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  1. #3691
    Charliebalance's Avatar Private
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    Is there any for balance druids?

    [BETA] PQRotation - an automated ability priority queue.
  2. #3692
    kickmydog's Avatar Contributor
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    Originally Posted by sheuron View Post
    Tested your rotation and mine 10 minutes on a raiders dummy

    Your rotation done 18800 dps
    Mine done 21550 dps

    This is what you get doing 2 consecutive explosive shot:

    6700 6700 6700 6700 6700 9700 (6700 is explosive shot tick, 9700 is arcane shot)
    Because of dot overwrite you only get 5 ticks

    This is what you get going expliosive + arcane + exploive

    6700 6700 6700 9700 6700 6700 6700 (3 ticks + arcane shot + 3 ticks)
    There has been significant testing of this on the EJ forums. When you fire LNL explosive shots, they are a non-clipping dot. However the final explosive shot that becomes avialable after the 2 LNL explosive shots will clip the existing LNL explosive shot dots. Hence a pause is needed. Depending on your latency even pausing will clip that 2nd explosive shot with the third. I would recommend reading the thread there.

    For myself I have just gone back to using Explosive, Cobra, Explosive, (arcane/cobra), Explosive. It is much less of a hassle for my coding. Also if you were testing with my profiles, it is probably very out of date I just haven't uploaded an up to date one in ages.

    abilities

    Code:
    <?xml version="1.0" encoding="utf-8" ?><HUNTER><Ability><Name>SV: Explosive Shot</Name><Default>false</Default><SpellID>53301</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>1500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Multi-Shot</Name><Default>false</Default><SpellID>2643</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Kill Shot</Name><Default>false</Default><SpellID>53351</SpellID><Actions>/cast Rabid</Actions><Lua>local unithealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    if unithealth &amp;lt;= 20 then 
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Kill Command</Name><Default>false</Default><SpellID>34026</SpellID><Actions></Actions><Lua>if IsSpellInRange(&amp;quot;Kill Command&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Serpent Sting</Name><Default>false</Default><SpellID>1978</SpellID><Actions></Actions><Lua>local ssDebuff = UnitAura(&amp;quot;target&amp;quot;, &amp;quot;Serpent Sting&amp;quot;, nil, &amp;quot;PLAYER|HARMFUL&amp;quot;)
    if ssDebuff == nil and UnitHealth(&amp;quot;target&amp;quot;) &amp;gt; 100000 then
    	return true
    end</Lua><RecastDelay>15000</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local _, _, _, KCcost = GetSpellInfo(34026)
    local _, _, _, ArScost = GetSpellInfo(3044)
    local totalCost = (KCcost + ArScost)
    			
    if UnitPower(&amp;quot;player&amp;quot;) &amp;gt;= totalCost then
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Cobra Shot</Name><Default>false</Default><SpellID>77767</SpellID><Actions>/cast Rabid</Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Bestial Wrath</Name><Default>false</Default><SpellID>19574</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>local _, _, _, FrenzyCount = UnitBuff(&amp;quot;pet&amp;quot;, &amp;quot;Frenzy Effect&amp;quot;)
    
    if FrenzyCount == 5 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Focus Fire</Name><Default>false</Default><SpellID>82692</SpellID><Actions></Actions><Lua>local _, _, _, FrenzyCount = UnitBuff(&amp;quot;pet&amp;quot;, &amp;quot;Frenzy Effect&amp;quot;)
    local hasTbw = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;The Beast Within&amp;quot;)
    
    if FrenzyCount ~= nil then
    	if FrenzyCount == 5 and hasTbw == nil then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Rapid Fire</Name><Default>false</Default><SpellID>3045</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>local hasTbw = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;The Beast Within&amp;quot;)
    
    if hasTbw == nil  then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Fervor</Name><Default>false</Default><SpellID>82726</SpellID><Actions>/cast arcane torrent</Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    if myFocus &amp;lt;= 45 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>SV: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local explosive = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;56342&amp;quot;)
    local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    
    if explosive == nil and myFocus &amp;gt; 52 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>SV: Black Arrow</Name><Default>false</Default><SpellID>3674</SpellID><Actions></Actions><Lua>local _, _, _, esCost = GetSpellInfo(53301)
    local esStart, esDuration, esEnabled = GetSpellCooldown(53301)
    local esCooldown = (esStart + esDuration - GetTime())
    local _, _, _, baCost = GetSpellInfo(3674)
    				
    if UnitPower(&amp;quot;player&amp;quot;) &amp;gt; (baCost + esCost) - (esCooldown * 6) then
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>SV: Cobra Shot</Name><Default>false</Default><SpellID>77767</SpellID><Actions>/cast Lifeblood|/cast Blood Fury|/cast Rabid|/use 10</Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>SV: Steady Shot</Name><Default>false</Default><SpellID>56641</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Hunter&amp;apos;s Mark</Name><Default>false</Default><SpellID>1130</SpellID><Actions></Actions><Lua>local mark = UnitDebuffID(&amp;quot;target&amp;quot;, 1130)
    local targethp = UnitHealthMax(&amp;quot;target&amp;quot;)
    
    if IsLeftControlKeyDown() or targethp &amp;lt;= 200000 then
    	return false
    end
    
    if mark == nil and targethp &amp;gt;= 200000 then
    	return true
    end</Lua><RecastDelay>15000</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Aspect of the Fox</Name><Default>false</Default><SpellID>82661</SpellID><Actions></Actions><Lua>local FoxBuff = UnitBuffID(&amp;quot;player&amp;quot;, 82661)
    if PQR_IsMoving(1) == true and FoxBuff == nil and UnitExists(&amp;quot;target&amp;quot;) then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Aspect of the Hawk</Name><Default>false</Default><SpellID>13165</SpellID><Actions></Actions><Lua>if PQR_IsMoving(1) == false 
    and UnitBuffID(&amp;quot;player&amp;quot;, 13165) == nil 
    then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Steady Shot</Name><Default>false</Default><SpellID>56641</SpellID><Actions>/cast !auto shot|/use 10|/cast Rabid|/cast Lifeblood|/cast Blood Fury</Actions><Lua>if UnitPower(&amp;quot;player&amp;quot;) &amp;lt; 40 then reloadphase = 1 end
    if UnitPower(&amp;quot;player&amp;quot;) &amp;gt; 55 then reloadphase = nil end
    
    if reloadphase then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    
    if myFocus &amp;gt; 58 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Chimera Shot</Name><Default>false</Default><SpellID>53209</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Aimed shot!</Name><Default>false</Default><SpellID>0</SpellID><Actions>/cast Aimed Shot!</Actions><Lua>local fire = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;82926&amp;quot;)
    
    if fire ~= nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Rapid Fire</Name><Default>false</Default><SpellID>3045</SpellID><Actions>/cast Call of the Wild</Actions><Lua>_,_,_,_,_,_,casttime = GetSpellInfo(19434)
    
    if UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;3045&amp;quot;) == nil and casttime &amp;gt; 1800 then
    return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Aimed Shot</Name><Default>false</Default><SpellID>19434</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    local unitHp = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    _,_,_,_,_,_,casttime = GetSpellInfo(19434)
    
    if myFocus &amp;gt;= 55 and PQR_IsMoving(1) == false then
      if casttime &amp;lt; 1800 or unitHp &amp;gt;= 90 then
        return true
      end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma; Readiness</Name><Default>false</Default><SpellID>23989</SpellID><Actions></Actions><Lua>local RFstart, RFduration, RFenabled = GetSpellCooldown(3045)
    local CSstart, CSduration, CSenabled = GetSpellCooldown(53209)
    
    if RFstart + RFduration - GetTime() &amp;gt; 30 and CSstart + CSduration - GetTime() &amp;gt; 7 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Misdirection</Name><Default>false</Default><SpellID>34477</SpellID><Actions></Actions><Lua>local InParty = GetNumPartyMembers()
    if InParty &amp;gt; 0 and UnitInRaid(&amp;quot;player&amp;quot;) == nil then
      for i = 1, InParty, 1 do
      local member = &amp;quot;party&amp;quot;..tostring(i)
      if UnitGroupRolesAssigned(member) == &amp;quot;TANK&amp;quot; and UnitThreatSituation(member,&amp;quot;target&amp;quot;) ~= 3 then
        CastSpellByName(&amp;quot;Misdirection&amp;quot;)
        SpellTargetUnit(member)
        end
      end
    end</Lua><RecastDelay>500</RecastDelay><Target>Focus</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Multi-Shot</Name><Default>false</Default><SpellID>2643</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    
    if myFocus &amp;gt; 58 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Raptor Strike</Name><Default>false</Default><SpellID>2973</SpellID><Actions></Actions><Lua>if IsSpellInRange(&amp;quot;Raptor Strike&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Tranquilizing Shot</Name><Default>false</Default><SpellID>19801</SpellID><Actions></Actions><Lua>local i = 1
    local buff,_,_,_,bufftype = UnitBuff(&amp;quot;target&amp;quot;, i)
    while buff do
      if bufftype == &amp;quot;Magic&amp;quot; or buff == &amp;quot;Enrage&amp;quot; then
        return true
      end
      i = i + 1;
      buff,_,_,_,bufftype = UnitBuff(&amp;quot;target&amp;quot;, i)
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Concussive Shot</Name><Default>false</Default><SpellID>5116</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>BM: Bestial Wrath (PVP</Name><Default>false</Default><SpellID>19574</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Player</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Steady Shot (old)</Name><Default>false</Default><SpellID>56641</SpellID><Actions>/cast !auto shot|/use 10|/cast Rabid|/cast Lifeblood|/cast Blood Fury|/petcast Fire Breath</Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    
    if myFocus &amp;lt; 70 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>TANK AUTOTARGET</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if GetNumPartyMembers() &amp;gt; 0 and UnitInRaid(&amp;quot;player&amp;quot;) == nil then
    
    local heisthetank = nil
    
    for i = 1, GetNumPartyMembers(), 1 do
      if UnitGroupRolesAssigned(&amp;quot;party&amp;quot;..tostring(i)) == &amp;quot;TANK&amp;quot; then heisthetank = &amp;quot;party&amp;quot;..tostring(i) end
    end
    
    if heisthetank and UnitExists(&amp;quot;target&amp;quot;) == nil 
    and UnitAffectingCombat(heisthetank) 
    and UnitAffectingCombat(heisthetank..&amp;quot;target&amp;quot;) 
    and UnitIsDead(heisthetank..&amp;quot;target&amp;quot;) == nil
    and UnitCanAttack(&amp;quot;player&amp;quot;,heisthetank..&amp;quot;target&amp;quot;)
    then TargetUnit(heisthetank..&amp;quot;target&amp;quot;) end
    
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>PET AUTOTARGET</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if ( UnitExists(&amp;quot;target&amp;quot;) == nil or ( UnitExists(&amp;quot;target&amp;quot;) and UnitIsDead(&amp;quot;target&amp;quot;) ) ) and UnitAffectingCombat(&amp;quot;player&amp;quot;) then
               TargetUnit(&amp;quot;pettarget&amp;quot;)
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Kill Command (Burning Adrenaline)</Name><Default>false</Default><SpellID>34026</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;99060&amp;quot;)
    
    if badrenaline ~= nil and IsSpellInRange(&amp;quot;Kill Command&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
    return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Aimed Shot (Burning Adrenaline)</Name><Default>false</Default><SpellID>19434</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;99060&amp;quot;)
    
    if badrenaline ~= nil then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Ma: Chimera Shot (Burning Adrenaline)</Name><Default>false</Default><SpellID>53209</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;99060&amp;quot;)
    
    if badrenaline ~= nil then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Wing Clip</Name><Default>false</Default><SpellID>2974</SpellID><Actions></Actions><Lua>if IsSpellInRange(&amp;quot;Wing Clip&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
      return true
    end</Lua><RecastDelay>9000</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>SV: Explosive Shot (LNL)</Name><Default>false</Default><SpellID>53301</SpellID><Actions></Actions><Lua>local explosive = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;56342&amp;quot;)
    
    if explosive ~= nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Rapid Fire</Name><Default>false</Default><SpellID>3045</SpellID><Actions>/cast Call of the Wild</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Player</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Mend Pet</Name><Default>false</Default><SpellID>136</SpellID><Actions></Actions><Lua>if UnitExists(&amp;quot;pet&amp;quot;) and UnitIsDead(&amp;quot;pet&amp;quot;) == nil and 100 * UnitHealth(&amp;quot;pet&amp;quot;) / UnitHealthMax(&amp;quot;pet&amp;quot;) &amp;lt; 90 and UnitBuffID(&amp;quot;pet&amp;quot;,136) == nil and UnitAffectingCombat(&amp;quot;player&amp;quot;) == nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Trap Launcher</Name><Default>false</Default><SpellID>77769</SpellID><Actions></Actions><Lua>if IsLeftControlKeyDown() and UnitBuffID(&amp;quot;player&amp;quot;, 77769) == nil then return true end</Lua><RecastDelay>10000</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Explosive Trap</Name><Default>false</Default><SpellID>82941</SpellID><Actions></Actions><Lua>if IsLeftControlKeyDown()
    and GetCurrentKeyBoardFocus() == nil
    then CastSpellByName(tostring(GetSpellInfo(13813)))
    if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end
    return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Ice Trap</Name><Default>false</Default><SpellID>82941</SpellID><Actions></Actions><Lua>if IsLeftControlKeyDown()
    and GetCurrentKeyBoardFocus() == nil
    then CastSpellByName(tostring(GetSpellInfo(13809)))
    if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end
    return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability></HUNTER>
    rotations

    Code:
    <?xml version="1.0" encoding="utf-8" ?><HUNTER><Rotation><RotationName>BMPVP</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Fox|All: Aspect of the Hawk|All: Concussive Shot|All: Hunter&amp;apos;s Mark|All: Kill Shot|BM: Bestial Wrath (PVP|All: Tranquilizing Shot|BM: Kill Command|All: Serpent Sting|BM: Fervor|BM: Focus Fire|BM: Arcane Shot|BM: Rapid Fire|BM: Cobra Shot|All: Wing Clip|All: Raptor Strike</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Beastmaster PVP
    
    Priority for Concussive Shot. If the target enters melee range it will Wing Clip the target.</RotationNotes></Rotation><Rotation><RotationName>BMST</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Hunter&amp;apos;s Mark|All: Serpent Sting|All: Misdirection|All: Kill Shot|All: Tranquilizing Shot|BM: Fervor|BM: Bestial Wrath|BM: Rapid Fire|BM: Kill Command|BM: Focus Fire|BM: Arcane Shot|BM: Cobra Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Beastmaster Single Target
    
    Ideal single target raid dps using all cooldowns.</RotationNotes></Rotation><Rotation><RotationName>BMST (no rapid)</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Hunter&amp;apos;s Mark|All: Serpent Sting|All: Misdirection|All: Kill Shot|All: Tranquilizing Shot|BM: Fervor|BM: Bestial Wrath|BM: Kill Command|BM: Focus Fire|BM: Arcane Shot|BM: Cobra Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Beastmaster Single Target - No Rapid Fire
    
    This gives optimal single target damage without using Rapid Fire.</RotationNotes></Rotation><Rotation><RotationName>BMAOE</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Hunter&amp;apos;s Mark|All: Misdirection|All: Kill Shot|All: Tranquilizing Shot|BM: Fervor|BM: Bestial Wrath|All: Multi-Shot|BM: Rapid Fire|BM: Focus Fire|BM: Cobra Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Beastmaster Area Of Effect. (Under Development)
    
    This still needs work to optimise pet AOE.</RotationNotes></Rotation><Rotation><RotationName>MMST</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Hunter&amp;apos;s Mark|All: Misdirection|All: Kill Shot|All: Tranquilizing Shot|Ma: Aimed shot!|All: Serpent Sting|Ma: Aimed Shot|Ma: Chimera Shot|Ma: Rapid Fire|Ma; Readiness|Ma: Arcane Shot|Ma: Steady Shot (old)</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Marksmanship Single Target.
    
    Ideal single target raid dps using all cooldowns.</RotationNotes></Rotation><Rotation><RotationName>MMST (no rapid)</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Fox|All: Aspect of the Hawk|All: Hunter&amp;apos;s Mark|All: Misdirection|All: Kill Shot|All: Tranquilizing Shot|Ma: Aimed shot!|All: Serpent Sting|Ma: Steady Shot|Ma: Chimera Shot|Ma: Aimed Shot|Ma: Arcane Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Marksmanship Single Target - No Rapid Fire
    
    This gives optimal single target damage without using Rapid Fire.</RotationNotes></Rotation><Rotation><RotationName>MMAOE</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Trap Launcher|All: Explosive Trap|All: Ice Trap|All: Misdirection|All: Kill Shot|All: Tranquilizing Shot|Ma: Aimed shot!|All: Multi-Shot|Ma: Steady Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Marksmanship Area Of Effect.
    
    Priority of &amp;quot;Aimed Shot!&amp;quot; followed by using Mult-shot.
    
    Left CTRL for explosive trap via trap launcher. (Mouseover)</RotationNotes></Rotation><Rotation><RotationName>MMPVP</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Fox|All: Aspect of the Hawk|All: Hunter&amp;apos;s Mark|All: Concussive Shot|Ma: Aimed shot!|All: Kill Shot|All: Tranquilizing Shot|Ma: Steady Shot|Ma: Chimera Shot|All: Serpent Sting|Ma: Arcane Shot|Ma: Rapid Fire|Ma; Readiness|All: Wing Clip|All: Raptor Strike|BM: Kill Command</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Marksmanship PVP
    
    Priority for Concussive Shot. If the target enters melee range it will Wing Clip the target.
    
    Will Kill Command if no options are avialable.</RotationNotes></Rotation><Rotation><RotationName>SVST</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Trap Launcher|All: Explosive Trap|All: Hunter&amp;apos;s Mark|All: Mend Pet|All: Misdirection|All: Tranquilizing Shot|SV: Explosive Shot|All: Kill Shot|SV: Black Arrow|All: Serpent Sting|All: Rapid Fire|SV: Arcane Shot|SV: Cobra Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Survival Single Target.
    
    Ideal single target raid dps using all cooldowns.
    
    Left CTRL for explosive trap via trap launcher. (Mouseover)</RotationNotes></Rotation><Rotation><RotationName>SVST (no rapid)</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Explosive Trap|All: Trap Launcher|All: Hunter&amp;apos;s Mark|All: Misdirection|All: Tranquilizing Shot|SV: Explosive Shot|All: Kill Shot|SV: Black Arrow|All: Serpent Sting|SV: Arcane Shot|SV: Cobra Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Survival Single Target - No Rapid Fire
    
    This gives optimal single target damage without using Rapid Fire.
    
    Left CTRL for explosive trap via trap launcher. (Mouseover)</RotationNotes></Rotation><Rotation><RotationName>SVAOE</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Trap Launcher|All: Explosive Trap|All: Misdirection|All: Kill Shot|All: Tranquilizing Shot|SV: Explosive Shot (LNL)|All: Multi-Shot|SV: Cobra Shot</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Survival Area Of Effect.
    
    Priority of &amp;quot;Lock and Load - Explosive Shot&amp;quot; followed by using Mult-shot.
    
    Left CTRL for explosive trap via trap launcher. (Mouseover)</RotationNotes></Rotation><Rotation><RotationName>SVPVP</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Hunter&amp;apos;s Mark|All: Misdirection|All: Concussive Shot|All: Tranquilizing Shot|SV: Explosive Shot|All: Kill Shot|SV: Black Arrow|All: Serpent Sting|All: Rapid Fire|SV: Arcane Shot|SV: Cobra Shot|All: Wing Clip|All: Raptor Strike|BM: Kill Command</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Survival PVP
    
    Priority for Concussive Shot. If the target enters melee range it will Wing Clip the target.
    
    Will Kill Command if no options are avialable.</RotationNotes></Rotation></HUNTER>
    Last edited by kickmydog; 01-02-2012 at 04:15 PM.

  3. #3693
    Xelper's Avatar ★ Elder ★
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    @kickmydog: You should use the [ code ] instead of [ quote ] if you post XMLs like that.

  4. #3694
    divineglow's Avatar Member
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    Hey, is there any good arms warrior rotations out there for pvp thanks.

    Also i am new to this hack so could anyone just tell me how i add the rotation once i have all the information

  5. #3695
    Debordes's Avatar Member
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    Recently I downloaded Xeron's profile pack, and in it was a profile for a Sub Rogue, anyone know if the profile is based off of Backstab or Hemo?

  6. #3696
    Shamrockstar's Avatar Member
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    Does anybody know what version of PQR Kickmydogs rotation is that's a couple of posts above me? I haven't yet upgraded to the most recent version as I am afraid it will break some of my rotations and I am not able to get Kickmydogs to start (auto shot works fine however).

  7. #3697
    kickmydog's Avatar Contributor
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    Originally Posted by Xelper View Post
    @kickmydog: You should use the [ code ] instead of [ quote ] if you post XMLs like that.
    fixed i forgot about that.

    I've uploaded them to be easier to download, and incorporated Xelper's boss code for rapid fire, subsequentally removing the "no rapid fire" rotations.

    As always thanks to all those people whose code I used.

    Download kickmydog_HUNTER_Abilities.xml for free on Filesonic.com
    Download kickmydog_HUNTER_Rotations.xml for free on Filesonic.com
    Last edited by kickmydog; 01-02-2012 at 04:26 PM.

  8. #3698
    imdasandman's Avatar Contributor
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    Originally Posted by Shamrockstar View Post
    Does anybody know what version of PQR Kickmydogs rotation is that's a couple of posts above me? I haven't yet upgraded to the most recent version as I am afraid it will break some of my rotations and I am not able to get Kickmydogs to start (auto shot works fine however).
    just downlaod the new pqr into a seperate directory like PQR_new or osomething and place his profile in there and test it...

    this way you won't break your profiles imo

  9. #3699
    expunge's Avatar Knight-Lieutenant
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    Originally Posted by imdasandman View Post
    just downlaod the new pqr into a seperate directory like PQR_new or osomething and place his profile in there and test it...

    this way you won't break your profiles imo
    -fixed issue
    Last edited by expunge; 01-02-2012 at 09:38 PM.

  10. #3700
    Lofty's Avatar Banned
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    Holy paladin update.
    CURRENT VERSION: 1.3


    Code:
    CHANGELOG V1.3
    
    1) ADDED Hand of Sacrifice to mouseover (Using left Ctrl)
    2) CHANGE a few more tweaks with heal percents
    3) REMOVED Healthstone intill i can work out a way for PQR to know we have it in our bags
    
    
    CHANGELOG V1.2.1
    
    1) FIXED heroic will now works (Credits to SHEURONS for the code from his profile)
    2) REMOVED beacon being cast on your focus
    
    
    CHANGELOG V1.2
    
    1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD)
    2) CHANGED LoD will now cast if we have 2 or more HP
    3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him)
    4) FIXED should now heal itself fine
    4) NOTFIXED heroic will still not working
    
    
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...din%20v1.3.rar

    Code:
    TODO:
    
    1) SUGGESTIONS any other spells that people would like added?
    2) FIX Healthstone so it does not break the profile if we dont have it in our bags
    Last edited by Lofty; 01-02-2012 at 05:34 PM.

  11. #3701
    imdasandman's Avatar Contributor
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    Originally Posted by Leetjerk View Post
    Finished with my DK Masterfrost profile. Some code is bubba's some mine. I've ranked on most fights with this profile.

    You'll have to edit frost strike-RP cap to suit your talents (runic power mastery(i run 3/3)).

    MEGAUPLOAD - The leading online storage and file delivery service

    Trash: pops no CD's
    No Ghoul: pops short cd's (not ghoul or ERW)
    Masterfrost: pops everything

    Some feedback would be nice.
    I am going to test your profile out in lfr and main raid but so far on dummies you are beating my powerfrost by 1-2k

    I also added the pause code and enemy code from Bubba's profile from yours so I can dso quicker targeting and be able to stop the rotation with just a hold down of a button
    Last edited by imdasandman; 01-02-2012 at 06:48 PM.

  12. #3702
    EETEE's Avatar Member
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    @ Crystal_tech


    Hey bud, I use your profile mainly because it gives me the highest dps after a 5 minute test of all...

    Biggest thing is that it isn't arcane shotting.. Not even on LnL procs..


    Can you repost the newest version of your SV hunter profile?


    Thanks so much buddy.

  13. #3703
    Luciferozzy's Avatar Member
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    Is it just me or does UnitExists("pet") api not work ?

  14. #3704
    Leetjerk's Avatar Sergeant
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    Originally Posted by imdasandman View Post
    I am going to test your profile out in lfr and main raid but so far on dummies you are beating my powerfrost by 1-2k

    I also added the pause code and enemy code from Bubba's profile from yours so I can dso quicker targeting and be able to stop the rotation with just a hold down of a button
    Yeah i thought about adding target but i don't like it in case you're say on one trash pack and accidentally target another trash pack and it pulls, i prefer to target my own i guess. As for the pause i just disable the rotation and stop auto attack haha would prolly be better to just put Bubba's pause in

  15. #3705
    kickmydog's Avatar Contributor
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    Originally Posted by Xelper View Post
    Well if you want to block abilities like Rapid Fire from being used on trash...

    in rapid fire, at the top, put:
    Code:
    local fightingBoss = false
    for i=1,4 do
    	if UnitExists("boss"..i) then
    		fightingBoss = true
    		break
    	end
    end
    
    
    if fightingBoss == false then
    	return false
    end
    My original code example was more for the check to be sure we are fighting a mob that is in combat.
    Tested your code Xelper tonight and it worked like a charm.

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