local EShot = select(7, UnitDebuffID("target", 53301, "PLAYER")
if not UnitDebuffID("target",53301,"player") return true
if (EShot - GetTime() + 1) < 1.5 then return true end
Could someone help me out and tell me what's wrong here? This is the code for the 'normal' explosive shot. If the target doesn't have explosive shot, it should cast Explosive Shot.
If the target has explosive shot and the duration of the explo shot is less then 1,5s it should cast explosive shot.
cheers