[Release] LuaNinja - Run protected Lua code menu

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  1. #106
    kildare's Avatar Active Member
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    Thanks again cypher, very nice job

    [Release] LuaNinja - Run protected Lua code
  2. #107
    kildare's Avatar Active Member
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    one tip for the others searching for real use of this nice piece of program....


    get addon feralbynight ( rogue and druid feral optimal dps tool)


    open file FeralbyNight.lua and search for the lines:
    local spell = ""
    local nextspell = ""
    local aoespell = ""
    local miscspell = ""
    local intspell = ""


    just delete first local word:
    spell = ""
    local nextspell = ""
    local aoespell = ""
    local miscspell = ""
    local intspell = ""

    save, and go write a macro with :
    /Run temp=spell
    /Run CastSpellByName(""..temp.."")


    and you are done, one button to do all the hard work with rotation for max dps.

    This will work with others addons like facesmash ones.


    enjoy ...

  3. #108
    paradoxial's Avatar Active Member
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    I want to see how Warden developer responds to this man. I'm at the edge of my seat he's kept me waiting long enough.

    Edit; On topic, Nice release Cypher.
    Last edited by paradoxial; 10-23-2009 at 09:11 PM.

  4. #109
    Jermzter's Avatar Member
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    This is scary to use. I'm pretty sure this will be hotfixed ASAP and whoever is using this hack will get insta-ban. So I'll stay away from this.

  5. #110
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Jermzter View Post
    This is scary to use. I'm pretty sure this will be hotfixed ASAP and whoever is using this hack will get insta-ban. So I'll stay away from this.
    Hotfixed?

    You can't "hotfix" this. Best they can do is release a Warden update to try and detect it, and given how I've implemented it they will have to add a new feature in order to do that.

  6. #111
    oO-Mat-Oo's Avatar Member
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    Well, you're right, but Macros are server side.. Even if you are allowed to hold wrong and old code on your macros considering EULA's restrictions, it's not gonna be hard for them to find an excuse such "you can't do FL 25 in 4 cuz you can't kite Bosses KKTHX ban gdbye".

    But anyhow Charmender in your avatar makes me thinks you're right.

    Sweet thing for sure is that running kick-when-casting-X-spell-anti-fake macros will work in pvp, but are you sure blizz can't learn to check logs if you run a certain macro with success?

    *edit* i so forgot what was the first thing i wanted to write.. AWISOME name!!
    Last edited by oO-Mat-Oo; 10-24-2009 at 03:55 AM.

  7. #112
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by oO-Mat-Oo View Post
    Well, you're right, but Macros are server side.. Even if you are allowed to hold wrong and old code on your macros considering EULA's restrictions, it's not gonna be hard for them to find an excuse such "you can't do FL 25 in 4 cuz you can't kite Bosses KKTHX ban gdbye".

    But anyhow Charmender in your avatar makes me thinks you're right.

    Sweet thing for sure is that running kick-when-casting-X-spell-anti-fake macros will work in pvp, but are you sure blizz can't learn to check logs if you run a certain macro with success?

    *edit* i so forgot what was the first thing i wanted to write.. AWISOME name!!
    Someone has already pointed out how to disable the serverside macro storage. It's just a cvar you have to set.

  8. #113
    oO-Mat-Oo's Avatar Member
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    Oh, sorry. Missed that through fast reading for the excitement, since i managed to run pretty cool commands and macros. But well, the server should still register your macro when you use it and react about it if it's an obsolete macro like for example "glist" command works. But strangely most of the deleted/removed/blocked command work. Anyway, should this be safer than MrFishIt for fishing for example? you can make it cast and click, useful as a proper range checker..
    but what's the convenient part (purely talking about safety - on a side note i've never used bots, lil scared here ^^')? if the question is just annoying avoid it, but it just fills me with curiosity.

  9. #114
    spudstar99's Avatar Member
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    hello,

    i used this code

    /run local _,d,_ = GetSpellCooldown("Stormstrike") if (d == 0) then CastSpellByName("Sormstrike") else RunMacro"3333" end

    and until last patch it worked ...

    but now i have an weired issue ...

    runmacro don't work anymore in this macro .. if i use runmacro in another macro without the other stuff it works .. also

    /run if (not UnitBuff("player", "Water Shield")) then CastSpellByName("Water Shield") else RunMacro"2222" end

    works

    so .. i'm really out of a clue why this stuff didn't work anymore

    thanks for help in advance

    sincery spud

  10. #115
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by oO-Mat-Oo View Post
    Oh, sorry. Missed that through fast reading for the excitement, since i managed to run pretty cool commands and macros. But well, the server should still register your macro when you use it and react about it if it's an obsolete macro like for example "glist" command works. But strangely most of the deleted/removed/blocked command work. Anyway, should this be safer than MrFishIt for fishing for example? you can make it cast and click, useful as a proper range checker..
    but what's the convenient part (purely talking about safety - on a side note i've never used bots, lil scared here ^^')? if the question is just annoying avoid it, but it just fills me with curiosity.
    The checks are all run clientside. The only Lua commands that are checked serverside are the ones like ForceLogout that require GM privileges to run, and maybe a handful of others for similar reasons.

    If you disassemble any of the normal Lua functions though you'll see they call the exact same functions that would be called as if you executed the action normally.

  11. #116
    oO-Mat-Oo's Avatar Member
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    Ah cool, so basicly the game doesn't reckognize if i'm doing the proper action or if it's automated because it's not run from a third party program or something like that but through an ingame macro .-.

    Well, got to hope this won't get fixed in the warden, anyhow if they do updates or critical maintainance i'll stop using it. For the moment, i can have modifier macros casting stuff with IF conditions =P. Luv ya, saves tons of dots on Grid.

  12. #117
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by oO-Mat-Oo View Post
    Ah cool, so basicly the game doesn't reckognize if i'm doing the proper action or if it's automated because it's not run from a third party program or something like that but through an ingame macro .-.

    Well, got to hope this won't get fixed in the warden, anyhow if they do updates or critical maintainance i'll stop using it. For the moment, i can have modifier macros casting stuff with IF conditions =P. Luv ya, saves tons of dots on Grid.
    It's got nothing to do with whether or not its a "third party program". Sorry, but it's difficult for me to explain, and impossible for you to properly understand, without you having knowledge of programming and reverse engineering.

    You can either take my word that this should be safe for quite some time given the Warden guy's history. Or you can just not use it. There's always a risk, you just have to weigh it up and make a judgement as to whether it's worth it to you.

  13. #118
    Thelovefool's Avatar Banned
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    very nice +rep

  14. #119
    kildare's Avatar Active Member
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    Originally Posted by spudstar99 View Post
    hello,

    i used this code

    /run local _,d,_ = GetSpellCooldown("Stormstrike") if (d == 0) then CastSpellByName("Sormstrike") else RunMacro"3333" end

    and until last patch it worked ...

    but now i have an weired issue ...

    runmacro don't work anymore in this macro .. if i use runmacro in another macro without the other stuff it works .. also

    /run if (not UnitBuff("player", "Water Shield")) then CastSpellByName("Water Shield") else RunMacro"2222" end

    works

    so .. i'm really out of a clue why this stuff didn't work anymore

    thanks for help in advance

    sincery spud

    i think you need to name your variable, after 3.2.2 patch the way is:
    /run local x,d,y = GetSpellCooldown("Stormstrike") if (d == 0) then CastSpellByName("Sormstrike") else RunMacro"3333" end

    try that

  15. #120
    Dragonshadow's Avatar ★ Elder ★
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    Lol would it be possible (even plausible?) to write a bot entirely in lua, using this?
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

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