[Release] LuaNinja - Run protected Lua code menu

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  1. #586
    angusm's Avatar Member
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    Originally Posted by Cypher View Post
    Maniax is correct. I assume Blizzard are trying to block some of the functions using the 'inline' method so my tool won't work. (Because apparently the Warden dev is too retarded to work out how to detect it.)

    There's an update in the works though that will fix that and unlock all the protected functions, no matter how they're protected. I've just got to get off my ass and finish writing and testing it.
    Cypher any luck with the launcher Problem(being able to inject only by letting it launch WoW) ?

    Ty.

    [Release] LuaNinja - Run protected Lua code
  2. #587
    pkaa4eva_jr's Avatar Banned
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    Originally Posted by angusm View Post
    Cypher any luck with the launcher Problem(being able to inject only by letting it launch WoW) ?

    Ty.
    I was having a problem similar to yours, if you got into your wow files (C:\Users\Public\Games\World of Warcraft)

    You should find an icon that says (Wow.exe)

    That is a launcher for wow which will launch the game like any other shortcut, so when you launch that inject the injection like you would before this patch and this worked for me. Hope it helps you, GL!

  3. #588
    superprokop's Avatar Banned
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    Wish the program opened up for me

  4. #589
    Viral Fly-by's Avatar Contributor
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    Originally Posted by superprokop View Post
    Wish the program opened up for me
    Do you have the correct version of the .Net framework installed? Read Cypher's first post on the first page...he gives the link right to it. That has to be installed for the loader to work.

  5. #590
    kxy1983's Avatar Member
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    Absolutely loving this hack, cant wait for the update that unlocks everything again. Merry xmas Cypher from sunny Surfers Paradise, and same to all in this awesome community.

  6. #591
    asdjaa's Avatar Banned
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    Does anyone know if it's possible to check if the target is afflicted by a specific type of debuff? I'm trying to improve the mutilate macro here. Right now it only checks for rupture and garrote, but all other bleed effects can be used to start up hunger for blood so it's not too efficient at the moment.
    Last edited by asdjaa; 12-24-2009 at 12:52 AM.

  7. #592
    mongoosed's Avatar Member
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    Targeting functions (and some others) are unprotected as of the latest patch using this, but the "nag" box still comes up. A bit funny

  8. #593
    Mynewt's Avatar Sergeant
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    Hi All,

    Absolutely loving this mod, its awesome. I'm however a complete coding noob so please forgive me if the answer to this question is so retardedly obvious.

    When I use LUA NINJA, and i need to log another character or reloadui I will get a wow critical error. Is there anyway to temporary disable the mod while the re-log/reloadui takes place?

    (it gets annoying hang to retype the cahnges i've made to some of the luaninja codes placed n the forumns).
    Last edited by Mynewt; 12-24-2009 at 07:00 AM.

  9. #594
    _Mike's Avatar Contributor
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    Originally Posted by asdjaa View Post
    Does anyone know if it's possible to check if the target is afflicted by a specific type of debuff? I'm trying to improve the mutilate macro here. Right now it only checks for rupture and garrote, but all other bleed effects can be used to start up hunger for blood so it's not too efficient at the moment.
    Instead of checking for specific debuffs use API IsUsableSpell - WoWWiki - Your guide to the World of Warcraft

  10. #595
    tombg's Avatar Private
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    heres is the example. for hunters only, but easy to modify:
    if (not UnitDebuff("target" , "Hunter's Mark")) then CastSpellByName("Hunter's Mark")

  11. #596
    zys924's Avatar Active Member
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    Hi,Cypher,Im a beginner in memory writing and take the lua protection crack as my first research. Iv also managed to locate the protection check function address and successfully patched it as always returning 1 to unprotect.
    My question is why dll injection is needed? is it necessary? Considering warden dectection safety? If i just write addresses to do unprotection, is that OK?

  12. #597
    iq.kerberos's Avatar Member
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    Originally Posted by asdjaa View Post
    Does anyone know if it's possible to check if the target is afflicted by a specific type of debuff? I'm trying to improve the mutilate macro here. Right now it only checks for rupture and garrote, but all other bleed effects can be used to start up hunger for blood so it's not too efficient at the moment.
    Check this post: http://www.mmowned.com/forums/ui-mac...ml#post1770177

  13. #598
    Ormin's Avatar Private
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    Originally Posted by zys924 View Post
    Hi,Cypher,Im a beginner in memory writing and take the lua protection crack as my first research. Iv also managed to locate the protection check function address and successfully patched it as always returning 1 to unprotect.
    My question is why dll injection is needed? is it necessary? Considering warden dectection safety? If i just write addresses to do unprotection, is that OK?
    Could you give us protection check function address? I badly need it so I'd be able to adapt it to 2.4.3

    Cheers!

  14. #599
    zys924's Avatar Active Member
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    0x004BE337

    I patch this address...its not the base address but a code address inside the check function... Hopefully it will help you
    Last edited by zys924; 12-25-2009 at 03:15 PM.

  15. #600
    Ormin's Avatar Private
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    Thanks mate. It's last version address, right?

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