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  1. #6181
    pepe2c's Avatar Member
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    @valma same as the guy up there. It is just not working for me


    EDIT: The profile have no abilities on it
    Last edited by pepe2c; 02-20-2012 at 03:38 PM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #6182
    Meatglue's Avatar Active Member
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    Sheuron anyway of boosting the dps on boss fights or is rotation perfected? Trying to squeeze more dps out of the gear I thought was pretty good.

    *Haven't been pve specced or glyphed in awhile maybe I have forgotten what kinda loss I had.
    Last edited by Meatglue; 02-20-2012 at 01:50 PM.

  3. #6183
    bu_ba_911's Avatar Elite User
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    Originally Posted by ipass View Post
    Ok nobody Knows how to fix this?


    15 Hours Ago

    ok thanks to Elokaynu for his priest profile)

    I can get most of my Shadow spells to work except Vampiric Touch?

    Actions:/startattck
    SpellId: 34914
    Code:
        local VT, _, _, _, _, _, timer = UnitDebuffID("target", 34914, "PLAYER")
        local target = UnitExists("target")
        local DarkArch = UnitBuffID("player", 87153)
    
        if DarkArch then
          return false
        elseif target then
          if VT then
            if timer - GetTime() < 3 then
              return true
            end
          else
             return true
          end
        end
    Can anyone help me with this problem?

    thanks

    ipass
    that may work, have u tried taking a look at mentallys profile for spriest?
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  4. #6184
    [Blinded]'s Avatar Contributor
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    UnitDebuffID( "target", 89775 ) should be the DoT of glyphed Hemorrhage but it returns the duration of the normal Hemorrhage Debuff, any ideas?

  5. #6185
    bu_ba_911's Avatar Elite User
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    Originally Posted by [Blinded] View Post
    UnitDebuffID( "target", 89775 ) should be the DoT of glyphed Hemorrhage but it returns the duration of the normal Hemorrhage Debuff, any ideas?
    do they have different names by any chance? or are they the same name?
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  6. #6186
    [Blinded]'s Avatar Contributor
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    Originally Posted by bu_ba_911 View Post
    do they have different names by any chance? or are they the same name?
    Same names But i figured something out

    Code:
    function CheckDebuff(ID, p_Target, p_Owner)
    
    local found = nil
    
    	for i=1,40 do 
    
    		if select(11, UnitDebuff( p_Target, i ) ) == ID and select(8, UnitDebuff( p_Target, i ) ) == p_Owner then
    		
    			found = select(7, UnitDebuff( p_Target, i ) )
    
    		end
    	end
    
    	return found
    
    end

  7. #6187
    bu_ba_911's Avatar Elite User
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    touche

    yea was going to say a month or two back some1 ran into an issue where a debuff of the same name was screwing up their rotation, because pretty much UnitDebuffID and UnitBuffID do is a tostring(GetSpellInfo(SpellID)) so if it reads there's a buff of the same name it wont check for more than one of the same name

    your way works quite well if i do say so myself

    Code:
    function CheckDebuff(target, sID)
      i = 1
      found = nil
      local debuff, _, _, _, _, _, _, caster, _, _, spellID = UnitDebuff(target, i)
      while debuff do
        if caster == "player" and spellID = sID then
          found = select(7, UnitDebuff(target, i) )
        else
          i = i +1
          local debuff, _, _, _, _, _, _, caster, _, _, spellID = UnitDebuff(target, i)
        end
      end
    
      return found
    end
    ignore that code, i just wanted to see if i could try and simplify it..... actually made it longer, but i removed the unnecessary checks on debuffs that don't exist, while in the process probably breaking it also added one more input for the function, you chose which target you can change the target you are looking at... for any reason you can think of (like if using on a different class )

    me like this tho
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  8. #6188
    ipass's Avatar Member
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    Ok ty bubba

    ipass

  9. #6189
    merrikh's Avatar Master Sergeant
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    hey sheuron is there code i can add to make it so gouge does not cast when the target is kidney shot?

  10. #6190
    bu_ba_911's Avatar Elite User
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    Originally Posted by merrikh View Post
    hey sheuron is there code i can add to make it so gouge does not cast when the target is kidney shot?
    Code:
    if UnitDebuffID("target", Kidney Shots SpellID) then
      return false
    end
    just look at the spell id for kidney shot, plug it in, that put that at the very top of the gouge ability, should work
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  11. #6191
    Kratick's Avatar Corporal
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    Originally Posted by Kaolla View Post
    Search for any of Mentally's posts. I believe her rotation is hosted on Bubba's SVN as well, but anything she has made has been exceptional, especially the more recent builds.
    This +1 ... Mentally's Shadow priest profile is beyond amazing.

  12. #6192
    travis2861's Avatar Contributor
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    Originally Posted by [Blinded] View Post
    UnitDebuffID( "target", 89775 ) should be the DoT of glyphed Hemorrhage but it returns the duration of the normal Hemorrhage Debuff, any ideas?
    I think the ID for the right spell is 56807. not to sure though

  13. #6193
    Xelper's Avatar ★ Elder ★
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    I haven't looked into anyone's issue... but just so people know the spell ID is converted to the spell name and then the lookup occurs. So as long as you use any spell ID with the name of the debuff it should work. If there are multiple debuffs with the same name, you will need to either use a filter so it only looks at the player's debuffs (Ex: UnitDebuffID("target", SpellID, "PLAYER")) or loop through all buffs/debuffs on the target to find what you are looking for.

  14. #6194
    Ninjaderp's Avatar Banned
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    [QUOTE=Valma;2197478]
    Code:
    if GetNumRaidMembers() &gt; 0 then
    	local members = GetNumRaidMembers()
    	for i = 1, members, 1 do
    		local member = &apos;raid&apos; .. tostring(i)
    		if UnitIsDeadOrGhost(member) and UnitGroupRolesAssigned(member) == &apos;TANK&apos; or UnitGroupRolesAssigned(member) == &apos;HEALER&apos; then
    			PQR_CustomTarget = member
    			return true
    		end
    	end
    end
    Hi Valma! Thanks for the code, but Im stupid and dont know what to do with it!

    How would I edit it for my death knight (raise ally)? And where should I put it in the rotation in the rotation-editor in PQR to make it work?
    You could really dumb it down when you explain it

    +rep to you, codemagician! I really appreciate your work, all of you!

    Cheers!

  15. #6195
    bu_ba_911's Avatar Elite User
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    Originally Posted by Ninjaderp View Post
    Originally Posted by Valma View Post
    Code:
    if GetNumRaidMembers() > 0 then
    	local members = GetNumRaidMembers()
    	for i = 1, members, 1 do
    		local member = 'raid' .. tostring(i)
    		if UnitIsDeadOrGhost(member) and UnitGroupRolesAssigned(member) == 'TANK' or UnitGroupRolesAssigned(member) == 'HEALER' then
    			PQR_CustomTarget = member
    			return true
    		end
    	end
    end
    Hi Valma! Thanks for the code, but Im stupid and dont know what to do with it!

    How would I edit it for my death knight (raise ally)? And where should I put it in the rotation in the rotation-editor in PQR to make it work?
    You could really dumb it down when you explain it

    +rep to you, codemagician! I really appreciate your work, all of you!

    Cheers!
    well that is really dumbed down lol but ill go one step further....

    Name: Raise Ally
    SpellID: (Google it yourself i'm lazy)
    Target: Custom
    LUA Code:
    Code:
    if GetNumRaidMembers() > 0 then
    	local members = GetNumRaidMembers()
    	for i = 1, members, 1 do
    		local member = "raid" .. tostring(i)
    		if UnitIsDeadOrGhost(member) and UnitGroupRolesAssigned(member) == "TANK" or UnitGroupRolesAssigned(member) == "HEALER" then
                            if IsSpellInRange("Raise Ally", member) == 1 then
    			        PQR_CustomTarget = member
    			        return true
                            end
    		end
    	end
    end
    that should do it. Then just put that in the rotation somewhere near the top >.>
    Last edited by bu_ba_911; 02-20-2012 at 04:59 PM.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

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