[Release][Source] BattlePad Honor Leecher menu

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  1. #106
    sallow's Avatar Member
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    Originally Posted by Calibri View Post
    The battlepad addon would make it so you will automatically leave the battleground the split second it finishes, but because it leaves so quickly you would sometimes miss out on battleground tokens and almost always never get rewarded with achievements and the daily quest.

    If you put a 3-5 second delay to how quickly it leaves the battleground these problems would be solved.

    Other than it works great
    I had this same problem and found a nice little snippet on how to add in this delay. I'm too new to post a link but just go to wowwiki.com/Wait. Then change the LeaveBattleField(); line to something like BattlePad__wait(5, LeaveBattleField). I also added a delay to joining the battleground because I didn't like all the attention of being the AFK raid leader in every AV.

    [Release][Source] BattlePad Honor Leecher
  2. #107
    Calibri's Avatar Member
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    Could you copy and paste how your script looks?
    I'm at a loss here

  3. #108
    scyllynt's Avatar Member
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    Open , the Battlepad au3 file with notepad , search then edit.

  4. #109
    sallow's Avatar Member
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    Copy/paste the code from the wiki and put it into your BattlePad.lua. Change the "<PREFIX>" to "BattlePad". Then search/replace that LeaveBattlefield(); line like i said before

  5. #110
    ralphlauren55's Avatar Member
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    hey I'm trying to make it move out of the cave using the move method someone posted earlier, but I can't seem to make it work, can any1 fix my code I'm not familiar with autoit syntax.

    $Walk1 = [1]
    $Walk1[1] = 1;

    Func Walk()

    ;will get you out of cave and walk around before Antiafk is called

    Send("{q down}")
    Sleep(500)
    Send("{q up}")

    Send("{w down}")
    Sleep(13000)
    Send("{w up}")

    Send("{e down}")
    Sleep(800)
    Send("{e up}")

    Send("{w down}")
    Sleep(5000)
    Send("{w up}")
    $walk1[0] = 0


    EndFunc

    Func _AFK()
    If _FindWow() Then
    Local $Keys[6]
    ;walks only if the afk method hasn't been called in av yet.
    If $walk1[0] = "1" Then
    Walk()
    $Keys[0] = "C"
    $Keys[1] = "L"
    $Keys[2] = "K"
    $Keys[3] = "P"
    $Keys[4] = "Y"
    $Keys[5] = "J"
    $i = Random(0, 5, 1)
    Send($Keys[$i])
    Sleep(50)
    Send($Keys[$i])
    EndIf
    EndFunc ;==>_AFK

  6. #111
    Calibri's Avatar Member
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    This is what I got, doesn't work =/

    FileWriteLine($file, ' if GetBattlefieldWinner() then')
    FileWriteLine($file, ' BattlePad__wait(5, LeaveBattleField)

  7. #112
    Heliumz's Avatar Member
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    Well Done +Rep!

  8. #113
    sallow's Avatar Member
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    I didn't feel like adding a bunch of FileWriteLines so I just edited the .lua file directly. Just don't press the "Addon" button again.

    BattlePad.lua
    Code:
    function BattlePad_OnLoad(self)
    	self:RegisterEvent("PLAYER_DEAD");		
    	self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS");
    end
    
    function BattlePad_OnEvent(self, event, ...)
    	if ( event == "PLAYER_DEAD" ) then
    		RepopMe();
    	end
    	if ( event == "UPDATE_BATTLEFIELD_STATUS" ) then
    		local index = nil;
    		isinbg = 0;
    		for i=1, MAX_BATTLEFIELD_QUEUES, 1 do
    			local status,mapname,instanceID = GetBattlefieldStatus(i);
    			if (status == "confirm") then
    				index = i;
    			end
    			if (status == "active") then
    				isinbg = 1;
    				break;
    			end
    			if (status == "none") then
    				isinbg = 0;
    			end
    		end
    		if ( index ~= nil and isinbg == 0 and not InBG) then
    			BattlePad__wait(5, AcceptBattlefieldPort, index, true);
    		end
    		if GetBattlefieldWinner() then
    			BattlePad__wait(5, LeaveBattlefield);
    		end
    	end
    end
    
    local waitTable = {};
    local waitFrame = nil;
    
    function BattlePad__wait(delay, func, ...)
      if(type(delay)~="number" or type(func)~="function") then
        return false;
      end
      if(waitFrame == nil) then
        waitFrame = CreateFrame("Frame","WaitFrame", UIParent);
        waitFrame:SetScript("onUpdate",function (self,elapse)
          local count = #waitTable;
          local i = 1;
          while(i<=count) do
            local waitRecord = tremove(waitTable,i);
            local d = tremove(waitRecord,1);
            local f = tremove(waitRecord,1);
            local p = tremove(waitRecord,1);
            if(d>elapse) then
              tinsert(waitTable,i,{d-elapse,f,p});
              i = i + 1;
            else
              count = count - 1;
    		  f(unpack(p));
            end
          end
        end);
      end
      tinsert(waitTable,{delay,func,{...}});
      return true;
    end

  9. #114
    ralphlauren55's Avatar Member
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    Originally Posted by sallow View Post
    I didn't feel like adding a bunch of FileWriteLines so I just edited the .lua file directly. Just don't press the "Addon" button again.

    BattlePad.lua
    Code:
    function BattlePad_OnLoad(self)
    	self:RegisterEvent("PLAYER_DEAD");		
    	self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS");
    end
    
    function BattlePad_OnEvent(self, event, ...)
    	if ( event == "PLAYER_DEAD" ) then
    		RepopMe();
    	end
    	if ( event == "UPDATE_BATTLEFIELD_STATUS" ) then
    		local index = nil;
    		isinbg = 0;
    		for i=1, MAX_BATTLEFIELD_QUEUES, 1 do
    			local status,mapname,instanceID = GetBattlefieldStatus(i);
    			if (status == "confirm") then
    				index = i;
    			end
    			if (status == "active") then
    				isinbg = 1;
    				break;
    			end
    			if (status == "none") then
    				isinbg = 0;
    			end
    		end
    		if ( index ~= nil and isinbg == 0 and not InBG) then
    			BattlePad__wait(5, AcceptBattlefieldPort, index, true);
    		end
    		if GetBattlefieldWinner() then
    			BattlePad__wait(5, LeaveBattlefield);
    		end
    	end
    end
    
    local waitTable = {};
    local waitFrame = nil;
    
    function BattlePad__wait(delay, func, ...)
      if(type(delay)~="number" or type(func)~="function") then
        return false;
      end
      if(waitFrame == nil) then
        waitFrame = CreateFrame("Frame","WaitFrame", UIParent);
        waitFrame:SetScript("onUpdate",function (self,elapse)
          local count = #waitTable;
          local i = 1;
          while(i<=count) do
            local waitRecord = tremove(waitTable,i);
            local d = tremove(waitRecord,1);
            local f = tremove(waitRecord,1);
            local p = tremove(waitRecord,1);
            if(d>elapse) then
              tinsert(waitTable,i,{d-elapse,f,p});
              i = i + 1;
            else
              count = count - 1;
    		  f(unpack(p));
            end
          end
        end);
      end
      tinsert(waitTable,{delay,func,{...}});
      return true;
    end
    can u write the movement code for me to move out of the cave and just run straight a little bit or as random as you can once it gets out of the cave?

  10. #115
    cxs's Avatar Member
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    wooo, him im here, again, but no for long,im very bussy and i cant keep the bot up to date the university drives me crazy, so the source is in her,if someone want to ocntinue the project plz tell me so a will send the au3 fiels whit the waypoints and some avanses never releases cause of time, ty for al users and all the people who wanna improve this simple bot whit the addons on simply telling bugs, i hope some whants to continuee this script if not i will beback maybe in a few monts T_T

  11. #116
    sallow's Avatar Member
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    Originally Posted by ralphlauren55 View Post
    can u write the movement code for me to move out of the cave and just run straight a little bit or as random as you can once it gets out of the cave?
    This walk code here is correct. It will get you from the spawn point to the cave gate. Q and E are expected to be the strafe left/right buttons.

    Code:
    Send("{q down}")
    Sleep(500)
    Send("{q up}")
    
    Send("{w down}")
    Sleep(13000)
    Send("{w up}")
    
    Send("{e down}")
    Sleep(800)
    Send("{e up}")
    Follow this up with a sleep since AV can take a while to start then add more directions however you want. I wouldn't make it too random since you can end up bumping into lots of things. Just find a nice spot to afk in peace.

  12. #117
    elitepwnsface's Avatar Member
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    I cant even figure out how i am supposed to set this up. I download the thing i extract the file. Then i threw it into addons folder. What do i do with the side file he wanted us to download. God also i no way im going to get honor sitting at the beginning of a battle grounds

  13. #118
    gr8fubar420's Avatar Member
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    Originally Posted by sallow View Post
    This walk code here is correct. It will get you from the spawn point to the cave gate. Q and E are expected to be the strafe left/right buttons.

    Code:
    Send("{q down}")
    Sleep(500)
    Send("{q up}")
    
    Send("{w down}")
    Sleep(13000)
    Send("{w up}")
    
    Send("{e down}")
    Sleep(800)
    Send("{e up}")
    Follow this up with a sleep since AV can take a while to start then add more directions however you want. I wouldn't make it too random since you can end up bumping into lots of things. Just find a nice spot to afk in peace.
    I mean where do I paste this code?

  14. #119
    Striker86's Avatar Member
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    Bot is great!Unfortunately its detectable.Was using it for the last 2 night in AV.Today got disconected.When i tried to log back i saw a "Temporary Account Suspension‏" message.Got 3 hour suspension.Dunno how they detect it.Maybe its coz the name of the addon in Interface folder.Will it be harder to detect it if i rename the folder and write something like Quarz instead of Battlepad?

    PS. Here is a ban prove

  15. #120
    vonkova's Avatar Contributor
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    just wondering. the old honore leecher that jwicky had is it possible if someone can update it for newer patch and fix up a couple bugs i now that one was like 50x more easier to use and it worked perfectly when i used to use it.
    just a thought.

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