetBackdrop({
    		bgFile   = &amp;apos;Interface\\DialogFrame\\UI-DialogBox-Background&amp;apos;,
    		edgeFile = &amp;apos;Interface\\DialogFrame\\UI-DialogBox-Border&amp;apos;,
    		tile     = true,
    		tileSize = 32,
    		edgeSize = 32,
    		insets   = { left = 8, right = 8, top = 8, bottom = 8 }
    	})
    	frame:SetBackdropColor(0, 0, 0, 1)
    	frame:EnableMouse(true)
    	frame:EnableMouseWheel(true)
    
    	-- Make movable/resizable
    	frame:SetMovable(true)
    	frame:SetResizable(enable)
    	frame:SetMinResize(100, 100)
    	frame:RegisterForDrag(&amp;apos;LeftButton&amp;apos;)
    	frame:SetScript(&amp;apos;OnDragStart&amp;apos;, frame.StartMoving)
    	frame:SetScript(&amp;apos;OnDragStop&amp;apos;, frame.StopMovingOrSizing)
    
    	tinsert(UISpecialFrames, &amp;apos;DebugFrame&amp;apos;)
    
    	-- Close button
    	local closeButton = CreateFrame(&amp;apos;Button&amp;apos;, nil, frame, &amp;apos;UIPanelButtonTemplate&amp;apos;)
    	closeButton:SetPoint(&amp;apos;BOTTOM&amp;apos;, 0, 10)
    	closeButton:SetHeight(25)	
    	closeButton:SetWidth(70)
    	closeButton:SetText(CLOSE)
    	closeButton:SetScript(&amp;apos;OnClick&amp;apos;, function(self)
    		HideParentPanel(self)
    	end)
    	frame.closeButton = closeButton
    
    	-- ScrollingMessageFrame
    	local messageFrame = CreateFrame(&amp;apos;ScrollingMessageFrame&amp;apos;, nil, frame)
    	messageFrame:SetPoint(&amp;apos;CENTER&amp;apos;, 15, 20)
    	messageFrame:SetSize(frame.width - 40, frame.height - 50)
    	messageFrame:SetFontObject(GameFontNormal)
    	messageFrame:SetTextColor(1, 1, 1, 1) -- default color
    	messageFrame:SetJustifyH(&amp;apos;LEFT&amp;apos;)
    	messageFrame:SetHyperlinksEnabled(true)
    	messageFrame:SetFading(false)
    	messageFrame:SetMaxLines(300)
    	frame.messageFrame = messageFrame
    
    	--messageFrame:ScrollToBottom()
    	--messageFrame:ScrollDown()
    
    	-------------------------------------------------------------------------------
    	-- Scroll bar
    	-------------------------------------------------------------------------------
    	local scrollBar = CreateFrame(&amp;apos;Slider&amp;apos;, nil, frame, &amp;apos;UIPanelScrollBarTemplate&amp;apos;)
    	scrollBar:SetPoint(&amp;apos;RIGHT&amp;apos;, frame, &amp;apos;RIGHT&amp;apos;, -10, 10)
    	scrollBar:SetSize(30, frame.height - 90)
    	scrollBar:SetMinMaxValues(0, 300)
    	scrollBar:SetValueStep(1)
    	scrollBar.scrollStep = 1
    	frame.scrollBar = scrollBar
    
    	scrollBar:SetScript(&amp;apos;OnValueChanged&amp;apos;, function(self, value)
    		messageFrame:SetScrollOffset(select(2, scrollBar:GetMinMaxValues()) - value)
    	end)
    
    	scrollBar:SetValue(select(2, scrollBar:GetMinMaxValues()))
    
    	frame:SetScript(&amp;apos;OnMouseWheel&amp;apos;, function(self, delta)
    		local cur_val = scrollBar:GetValue()
    		local min_val, max_val = scrollBar:GetMinMaxValues()
    
    		if delta &amp;lt; 0 and cur_val &amp;lt; max_val then
    			cur_val = math.min(max_val, cur_val + 1)
    			scrollBar:SetValue(cur_val)
    		elseif delta &amp;gt; 0 and cur_val &amp;gt; min_val then
    			cur_val = math.max(min_val, cur_val - 1)
    			scrollBar:SetValue(cur_val)
    		end
    	end)
    
    	SLASH_DEBUG1 = &amp;apos;/pqd&amp;apos;
    	SlashCmdList.DEBUG = function()
    		if DebugFrame:IsShown() then
    			DebugFrame:Hide()
    		else
    			DebugFrame:Show()
    		end
    	end
    	
    	DebugFrame:Hide()
    	PQ_DebugFrameLoaded = true
    	PQ_Debug = true
    end
    </Lua>
    <RecastDelay>0</RecastDelay><Target>Player</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability>
    Its minor code that I made from different examples(coz I mainly don't program GUI),but still we all need this.

    To show this frame after including this to rotation print /pqd in chat,frame will popup and can be dragged anywhere(by default it's hidden).In your code you can replace all your "print" with "DebugFrame.messageFrame:AddMessage" and it will work great.U can add messages of same type as to print(so there could be links,different colors etc).Plus it has global variable PQ_Debug,so just make checks for your prints like:
    Code:
    if PQ_Debug then DebugFrame.messageFrame:AddMessage("anything you want") end
    And it will try to print only if you got Debug loaded in rotation.

    And,ofc,new release of rotation.All changes made is in description. http://code.google.com/p/valma-pqr-p...02-14-2012.rar
    Last edited by Valma; 02-14-2012 at 02:06 AM.
    MEDVED+VODKA+BALALAYKA

  5. #5825
    EGY's Avatar Private
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    Originally Posted by Meatglue View Post
    You got Xelper confused with Sheuron and Paladin confused with Priest. So I am sure it works fine actually.

    The more users we get the more posts like this we will get. I love it. Where's the 128 bit version?!
    ----------------------------------------------------------------------------------------------------------------------------
    Please see the post # 4082 where xelper wrote "I play a ret as a main, but I have really good holy gear as well (ilvl 395 or so)... my alts are on another account. I routinely use my paladin to heal LFR while actually playing my alts, it is usually top healing too.

    I just made a "Follow" ability.

    Name: Follow
    Spell ID: 0
    Code:


    Code:
    FollowUnit("focus") and it just follows my DPSer around the whole time. I'm sure this can be improved, mount up when you mount, etc... but it works for LFR."

    This message was meant for xelper, to request his files with this particular ability, not for you.
    Last edited by EGY; 02-14-2012 at 03:21 AM.

  6. #5826
    Darkstylo's Avatar Contributor Authenticator enabled
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    I noticed someone has registered and installed a forum on: http://pqrotation.com
    Last edited by Darkstylo; 02-14-2012 at 03:24 AM.

  7. #5827
    Valma's Avatar Contributor
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    Originally Posted by EGY View Post
    ----------------------------------------------------------------------------------------------------------------------------
    Please see the post # 4082 where xelper wrote "I play a ret as a main, but I have really good holy gear as well (ilvl 395 or so)... my alts are on another account. I routinely use my paladin to heal LFR while actually playing my alts, it is usually top healing too.

    I just made a "Follow" ability.

    Name: Follow
    Spell ID: 0
    Code:


    Code:
    FollowUnit("focus") and it just follows my DPSer around the whole time. I'm sure this can be improved, mount up when you mount, etc... but it works for LFR."

    This message was meant for xelper, to request his files with this particular ability, not for you.
    Man it's that easy as just read and think a bit.All u need is on this post O.o

    Create new ability,name it Follow,set spellid to 0,set recast delay to smth like 10000.
    And write this FollowUnit("focus") return false
    Save it,add to your rotation,select target u want to be following and set focus to it ingame.Start rotation,profit.
    MEDVED+VODKA+BALALAYKA

  8. #5828
    ShinyKnight's Avatar Member
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    Originally Posted by Darkstylo View Post
    I noticed someone has registered and installed a forum on: PQRotation - Index
    Ha, they beat me to it, I see. :P

  9. #5829
    Darkstylo's Avatar Contributor Authenticator enabled
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    Originally Posted by ShinyKnight View Post
    Ha, they beat me to it, I see. :P
    Well the owner is not really keeping the website up to date nor accepting users..
    Tried to PM a similar Devoid on OC, but he seems to be inactive.

  10. #5830
    EGY's Avatar Private
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    Originally Posted by Valma View Post
    Man it's that easy as just read and think a bit.All u need is on this post O.o

    Create new ability,name it Follow,set spellid to 0,set recast delay to smth like 10000.
    And write this FollowUnit("focus") return false
    Save it,add to your rotation,select target u want to be following and set focus to it ingame.Start rotation,profit.
    Hi Valma,
    I got it to work with your instructions. "return false' and recast delay were wrong in mine.
    Thanks alot for your kind help.
    Last edited by EGY; 02-14-2012 at 05:30 AM.

  11. #5831
    Valma's Avatar Contributor
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    Originally Posted by EGY View Post
    Hi Valma,
    I got it to work with your instructions. "return false' and recast delay were wrong in mine.
    Thanks alot for your kind help.
    The problem was only in return false,coz by default new ability got return true and your rotation stops in this point and do nothing,just selects who to follow.Recast delay of 10 seconds is just to not overspam CPU.

    P.S. Why noone likes my debug frame for PQR? It's as awesome as coffee and cigarettes on the morning >.<
    Last edited by Valma; 02-14-2012 at 05:50 AM.
    MEDVED+VODKA+BALALAYKA

  12. #5832
    Kinky's Avatar Banned CoreCoins Purchaser
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    @couky & Kaolla: Strange! But I'll get around to fix it. :P Besides playing around with my Death Knight's profile, I've been sick since Friday so just had to reprioritize the last few days. I can promise you both more Shadowpriest goodies in the near future though!

  13. #5833
    ShinyKnight's Avatar Member
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    Originally Posted by mentally View Post
    @couky & Kaolla: Strange! But I'll get around to fix it. :P Besides playing around with my Death Knight's profile, I've been sick since Friday so just had to reprioritize the last few days. I can promise you both more Shadowpriest goodies in the near future though!
    \o/

    @Valma - To be fair, I haven't tried it out yet, so there. :P

  14. #5834
    happydado's Avatar Active Member
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    Some in this thread have the offset for old wow version pls guys i realy need.

  15. #5835
    Kaolla's Avatar Contributor
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    Originally Posted by mentally View Post
    @couky & Kaolla: Strange! But I'll get around to fix it. :P Besides playing around with my Death Knight's profile, I've been sick since Friday so just had to reprioritize the last few days. I can promise you both more Shadowpriest goodies in the near future though!
    And as always, there was much rejoicing. I hope you're feeling better

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