EDIT: This hack uses addresses that are now scanned by Warden. Download link removed - it's unlikely to be updated since I have exactly zero knowledge of Warden.
This is a mess of hacks and tools I've been putting together since I started learning about memory editing about a month ago - I decided I may as well release it.
This was made using C# & .NET Framework 3.5. So it's Windows-only.
Features:
- Speed Hack (the type that can't be toned-down)
- Fly Hack
- NoClip
- Tracking (Creatures & Resources)
- Simple waypoint system - recording, playback, saving & loading - works just as well while speed hacking
- Anti-AFK
- Auto-interact with target (can follow any target: friendly, hostile, NPC or player. Useful for irritating the hell out of enemy players. Or perhaps sticking to your target as a melee class?)
- Auto-interact with GameObjects (with customizable list of names - useful for picking up / returning WSG flags faster than anyone else)
- Player Detection - Custom rules for enabling/disabling hacks based on player presence.
- See all target levels (passive - currently no option to disable)
- Customizable settings & hotkeys
Screenshots
[SPOILER]
Player Detection Customization Screen
HUD - Player Detection Enabled
Waypoints
[/SPOILER]
User Guide
Like I said, this is a mess. Some things might need explaining:
[SPOILER]
Player Detection
- When enabled, the hack will perform actions defined in the Hack Behavior window.
- Checking the "stealth override" box will ignore nearby players while you're stealthed - acting as if no players are near.
- Checking the "High-Level stealth override override" will cause the program to check the levels of all nearby players. If any player is greater than your level + the threshold level (defined in settings), the Stealth Override options is.. overriden.
- Player Detection takes over control of the hacks. Manually enabling/disabling hacks might not work as you want it to.
- NOTE: This player detection does not make you immune to being reported. Stealthed players can't be included in the scan & moving with speed hacks enabled can cause you to appear directly infront of anyother player before the hack (or your client) realise they're there.
The HUD
- When attached, a new, transparent window will appear in the top-right hand corner of your WoW window.
- It can be moved by clicking and dragging.
- The first three icons show the current state of speed, fly and noclip hacks respectively.
- The final icon shows the state of Player Detection: When gray, player detection is disabled; When green, it is considered "safe" to hack and the program will perform all actions listed under "No Players Nearby" in the Hack Behavior window. When red, all actions listed under "Players Nearby" will be performed.
- This is a really bad implementation. If you play in fullscreen mode, prepare to be annoyed - it won't stay ontop when alt-tabbing and the like. The HUD can be disabled in the Settings.
[/SPOILER]
Obviously, no protection comes with this. As always, use at your own risk.
This is my first WoW-related program. I'm new to memory editing in general - suggestions and criticism are more than welcome.
UPDATES
Version 1.0.1 - 14/05/11
- Fixed serious performance issues.
- Enabling player detection no longer disables the hack checkboxes.
- Fixed an issue causing waypoints and other player-related data to not function correctly after a disconnect.
- Slightly improved memory usage.
Virus Scan: VirusTotal - Free Online Virus, Malware and URL Scanner
Download Link: REMOVED