Originally Posted by
Xelper
Rather than just disabling then enabling the sound, change it to this:
Code:
if stamp ~= nil then
local SFX = GetCVar("Sound_EnableSFX")
SetCVar("Sound_EnableSFX", 0)
RunMacroText("/cast Ravage!")
SetCVar("Sound_EnableSFX", SFX)
end
that way if someone is playing with sound turned off it doesn't keep enabling it on them.
Thanks for that.
any thoughts on this?
Code:
if GetSpellCooldown(45529) >= 3 or GetSpellCooldown(45529) <= 27 then
return false
end
This version does nothing. i.e rotation is unchanged if it's removed.
i
Code:
f GetSpellCooldown(45529) <= 3 or GetSpellCooldown(45529) >= 27 then
return true
end
This version(logically the same thing), spams obliterate whenever it can blowing unholy runes whenever they're up.
What I want it to do is to use obliterate when and only when blood tap is up (give or take 3 seconds either side), and game them when it's not for Runic Empowerment procs..