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  1. #5206
    Valma's Avatar Contributor
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    Originally Posted by Gabbz View Post
    Cant we use UnitInRaid("unit") function to get the index and then just use that in the GetPlayerMapPosition function?
    Man,sorry,but I'm getting really mad.

    READ DA FOCKIN REPLYED POSTS

    Question was : Is it within the realm of possibility to add a focus to this Sheuron? Out of party healing etc etc
    Answer: Function works only with player party raid as unitID no freakin focus,no freakin target and so on.

    Sorry but such things when ppl don't even bother to read whole conversation and think a bit just go and post makes me VERY MAD.

    [BETA] PQRotation - an automated ability priority queue.
  2. #5207
    Gabbz's Avatar Contributor
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    @ Valma: U mad Bro?
    You are raging alot it seems.

    Sheuron posted a auto look at script that will look in a certain direction dependent on where your tank currently is standing, ie facing the tank. This is for healers that have a conal healing spell since often the melee is crowding the tank or it could be good for dps since the actually need to face the mob they are attacking. This is just combined with a follow functionality since you can then dual play accounts and the healer/dps will just follow and do what he is supposed todo.

    Shamrock, if i understand it correctly asked if this could be done on the focus target instead of the tank since tank is the one used in Sheurons script. You said that the map positioning function only used Player, Party or Raid Units which is correct. I pointed out that you actually can get the party or raid index from the focus and therefore it was possible to auto face the focus and not only the tank.

    It is very possible that i missread what Sham asked about but i dont see you being angry just because a missread something that are kind of easy to missread, IF I ACTUALLY MISSREAD IT.

    So, you mad bro?

  3. #5208
    Gabbz's Avatar Contributor
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    I am currently looking for a way to detect hostile units via the event handling. The idea is to add all active hostile units into an array so that i can do a dps targeting logic.

    This will mainly be used for multi dotting but there is also other possibilities. I could not find any event that are triggered when NPC are spawning, say for example the Slayer, Dreadblade, Sapper or Warmaster on the Lootship.

    If the event route is not possible, is it feasible to to a target swapping function that targetnext enemy and store there GUID into an array? I can see issues with that solution so i prefer to be using the events instead.

    Is all units in a Boss fight identifiable via the BossN parameter?

  4. #5209
    bu_ba_911's Avatar Elite User
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    Originally Posted by Gabbz View Post
    I am currently looking for a way to detect hostile units via the event handling. The idea is to add all active hostile units into an array so that i can do a dps targeting logic.

    This will mainly be used for multi dotting but there is also other possibilities. I could not find any event that are triggered when NPC are spawning, say for example the Slayer, Dreadblade, Sapper or Warmaster on the Lootship.

    If the event route is not possible, is it feasible to to a target swapping function that targetnext enemy and store there GUID into an array? I can see issues with that solution so i prefer to be using the events instead.

    Is all units in a Boss fight identifiable via the BossN parameter?
    all bosses that popup with a boss target uinit frame are
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  5. #5210
    Valma's Avatar Contributor
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    Originally Posted by Gabbz View Post
    I am currently looking for a way to detect hostile units via the event handling. The idea is to add all active hostile units into an array so that i can do a dps targeting logic.

    This will mainly be used for multi dotting but there is also other possibilities. I could not find any event that are triggered when NPC are spawning, say for example the Slayer, Dreadblade, Sapper or Warmaster on the Lootship.

    If the event route is not possible, is it feasible to to a target swapping function that targetnext enemy and store there GUID into an array? I can see issues with that solution so i prefer to be using the events instead.

    Is all units in a Boss fight identifiable via the BossN parameter?
    Only way to do so is combatlog event,there u can get hostile guid ONLY if it made some action or recieved damage.Anyway,how are u going to target this hostile unit?There are no targetting by guid and targetting by name is weird and buggy.

    So the only solution I've found so far - mouseover on nameplates multidoting and u still have target,focus,boss1-n.

    Hint: PLAYER_TARGET_CHANGED, PLAYER_FOCUS_CHANGED

  6. #5211
    ace99ro's Avatar Sergeant Major
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    @ bu_ba - cleanse still not working in the new 5 man HCs ... did not watch for it in DS

  7. #5212
    Valma's Avatar Contributor
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    Originally Posted by ace99ro View Post
    @ bu_ba - cleanse still not working in the new 5 man HCs ... did not watch for it in DS
    Check if u are using EXACTLY this code for cleanse:

    Code:
    <Ability><Name>Cleanse Cokz - Copy</Name><Default>false</Default><SpellID>4987</SpellID><Actions></Actions>
    <Lua>
    function CheckMagic(unitid)
      local i = 1
      local buff,_,_,count,bufftype,duration = UnitDebuff(unitid, i)
      while buff do
        if bufftype == &amp;quot;Magic&amp;quot; or bufftype == &amp;quot;Poison&amp;quot; or bufftype == &amp;quot;Disease&amp;quot;  then return true end
        i = i + 1;
        buff,_,_,count,bufftype,duration = UnitDebuff(unitid, i)
      end
    end
    
    local group = &amp;quot;party&amp;quot;
    local members = GetNumPartyMembers()
    
    if GetNumRaidMembers() &amp;gt; 0 then
      group = &amp;quot;raid&amp;quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      if UnitInRange(member) 
      and UnitIsCharmed(member) == nil
      and UnitIsDeadOrGhost(member) == nil 
      and PQR_IsOutOfSight(member) == false then
        if CheckMagic(member) then PQR_CustomTarget = member end
      end
    end
    
    if CheckMagic(PQR_CustomTarget) and UnitDebuffID(PQR_CustomTarget,30108) == nil then return true end
    </Lua>
    <RecastDelay>0</RecastDelay><Target>Custom</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability>

  8. #5213
    ace99ro's Avatar Sergeant Major
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    this is the cleanse cokz code from buba's latest svn update :

    function CheckMagic(unitid)
    local i = 1
    local buff,_,_,count,bufftype,duration = UnitDebuff(unitid, i)
    while buff do
    if bufftype == "Magic" or bufftype == "Poison" or bufftype == "Disease" then return true end
    i = i + 1;
    buff,_,_,count,bufftype,duration = UnitDebuff(unitid, i)
    end
    end

    local group = "party"
    local members = GetNumPartyMembers()

    if PQR_CustomTargetHP > 85 then
    if GetNumRaidMembers() > 0 then
    group = "raid"
    members = GetNumRaidMembers()
    end

    for i = 1, members, 1 do
    local member = group..tostring(i)
    if UnitInRange(member)
    and UnitIsCharmed(member) == nil
    and UnitIsDeadOrGhost(member) == nil
    and PQR_IsOutOfSight(member) == false then
    if CheckMagic(member) then PQR_CustomTarget = member end
    end
    end

    if CheckMagic(PQR_CustomTarget) and UnitDebuffID(PQR_CustomTarget,3010 == nil then return true end
    if CheckMagic("player") and not UnitDebuffID("player", 3010 then PQR_CustomTarget = "player" return true end
    end

  9. #5214
    vitalic's Avatar Contributor CoreCoins Purchaser
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    Question: how would you get the target of a player when you only know their name or GUID? Or rather, how could you find out if they are targeting you?

  10. #5215
    ace99ro's Avatar Sergeant Major
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    if i take this line out of the cleanse code " if PQR_CustomTargetHP > 85 then " the rotation is broken

  11. #5216
    Valma's Avatar Contributor
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    Originally Posted by vitalic View Post
    Question: how would you get the target of a player when you only know their name or GUID? Or rather, how could you find out if they are targeting you?
    Let's count together 1,2,3,4 OH GOD THERE IS MY POST ABOUT THAT.

    Shit bro,again,I'm MAD

  12. #5217
    Gabbz's Avatar Contributor
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    Please use the CODE function when pasting code since i dont think BuBa has smileys in the code

    Any dispelling mechanism should have a "DO NOT DISPEL" table. I would think this will for example dispell http://www.wowhead.com/spell=106200 ?

  13. #5218
    Valma's Avatar Contributor
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    Originally Posted by ace99ro View Post
    if i take this line out of the cleanse code " if PQR_CustomTargetHP > 85 then " the rotation is broken
    Code:
    function CheckMagic(unitid)
    	local i = 1
    	local buff,_,_,count,bufftype,duration = UnitDebuff(unitid, i)
    	while buff do
    		if bufftype == "Magic" or bufftype == "Poison" or bufftype == "Disease" then return true end
    		i = i + 1;
    		buff,_,_,count,bufftype,duration = UnitDebuff(unitid, i)
    	end
    end
    
    local group = "party"
    local members = GetNumPartyMembers()
    
    if PQR_CustomTargetHP > 85 then
    	if GetNumRaidMembers() > 0 then
    		group = "raid"
    		members = GetNumRaidMembers()
    	end
    
    	for i = 1, members, 1 do
    		local member = group..tostring(i)
    		if UnitInRange(member) and UnitIsCharmed(member) == nil and UnitIsDeadOrGhost(member) == nil and PQR_IsOutOfSight(member) == false then
    			if CheckMagic(member) then PQR_CustomTarget = member end
    		end
    	end
    
    	if CheckMagic(PQR_CustomTarget) and UnitDebuffID(PQR_CustomTarget,3010 == nil then return true end
    	if CheckMagic("player") and not UnitDebuffID("player", 3010 then PQR_CustomTarget = "player" return true end
    end
    Delete red.U forgot to remove end statement so it become unxpected end.

  14. #5219
    Gabbz's Avatar Contributor
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    Originally Posted by vitalic View Post
    Question: how would you get the target of a player when you only know their name or GUID? Or rather, how could you find out if they are targeting you?
    In what scenario are we talking about? Healer targeting you, hostile player targeting you etc.

  15. #5220
    vitalic's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Gabbz View Post
    In what scenario are we talking about? Healer targeting you, hostile player targeting you etc.
    Sorry, I meant hostile player targeting you. In the end I just did the opposite and checked if that is the player I'm targeting, I can't see any obvious way to get an enemy player's target unless you are targeting them yourself.

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