Ok, I try this:
Try creating lag with the actualy system and not the internet, I know this may sound crazy, but it will help the program. There is a better chance of you actually sending two packets at once to the World of Warcraft server.
Ok, I try this:
Try creating lag with the actualy system and not the internet, I know this may sound crazy, but it will help the program. There is a better chance of you actually sending two packets at once to the World of Warcraft server.
Couldnt you take a speeder and instead of speeding up world of warcraft slow it down. Would that make the chances go up. I havent downloaded this program and I havent tried this but I have read the thread and am interested if my method works.
Hmm.. haven't thought of it. Good idea! Maybe use CheatEngine? It slows down the entire game and is undetectable.
http://www.cheatengine.org I think.
Anyways, making a new version now.
No. The key here is, to find out what we are to the server.
Are we a char name? An IP address? A series of numbers? A string?
If its true and someone has actually duped by simply clicking on the item, requesting more than one from the server, then there is a huge hole there.
Its really silly tho and I doubt it a lot.
But still, if the server gives items like that ridiculously handing them out upon request, then you need to find out what it is handing them to.
Then someone needs to make a program where we can toggle "what we are" or whatever the server views us as.
Need to be able to somehow, "spoof" our charnames while browsing mail. Then click item, change name, click item etc etc so the server would think its someone new asking for the item over and over.
All in all (if you understood my post btw) I would say the chances of this ever working are slim to none.
anyone even got this to work? ive tried a couple of times using DU super controller for lag but no luck
Here is a far superior method of duping. Creating lag or clicking a thousand times is unnecessary. I have been capturing packets on a user sending mail and a user receiving mail. I have multiple accounts and one of them I use solely for hacking, (it has a bogus name, address...etc) I think I have figured out the routine for trading. I spent hours figuring out what packet gets sent to initialize a trade and which packets cancel a trade, which packet makes a trade successful, which packet holds the trade information..etc
I also did the same thing for mail. Sending and receiving mail is much easier as there is far less packets. I played around with the auction house a little bit, but so far I figured it wasn't worth messing with that, it is completely server side.
Before I forget, this is all tested on a LIVE server 1.12.
Thus far, I can manipulate the client into thinking I received a Thunderfury or a thousand gold, but this information is held server side (no surprise there), so you will ALWAYS get the item that was sent to you or traded to you. For an example I made runecloth appear like Thunderfury, but I couldn't equip it, the server knew it was runecloth. However, I do believe there is a way to Dupe via packet editing. I haven't figured it out yet, but one thing I did notice is there is a "receipt" that both the user trading and user receiving both receive.
If there is a way to dupe it will involve into having the user trade his items, so the server knows about the trade and having the client temporarily block the incoming packets for a complete trade and have the trader disconnect/reconnect. I can't say for sure this will work, but based on all the information I gathered the person trading an item or gold sends the server a packet saying I want to trade with this person.
The recipient receives a packet from the server that says this user would like to trade. Now the receiving person will send off a packet saying whether it will accept trading or not. A packet gets sent on both parties containing the trade window information.
The important thing to note here is every little thing you do in the trade window a packet is sent off, makes sense right which is why you can see the person enter in a gold amount sometimes. If the trading person clicks ok another packet is sent telling the user ok I want to trade. If the receiving person clicks ok then the receiving person sends a packet off.
So now the server knows that both parties agree on the trade. Both parties will receive a receipt packet saying the trade was a success. Everything that I described up top is accurate and confirmed. I spent hours making a block diagram and capturing packets and ensuring I was seeing the same packets when I made a trade. The difficult part here is the packets aren’t truly identical. The first few bytes of the packet is ALWAYS different, but the information contained in the rest is identical. The packets that contain if the user accepts a trade or not is always different, but a certain few bytes are always the same and I was able to confirm this packet as part of the trading process.
The best way to do this is to go to a completely abandoned area where people aren’t walking around. I went to darnassus and did all of my capturing there so there a far less crap packets that get in the way of what I am looking for.
I believe packet editing has a less risk of being detected if done correctly and has a higher rate of success. Sloppy editing will get you disconnected with the server almost immediately. I am open to discussing this on IRC. Name the server and channel and I will be there.
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=/ Link Doesnt Work
I think u can download it on wow-dupe.com , I downloaded it and it doesnt Cost
Go And Get Owned By.....
.....Me....
If you really wanna lag But I am a aspeeder its puts ur ping in the...... 445588 and lags but maby that doesnt work.
I never succed by using DM ... :/
could link be updated?
i dont think this works. if u get it to work the item just dissapeers after. i think it depends on server lag .