Code:
private void button12_Click(object sender, EventArgs e) {
TextReader reader = new StreamReader(this.textBox14.Text);
float num = 0f;
float num2 = 0f;
float num3 = 0f;
float num4 = 0f;
float num5 = 0f;
float num6 = 0f;
float num7 = 0f;
float num8 = 0f;
float num9 = 0f;
float num10 = 0f;
float num11 = 0f;
float num12 = 0f;
float num13 = 0f;
float num14 = 0f;
float num15 = 0f;
float num16 = 0f;
float num17 = 0f;
float num18 = 0f;
float num19 = 0f;
float num20 = 0f;
float num21 = 0f;
float num22 = 0f;
float num23 = 0f;
float num24 = 0f;
float num25 = 0f;
float num26 = 0f;
float num27 = 0f;
float num28 = 0f;
float num29 = 0f;
float num30 = 0f;
float num31 = 0f;
float num32 = 0f;
float num33 = 0f;
float num34 = 0f;
float num35 = 0f;
float num36 = 0f;
float num37 = 0f;
float num38 = 0f;
float num39 = 0f;
float num40 = 0f;
int num41 = 0;
num = float.Parse(reader.ReadLine());
num2 = float.Parse(reader.ReadLine());
num3 = float.Parse(reader.ReadLine());
num4 = float.Parse(reader.ReadLine());
num5 = float.Parse(reader.ReadLine());
num6 = float.Parse(reader.ReadLine());
num7 = float.Parse(reader.ReadLine());
num8 = float.Parse(reader.ReadLine());
num9 = float.Parse(reader.ReadLine());
num10 = float.Parse(reader.ReadLine());
num11 = float.Parse(reader.ReadLine());
num12 = float.Parse(reader.ReadLine());
num13 = float.Parse(reader.ReadLine());
num14 = float.Parse(reader.ReadLine());
num15 = float.Parse(reader.ReadLine());
num16 = float.Parse(reader.ReadLine());
num17 = float.Parse(reader.ReadLine());
num18 = float.Parse(reader.ReadLine());
num19 = float.Parse(reader.ReadLine());
num20 = float.Parse(reader.ReadLine());
num21 = float.Parse(reader.ReadLine());
num22 = float.Parse(reader.ReadLine());
num23 = float.Parse(reader.ReadLine());
num24 = float.Parse(reader.ReadLine());
num25 = float.Parse(reader.ReadLine());
num26 = float.Parse(reader.ReadLine());
num27 = float.Parse(reader.ReadLine());
num28 = float.Parse(reader.ReadLine());
num29 = float.Parse(reader.ReadLine());
num30 = float.Parse(reader.ReadLine());
num31 = float.Parse(reader.ReadLine());
num32 = float.Parse(reader.ReadLine());
num33 = float.Parse(reader.ReadLine());
num34 = float.Parse(reader.ReadLine());
num35 = float.Parse(reader.ReadLine());
num36 = float.Parse(reader.ReadLine());
num37 = float.Parse(reader.ReadLine());
num38 = float.Parse(reader.ReadLine());
num39 = float.Parse(reader.ReadLine());
num40 = float.Parse(reader.ReadLine());
BlackMagic magic = new BlackMagic();
magic.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft"));
uint num42 = magic.ReadUInt(magic.ReadUInt(magic.ReadUInt(0xcf7c00) + 0x34) + 0x24);
magic.ReadFloat(num42 + 0x798);
magic.ReadFloat(num42 + 0x79c);
magic.WriteFloat(0xcb9814, num);
num41++;
magic.WriteFloat(0xcb9818, num2);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num3);
num41++;
magic.WriteFloat(0xcb9818, num4);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num5);
num41++;
magic.WriteFloat(0xcb9818, num6);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num7);
num41++;
magic.WriteFloat(0xcb9818, num8);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num9);
num41++;
magic.WriteFloat(0xcb9818, num10);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num11);
num41++;
magic.WriteFloat(0xcb9818, num12);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num13);
num41++;
magic.WriteFloat(0xcb9818, num14);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num15);
num41++;
magic.WriteFloat(0xcb9818, num16);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num17);
num41++;
magic.WriteFloat(0xcb9818, num18);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num19);
num41++;
magic.WriteFloat(0xcb9818, num20);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num21);
num41++;
magic.WriteFloat(0xcb9818, num22);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num23);
num41++;
magic.WriteFloat(0xcb9818, num24);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num25);
num41++;
magic.WriteFloat(0xcb9818, num26);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num27);
num41++;
magic.WriteFloat(0xcb9818, num28);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num29);
num41++;
magic.WriteFloat(0xcb9818, num30);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num31);
num41++;
magic.WriteFloat(0xcb9818, num32);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num33);
num41++;
magic.WriteFloat(0xcb9818, num34);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num35);
num41++;
magic.WriteFloat(0xcb9818, num36);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num37);
num41++;
magic.WriteFloat(0xcb9818, num38);
magic.WriteInt(0xcb97a4, 4);
Thread.Sleep(0x3e8);
magic.WriteFloat(0xcb9814, num39);
num41++;
magic.WriteFloat(0xcb9818, num40);
magic.WriteInt(0xcb97a4, 4);
}
Posted verbatim.