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  1. #3931
    Lofty's Avatar Banned
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    Originally Posted by vorn10 View Post
    Not working, an error apear with "healinit" and with heroic will.
    Dont dismount should be after other and autotarget in rotation.
    Imo LoD should be above HR and HS cuz if u have 2HP and get free from blessed life and if LoD is below HR,HS it will be waste of HP (cuz it first will use HS/HR) if aoe dmg occur.
    Don't dismount is at the bottom on mine. And im pretty sure i uploaded that version?

    HR is cast first because we need to get the holy power in the first place

    [BETA] PQRotation - an automated ability priority queue.
  2. #3932
    Xelper's Avatar ★ Elder ★
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    @nonobaddog11: Your PM box is full, I can't respond. Here is the code you are looking for:
    Name: Ravage if Stampede
    SpellID: 0
    Code:
    local sStampede, _, _, _, _, _, stampedeEndTime = UnitBuffID("player", 78893)
    
    if sStampede then
        local finishTime = stampedeEndTime - GetTime()
        if finishTime < 2.0 then
            local spellRavage = GetSpellInfo(6785)
            CastSpellByName(spellRavage)
            return true
        end
    end
    Last edited by Xelper; 01-10-2012 at 12:36 PM.

  3. #3933
    woppo's Avatar Corporal
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    Hi if your still looking for other things to add in the holy pally pvp profile could try the hand of sac on team mate for incoming poly

  4. #3934
    vorn10's Avatar Active Member
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    Originally Posted by Lofty View Post
    Don't dismount is at the bottom on mine. And im pretty sure i uploaded that version?

    HR is cast first because we need to get the holy power in the first place
    Yeah it was at bottom but when i didnt have SoI it dismounted me to cast it.
    Hmm when u dont have HP it will just skip LoD and cast HR, as i said above, u can get HP before HR start to casting (from blessed life) so LoD (instant win)will be casted before HR.
    And what about new smart targeting system? is it working for you?

  5. #3935
    Testy9's Avatar Member
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    Originally Posted by Lofty View Post
    Holy paladin update.
    CURRENT VERSION: 2.0


    Code:
    CHANGELOG V2.0
    
    1) REWRITE profile has been re-writen / cleaned up
    2) CHANGE auto target to SHEURONS smarter targeting
    3) CHANGE LoD will now be cast more often
    4) CHANGE LoH will be cast at 20% if we are less then 20% mana (For the 5% base mana, you need the glyph)
    5) ADDED bu_ba_as new cleans code
    6) CHANGE more heal %'s. You may want to up them abit if your gear is not upto par
    
    
    CHANGELOG V1.3
    
    1) ADDED Hand of Sacrifice to mouseover (Using left Ctrl)
    2) CHANGE a few more tweaks with heal percents
    3) REMOVED Healthstone intill i can work out a way for PQR to know we have it in our bags
    
    
    CHANGELOG V1.2.1
    
    1) FIXED heroic will now works (Credits to SHEURONS for the code from his profile)
    2) REMOVED beacon being cast on your focus
    
    
    CHANGELOG V1.2
    
    1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD)
    2) CHANGED LoD will now cast if we have 2 or more HP
    3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him)
    4) FIXED should now heal itself fine
    4) NOTFIXED heroic will still not working
    
    
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...din%20v2.0.rar

    Code:
    TODO:
    
    1) ??
    Okay, but you really need to test your releases before uploading them............... Everytime when you release a new update, it always contains errors. Now, this update contains healin / heroic will errors when I try to run it in dungeon.

    Here's what the error says:

    Code:
    Message: [string " function pqrFunc0() -- Use Heroic will on ..."]:56: attempt to call global 'DangerousMagic' (a nil value)
    Time: 01/10/12 19:14:31
    Count: 2911
    Stack: [string " function pqrFunc0() -- Use Heroic will on ..."]:56: in function `?'
    [string "..."]:267: in function `PQR_NextAbility'
    [string "..."]:161: in function `PQR_CastNext'
    [string "..."]:150: in function `PQR_ExecuteBot'
    [string "..."]:40: in function <[string "..."]:23>
    
    Locals: group = "party"
    members = 1
    (for index) = 1
    (for limit) = 1
    (for step) = 1
    i = 1
    member = "party1"
    memberhp = 100
    (*temporary) = nil
    (*temporary) = "party1"
    (*temporary) = "attempt to call global 'DangerousMagic' (a nil value)"
    And like what someone else said. LoD should be top priority. Look at blessed of life talent....
    And again, HR should be used when AOE HITS everybody, not when people starts reaching 30% hp or less. You save mana when HR-ing people at higher HP this way.........
    Last edited by Testy9; 01-10-2012 at 02:29 PM.

  6. #3936
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Originally Posted by sheuron View Post
    Profile updates, package includes:
    Mage (Frost PvP, Fire PvE, Fire PvP, Arcane PvE)
    Priest (Holy PvE, Discipline PvP)
    Hunter (MM PvE, Survival PvE)
    Warrior (Protection PvE, Fury PvE)
    Rogue (Combat PvE, Subtlely PvP)
    Death Knight (Frost PvP)

    xeron050112PQRProfiles.zip

    Here is the list of changes i can remember:

    + New Mage Fire PvP profile
    + Tune up Hunter survival profile
    + Started a new function to use dps cooldowns smarter. By example, dont use dps cooldown if we are on Spine of Deadwing fight and our target isnt Burning Tendon
    + Some fixes here and there

    - Didnt got time to work on rogue pvp profiel yet.

    Special note to all healing profile makers, the automatic target routine evolved, and most healing rotations are still using first routine i released. Most notable changes are:
    1. More checks to avoid select a wrong target
    2. Detect incoming heals from other healers, reduce overhealing
    3. Target now priorize raid members with a dangerous magic spell for fast dispel
    Nice work Sheuron -

    Anyone else having issues with rotation working on Body parts during Madness of Deathwing? Drakes on Blackthorn? Tendons on Spine?

    I have to manually do these parts of the encounters as there is no automation.

    Any help appreciated.

  7. #3937
    tuck28's Avatar Member
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    Googlebee-- yes, the way the profiles run you must manually do the Deathwing body parts. I am not sure why. The corruptions, fragments, etc. work fine.

  8. #3938
    Xelper's Avatar ★ Elder ★
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    @googlebee: These body parts are not affecting combat, look at ---offensive spells--- ability. He uses that to prevent attacking targets out of combat.

    You can just add a:

    if UnitExists("boss1") then
    return false
    end


    to the top of that ability and it will always work in combat.

  9. #3939
    Tyron1989's Avatar Sergeant
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    Dont surpose anyone knows a code / how to add a funtion so when i click Alt it will start the rotation? it currently is waiting for combat so the rotation doesnt start

  10. #3940
    solarwake's Avatar Master Sergeant
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    Originally Posted by Leetjerk View Post
    Thanks for that.

    any thoughts on this?

    Code:
    if GetSpellCooldown(45529) >= 3 or GetSpellCooldown(45529) <= 27  then
    	return false
    end
    This version does nothing. i.e rotation is unchanged if it's removed.



    i
    Code:
    f GetSpellCooldown(45529) <= 3 or GetSpellCooldown(45529) >= 27  then
    	return true
    end
    This version(logically the same thing), spams obliterate whenever it can blowing unholy runes whenever they're up.

    What I want it to do is to use obliterate when and only when blood tap is up (give or take 3 seconds either side), and game them when it's not for Runic Empowerment procs..
    Sorry xelper I'm not trying to spam you but do you have any idea about the this blood tap issue that leetjerk is running into? It would greatly increase the effectiveness of this profile.

    Thanks for the help,
    Solarwake

  11. #3941
    Omaha303's Avatar Member
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    Originally Posted by Xelper View Post
    @googlebee: These body parts are not affecting combat, look at ---offensive spells--- ability. He uses that to prevent attacking targets out of combat.

    You can just add a:

    if UnitExists("boss1") then
    return false
    end


    to the top of that ability and it will always work in combat.

    According to your suggestion, that will end looking like this:
    Code:
    if UnitExists("Icy Tomb", "Risen Ghoul", "Mana Void", "Burning Tendons", "Wing Tentacle", "Arm Tentacle", "Twilight Assault Drake") then
    return false
    end
    
    if not rightkeydown then rightkeydown = 0 end
    
    if IsRightControlKeyDown() and GetTime() - rightkeydown > 0.3  then
      rightkeydown = GetTime()
      if noKS then 
        noKS = false print("Killing Spree: \124cFF15E61CEnabled")
      else 
        noKS = true print("Killing Spree: \124cFFE61515Disabled")
      end
    end
    
    if UnitIsDead("target") 
    or ImmuneTarget("target") 
    or not UnitCanAttack("player","target") 
    or tonumber(UnitGUID("target"):sub(5,5),16) == 4
    or ( not UnitAffectingCombat("target") and not SpecialAggro("target") and not UnitIsPlayer("target") )
    or ( GetNumPartyMembers() > 0 and UnitPower("player") < 70 and select(2,GetSpellCooldown(57934)) < 2 )
    then return true end
    Thanks for the help =)

  12. #3942
    vorn10's Avatar Active Member
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    Is there any updated feral druid rotation? Last which i found is from 08.2011

  13. #3943
    Tyron1989's Avatar Sergeant
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    Dont surpose anyone knows a code / how to add a funtion so when i click Alt it will start the rotation? it currently is waiting for combat so the rotation doesnt start

  14. #3944
    crystal_tech's Avatar Elite User
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    For Warlocks- As you may know I'm redoing lots of my code. This is for Destro Locks and is PVE only (Still flushing out pvp for locks).

    link: http://chromiumcomputers.com/files/C...ro_Profile.rar

    I need some feed back on it. Known issues that I know of is that Rain of Fire isn't working. so if you fix it let me know and i'll rep ya.

    Sidenote: Demo PVE profile is still getting redone so give me some time.

  15. #3945
    outoforder's Avatar Sergeant
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    how can i add a ability to target arena member 1,2,3? it do this all with pred swiftness proc as feral... but id like know know how to add arena members. even if i have to switch rotation. any help plz!

    healing touch:
    local _, _, _, PS = UnitBuffID("player", 69369)
    local inRange = IsSpellInRange("Healing Touch", "player")

    if PS ~= nil and inRange == 1 then
    return true
    else
    return false
    end

    life bloom is working fine for me:
    local _, _, _, PS = UnitBuffID("player", 69369)
    local inRange = IsSpellInRange("Lifebloom", "player")
    local _,_,_,LB = UnitBuffID("player", 33763)
    if PS ~= nil and inRange == 1 and LB == nil then
    return true
    else
    return false
    end

    and life blood 2 si fine with me:
    local _, _, _, PS = UnitBuffID("player", 69369)
    local inRange = IsSpellInRange("Lifebloom", "player")
    local _,_,_,LB = UnitBuffID("player", 33763)
    if PS ~= nil and inRange == 1 and LB < 3 then
    return true
    end

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