[BETA] PQRotation - an automated ability priority queue. menu

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  1. #9931
    Kaolla's Avatar Contributor
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    Originally Posted by Kinkeh View Post
    Plan to make any MoP beta profiles?
    A little too busy with university to consider it right now.

    I've been following the current theorycrafting for the classes I play. When there's a tentative release date for MoP, I'll probably hop onto the beta and spend a couple weeks reworking my profiles to aid in leveling and tackling content.

    [BETA] PQRotation - an automated ability priority queue.
  2. #9932
    Meatglue's Avatar Active Member
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    @Sheuron or anyone using his Fire PvP profile.

    I am trying to figure out the best way to use this profile still to get the most dps out of it. Is it best to change targets to spread the living bomb dot or make a mouseover for this? Or do you find yourself focusing one target. I seem to usually only get one target with combust which results in low damage 30-50k instead of the big 300k bombs. Just wondering your playstyle to maxmize dps.

  3. #9933
    tigole1's Avatar Member
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    does anyone know if valma's demology warlock profile work?

  4. #9934
    Ninjaderp's Avatar Banned
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    Originally Posted by tigole1 View Post
    does anyone know if valma's demology warlock profile work?
    You can allways try it? lol

  5. #9935
    drakull's Avatar Member
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    Originally Posted by tigole1 View Post
    does anyone know if valma's demology warlock profile work?
    Well, it does, but still needs some fixing.
    If you disable PetSwap (right control), the felguard loop bug is gone. It turns back on during fights, tho.
    I could not find the trigger myself so I've simply removed the felguard summoning code.
    It also does not casts SoulFire after Soul Burn if PetSwap is On so you run out of soulshards after some time during the fight, losing the 4pt13 buff.
    Just remove the check for petswap (and for felguard) in the soulfire code and everything will be working fine.

  6. #9936
    momo1029's Avatar Sergeant
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    Originally Posted by drakull View Post
    Well, it does, but still needs some fixing.
    If you disable PetSwap (right control), the felguard loop bug is gone. It turns back on during fights, tho.
    I could not find the trigger myself so I've simply removed the felguard summoning code.
    It also does not casts SoulFire after Soul Burn if PetSwap is On so you run out of soulshards after some time during the fight, losing the 4pt13 buff.
    Just remove the check for petswap (and for felguard) in the soulfire code and everything will be working fine.

    or you can set the swappets = false on the target check code
    somewhere inbetween the awsome code valma did

    if UnitLevel(PQ_target) == -1 and PQ_RotationMode == PQ_RotationList[1] then
    PQ_SwapPets = false
    PQ_UnitSkillList.third[PQ_Doomguard].check = true
    PQ_UnitSkillList.third[PQ_BloodFury].check = true
    PQ_UnitSkillList.third[PQ_DemonSoul].check = true
    PQ_UnitSkillList.third[PQ_Metamorphosis].check = true

  7. #9937
    drakull's Avatar Member
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    It did not worked for me. In fack I changed every single ocurrency of "PQ_SwapPets = true" to false and it does still turns on sometimes.

  8. #9938
    tigole1's Avatar Member
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    Originally Posted by drakull View Post
    It did not worked for me. In fack I changed every single ocurrency of "PQ_SwapPets = true" to false and it does still turns on sometimes.
    So everything looks good on destro and affliction side? i may test out destro of valma's.

  9. #9939
    Speedracer22's Avatar Member
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    awsome wil this be updated for MOP to?

  10. #9940
    yourson's Avatar Member
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    Originally Posted by Speedracer22 View Post
    awsome wil this be updated for MOP to?
    It already works with beta. Not many profiles available but its still early.

  11. #9941
    dirtydrunk's Avatar Private
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    Hey everyone, let me preface this with the fact that I have zero knowledge of LUA and I'm drawing on what little experience I have in programming.

    I've got a question regarding feral druid dps and berserk. Currently I'm using Googlebees because it yields the highest DPS for me and I've noticed repeatedly that it would cast Berserk before reaching Tiger's fury every time. It waits for Tiger's Fury to become available, and then it procs Berserk before Tiger's Fury and wasting essentially an entire TIger's Fury cast. (For feral dps, it's generally a better idea to use Tiger's Fury DIRECTLY BEFORE you use Berserk.)
    Here is the default code for Tiger's Fury.
    Code:
    <RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><SkipUnknown>True</SkipUnknown></Ability><Ability><Name>CAT Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions>/use Berserk | /use Berserking</Actions><Lua>
    local _,_,_,TF = UnitBuffID(&amp;quot;player&amp;quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if TF ~= nil then
        return false
    else
        if TFcooldown &amp;gt; 0 then
            return false
        else
            if tfEnergy &amp;lt; 40 then
                return true
            end
        end
    end
    So essentially what it seems to be doing is if Tiger's Fury would become active, it first calls "/use Berserk" and then locks out Tiger's Fury for the duration of the Berserk.

    Here is my modified LUA code that I've gotten to work where Berserk will only become active immediately after Tiger's Fury would normally be used.

    Code:
    <RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><SkipUnknown>True</SkipUnknown></Ability><Ability><Name>CAT Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions></Actions><Lua>
    local _,_,_,TF = UnitBuffID(&amp;quot;player&amp;quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if TF ~= nil then
        return false
    else
        if TFcooldown &amp;gt; 0 then
            return false
        else
            if tfEnergy &amp;lt; 40 then
            CastSpellByName(tostring(GetSpellInfo(5217)))  --If Tiger's Fury meets the requirements then Cast Tiger's Fury from within the function/method using the toString.
            CastSpellByName(tostring(GetSpellInfo(50334))) --Immediately after attempt to cast Berserk using the toString function/method.
            return true
            end
        end
    end
    Here are my questions (I realize I could just google these, but I would like the input of other power users.) :
    1. Is it viable to call Tiger's Fury using the ToString method/function if it would cast the spell again when it reaches 'return true'.
    2. Since I assume it's calling Tiger's Fury two times instead of just once, (ToString and return true) is there anyway to wrap those method/function calls so they do not display error text on screen when berserk can't be used but Tiger's Fury is available.

    Would I simply need to shimmy in another if statement that checks the cooldown of berserk and either casts both TIger's Fury and Berserk or just cast Tiger's Fury.

    I apologize for the incredibly long post, but It's 9:30 AM and I've been up for over 24 hours. I apologize for my ineptitude.

  12. #9942
    Groundslider's Avatar Private
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    efter hvad jeg kan se på den profil du har lavet ligger du 3-3.5k under de andre hunter sv pve rotations der er blevet lagt ud

  13. #9943
    solarwake's Avatar Master Sergeant
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    Originally Posted by Kaolla View Post
    Honestly, I don't have a log of our HM run last week, but I just took it through a quick LFR to test the latest changes and pulled 39.6k on Ultraxion with a 379 ilvl (including a couple terrible 353 items).

    I sustained 64k on Madness of Deathwing a few minutes ago, as well. I haven't noticed any issues, other than it seeming a bit slower when I have usable runes and a full RP bar (for instance, after popping AMS during Morchok tentacle party).
    Well if you would like someone to test the new profile for you I have ilvl400 unholy. I can give you direct feedback on performance compared to other profiles on the forum.

    Solarwake

  14. #9944
    Kaolla's Avatar Contributor
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    I'll definitely send you a copy tonight, then And I meant Zon'ozz Tentacle Party ><

  15. #9945
    Speedracer22's Avatar Member
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    is there a way to donate to keep this program updated all the time i love it without it i wouldnt be great

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