Seems 4.0.6 changed a few things cause this either crashes me or just doesn't work when it doesn't crashany chance of an update <3?
@OP: If you need the new offsets just pm me![]()
Updated, also I already have the offsets just updated some new things so it took a while.
It will now show you character name with the PID so it's easier to know who is who if patching multiple processes', it won't show any special characters because D6 only uses ANSI with VCL (afaik, never cared/bothered reading up on this..).
Thread name is still outdated, oh well..
really nice mate!
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+repped again, thank you very much for updating this lovely tool!![]()
thank you !!!
Just wondering, whats the difference between m2collision 1 and m2collision 2?
Last edited by Traxex84; 02-12-2011 at 10:31 AM.
Ahh I see thank you![]()
can you add such things like flyhack and modifyable speedhack?![]()
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Nah, I only made this since at the time there were no public hacks which disabled collision, now there are a few atleast and I posted the offsets to disable collision in memory editing section so if anything I might make a text file with the offsets so all you have to do every patch is update the offsets.
thanks for posting the offsets evieh
I dont think you saw my question in the questions section directed at you, but I wanted to "roll my own" lol for learning purposes, the program part. Not the offset location part.. thats a little beyond my
learning scope at the moment.
but all i can really say is thanks![]()
I don't read the questions section that much, as for the 'I noticed it is necessary to patch multiple conditional jumps, instead of a single one.' if you mean that you need to patch multiple conditional jumps to disable WMO collision I never noticed that, to enable noclip you just need to patch the collisions for things (M2/WMO/terrain) if that's what you want, I'm not sure if I use the correct terminology..
Updated, though it seems pointless since you could use one of the other 1283979 multihacks out there which include noclip.