[BETA] PQRotation - an automated ability priority queue. menu

Shout-Out

User Tag List

Page 529 of 731 FirstFirst ... 29429479525526527528529530531532533579629 ... LastLast
Results 7,921 to 7,935 of 10955
  1. #7921
    bu_ba_911's Avatar Elite User
    Reputation
    552
    Join Date
    May 2006
    Posts
    1,638
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    you had it as CastSpellByName(Steady Shot, "target") instead of CastSpellByName("Steady Shot", "target")

    *side note*
    i recommend everyone using my Beta 4.0 to do a quick update.... forgot a couple things from between last not and right now.... even a few of the updates last hour were missing things haha
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

    [BETA] PQRotation - an automated ability priority queue.
  2. #7922
    kickmydog's Avatar Contributor
    Reputation
    257
    Join Date
    Jul 2011
    Posts
    635
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bu_ba_911 View Post
    you had it as CastSpellByName(Steady Shot, "target") instead of CastSpellByName("Steady Shot", "target")

    *side note*
    i recommend everyone using my Beta 4.0 to do a quick update.... forgot a couple things from between last not and right now.... even a few of the updates last hour were missing things haha
    Yep, that was it, thanks.

    Ok that has fixed the PVP rotations for the moment.

    http://www.mediafire.com/?73jvi1heimma734
    Last edited by kickmydog; 03-20-2012 at 11:15 AM.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  3. #7923
    Cahonez's Avatar Sergeant
    Reputation
    4
    Join Date
    Dec 2011
    Posts
    43
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Message: [string " -- Code provided by Crystal_Tech ..."]:51: attempt to compare number with nil
    Time: 03/20/12 16:12:07
    Count: 231
    Stack: [string " -- Code provided by Crystal_Tech ..."]:51: in function `?'
    [string "..."]:583: in function `PQR_NextAbility'
    [string "..."]:400: in function `PQR_ExecuteRotation'
    [string "..."]:122: in function <[string "..."]:60>

    Locals: (*temporary) = nil
    (*temporary) = 936153
    (*temporary) = "target"
    (*temporary) = "attempt to compare number with nil"

    having this spam me whilst using kicks hunter profiles.

    help

  4. #7924
    Cahonez's Avatar Sergeant
    Reputation
    4
    Join Date
    Dec 2011
    Posts
    43
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Message: [string " if TTD_loaded == nil and UnitAffectingComb..."]:49: attempt to compare number with nil
    Time: 03/20/12 16:30:41
    Count: 722
    Stack: [string " if TTD_loaded == nil and UnitAffectingComb..."]:49: in function `?'
    [string "..."]:583: in function `PQR_NextAbility'
    [string "..."]:400: in function `PQR_ExecuteRotation'
    [string "..."]:122: in function <[string "..."]:60>

    Locals: (*temporary) = nil
    (*temporary) = 0
    (*temporary) = "target"
    (*temporary) = "attempt to compare number with nil"

    this 1 also.

  5. #7925
    Kaolla's Avatar Contributor
    Authenticator enabled
    Reputation
    126
    Join Date
    Apr 2007
    Posts
    341
    Thanks G/R
    2/2
    Trade Feedback
    9 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Edsaxe View Post
    Anyone good with Frost DK PvP profile editing?
    I've run an edited Master Frost profile at 2300, but it's not wonderful. What do you need help with?

    Also, bow to our new purple god!

  6. #7926
    js1974's Avatar Member
    Reputation
    27
    Join Date
    Jan 2008
    Posts
    199
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've been working on this issue for a while and hit the forums a few times even pm'd people all to no resolution. I have what I feel like should be a fairly easy issue to resolve but no one can seem to answer it so I'll try again.


    Is there a way to have an ability hit a focus if you have one and if you do not have one have it hit your current target? I can't imagine that this can't be done but so far the only thing I have figured out is if I want the focus attack I have to have 2 different rotations 1 with focus attack and one with target which is a bit of a pain but doable.


    Anyone have any ideas at all?

  7. #7927
    Kaolla's Avatar Contributor
    Authenticator enabled
    Reputation
    126
    Join Date
    Apr 2007
    Posts
    341
    Thanks G/R
    2/2
    Trade Feedback
    9 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm not sure what you're trying to do, but if I understand you correctly, couldn't you do something simple, like:

    Code:
    If UnitExists("focus") == 1 then
    CastSpellByID(11111, "focus")
    return true
    end
    
    If UnitExists("focus") == nil then
    CastSpellByID(11111, "target")
    return true
    end
    Or something like that. Without knowing what conditions you're looking for, I can't write the actual ability, but UnitExists should work

  8. #7928
    Gabbz's Avatar Contributor
    Reputation
    184
    Join Date
    Dec 2011
    Posts
    451
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @Googlebee
    Tested your feral cat and its decent but it is not optimal. Have a look at The Fluid Druid - View topic - Leafkiller's 4.3 Feral Ovale Script to get some of the finer logic into your rotation.

    Some quick things are that i noted differes from mine is
    * Rake should be aligned to TF
    * Energy Pooling could be implemented although i don't know how much it will give you
    * You are to generous using FB

    The difference between your and mine feral, for my gear and reforging mind you, is about 1500-2000 dps.
    Have not tested the bear one yet, will do that later and give feedback.

  9. #7929
    Deva's Avatar Master Sergeant
    Reputation
    17
    Join Date
    Oct 2011
    Posts
    74
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have a question regarding how to properly handle an event-driven... umm, event. :P

    Specifically, what I want to do is (of course after checking if constants are set), initially set a constant for the player's spec using GetPrimaryTalentTree(). Then, I would like to check PLAYER_TALENT_UPDATE (I assume this is the correct event) to see if talent specs have been changed, and if so, update the spec constant with GetPrimaryTalentTree().

    Using Avery's event loader as a base, here's what I've come up with initially (theoretically you should be able to set up an empty profile/rotation with the ability and it should work if you switch talent specs back and forth):
    Code:
    ---------------------------START--------------------------
    
    if not Set_Talents then
    	if FirstSpec == nil then
    		FirstSpec = GetPrimaryTalentTree()
    	end
    	Set_Talents = true
    end
    
    if not PQ_EventHandlerLoaded then
    
    local frame, events = CreateFrame("Frame"), {};
    
    function events:PLAYER_TALENT_UPDATE(...)
    
    	PQ_TalentsChanged = true
    
    end
    
    frame:SetScript("OnEvent", function(self, event, ...) events[event](self, ...); end);
    
    for k, v in pairs(events) do
     frame:RegisterEvent(k); -- Register all events for which handlers have been defined
    end
    
    PQ_EventHandlerLoaded = true
    
    end
    
    if PQ_TalentsChanged then
    	local CurrentSpec = GetPrimaryTalentTree()
    	if FirstSpec ~= CurrentSpec then
    	PQR_DebugP("FirstSpec is not equal to CurrentSpec: ("..tostring(FirstSpec)..", "..tostring(CurrentSpec)..")")
    	end
    end
    ...and... it works, basically*. Obviously debug messages, as well as the First/Current compare, were just put there for testing. All I'd like to know is if there's a more efficient way to handle this, and more importantly, if I'm doing it correctly (preferably it should only update when you change specs?), and what optimizations/changes need to be made if I want to make this "talent checker" its own .lua file? Should/could it be broken down into further functions, or it is best as-is?

    * Note: This actually may NOT work for you, I trimmed some stuff out before I posted here, so feedback is appreciated.

  10. #7930
    MastaRage's Avatar Sergeant Major
    Reputation
    56
    Join Date
    Dec 2011
    Posts
    170
    Thanks G/R
    4/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Cahonez View Post
    Message: [string " -- Code provided by Crystal_Tech ..."]:51: attempt to compare number with nil
    Time: 03/20/12 16:12:07
    Count: 231
    Stack: [string " -- Code provided by Crystal_Tech ..."]:51: in function `?'
    [string "..."]:583: in function `PQR_NextAbility'
    [string "..."]:400: in function `PQR_ExecuteRotation'
    [string "..."]:122: in function <[string "..."]:60>

    Locals: (*temporary) = nil
    (*temporary) = 936153
    (*temporary) = "target"
    (*temporary) = "attempt to compare number with nil"

    having this spam me whilst using kicks hunter profiles.

    help
    I get the same error at the start of the rotation when you initially start PQR and attack something, but you can exit it and it will still do the rotation smoothly. Tested in Survival same awesome dps on a dummy. I PM'd Kickmydog about it too.

  11. #7931
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
    Reputation
    235
    Join Date
    Oct 2007
    Posts
    478
    Thanks G/R
    0/0
    Trade Feedback
    9 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Gabbz View Post
    @Googlebee
    Tested your feral cat and its decent but it is not optimal. Have a look at The Fluid Druid - View topic - Leafkiller's 4.3 Feral Ovale Script to get some of the finer logic into your rotation.

    Some quick things are that i noted differes from mine is
    * Rake should be aligned to TF
    * Energy Pooling could be implemented although i don't know how much it will give you
    * You are to generous using FB

    The difference between your and mine feral, for my gear and reforging mind you, is about 1500-2000 dps.
    Have not tested the bear one yet, will do that later and give feedback.
    Ok - Which one is *Yours*? The only other 2 Ive seen are Firepong's and AdamZZ's...Id like to test yours as well....the way we are reforged (Haste or mastery priority) will have a big difference in how the profiles perform too.

    I tinkered with mine based on my forge and gear. I'll play around with your ideas tho and see if it helps. Thanks!

  12. #7932
    Gabbz's Avatar Contributor
    Reputation
    184
    Join Date
    Dec 2011
    Posts
    451
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have not uploaded mine due to multiple reasons, mainly is that its not "clean" and alot of stuff that are based on my play style

    My TF code
    Code:
    local sRake, _, _, _, _, _, rakeEndTime = UnitDebuffID("target", 1822, "PLAYER")
    local mTigersFury, _, _, _, _, _, mTigersFuryEndTime = UnitBuffID("player",5217)
    local mTigersFurystart, mTigersFuryDuration = GetSpellCooldown(5217)
    local mTigersFurycooldown = (mTigersFurystart + mTigersFuryDuration - GetTime())
    
    if mTigersFurycooldown < 3 and mTigersFurycooldown > 0 then 
    	return false
    end
    
    if sRake then
    	local finishTime = rakeEndTime - GetTime()
    	if mTigersFury then
    		if finishTime < 9 then
    			return true
    		end
    	end
    		
    	if finishTime < 2.5 then
    		return true
    	end
    else
    	return true
    end
    And here is logic to cancel the Primal Buff

    l
    Code:
    local sPrimalMadness = UnitBuffID("player", 80317)
    
    if sPrimalMadness then
    	if playerEnergy < 15 then
    		RunMacroText("/cancelaura "..sPrimalMadness)
    	end
    end

  13. #7933
    deadpanstiffy's Avatar Knight-Lieutenant
    Reputation
    158
    Join Date
    Mar 2012
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Gabbz View Post
    And here is logic to cancel the Primal Buff

    l
    Code:
    local sPrimalMadness = UnitBuffID("player", 80317)
    
    if sPrimalMadness then
    	if playerEnergy < 15 then
    		RunMacroText("/cancelaura "..sPrimalMadness)
    	end
    end
    Is there a purpose of running macro text to cancel the buff instead of CancelUnitBuff ?

  14. #7934
    cukiemunster's Avatar Contributor
    Reputation
    130
    Join Date
    Dec 2009
    Posts
    1,128
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Gabbz View Post
    And here is logic to cancel the Primal Buff

    l
    Code:
    local sPrimalMadness = UnitBuffID("player", 80317)
    
    if sPrimalMadness then
    	if playerEnergy < 15 then
    		RunMacroText("/cancelaura "..sPrimalMadness)
    	end
    end
    Am I missing something? Why would you want to cancel Primal Madness?

  15. #7935
    Xelper's Avatar ★ Elder ★
    Reputation
    1024
    Join Date
    Mar 2007
    Posts
    860
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cukiemunster View Post
    Am I missing something? Why would you want to cancel Primal Madness?
    The Primal Madness talent causes your energy to increase by 20. If you are at 100/100 energy it will bring you to 120/120. When the buff fades you lose 20.

    Now, if you have 20/120 energy as it fades, it will bring you down to 0/100. If you cancel the buff before it fades, and under 20 energy (or in this case 15) the most energy you can possibly lose is 15. Preferrably you would want to cancel it under 5-10 energy so the max energy lost is 5-10 instead of 20.

    Is there a purpose of running macro text to cancel the buff instead of CancelUnitBuff ?
    No, you should be able to just do CancelUnitBuff("player", sPrimalMadness). The code looks like my feral code I wrote a long ways back, and at the time I used RunMacroText because I didn't know about the CancelUnitBuff function.
    Last edited by Xelper; 03-20-2012 at 01:32 PM.

Similar Threads

  1. [Buying] Planetside 2 Priority Beta Key
    By isit123 in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 07-21-2012, 06:34 AM
  2. [Selling] PLANETSIDE 2 Priority/Early Access Beta Account
    By Kabraxiss in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 07-18-2012, 10:20 AM
  3. [Selling] Planetside 2 Priority/Early access Beta Keys
    By mrsluf in forum General MMO Buy Sell Trade
    Replies: 3
    Last Post: 07-17-2012, 04:45 AM
  4. [Selling] Planetside 2 Priority Access beta key codes
    By fatalefout in forum General MMO Buy Sell Trade
    Replies: 1
    Last Post: 06-26-2012, 04:08 PM
  5. [Bot] Automated dungeon queue / Justice Point leecher(Auto-it source)
    By s_e_a_n_66 in forum World of Warcraft Bots and Programs
    Replies: 36
    Last Post: 01-17-2011, 11:50 AM
All times are GMT -5. The time now is 01:28 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search