the pvp lock profile i'm working on... i'm not going to release it. I don't pvp a lot and its was buggy so I dropped it. I always thought that this tool was better suited for pve more so than pvp. this may change with mists coming soon. I'm going to focus more on getting my pve profiles out and updated knowing that prob in a 3~5 month time we'll be waiting on xelper to rewrite pqr for mists or prep for the changes.
Please if someone helped you donate rep to them.
Xelper
I dont understand how your interrupt profile works?
from -- Variables: Interrupt --
should I change 0 to 80-95? Then it should interrupt in the last 80-95% of the cast right?Code:--This is the percentage of the cast to wait before interrupting PQR_InterruptPercent = 0
Is there more I need to edit in your interrupt to get it to work?
Xelper can you combine your single/aoe into one profile with the toggle left ctrl.
I doubt anyone will ever be able to release a strong PVP lock profile.
Locks are hard to PVP on even manually, as they pack extremely low solo survivability and require a lot of skill to be viable in BG or Arena.
Some classes just tunnel damage and blow CD's, and then there are those classes which are simply tricky. Locks will never be able to be fully bottable. Hell, even their PVE rotations are hard to implement properly. I wish for a lock profile, too, but I know this is not going to happen ever. Perhaps things will change in MoP with all the changes to the Lock class, but not in Cata.
Has the "Require Combat to Execute Rotation" checkbox been removed, or simply moved? I can not seem to find it anymore, and Googlebee's notes says to make sure this is checked. Guidance por favor?
The global setting for that has been removed, it is now controlled on a per-rotation basis. I'm not sure which Googlebee was referring to when he wrote those instructions but:
Rotation Editor -> select the profile -> select the rotation you wish to edit -> very bottom you will see "Require Combat to Execute Rotation"
I would imagine googlebee has that setting already pre-configured for his rotations.
@crystal_tech
been playing around with your hunter profile and im enjoying to so far, however I have noticed that often when I am low focus it will not cast anything for 1-2 seconds.
I'm not too sure about the hunter rotation but shouldnt it be using a cobra shot as soon as its needed? or is it a delay on purpose?
Thats the survival rotation btw.
also, i dont have the 2 or 4 set bonuses yet, could that be the issue?
thanks in advance![]()
side question now that mist has been announced is xelper planing on making offsets for the beta? and if so are any of the profile writers planning on making profiles for the monk class? id be willing to test them when i get my beta.
Because I am prioritized Crit> Haste> Mastery, and have beaten my own WoL's that were previously Crit>Mastery>Haste... I tested it both ways extensively...
At any rate - u can simply move the abilities in priority and tweak it to your liking. Make sure however that you dont bring cat abilities into the bear area..(I.e. Not above Ravage!)
Np at all man. Like I said its all preferential, but I just did another test not 10 minutes ago....running 10.5% haste (Without Starcatcher proced)- 20.3% mastery - 48% crit (Without Chain at 10 stacks) Flask and Mark only.....6 min parse...pulled 29.4k on the raiders dummy. (WIthout changing any priority) add in food it would have been 30k again.
On a another Note. Huge thanks to Firepong for revising my Profile and Fixing the Cat/Bear Switcher! Press and Hold Right alt to switch forms.
It has been re-uploaded.....on the original post![]()
What is your itemlevel and trinkets when u get that dps numbers?
Hi guys,
I do have a problem with my Mage Scorch ability. I have wrote new ability witch will check Scorch Debuff on raid boss. It works perfect BUT we do have Warlock in our raid group witch also put on mob Critical mass witch overwrite Scorch "Shadow and Flame" - Wowhead LINK2 and its not detected by PQR
Can someone help me makes it work ?local scorchDebuff = UnitDebuffID("target", 22959, "PLAYER|HARMFUL")
local debuffShadowandflame = UnitDebuffID("target", 17801,"PLAYER|HARMFUL")
if scorchDebuff == nil then
**** if debuffShadowandflame == nil then
****return true
****end
end