[BETA] PQRotation - an automated ability priority queue. menu

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  1. #5941
    noah11213's Avatar Member
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    Hi. I'm looking for a Feral Cal PvE profile. I've searched till I'm blue in the face...any help?
    PS Great work guys love this program.

    [BETA] PQRotation - an automated ability priority queue.
  2. #5942
    couky's Avatar Corporal
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    @Mentally
    I tried the profile that Bubba host for you and the bug of the shadow pve lvling profile is still there.

  3. #5943
    Valma's Avatar Contributor
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    Originally Posted by andryshka View Post
    2Valma
    Not work. Only spam Bane of Havoc. On dummy and raid.
    Rotation in one ability - bad idea, IMHO
    Last one doesn't works?

    And its NOT in ability,its in function so I can call this function when I want to,plus in this case we will ALWAYS got top priority casted(huehue to return).

    About functions - this made so I could call PQ_Destro if we are in destro spec,PQ_Demo if in demo spec etc.

    EDIT: Ye,I found a problem,uploading fix now.OK,uploaded,redownload it.Forgot to set new checks after swaping priority of target and focus.THX for feedback.
    Last edited by Valma; 02-16-2012 at 06:05 AM.
    MEDVED+VODKA+BALALAYKA

  4. #5944
    andryshka's Avatar Corporal
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    Originally Posted by Valma View Post
    Last one doesn't works?

    And its NOT in ability,its in function so I can call this function when I want to,plus in this case we will ALWAYS got top priority casted(huehue to return).

    About functions - this made so I could call PQ_Destro if we are in destro spec,PQ_Demo if in demo spec etc.
    Found error. It's in PQ_PriorityList.
    PQ_PriorityList[1] = PQ_mouseover
    PQ_PriorityList[2] = PQ_focus
    PQ_PriorityList[3] = PQ_target
    But PQ_UnitSkillList.second is for PQ_target. And PQ_UnitSkillList.third is for PQ_focus.
    Replace
    PQ_PriorityList[1] = PQ_mouseover
    PQ_PriorityList[2] = PQ_target
    PQ_PriorityList[3] = PQ_focus
    And it's work


    And for example. If I want remove Doomguard from rotation, I need edit ability "Rotations" and reload ui with PQR.

  5. #5945
    romb0t's Avatar Member
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    @valma & andryshka
    Well, I have seen that you have applied the fix proposed by Andryshka but still nothing is cast on the raid dummy... In the debug window, I can see messages when I mouseover unit but that's it...

    Will try to add some debug messages in the --Skill Handler -- to see where I am blocked at.

  6. #5946
    andryshka's Avatar Corporal
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    Originally Posted by romb0t View Post
    @valma & andryshka
    Well, I have seen that you have applied the fix proposed by Andryshka but still nothing is cast on the raid dummy... In the debug window, I can see messages when I mouseover unit but that's it...

    Will try to add some debug messages in the --Skill Handler -- to see where I am blocked at.
    Replaces at 346 and 781 lines

  7. #5947
    andryshka's Avatar Corporal
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    2Valma
    and you forgot add Soulburn to PQ_UnitSkillList

  8. #5948
    romb0t's Avatar Member
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    @valma & andryshka
    It is already like:
    Code:
    	--List of priorities
    	PQ_PriorityList = {}
    	
    	PQ_PriorityList[1] = PQ_mouseover
    	PQ_PriorityList[2] = PQ_target
    	PQ_PriorityList[3] = PQ_focus
    	PQ_PriorityList[4] = nil
    	PQ_PriorityList[5] = nil
    	PQ_PriorityList[6] = nil
    and
    Code:
    	function PQ_RotationSwitch(rotationmode)
    		PQ_RotationMode = rotationmode
    		if rotationmode == PQ_RotationList[1] then
    			PQ_PriorityList[1] = PQ_mouseover
    			PQ_PriorityList[2] = PQ_target
    			PQ_PriorityList[3] = PQ_focus
    			PQ_PriorityList[4] = nil
    			PQ_PriorityList[5] = nil
    			PQ_PriorityList[6] = nil

  9. #5949
    romb0t's Avatar Member
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    @valma & andryshka
    I don't think that SoulBurn should be in the UnitSkillList as it is handled differently, from the code -- Skill Handler -- as soon as it is available, we will use it.

  10. #5950
    andryshka's Avatar Corporal
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    Originally Posted by romb0t View Post
    @valma & andryshka
    I don't think that SoulBurn should be in the UnitSkillList as it is handled differently, from the code -- Skill Handler -- as soon as it is available, we will use it.
    Wrong version
    Download from ValmaWarlock 02-16-2012.rar - valma-pqr-profiles - NEED TESTERS|Reworking rotation to include all 3 specs - Advanced PQR profiles - Google Project Hosting. Not from svn

  11. #5951
    romb0t's Avatar Member
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    @andryshka
    Ah yes much better... I am so used to get the latest version from svn... Thanks.

  12. #5952
    Valma's Avatar Contributor
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    Ye forgot to check in svn And NO,the right rotation in regards of in every iteration of FOR we do the full check for all abilities is:

    PQ_PriorityList[1] = PQ_mouseover
    PQ_PriorityList[2] = PQ_focus
    PQ_PriorityList[3] = PQ_target

    So we will fullcheck mouseover,then fullcheck focus and then fullcheck target while we will not get return.

    So actually bug was not there but in skilllists for second and third targets.Fixed this already as I stated.Need some feedback for the version I uploaded about a hour ago.Does it works?
    MEDVED+VODKA+BALALAYKA

  13. #5953
    Valma's Avatar Contributor
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    Originally Posted by andryshka View Post
    2Valma
    and you forgot add Soulburn to PQ_UnitSkillList
    SoulBurn,DemonSoul and BloodFury don't have targetlogic,so no need to include them.
    MEDVED+VODKA+BALALAYKA

  14. #5954
    ziggar's Avatar Active Member CoreCoins Purchaser
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    Yeah can you please upload your rogue profile please [Blinded] ?

    Cheers

  15. #5955
    romb0t's Avatar Member
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    @Valma, andryshka
    There is a bug after sometime (in fact if you move at the time you try to launch incinerate (so the spell is not successfull), the incinerate is no more launched.

    I think that the issue is in:
    Code:
    	function events:UNIT_SPELLCAST_START(...)
    		if PQ_Debug then
    			DebugFrame.messageFrame:AddMessage('CASTING spell' .. GetSpellLink(select(5, ...)))
    		end
    		if (select(1, ...) == PQ_player) then
    			if select(5, ...) == PQ_Incinerate then 
    				PQ_Skills[select(5, ...)].nexttest = select(6, UnitCastingInfo(PQ_player)) * 1000 + PQ_Skills[select(5, ...)].delay - 0.2
    			end
    		end
    	end
    I think that we should divide by 1000 instead of multiplying as:
    endTime - Time at which the cast will finish (in milliseconds; can be compared to GetTime() * 1000) (number)
    Last edited by romb0t; 02-16-2012 at 07:55 AM.

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